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Alexis Maiquez 2025-09-11 15:10:29 +00:00 committed by GitHub
commit 061b3bd2e8
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GPG Key ID: B5690EEEBB952194
232 changed files with 5630 additions and 8258 deletions

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@ -7,7 +7,7 @@ if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif() endif()
set_property(GLOBAL PROPERTY OS_FOLDERS ON) set_property(GLOBAL PROPERTY OS_FOLDERS ON)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
set(OpenGL_GL_PREFERENCE "LEGACY") set(OpenGL_GL_PREFERENCE "LEGACY")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@ -104,6 +104,8 @@ find_package(CEF REQUIRED)
# remove some switches that forbid us from using things that are commonplace in our codebase # remove some switches that forbid us from using things that are commonplace in our codebase
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-exceptions) list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-exceptions)
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-rtti) list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -fno-rtti)
list(REMOVE_ITEM CEF_CXX_COMPILER_FLAGS -std=c++17)
list(APPEND CEF_CXX_COMPILER_FLAGS -std=c++20)
# remove the vulkan library from the files to copy so it doesn't fail after removing it # remove the vulkan library from the files to copy so it doesn't fail after removing it
list(REMOVE_ITEM CEF_BINARY_FILES libvulkan.so.1) list(REMOVE_ITEM CEF_BINARY_FILES libvulkan.so.1)
@ -260,34 +262,26 @@ add_executable(
src/WallpaperEngine/Logging/CLog.cpp src/WallpaperEngine/Logging/CLog.cpp
src/WallpaperEngine/Logging/CLog.h src/WallpaperEngine/Logging/CLog.h
src/WallpaperEngine/PrettyPrinter/CPrettyPrinter.cpp
src/WallpaperEngine/PrettyPrinter/CPrettyPrinter.h
src/WallpaperEngine/Application/CApplicationContext.cpp src/WallpaperEngine/Application/CApplicationContext.cpp
src/WallpaperEngine/Application/CApplicationContext.h src/WallpaperEngine/Application/CApplicationContext.h
src/WallpaperEngine/Application/CWallpaperApplication.cpp src/WallpaperEngine/Application/CWallpaperApplication.cpp
src/WallpaperEngine/Application/CWallpaperApplication.h src/WallpaperEngine/Application/CWallpaperApplication.h
src/WallpaperEngine/Assets/CPackageLoadException.cpp
src/WallpaperEngine/Assets/CPackageLoadException.h
src/WallpaperEngine/Assets/CAssetLoadException.cpp
src/WallpaperEngine/Assets/CAssetLoadException.h
src/WallpaperEngine/Assets/CContainer.h
src/WallpaperEngine/Assets/CContainer.cpp
src/WallpaperEngine/Assets/CVirtualContainer.h
src/WallpaperEngine/Assets/CVirtualContainer.cpp
src/WallpaperEngine/Assets/CCombinedContainer.h
src/WallpaperEngine/Assets/CCombinedContainer.cpp
src/WallpaperEngine/Assets/CDirectory.h
src/WallpaperEngine/Assets/CDirectory.cpp
src/WallpaperEngine/Assets/CPackage.h
src/WallpaperEngine/Assets/CPackage.cpp
src/WallpaperEngine/Assets/ITexture.h src/WallpaperEngine/Assets/ITexture.h
src/WallpaperEngine/Assets/CTexture.h src/WallpaperEngine/Assets/CTexture.h
src/WallpaperEngine/Assets/CTexture.cpp src/WallpaperEngine/Assets/CTexture.cpp
src/WallpaperEngine/Assets/CAssetLoadException.cpp
src/WallpaperEngine/Assets/CAssetLoadException.h
src/WallpaperEngine/Core/Core.h src/WallpaperEngine/FileSystem/Container.h
src/WallpaperEngine/Core/Core.cpp src/WallpaperEngine/FileSystem/Container.cpp
src/WallpaperEngine/FileSystem/Adapters/Types.h
src/WallpaperEngine/FileSystem/Adapters/Directory.cpp
src/WallpaperEngine/FileSystem/Adapters/Directory.h
src/WallpaperEngine/FileSystem/Adapters/Package.cpp
src/WallpaperEngine/FileSystem/Adapters/Package.h
src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp
src/WallpaperEngine/FileSystem/Adapters/Virtual.h
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.cpp src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h
@ -360,6 +354,8 @@ add_executable(
src/WallpaperEngine/Render/CRenderContext.cpp src/WallpaperEngine/Render/CRenderContext.cpp
src/WallpaperEngine/Render/CTextureCache.h src/WallpaperEngine/Render/CTextureCache.h
src/WallpaperEngine/Render/CTextureCache.cpp src/WallpaperEngine/Render/CTextureCache.cpp
src/WallpaperEngine/Render/CFBOProvider.cpp
src/WallpaperEngine/Render/CFBOProvider.h
src/WallpaperEngine/Render/Helpers/CContextAware.cpp src/WallpaperEngine/Render/Helpers/CContextAware.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.h src/WallpaperEngine/Render/Helpers/CContextAware.h
@ -383,15 +379,11 @@ add_executable(
src/WallpaperEngine/Render/Objects/CImage.cpp src/WallpaperEngine/Render/Objects/CImage.cpp
src/WallpaperEngine/Render/Objects/CSound.h src/WallpaperEngine/Render/Objects/CSound.h
src/WallpaperEngine/Render/Objects/CSound.cpp src/WallpaperEngine/Render/Objects/CSound.cpp
src/WallpaperEngine/Render/Objects/CEffect.h
src/WallpaperEngine/Render/Objects/CEffect.cpp
src/WallpaperEngine/Render/CFBO.h src/WallpaperEngine/Render/CFBO.h
src/WallpaperEngine/Render/CFBO.cpp src/WallpaperEngine/Render/CFBO.cpp
src/WallpaperEngine/Render/Objects/Effects/CPass.h src/WallpaperEngine/Render/Objects/Effects/CPass.h
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
src/WallpaperEngine/Render/Objects/Effects/CMaterial.h
src/WallpaperEngine/Render/Objects/Effects/CMaterial.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.cpp src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.h src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.h
@ -408,111 +400,62 @@ add_executable(
src/WallpaperEngine/WebBrowser/CWebBrowserContext.cpp src/WallpaperEngine/WebBrowser/CWebBrowserContext.cpp
src/WallpaperEngine/WebBrowser/CWebBrowserContext.h src/WallpaperEngine/WebBrowser/CWebBrowserContext.h
src/WallpaperEngine/Core/DynamicValues/CDynamicValue.cpp src/WallpaperEngine/Data/Assets/Types.h
src/WallpaperEngine/Core/DynamicValues/CDynamicValue.h src/WallpaperEngine/Data/Assets/Texture.h
src/WallpaperEngine/Data/Assets/Package.h
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.cpp src/WallpaperEngine/Data/Model/Types.h
src/WallpaperEngine/Core/UserSettings/CUserSettingValue.h src/WallpaperEngine/Data/Model/Project.h
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.cpp src/WallpaperEngine/Data/Model/Wallpaper.h
src/WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h src/WallpaperEngine/Data/Model/Object.h
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.cpp src/WallpaperEngine/Data/Model/Material.h
src/WallpaperEngine/Core/UserSettings/CUserSettingVector3.h src/WallpaperEngine/Data/Model/Effect.h
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.cpp src/WallpaperEngine/Data/Model/Model.h
src/WallpaperEngine/Core/UserSettings/CUserSettingFloat.h src/WallpaperEngine/Data/Model/UserSetting.h
src/WallpaperEngine/Data/Model/DynamicValue.h
src/WallpaperEngine/Core/CProject.cpp src/WallpaperEngine/Data/Model/DynamicValue.cpp
src/WallpaperEngine/Core/CProject.h src/WallpaperEngine/Data/Model/Property.h
src/WallpaperEngine/Core/CWallpaper.cpp src/WallpaperEngine/Data/Utils/TypeCaster.cpp
src/WallpaperEngine/Core/CWallpaper.h src/WallpaperEngine/Data/Utils/TypeCaster.h
src/WallpaperEngine/Core/Wallpapers/CScene.cpp src/WallpaperEngine/Data/Utils/BinaryReader.cpp
src/WallpaperEngine/Core/Wallpapers/CScene.h src/WallpaperEngine/Data/Utils/BinaryReader.h
src/WallpaperEngine/Core/Wallpapers/CVideo.cpp src/WallpaperEngine/Data/Utils/MemoryStream.h
src/WallpaperEngine/Core/Wallpapers/CVideo.h src/WallpaperEngine/Data/Utils/SFINAE.h
src/WallpaperEngine/Core/Wallpapers/CWeb.cpp src/WallpaperEngine/Data/Parsers/EffectParser.cpp
src/WallpaperEngine/Core/Wallpapers/CWeb.h src/WallpaperEngine/Data/Parsers/EffectParser.h
src/WallpaperEngine/Core/CObject.cpp src/WallpaperEngine/Data/Parsers/ProjectParser.cpp
src/WallpaperEngine/Core/CObject.h src/WallpaperEngine/Data/Parsers/ProjectParser.h
src/WallpaperEngine/Data/Parsers/WallpaperParser.cpp
src/WallpaperEngine/Core/Projects/CProperty.h src/WallpaperEngine/Data/Parsers/WallpaperParser.h
src/WallpaperEngine/Core/Projects/CProperty.cpp src/WallpaperEngine/Data/Parsers/UserSettingParser.cpp
src/WallpaperEngine/Core/Projects/CPropertyColor.h src/WallpaperEngine/Data/Parsers/UserSettingParser.h
src/WallpaperEngine/Core/Projects/CPropertyColor.cpp src/WallpaperEngine/Data/Parsers/ObjectParser.cpp
src/WallpaperEngine/Core/Projects/CPropertyBoolean.h src/WallpaperEngine/Data/Parsers/ObjectParser.h
src/WallpaperEngine/Core/Projects/CPropertyBoolean.cpp src/WallpaperEngine/Data/Parsers/MaterialParser.cpp
src/WallpaperEngine/Core/Projects/CPropertySlider.h src/WallpaperEngine/Data/Parsers/MaterialParser.h
src/WallpaperEngine/Core/Projects/CPropertySlider.cpp src/WallpaperEngine/Data/Parsers/ModelParser.cpp
src/WallpaperEngine/Core/Projects/CPropertyCombo.h src/WallpaperEngine/Data/Parsers/ModelParser.h
src/WallpaperEngine/Core/Projects/CPropertyCombo.cpp src/WallpaperEngine/Data/Parsers/ShaderConstantParser.cpp
src/WallpaperEngine/Core/Projects/CPropertyText.h src/WallpaperEngine/Data/Parsers/ShaderConstantParser.h
src/WallpaperEngine/Core/Projects/CPropertyText.cpp src/WallpaperEngine/Data/Parsers/PackageParser.cpp
src/WallpaperEngine/Data/Parsers/PackageParser.h
src/WallpaperEngine/Core/Scenes/CCamera.cpp src/WallpaperEngine/Data/Parsers/PropertyParser.cpp
src/WallpaperEngine/Core/Scenes/CCamera.h src/WallpaperEngine/Data/Parsers/PropertyParser.h
src/WallpaperEngine/Core/Scenes/CProjection.cpp src/WallpaperEngine/Data/Parsers/TextureParser.cpp
src/WallpaperEngine/Core/Scenes/CProjection.h src/WallpaperEngine/Data/Parsers/TextureParser.h
src/WallpaperEngine/Data/Builders/UserSettingBuilder.h
src/WallpaperEngine/Core/Objects/CImage.cpp src/WallpaperEngine/Data/Builders/VectorBuilder.cpp
src/WallpaperEngine/Core/Objects/CImage.h src/WallpaperEngine/Data/Builders/VectorBuilder.h
src/WallpaperEngine/Core/Objects/CSound.cpp src/WallpaperEngine/Data/Dumpers/StringPrinter.cpp
src/WallpaperEngine/Core/Objects/CSound.h src/WallpaperEngine/Data/Dumpers/StringPrinter.h
src/WallpaperEngine/Core/Objects/CEffect.cpp src/WallpaperEngine/Data/JSON.cpp
src/WallpaperEngine/Core/Objects/CEffect.h
src/WallpaperEngine/Core/Objects/CParticle.cpp
src/WallpaperEngine/Core/Objects/CParticle.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.h
src/WallpaperEngine/Core/Objects/Effects/CFBO.cpp
src/WallpaperEngine/Core/Objects/Effects/CBind.h
src/WallpaperEngine/Core/Objects/Effects/CBind.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.cpp
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.h
src/WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.cpp
src/WallpaperEngine/Core/Objects/Particles/CControlPoint.h
src/WallpaperEngine/Core/Objects/Particles/CEmitter.cpp
src/WallpaperEngine/Core/Objects/Particles/CEmitter.h
src/WallpaperEngine/Core/Objects/Particles/CInitializer.cpp
src/WallpaperEngine/Core/Objects/Particles/CInitializer.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.cpp
src/WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h
src/WallpaperEngine/Core/Objects/Images/CMaterial.cpp
src/WallpaperEngine/Core/Objects/Images/CMaterial.h
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h
${WAYLAND_SOURCES} ${WAYLAND_SOURCES}
${X11_SOURCES} ${X11_SOURCES}
${DEMOMODE_SOURCES}) ${DEMOMODE_SOURCES}
src/WallpaperEngine/FileSystem/Adapters/Package.h
src/WallpaperEngine/FileSystem/Adapters/Package.cpp
src/WallpaperEngine/FileSystem/Adapters/Virtual.h
src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp)
target_link_libraries (linux-wallpaperengine PUBLIC target_link_libraries (linux-wallpaperengine PUBLIC
${OPENGL_LIBRARIES} ${OPENGL_LIBRARIES}

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@ -52,8 +52,8 @@ endfunction()
# SET_EXECUTABLE_TARGET_PROPERTIES() instead of calling this macro directly. # SET_EXECUTABLE_TARGET_PROPERTIES() instead of calling this macro directly.
macro(REPLACED_SET_COMMON_TARGET_PROPERTIES target) macro(REPLACED_SET_COMMON_TARGET_PROPERTIES target)
# Compile flags. (MODIFIED FOR C/C++ SEPARATION) # Compile flags. (MODIFIED FOR C/C++ SEPARATION)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:C>:${CEF_COMPILER_FLAGS}>) target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:C>:${CEF_COMPILER_FLAGS} ${CEF_C_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${CEF_CXX_COMPILER_FLAGS}>) target_compile_options(${target} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${CEF_COMPILER_FLAGS} ${CEF_CXX_COMPILER_FLAGS}>)
target_compile_options(${target} PRIVATE $<$<CONFIG:Debug>:${CEF_COMPILER_FLAGS_DEBUG} ${CEF_CXX_COMPILER_FLAGS_DEBUG}>) target_compile_options(${target} PRIVATE $<$<CONFIG:Debug>:${CEF_COMPILER_FLAGS_DEBUG} ${CEF_CXX_COMPILER_FLAGS_DEBUG}>)
target_compile_options(${target} PRIVATE $<$<CONFIG:Release>:${CEF_COMPILER_FLAGS_RELEASE} ${CEF_CXX_COMPILER_FLAGS_RELEASE}>) target_compile_options(${target} PRIVATE $<$<CONFIG:Release>:${CEF_COMPILER_FLAGS_RELEASE} ${CEF_CXX_COMPILER_FLAGS_RELEASE}>)

@ -1 +1 @@
Subproject commit 077d4f3c89bbfbb7951a9011d4551b075f092334 Subproject commit 9fba00b655d79ef2fe6f05b459571bd3b1f119ea

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@ -118,14 +118,14 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
.help ("Clamp mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified") .help ("Clamp mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified")
.choices("clamp", "border", "repeat") .choices("clamp", "border", "repeat")
.action([this, &lastScreen](const std::string& value) -> void { .action([this, &lastScreen](const std::string& value) -> void {
WallpaperEngine::Assets::ITexture::TextureFlags flags; TextureFlags flags;
if (value == "clamp") { if (value == "clamp") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs; flags = TextureFlags_ClampUVs;
} else if (value == "border") { } else if (value == "border") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVsBorder; flags = TextureFlags_ClampUVsBorder;
} else if (value == "repeat") { } else if (value == "repeat") {
flags = WallpaperEngine::Assets::ITexture::TextureFlags::NoFlags; flags = TextureFlags_NoFlags;
} else { } else {
sLog.exception ("Invalid clamp mode: ", value); sLog.exception ("Invalid clamp mode: ", value);
} }
@ -192,7 +192,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
screenshotGroup.add_argument ("--screenshot-delay") screenshotGroup.add_argument ("--screenshot-delay")
.help ("Frames to wait before taking the screenshot") .help ("Frames to wait before taking the screenshot")
.default_value (5) .default_value <uint32_t> (5)
.store_into (this->settings.screenshot.delay); .store_into (this->settings.screenshot.delay);
auto& contentGroup = program.add_group ("Content options"); auto& contentGroup = program.add_group ("Content options");
@ -263,7 +263,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
} }
this->settings.audio.volume = std::max(0, std::min (this->settings.audio.volume, 128)); this->settings.audio.volume = std::max(0, std::min (this->settings.audio.volume, 128));
this->settings.screenshot.delay = std::max (0, std::min (this->settings.screenshot.delay, 5)); this->settings.screenshot.delay = std::max <uint32_t> (0, std::min <uint32_t> (this->settings.screenshot.delay, 5));
// use std::cout on this in case logging is disabled, this way it's easy to look at what is running // use std::cout on this in case logging is disabled, this way it's easy to look at what is running
std::stringbuf buffer; std::stringbuf buffer;

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@ -12,7 +12,10 @@
#include "WallpaperEngine/Assets/ITexture.h" #include "WallpaperEngine/Assets/ITexture.h"
#include "WallpaperEngine/Render/CWallpaperState.h" #include "WallpaperEngine/Render/CWallpaperState.h"
#include "WallpaperEngine/Data/Model/Project.h"
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
using namespace WallpaperEngine::Data::Assets;
/** /**
* Application information as parsed off the command line arguments * Application information as parsed off the command line arguments
*/ */
@ -49,7 +52,7 @@ class CApplicationContext {
/** The scaling mode for different screens */ /** The scaling mode for different screens */
std::map<std::string, WallpaperEngine::Render::CWallpaperState::TextureUVsScaling> screenScalings; std::map<std::string, WallpaperEngine::Render::CWallpaperState::TextureUVsScaling> screenScalings;
/** The clamping mode for different screens */ /** The clamping mode for different screens */
std::map<std::string, WallpaperEngine::Assets::ITexture::TextureFlags> screenClamps; std::map<std::string, TextureFlags> screenClamps;
} general; } general;
/** /**
@ -66,7 +69,7 @@ class CApplicationContext {
struct { struct {
/** The window size used in explicit window */ /** The window size used in explicit window */
glm::ivec4 geometry; glm::ivec4 geometry;
WallpaperEngine::Assets::ITexture::TextureFlags clamp; TextureFlags clamp;
WallpaperEngine::Render::CWallpaperState::TextureUVsScaling scalingMode; WallpaperEngine::Render::CWallpaperState::TextureUVsScaling scalingMode;
} window; } window;
} render; } render;
@ -102,7 +105,7 @@ class CApplicationContext {
/** If an screenshot should be taken */ /** If an screenshot should be taken */
bool take; bool take;
/** The frames to wait until the screenshot is taken */ /** The frames to wait until the screenshot is taken */
int delay; uint32_t delay;
/** The path to where the screenshot must be saved */ /** The path to where the screenshot must be saved */
std::filesystem::path path; std::filesystem::path path;
} screenshot; } screenshot;
@ -123,7 +126,7 @@ class CApplicationContext {
.pauseOnFullscreen = true, .pauseOnFullscreen = true,
.window = { .window = {
.geometry = {}, .geometry = {},
.clamp = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs, .clamp = TextureFlags_ClampUVs,
.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs, .scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs,
}, },
}, },

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@ -3,15 +3,18 @@
#include "Steam/FileSystem/FileSystem.h" #include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Application/CApplicationState.h" #include "WallpaperEngine/Application/CApplicationState.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/CAssetLoadException.h"
#include "WallpaperEngine/Assets/CDirectory.h"
#include "WallpaperEngine/Assets/CVirtualContainer.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h" #include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/FileSystem/Container.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Render/CRenderContext.h" #include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/PrettyPrinter/CPrettyPrinter.h"
#include "WallpaperEngine/Core/Wallpapers/CWeb.h"
#include "WallpaperEngine/Render/Drivers/CVideoFactories.h" #include "WallpaperEngine/Render/Drivers/CVideoFactories.h"
#include "WallpaperEngine/Data/Parsers/ProjectParser.h"
#include "WallpaperEngine/Data/Dumpers/StringPrinter.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/Data/Model/Property.h"
#if DEMOMODE #if DEMOMODE
#include "recording.h" #include "recording.h"
#endif /* DEMOMODE */ #endif /* DEMOMODE */
@ -26,7 +29,10 @@ float g_Time;
float g_TimeLast; float g_TimeLast;
float g_Daytime; float g_Daytime;
namespace WallpaperEngine::Application { using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Data::Model;
using namespace WallpaperEngine::FileSystem;
CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) : CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) :
m_context (context) { m_context (context) {
this->loadBackgrounds (); this->loadBackgrounds ();
@ -34,21 +40,31 @@ CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) :
this->setupBrowser(); this->setupBrowser();
} }
void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedContainer>& container, const std::string& bg) const { ContainerUniquePtr CWallpaperApplication::setupContainer (const std::string& bg) const {
const std::filesystem::path basepath = bg; auto container = std::make_unique <Container> ();
container->add (std::make_shared<CDirectory> (basepath)); std::filesystem::path path (bg);
container->addPkg (basepath / "scene.pkg");
container->addPkg (basepath / "gifscene.pkg"); container->mount (path, "/");
try {
container->mount (path / "scene.pkg", "/");
} catch (std::runtime_error&) {
}
try { try {
container->add (std::make_shared <CDirectory> (this->m_context.settings.general.assets)); container->mount (path / "gifscene.pkg", "/");
} catch (CAssetLoadException&) { } catch (std::runtime_error&) {
}
try {
container->mount (this->m_context.settings.general.assets, "/");
} catch (std::runtime_error&) {
sLog.exception ("Cannot find a valid assets folder, resolved to ", this->m_context.settings.general.assets); sLog.exception ("Cannot find a valid assets folder, resolved to ", this->m_context.settings.general.assets);
} }
// TODO: move this somewhere else? auto& vfs = container->getVFS ();
auto virtualContainer = std::make_shared <CVirtualContainer> ();
// //
// Had to get a little creative with the effects to achieve the same bloom effect without any custom code // Had to get a little creative with the effects to achieve the same bloom effect without any custom code
@ -59,21 +75,21 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
// add the effect file for screen bloom // add the effect file for screen bloom
// add some model for the image element even if it's going to waste rendering cycles // add some model for the image element even if it's going to waste rendering cycles
virtualContainer->add ( vfs.add (
"effects/wpenginelinux/bloomeffect.json", "effects/wpenginelinux/bloomeffect.json",
{ {
{"name", "camerabloom_wpengine_linux"}, {"name", "camerabloom_wpengine_linux"},
{"group", "wpengine_linux_camera"}, {"group", "wpengine_linux_camera"},
{"dependencies", json::array ()}, {"dependencies", JSON::array ()},
{"passes", {"passes",
json::array ( JSON::array (
{ {
{ {
{"material", "materials/util/downsample_quarter_bloom.json"}, {"material", "materials/util/downsample_quarter_bloom.json"},
{"target", "_rt_4FrameBuffer"}, {"target", "_rt_4FrameBuffer"},
{ {
"bind", "bind",
json::array ( JSON::array (
{ {
{ {
{"name", "_rt_FullFrameBuffer"}, {"name", "_rt_FullFrameBuffer"},
@ -88,7 +104,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_8FrameBuffer"}, {"target", "_rt_8FrameBuffer"},
{ {
"bind", "bind",
json::array ( JSON::array (
{ {
{ {
{"name", "_rt_4FrameBuffer"}, {"name", "_rt_4FrameBuffer"},
@ -103,7 +119,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_Bloom"}, {"target", "_rt_Bloom"},
{ {
"bind", "bind",
json::array ( JSON::array (
{ {
{ {
{"name", "_rt_8FrameBuffer"}, {"name", "_rt_8FrameBuffer"},
@ -118,7 +134,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"target", "_rt_FullFrameBuffer"}, {"target", "_rt_FullFrameBuffer"},
{ {
"bind", "bind",
json::array ( JSON::array (
{ {
{ {
{"name", "_rt_imageLayerComposite_-1_a"}, {"name", "_rt_imageLayerComposite_-1_a"},
@ -138,17 +154,17 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
} }
); );
virtualContainer->add ( vfs.add (
"models/wpenginelinux.json", "models/wpenginelinux.json",
{ {
{"material","materials/wpenginelinux.json"} {"material","materials/wpenginelinux.json"}
} }
); );
virtualContainer->add( vfs.add(
"materials/wpenginelinux.json", "materials/wpenginelinux.json",
{ {
{"passes", json::array ( {"passes", JSON::array (
{ {
{ {
{"blending", "normal"}, {"blending", "normal"},
@ -156,13 +172,13 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
{"depthtest", "disabled"}, {"depthtest", "disabled"},
{"depthwrite", "disabled"}, {"depthwrite", "disabled"},
{"shader", "genericimage2"}, {"shader", "genericimage2"},
{"textures", json::array ({"_rt_FullFrameBuffer"})} {"textures", JSON::array ({"_rt_FullFrameBuffer"})}
} }
} }
)}} )}}
); );
virtualContainer->add( vfs.add(
"shaders/commands/copy.frag", "shaders/commands/copy.frag",
"uniform sampler2D g_Texture0;\n" "uniform sampler2D g_Texture0;\n"
"in vec2 v_TexCoord;\n" "in vec2 v_TexCoord;\n"
@ -170,7 +186,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
"out_FragColor = texture (g_Texture0, v_TexCoord);\n" "out_FragColor = texture (g_Texture0, v_TexCoord);\n"
"}" "}"
); );
virtualContainer->add( vfs.add(
"shaders/commands/copy.vert", "shaders/commands/copy.vert",
"in vec3 a_Position;\n" "in vec3 a_Position;\n"
"in vec2 a_TexCoord;\n" "in vec2 a_TexCoord;\n"
@ -181,7 +197,7 @@ void CWallpaperApplication::setupContainer (const std::shared_ptr<CCombinedConta
"}" "}"
); );
container->add (virtualContainer); return container;
} }
void CWallpaperApplication::loadBackgrounds () { void CWallpaperApplication::loadBackgrounds () {
@ -201,42 +217,42 @@ void CWallpaperApplication::loadBackgrounds () {
} }
} }
std::shared_ptr<Core::CProject> CWallpaperApplication::loadBackground (const std::string& bg) { ProjectUniquePtr CWallpaperApplication::loadBackground (const std::string& bg) {
const auto container = std::make_shared <CCombinedContainer> (); auto container = this->setupContainer (bg);
auto json = WallpaperEngine::Data::JSON::JSON::parse (container->readString ("project.json"));
this->setupContainer (container, bg); return WallpaperEngine::Data::Parsers::ProjectParser::parse (json, std::move(container));
return Core::CProject::fromFile ("project.json", container);
} }
void CWallpaperApplication::setupPropertiesForProject (const std::shared_ptr<const Core::CProject>& project) { void CWallpaperApplication::setupPropertiesForProject (const Project& project) {
// show properties if required // show properties if required
for (const auto& [key, cur] : project->getProperties ()) { for (const auto& [key, cur] : project.properties) {
// update the value of the property // update the value of the property
auto override = this->m_context.settings.general.properties.find (key); auto override = this->m_context.settings.general.properties.find (key);
if (override != this->m_context.settings.general.properties.end ()) { if (override != this->m_context.settings.general.properties.end ()) {
sLog.out ("Applying override value for ", key); sLog.out ("Applying override value for ", key);
cur->set (override->second); cur->update (override->second);
} }
if (this->m_context.settings.general.onlyListProperties) if (this->m_context.settings.general.onlyListProperties)
sLog.out (cur->dump ()); sLog.out (cur->toString ());
} }
} }
void CWallpaperApplication::setupProperties () { void CWallpaperApplication::setupProperties () {
for (const auto& [background, info] : this->m_backgrounds) for (const auto& [background, info] : this->m_backgrounds)
this->setupPropertiesForProject (info); this->setupPropertiesForProject (*info);
} }
void CWallpaperApplication::setupBrowser () { void CWallpaperApplication::setupBrowser () {
bool anyWebProject = std::any_of ( bool anyWebProject = std::any_of (
this->m_backgrounds.begin (), this->m_backgrounds.end (), this->m_backgrounds.begin (), this->m_backgrounds.end (),
[](const std::pair<const std::string, std::shared_ptr<const Core::CProject>>& pair) -> bool { [](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool {
return pair.second->getWallpaper()->is<Core::Wallpapers::CWeb> (); return pair.second->wallpaper->is<Web> ();
}); }
);
// do not perform any initialization if no web background is present // do not perform any initialization if no web background is present
if (!anyWebProject) { if (!anyWebProject) {
@ -337,9 +353,12 @@ void CWallpaperApplication::setupOutput () {
void CWallpaperApplication::setupAudio () { void CWallpaperApplication::setupAudio () {
// ensure audioprocessing is required by any background, and we have it enabled // ensure audioprocessing is required by any background, and we have it enabled
bool audioProcessingRequired = std::any_of (this->m_backgrounds.begin (), this->m_backgrounds.end (), [](const auto& pair) -> bool { bool audioProcessingRequired = std::any_of (
return pair.second->supportsAudioProcessing (); this->m_backgrounds.begin (), this->m_backgrounds.end (),
}); [](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool {
return pair.second->supportsAudioProcessing;
}
);
if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) { if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) {
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder> (); this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder> ();
@ -369,7 +388,7 @@ void CWallpaperApplication::prepareOutputs () {
m_renderContext->setWallpaper ( m_renderContext->setWallpaper (
background, background,
WallpaperEngine::Render::CWallpaper::fromWallpaper ( WallpaperEngine::Render::CWallpaper::fromWallpaper (
info->getWallpaper (), *m_renderContext, *m_audioContext, m_browserContext.get (), *info->wallpaper, *m_renderContext, *m_audioContext, m_browserContext.get (),
this->m_context.settings.general.screenScalings [background], this->m_context.settings.general.screenScalings [background],
this->m_context.settings.general.screenClamps [background] this->m_context.settings.general.screenClamps [background]
) )
@ -386,6 +405,8 @@ void CWallpaperApplication::show () {
static struct tm* timeinfo; static struct tm* timeinfo;
if (this->m_context.settings.general.dumpStructure) { if (this->m_context.settings.general.dumpStructure) {
// TODO: REWRITE TO USE THE NEW DUMPER
/*
auto prettyPrinter = PrettyPrinter::CPrettyPrinter (); auto prettyPrinter = PrettyPrinter::CPrettyPrinter ();
for (const auto& [background, info] : this->m_renderContext->getWallpapers ()) { for (const auto& [background, info] : this->m_renderContext->getWallpapers ()) {
@ -393,6 +414,7 @@ void CWallpaperApplication::show () {
} }
std::cout << prettyPrinter.str () << std::endl; std::cout << prettyPrinter.str () << std::endl;
*/
} }
#if DEMOMODE #if DEMOMODE
@ -406,7 +428,6 @@ void CWallpaperApplication::show () {
std::vector<uint8_t> pixels(width * height * 3); std::vector<uint8_t> pixels(width * height * 3);
bool initialized = false; bool initialized = false;
int frame = 0; int frame = 0;
int elapsed_frames = 0;
#endif /* DEMOMODE */ #endif /* DEMOMODE */
while (this->m_context.state.general.keepRunning) { while (this->m_context.state.general.keepRunning) {
@ -432,12 +453,10 @@ void CWallpaperApplication::show () {
} }
#if DEMOMODE #if DEMOMODE
elapsed_frames ++;
// wait for a full render cycle before actually starting // wait for a full render cycle before actually starting
// this gives some extra time for video and web decoders to set themselves up // this gives some extra time for video and web decoders to set themselves up
// because of size changes // because of size changes
if (elapsed_frames > this->m_context.settings.render.maximumFPS) { if (m_videoDriver->getFrameCounter () > this->m_context.settings.render.maximumFPS) {
if (!initialized) { if (!initialized) {
width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth (); width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth ();
height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight (); height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight ();
@ -493,7 +512,7 @@ void CWallpaperApplication::signal (int signal) {
this->m_context.state.general.keepRunning = false; this->m_context.state.general.keepRunning = false;
} }
const std::map<std::string, std::shared_ptr<Core::CProject>>& CWallpaperApplication::getBackgrounds () const { const std::map<std::string, ProjectUniquePtr>& CWallpaperApplication::getBackgrounds () const {
return this->m_backgrounds; return this->m_backgrounds;
} }
@ -504,4 +523,3 @@ CApplicationContext& CWallpaperApplication::getContext () const {
const WallpaperEngine::Render::Drivers::Output::COutput& CWallpaperApplication::getOutput () const { const WallpaperEngine::Render::Drivers::Output::COutput& CWallpaperApplication::getOutput () const {
return this->m_renderContext->getOutput (); return this->m_renderContext->getOutput ();
} }
} // namespace WallpaperEngine::Application

View File

@ -2,10 +2,6 @@
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Assets/CCombinedContainer.h"
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Render/CRenderContext.h" #include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/CWallpaper.h" #include "WallpaperEngine/Render/CWallpaper.h"
#include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h" #include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h"
@ -17,7 +13,10 @@
#include "WallpaperEngine/Input/CInputContext.h" #include "WallpaperEngine/Input/CInputContext.h"
#include "WallpaperEngine/WebBrowser/CWebBrowserContext.h" #include "WallpaperEngine/WebBrowser/CWebBrowserContext.h"
#include "WallpaperEngine/Data/Model/Types.h"
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
using namespace WallpaperEngine::Data::Model;
/** /**
* Small wrapper class over the actual wallpaper's main application skeleton * Small wrapper class over the actual wallpaper's main application skeleton
* *
@ -40,7 +39,7 @@ class CWallpaperApplication {
/** /**
* @return Maps screens to loaded backgrounds * @return Maps screens to loaded backgrounds
*/ */
[[nodiscard]] const std::map<std::string, std::shared_ptr<Core::CProject>>& getBackgrounds () const; [[nodiscard]] const std::map<std::string, ProjectUniquePtr>& getBackgrounds () const;
/** /**
* @return The current application context * @return The current application context
*/ */
@ -61,7 +60,7 @@ class CWallpaperApplication {
* @param container * @param container
* @param bg * @param bg
*/ */
void setupContainer (const std::shared_ptr<CCombinedContainer>& container, const std::string& bg) const; ContainerUniquePtr setupContainer (const std::string& bg) const;
/** /**
* Loads projects based off the settings * Loads projects based off the settings
*/ */
@ -72,7 +71,7 @@ class CWallpaperApplication {
* @param bg * @param bg
* @return * @return
*/ */
[[nodiscard]] std::shared_ptr<Core::CProject> loadBackground (const std::string& bg); [[nodiscard]] ProjectUniquePtr loadBackground (const std::string& bg);
/** /**
* Prepares all background's values and updates their properties if required * Prepares all background's values and updates their properties if required
*/ */
@ -82,7 +81,7 @@ class CWallpaperApplication {
* *
* @param project * @param project
*/ */
void setupPropertiesForProject (const std::shared_ptr<const Core::CProject>& project); void setupPropertiesForProject (const Project& project);
/** /**
* Prepares CEF browser to be used * Prepares CEF browser to be used
*/ */
@ -109,7 +108,7 @@ class CWallpaperApplication {
/** The application context that contains the current app settings */ /** The application context that contains the current app settings */
CApplicationContext& m_context; CApplicationContext& m_context;
/** Maps screens to backgrounds */ /** Maps screens to backgrounds */
std::map<std::string, std::shared_ptr <Core::CProject>> m_backgrounds {}; std::map<std::string, ProjectUniquePtr> m_backgrounds {};
std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> m_audioDetector = nullptr; std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> m_audioDetector = nullptr;
std::unique_ptr <WallpaperEngine::Audio::CAudioContext> m_audioContext = nullptr; std::unique_ptr <WallpaperEngine::Audio::CAudioContext> m_audioContext = nullptr;

View File

@ -3,6 +3,7 @@
#include <exception> #include <exception>
#include <string> #include <string>
// TODO: REWRITE THIS ONE TO MAKE MORE SENSE, IT REALLY MEANS "FILE-RELATED EXCEPTION"
namespace WallpaperEngine::Assets { namespace WallpaperEngine::Assets {
class CAssetLoadException final : public std::exception { class CAssetLoadException final : public std::exception {
public: public:

View File

@ -1,57 +0,0 @@
#include "CCombinedContainer.h"
#include "CAssetLoadException.h"
#include "CPackage.h"
#include "CPackageLoadException.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Assets;
CCombinedContainer::CCombinedContainer () : CContainer () {}
void CCombinedContainer::add (const std::shared_ptr<CContainer>& container) {
this->m_containers.emplace_back (container);
}
void CCombinedContainer::addPkg (const std::filesystem::path& path) {
try {
// add the package to the list
this->add (std::make_shared<CPackage> (path));
sLog.out ("Detected ", path.filename (), " file at ", path, ". Adding to list of searchable paths");
} catch (CPackageLoadException&) {
// ignore this error, the package file was not found
sLog.out ("No ", path.filename (), " file found at ", path, ". Defaulting to normal folder storage");
} catch (std::runtime_error& ex) {
// the package was found but there was an error loading it (wrong header or something)
sLog.exception ("Failed to load ", path.filename(), " file: ", ex.what ());
}
}
std::filesystem::path CCombinedContainer::resolveRealFile (const std::filesystem::path& filename) const {
for (const auto& cur : this->m_containers) {
try {
// try to read the file on the current container, if the file doesn't exists
// an exception will be thrown
return cur->resolveRealFile (filename);
} catch (CAssetLoadException&) {
// not found in this container, next try
}
}
// no container was able to load the file, abort!
throw CAssetLoadException (filename, "Cannot resolve file in any of the containers");
}
std::shared_ptr<const uint8_t[]> CCombinedContainer::readFile (const std::filesystem::path& filename, uint32_t* length) const {
for (const auto& cur : this->m_containers) {
try {
// try to read the file on the current container, if the file doesn't exists
// an exception will be thrown
return cur->readFile (filename, length);
} catch (CAssetLoadException& e) {
// not found in this container, next try
}
}
// no container was able to load the file, abort!
throw CAssetLoadException (filename, "Cannot find file in any of the containers");
}

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@ -1,37 +0,0 @@
#pragma once
#include "CContainer.h"
#include <filesystem>
#include <stdexcept>
#include <vector>
namespace WallpaperEngine::Assets {
/**
* A meta-container that allows backgrounds to have files spread across different containers
*/
class CCombinedContainer final : public CContainer {
public:
CCombinedContainer ();
/**
* Adds a container to the list
*
* @param container
*/
void add (const std::shared_ptr<CContainer>& container);
/**
* Adds the given package to the list
*
* @param path
*/
void addPkg (const std::filesystem::path& path);
[[nodiscard]] std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const override;
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The list of containers to search files off from */
std::vector<std::shared_ptr<CContainer>> m_containers {};
};
}; // namespace WallpaperEngine::Assets

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@ -1,78 +0,0 @@
#include "CContainer.h"
#include "CAssetLoadException.h"
#include "CTexture.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <cstring>
#include <filesystem>
#include <utility>
using namespace WallpaperEngine::Assets;
std::filesystem::path CContainer::resolveRealFile (const std::filesystem::path& filename) const {
throw CAssetLoadException (filename, "Cannot resolve physical file in this container");
}
std::shared_ptr <const ITexture> CContainer::readTexture (const std::filesystem::path& filename) const {
// get the texture's filename (usually .tex)
std::filesystem::path texture = "materials" / std::filesystem::path (filename.string ().append (".tex"));
const auto textureContents = this->readFile (texture, nullptr);
const auto result = std::make_shared<CTexture> (textureContents);
#if !NDEBUG
glObjectLabel (GL_TEXTURE, result->getTextureID (0), -1, texture.c_str ());
#endif /* NDEBUG */
return result;
}
std::string CContainer::readShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
auto it = shader.begin ();
// detect workshop shaders and check if there's a
if (*it++ == "workshop") {
const std::filesystem::path workshopId = *it++;
if (++it != shader.end ()) {
const std::filesystem::path& shaderfile = *it;
try {
shader = std::filesystem::path ("zcompat") / "scene" / "shaders" / workshopId / shaderfile;
// replace the old path with the new one
std::string contents = this->readFileAsString (shader);
sLog.out ("Replaced ", filename, " with compat ", shader);
return contents;
} catch (CAssetLoadException&) {}
}
}
return this->readFileAsString ("shaders" / filename);
}
std::string CContainer::readVertexShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
shader.replace_extension (".vert");
return this->readShader (shader);
}
std::string CContainer::readFragmentShader (const std::filesystem::path& filename) const {
std::filesystem::path shader = filename;
shader.replace_extension (".frag");
return this->readShader (shader);
}
std::string CContainer::readIncludeShader (const std::filesystem::path& filename) const {
return this->readFileAsString ("shaders" / filename);
}
std::string CContainer::readFileAsString (const std::filesystem::path& filename) const {
uint32_t length = 0;
return {
reinterpret_cast<const char*> (this->readFile (filename, &length).get ()), length
};
}

View File

@ -1,91 +0,0 @@
#pragma once
#include "WallpaperEngine/Assets/ITexture.h"
#include <filesystem>
#include <string>
namespace WallpaperEngine::Assets {
/**
* File container, provides access to files for backgrounds
*/
class CContainer {
public:
virtual ~CContainer () = default;
/**
* Resolves the full path to the specified file in the filesystem
*
* @param filename
* @return
*/
[[nodiscard]] virtual std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const;
/**
* Reads the given file from the container and returns it's data
* Additionally sets a length parameter to return back the file's length
*
* The returned string must be deleted[] by the caller
*
* @param filename The file to read
* @param length The file's length after it's been read, null for not getting anything back
*
* @return
*/
[[nodiscard]] virtual std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const = 0;
/**
* Wrapper for readFile, appends the texture extension at the end of the filename
*
* @param filename The texture name (without the .tex)
*
* @return
*/
[[nodiscard]] std::shared_ptr <const ITexture> readTexture (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, checks for compat versions of the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .vert extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readVertexShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .frag extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readFragmentShader (const std::filesystem::path& filename) const;
/**
* Wrapper for readFile, appends the .h extension at the end and opens the given shader file
*
* @param filename
*
* @return The shader code as an string to be used
*/
[[nodiscard]] std::string readIncludeShader (const std::filesystem::path& filename) const;
/**
* Reads a file as string
*
* @param filename
*
* @return The file's contents as string
*/
[[nodiscard]] std::string readFileAsString (const std::filesystem::path& filename) const;
};
} // namespace WallpaperEngine::Assets

View File

@ -1,85 +0,0 @@
#include "CAssetLoadException.h"
#include "CDirectory.h"
using namespace WallpaperEngine::Assets;
CDirectory::CDirectory (const std::filesystem::path& basepath) {
try {
// resolve the path to it's real location
std::filesystem::path finalpath = std::filesystem::canonical(basepath);
std::filesystem::file_status status = std::filesystem::status (finalpath);
if (!std::filesystem::exists (finalpath)) {
throw CAssetLoadException (basepath, "Cannot find directory");
}
if (!std::filesystem::is_directory(status)) {
throw CAssetLoadException (basepath, "Expected directory but found a file");
}
this->m_basepath = finalpath;
} catch (std::bad_alloc&) {
throw CAssetLoadException (basepath, "Cannot allocate memory");
} catch (std::filesystem::filesystem_error& e) {
throw CAssetLoadException (basepath, e.what ());
}
}
std::filesystem::path CDirectory::resolveRealFile (const std::filesystem::path& filename) const {
try {
std::filesystem::path final = std::filesystem::canonical (this->m_basepath / filename);
// first validate the path, so the message doesn't reflect if the file exists or not unless it's under the actual directory
if (final.string ().find (this->m_basepath.string ()) != 0) {
throw CAssetLoadException (filename, "File is not a child of the given directory");
}
std::filesystem::file_status status = std::filesystem::status (final);
if (!std::filesystem::exists (final)) {
throw CAssetLoadException (filename, "Cannot find file");
}
if (!std::filesystem::is_regular_file (status)) {
throw CAssetLoadException (filename, "Expected file but found a directory");
}
return final;
} catch (std::filesystem::filesystem_error& e) {
throw CAssetLoadException (filename, e.what ());
}
}
std::shared_ptr<const uint8_t[]> CDirectory::readFile (const std::filesystem::path& filename, uint32_t* length) const {
std::filesystem::path final = this->resolveRealFile (filename);
FILE* fp = fopen (final.c_str (), "rb");
if (fp == nullptr) {
throw CAssetLoadException (filename, "Cannot open file for reading");
}
try {
// go to the end, get the position and return to the beginning
fseek (fp, 0, SEEK_END);
const long size = ftell (fp);
fseek (fp, 0, SEEK_SET);
// now read the whole file
std::shared_ptr<uint8_t[]> contents = std::shared_ptr<uint8_t[]>(new uint8_t [size]);
if (fread (contents.get(), size, 1, fp) != 1) {
throw CAssetLoadException (filename, "Unexpected error when reading the file");
}
if (length != nullptr) {
*length = size;
}
fclose (fp);
return contents;
} catch (std::filesystem::filesystem_error& e) {
fclose (fp);
throw CAssetLoadException (filename, e.what ());
}
}

View File

@ -1,26 +0,0 @@
#pragma once
#include <filesystem>
#include <map>
#include <stdexcept>
#include <string>
#include "CContainer.h"
#include "CFileEntry.h"
namespace WallpaperEngine::Assets {
/**
* Directory container implementation, provides access to background files under a specific directory
*/
class CDirectory final : public CContainer {
public:
explicit CDirectory (const std::filesystem::path& basepath);
[[nodiscard]] std::filesystem::path resolveRealFile (const std::filesystem::path& filename) const override;
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The basepath for the directory */
std::filesystem::path m_basepath {};
};
} // namespace WallpaperEngine::Assets

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@ -1,22 +0,0 @@
#pragma once
#include <cstdint>
#include <utility>
namespace WallpaperEngine::Assets {
/**
* File cache entry to prevent hit the disk when loading the same file multiple times
*/
class CFileEntry {
public:
CFileEntry (std::shared_ptr<const uint8_t[]> content, uint32_t length) :
content (std::move(content)),
length (length) {}
~CFileEntry() = default;
/** File contents */
std::shared_ptr<const uint8_t[]> content = nullptr;
/** File length */
uint32_t length = 0;
};
} // namespace WallpaperEngine::Assets

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@ -1,135 +0,0 @@
#include "CPackage.h"
#include "CAssetLoadException.h"
#include "CPackageLoadException.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <sstream>
#include <utility>
using namespace WallpaperEngine::Assets;
class CPackageEntry {
public:
CPackageEntry (std::string filename, uint32_t offset, uint32_t length) :
filename (filename),
offset (offset),
length (length) {}
std::string filename;
uint32_t offset;
uint32_t length;
};
CPackage::CPackage (std::filesystem::path path) : m_path (std::move (path)) {
this->init ();
}
std::shared_ptr<const uint8_t[]> CPackage::readFile (const std::filesystem::path& filename, uint32_t* length) const {
const auto it = this->m_contents.find (filename);
if (it == this->m_contents.end ())
throw CAssetLoadException (filename, "Cannot find the file in the package");
// set file length if required
if (length != nullptr)
*length = it->second->length;
return it->second->content;
}
void CPackage::init () {
FILE* fp = fopen (this->m_path.c_str (), "rb+");
if (fp == nullptr)
throw CPackageLoadException (this->m_path, std::to_string (errno));
// first validate header
this->validateHeader (fp);
// header is okay, load everything into memory
this->loadFiles (fp);
fclose (fp);
}
char* CPackage::readSizedString (FILE* fp) {
unsigned int length = 0;
if (fread (&length, sizeof (unsigned int), 1, fp) != 1)
sLog.exception ("Cannot read sized string length on file ", this->m_path);
// account for 0 termination of the string
length++;
char* pointer = new char [length];
memset (pointer, 0, length);
// read only the string bytes so the last one in the memory is 0
length--;
// read data from file
if (fread (pointer, sizeof (char), length, fp) != length)
sLog.exception ("Not enough bytes to read string of length ", length, " on file ", this->m_path);
return pointer;
}
uint32_t CPackage::readInteger (FILE* fp) {
uint32_t output;
if (fread (&output, sizeof (uint32_t), 1, fp) != 1)
sLog.exception ("Not enough bytes to read an integer from file ", this->m_path);
return output;
}
void CPackage::validateHeader (FILE* fp) {
const char* pointer = this->readSizedString (fp);
if (strncmp ("PKGV", pointer, 4) != 0) {
std::stringstream msg;
msg << "Expected PKGV indicator, found " << pointer;
delete [] pointer;
throw std::runtime_error (msg.str ());
}
// free memory
delete [] pointer;
}
void CPackage::loadFiles (FILE* fp) {
const uint32_t count = this->readInteger (fp);
std::vector<CPackageEntry> list;
for (uint32_t index = 0; index < count; index++) {
// first read the filename
char* filename = this->readSizedString (fp);
uint32_t offset = this->readInteger (fp);
uint32_t length = this->readInteger (fp);
// add the file to the list
list.emplace_back (filename, offset, length);
// only free filename, the file's contents are stored in a map for a later use
delete [] filename;
}
// get current baseOffset, this is where the files start
const long baseOffset = ftell (fp);
for (const auto& cur : list) {
const long offset = cur.offset + baseOffset;
// with all the data we can jump to the offset and read the content
if (fseek (fp, offset, SEEK_SET) != 0)
sLog.exception ("Cannot find file ", cur.filename, " from package ", this->m_path);
// allocate memory for the file's contents and read it from the file
std::shared_ptr<uint8_t[]> contents = std::shared_ptr<uint8_t[]>(new uint8_t [cur.length]);
if (fread (contents.get(), cur.length, 1, fp) != 1) {
sLog.exception ("Cannot read file ", cur.filename, " contents from package ", this->m_path);
}
// add the file to the map
this->m_contents.insert_or_assign (cur.filename, std::make_unique<CFileEntry> (contents, cur.length));
}
}

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@ -1,68 +0,0 @@
#pragma once
#include <cstring>
#include <exception>
#include <filesystem>
#include <map>
#include <stdexcept>
#include <string>
#include <vector>
#include "CContainer.h"
#include "CFileEntry.h"
namespace WallpaperEngine::Assets {
/**
* Package container implementation, provides access to background files that are stored
* inside the WallpaperEngine's pkg format
*/
class CPackage final : public CContainer {
public:
explicit CPackage (std::filesystem::path path);
[[nodiscard]] std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
protected:
/**
* Loads the current package file and loads all it's contents to memory
*/
void init ();
/**
* Reads the header from the current position and ensures it's a compatible version
*
* @param fp The file where to read from
*/
void validateHeader (FILE* fp);
/**
* Loads the files in the package into memory
*
* @param fp The file where to read from
*/
void loadFiles (FILE* fp);
/**
* Reads a size-prefixed string
*
* @param fp File to read from
*
* @return The read data, important to free it
*/
char* readSizedString (FILE* fp);
/**
* Reads a simple unsigned of 32 bits
*
* @param fp File to read from
*
* @return The read value
*/
uint32_t readInteger (FILE* fp);
private:
/** The path to the package file */
std::filesystem::path m_path {};
/** Contents of the package file */
std::map<std::string, std::unique_ptr<CFileEntry>> m_contents {};
};
} // namespace WallpaperEngine::Assets

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@ -1,10 +0,0 @@
#include "CPackageLoadException.h"
using namespace WallpaperEngine::Assets;
CPackageLoadException::CPackageLoadException (const std::string& filename, const std::string& extrainfo) :
m_message ("Cannot load package " + filename + ": " + extrainfo) {}
const char* CPackageLoadException::what () const noexcept {
return this->m_message.c_str ();
}

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@ -1,15 +0,0 @@
#pragma once
#include <exception>
#include <string>
namespace WallpaperEngine::Assets {
class CPackageLoadException final : public std::exception {
public:
explicit CPackageLoadException (const std::string& filename, const std::string& extrainfo = "");
[[nodiscard]] const char* what () const noexcept override;
private:
std::string m_message {};
};
} // namespace WallpaperEngine::Assets

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@ -10,10 +10,8 @@
using namespace WallpaperEngine::Assets; using namespace WallpaperEngine::Assets;
CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resolution () { CTexture::CTexture (TextureUniquePtr header) : m_header (std::move(header)) {
// ensure the header is parsed // ensure the header is parsed
const void* fileData = buffer.get ();
this->m_header = parseHeader (static_cast<const char*> (fileData));
this->setupResolution (); this->setupResolution ();
GLint internalFormat = this->setupInternalFormat(); GLint internalFormat = this->setupInternalFormat();
@ -39,7 +37,7 @@ CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resoluti
uint32_t bufferSize = (*cur)->uncompressedSize; uint32_t bufferSize = (*cur)->uncompressedSize;
GLenum textureFormat = GL_RGBA; GLenum textureFormat = GL_RGBA;
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) { if (this->m_header->freeImageFormat != FIF_UNKNOWN) {
int fileChannels; int fileChannels;
dataptr = handle = stbi_load_from_memory ( dataptr = handle = stbi_load_from_memory (
@ -50,11 +48,11 @@ CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resoluti
&fileChannels, &fileChannels,
4); 4);
} else { } else {
if (this->m_header->format == TextureFormat::R8) { if (this->m_header->format == TextureFormat_R8) {
// red textures are 1-byte-per-pixel, so it's alignment has to be set manually // red textures are 1-byte-per-pixel, so it's alignment has to be set manually
glPixelStorei (GL_UNPACK_ALIGNMENT, 1); glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
textureFormat = GL_RED; textureFormat = GL_RED;
} else if (this->m_header->format == TextureFormat::RG88) { } else if (this->m_header->format == TextureFormat_RG88) {
textureFormat = GL_RG; textureFormat = GL_RG;
} }
} }
@ -78,7 +76,7 @@ CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resoluti
} }
// stbi_image buffer won't be used anymore, so free memory // stbi_image buffer won't be used anymore, so free memory
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) { if (this->m_header->freeImageFormat != FIF_UNKNOWN) {
stbi_image_free (handle); stbi_image_free (handle);
} }
} }
@ -87,10 +85,12 @@ CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resoluti
void CTexture::setupResolution () { void CTexture::setupResolution () {
if (this->isAnimated ()) { if (this->isAnimated ()) {
this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->gifWidth, this->m_resolution = {
this->m_header->gifHeight}; this->m_header->textureWidth, this->m_header->textureHeight,
this->m_header->gifWidth, this->m_header->gifHeight
};
} else { } else {
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) { if (this->m_header->freeImageFormat != FIF_UNKNOWN) {
// wpengine-texture format always has one mipmap // wpengine-texture format always has one mipmap
// get first image size // get first image size
auto element = this->m_header->images.find (0)->second.begin (); auto element = this->m_header->images.find (0)->second.begin ();
@ -99,14 +99,16 @@ void CTexture::setupResolution () {
this->m_resolution = {(*element)->width, (*element)->height, this->m_header->width, this->m_header->height}; this->m_resolution = {(*element)->width, (*element)->height, this->m_header->width, this->m_header->height};
} else { } else {
// set the texture resolution // set the texture resolution
this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->width, this->m_resolution = {
this->m_header->height}; this->m_header->textureWidth, this->m_header->textureHeight,
this->m_header->width, this->m_header->height
};
} }
} }
} }
GLint CTexture::setupInternalFormat () { GLint CTexture::setupInternalFormat () {
if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) { if (this->m_header->freeImageFormat != FIF_UNKNOWN) {
return GL_RGBA8; return GL_RGBA8;
// set some extra information too as it's used for image sizing // set some extra information too as it's used for image sizing
// this ensures that a_TexCoord uses the full image instead of just part of it // this ensures that a_TexCoord uses the full image instead of just part of it
@ -118,12 +120,12 @@ GLint CTexture::setupInternalFormat () {
} else { } else {
// detect the image format and hand it to openGL to be used // detect the image format and hand it to openGL to be used
switch (this->m_header->format) { switch (this->m_header->format) {
case TextureFormat::DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case TextureFormat_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
case TextureFormat::DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case TextureFormat_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
case TextureFormat::DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; case TextureFormat_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
case TextureFormat::ARGB8888: return GL_RGBA8; break; case TextureFormat_ARGB8888: return GL_RGBA8; break;
case TextureFormat::R8: return GL_R8; break; case TextureFormat_R8: return GL_R8; break;
case TextureFormat::RG88: return GL_RG8; break; case TextureFormat_RG88: return GL_RG8; break;
default: sLog.exception ("Cannot determine texture format"); default: sLog.exception ("Cannot determine texture format");
} }
} }
@ -138,7 +140,7 @@ void CTexture::setupOpenGLParameters (uint32_t textureID) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->images [textureID].size () - 1); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->images [textureID].size () - 1);
// setup texture wrapping and filtering // setup texture wrapping and filtering
if (this->m_header->flags & TextureFlags::ClampUVs) { if (this->m_header->flags & TextureFlags_ClampUVs) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
} else { } else {
@ -146,7 +148,7 @@ void CTexture::setupOpenGLParameters (uint32_t textureID) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
} }
if (this->m_header->flags & TextureFlags::NoInterpolation) { if (this->m_header->flags & TextureFlags_NoInterpolation) {
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
} else { } else {
@ -167,296 +169,46 @@ GLuint CTexture::getTextureID (uint32_t imageIndex) const {
uint32_t CTexture::getTextureWidth (uint32_t imageIndex) const { uint32_t CTexture::getTextureWidth (uint32_t imageIndex) const {
if (imageIndex >= this->m_header->imageCount) if (imageIndex >= this->m_header->imageCount)
return this->getHeader ()->textureWidth; return this->getHeader ().textureWidth;
return (*this->m_header->images [imageIndex].begin ())->width; return (*this->m_header->images [imageIndex].begin ())->width;
} }
uint32_t CTexture::getTextureHeight (uint32_t imageIndex) const { uint32_t CTexture::getTextureHeight (uint32_t imageIndex) const {
if (imageIndex >= this->m_header->imageCount) if (imageIndex >= this->m_header->imageCount)
return this->getHeader ()->textureHeight; return this->getHeader ().textureHeight;
return (*this->m_header->images [imageIndex].begin ())->height; return (*this->m_header->images [imageIndex].begin ())->height;
} }
uint32_t CTexture::getRealWidth () const { uint32_t CTexture::getRealWidth () const {
return this->isAnimated () ? this->getHeader ()->gifWidth : this->getHeader ()->width; return this->isAnimated () ? this->getHeader ().gifWidth : this->getHeader ().width;
} }
uint32_t CTexture::getRealHeight () const { uint32_t CTexture::getRealHeight () const {
return this->isAnimated () ? this->getHeader ()->gifHeight : this->getHeader ()->height; return this->isAnimated () ? this->getHeader ().gifHeight : this->getHeader ().height;
} }
ITexture::TextureFormat CTexture::getFormat () const { TextureFormat CTexture::getFormat () const {
return this->getHeader ()->format; return this->getHeader ().format;
} }
ITexture::TextureFlags CTexture::getFlags () const { uint32_t CTexture::getFlags () const {
return this->getHeader ()->flags; return this->getHeader ().flags;
} }
const CTexture::TextureHeader* CTexture::getHeader () const { const Texture& CTexture::getHeader () const {
return this->m_header.get (); return *this->m_header;
} }
const glm::vec4* CTexture::getResolution () const { const glm::vec4* CTexture::getResolution () const {
return &this->m_resolution; return &this->m_resolution;
} }
const std::vector<std::shared_ptr<ITexture::TextureFrame>>& CTexture::getFrames () const { const std::vector<FrameSharedPtr>& CTexture::getFrames () const {
return this->getHeader ()->frames; return this->getHeader ().frames;
} }
bool CTexture::isAnimated () const { bool CTexture::isAnimated () const {
return this->getHeader ()->isAnimated (); return this->getHeader ().isAnimated ();
}
void CTexture::TextureMipmap::decompressData () {
if (this->compression != 1) {
return;
}
this->uncompressedData = std::unique_ptr <char[]> (new char [this->uncompressedSize]);
const int result = LZ4_decompress_safe (
this->compressedData.get (), this->uncompressedData.get (), this->compressedSize,
this->uncompressedSize);
if (!result)
sLog.exception ("Cannot decompress texture data, LZ4_decompress_safe returned an error");
}
CTexture::TextureFrame::TextureFrame () :
frameNumber (0),
frametime (0.0f),
x (0),
y (0),
width1 (0),
width2 (0),
height1 (0),
height2 (0) {}
CTexture::TextureHeader::TextureHeader () :
flags (NoFlags),
width (0),
height (0),
textureWidth (0),
textureHeight (0),
gifWidth (0),
gifHeight (0),
format (TextureFormat::UNKNOWN),
imageCount (0),
isVideoMp4 (false) {}
std::unique_ptr<CTexture::TextureHeader> CTexture::parseHeader (const char* fileData) {
// check the magic value on the header first
if (strncmp (fileData, "TEXV0005", 9) != 0)
sLog.exception ("unexpected texture container type: ", std::string_view (fileData, 9));
// jump to the next value
fileData += 9;
// check the sub-magic value on the header
if (strncmp (fileData, "TEXI0001", 9) != 0)
sLog.exception ("unexpected texture sub-container type: ", std::string_view (fileData, 9));
// jump through the string again
fileData += 9;
auto header = std::make_unique <TextureHeader> ();
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
header->format = static_cast<TextureFormat> (*pointer++);
header->flags = static_cast<TextureFlags> (*pointer++);
header->textureWidth = *pointer++;
header->textureHeight = *pointer++;
header->width = *pointer++;
header->height = *pointer++;
pointer++; // ignore some more bytes
// now we're going to parse some more data that is string
// so get the current position back as string
fileData = reinterpret_cast<const char*> (pointer);
// get the position of what comes after the texture data
pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
header->imageCount = *pointer++;
if (strncmp (fileData, "TEXB0004", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0004;
header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
header->isVideoMp4 = *pointer++ == 1;
if (header->freeImageFormat == FIF_UNKNOWN) {
header->freeImageFormat = FIF_MP4;
}
// default to TEXB0003 behavior if no mp4 video is there
if (header->freeImageFormat != FIF_MP4) {
header->containerVersion = ContainerVersion::TEXB0003;
}
} else if (strncmp (fileData, "TEXB0003", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0003;
header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
} else if (strncmp (fileData, "TEXB0002", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0002;
} else if (strncmp (fileData, "TEXB0001", 9) == 0) {
header->containerVersion = ContainerVersion::TEXB0001;
} else {
sLog.exception ("unknown texture format type: ", std::string_view (fileData, 9));
}
for (uint32_t image = 0; image < header->imageCount; image++) {
// read the number of mipmaps available for this image
uint32_t mipmapCount = *pointer++;
std::vector<std::shared_ptr<TextureMipmap>> mipmaps;
fileData = reinterpret_cast<const char*> (pointer);
for (uint32_t i = 0; i < mipmapCount; i++)
mipmaps.emplace_back (parseMipmap (header.get (), &fileData));
// add the pixmaps back
header->images.emplace (image, mipmaps);
pointer = reinterpret_cast<const uint32_t*> (fileData);
}
// gifs have extra information after the mipmaps
if (header->isAnimated ()) {
if (strncmp (fileData, "TEXS0002", 9) == 0) {
header->animatedVersion = AnimatedVersion::TEXS0002;
} else if (strncmp (fileData, "TEXS0003", 9) == 0) {
header->animatedVersion = AnimatedVersion::TEXS0003;
} else {
sLog.exception ("found animation information of unknown type: ", std::string_view (fileData, 9));
}
// get an integer pointer back to read the frame count
pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
uint32_t framecount = *pointer++;
if (header->animatedVersion == AnimatedVersion::TEXS0003) {
// ignore two extra integers as those are width and height of the git
header->gifWidth = *pointer++;
header->gifHeight = *pointer++;
}
// get back the pointer into filedata
fileData = reinterpret_cast<const char*> (pointer);
while (framecount > 0) {
// add the frame to the list
header->frames.push_back (parseAnimation (&fileData));
framecount--;
}
// ensure gif width and height is right for TEXS0002
if (header->animatedVersion == AnimatedVersion::TEXS0002) {
auto first = *header->frames.begin ();
header->gifWidth = first->width1;
header->gifHeight = first->height1;
}
}
return header;
}
std::shared_ptr<CTexture::TextureFrame> CTexture::parseAnimation (const char** originalFileData) {
const char* fileData = *originalFileData;
// get back the pointer into integer
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
// start reading frame information
auto frame = std::make_shared <TextureFrame> ();
frame->frameNumber = *pointer++;
// reinterpret the pointer into float
const auto* fPointer = reinterpret_cast<const float*> (pointer);
frame->frametime = *fPointer++;
frame->x = *fPointer++;
frame->y = *fPointer++;
frame->width1 = *fPointer++;
frame->width2 = *fPointer++;
frame->height2 = *fPointer++;
frame->height1 = *fPointer++;
// get back the pointer into fileData so it can be reused later
*originalFileData = reinterpret_cast<const char*> (fPointer);
return frame;
}
std::shared_ptr<CTexture::TextureMipmap> CTexture::parseMipmap (const TextureHeader* header, const char** originalFileData) {
auto mipmap = std::make_shared <TextureMipmap> ();
// get the current position
const char* fileData = *originalFileData;
// get an integer pointer
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
// TEXB004 have some extra data (and even json) that we have to take into account
if (header->containerVersion == ContainerVersion::TEXB0004) {
// ignore various params, RePKG doesn't really use them
// and could be related to the editor really, so just ignore them
pointer++;
pointer++;
fileData = reinterpret_cast<const char*> (pointer);
while (*fileData != 0) {
mipmap->json += *fileData++;
}
// skip the null terminator
fileData ++;
pointer = reinterpret_cast<const uint32_t*> (fileData);
}
mipmap->width = *pointer++;
mipmap->height = *pointer++;
if (header->containerVersion == ContainerVersion::TEXB0002 ||
header->containerVersion == ContainerVersion::TEXB0003 ||
header->containerVersion == ContainerVersion::TEXB0004) {
mipmap->compression = *pointer++;
mipmap->uncompressedSize = *pointer++;
}
mipmap->compressedSize = *pointer++;
// get back a normal char pointer
fileData = reinterpret_cast<const char*> (pointer);
if (mipmap->compression == 0) {
// this might be better named as mipmap_bytes_size instead of compressedSize
// as in uncompressed files this variable actually holds the file length
mipmap->uncompressedSize = mipmap->compressedSize;
}
mipmap->uncompressedData = std::unique_ptr<char[]>(new char [mipmap->uncompressedSize]);
if (mipmap->compression == 1) {
mipmap->compressedData = std::unique_ptr<char[]>(new char [mipmap->compressedSize]);
memcpy (mipmap->compressedData.get (), fileData, mipmap->compressedSize);
mipmap->decompressData ();
// advance to the end of the mipmap
fileData += mipmap->compressedSize;
} else {
memcpy (mipmap->uncompressedData.get (), fileData, mipmap->uncompressedSize);
// advance to the end of the mipmap
fileData += mipmap->uncompressedSize;
}
// ensure the pointer is updated with the latest position when reading the data
*originalFileData = fileData;
return mipmap;
}
bool CTexture::TextureHeader::isAnimated () const {
return this->flags & TextureFlags::IsGif;
} }

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "ITexture.h" #include "ITexture.h"
#include "WallpaperEngine/Data/Assets/Texture.h"
#include <GL/glew.h> #include <GL/glew.h>
#include <glm/vec4.hpp> #include <glm/vec4.hpp>
@ -11,144 +12,14 @@
#include <vector> #include <vector>
namespace WallpaperEngine::Assets { namespace WallpaperEngine::Assets {
using namespace WallpaperEngine::Data::Assets;
/** /**
* A normal texture file in WallpaperEngine's format * A normal texture file in WallpaperEngine's format
*/ */
class CTexture final : public ITexture { class CTexture final : public ITexture {
/**
* Different texture container versions supported
*/
enum ContainerVersion : int {
UNKNOWN = -1,
TEXB0004 = 4,
TEXB0003 = 3,
TEXB0002 = 2,
TEXB0001 = 1
};
/**
* Different texture animation versions supported
*/
enum AnimatedVersion : int {
TEXSUNKN = -1,
TEXS0002 = 0,
TEXS0003 = 1,
};
enum FreeImageFormat : int {
FIF_UNKNOWN = -1,
FIF_BMP = 0,
FIF_ICO = 1,
FIF_JPEG = 2,
FIF_JNG = 3,
FIF_KOALA = 4,
FIF_LBM = 5,
FIF_IFF = FIF_LBM,
FIF_MNG = 6,
FIF_PBM = 7,
FIF_PBMRAW = 8,
FIF_PCD = 9,
FIF_PCX = 10,
FIF_PGM = 11,
FIF_PGMRAW = 12,
FIF_PNG = 13,
FIF_PPM = 14,
FIF_PPMRAW = 15,
FIF_RAS = 16,
FIF_TARGA = 17,
FIF_TIFF = 18,
FIF_WBMP = 19,
FIF_PSD = 20,
FIF_CUT = 21,
FIF_XBM = 22,
FIF_XPM = 23,
FIF_DDS = 24,
FIF_GIF = 25,
FIF_HDR = 26,
FIF_FAXG3 = 27,
FIF_SGI = 28,
FIF_EXR = 29,
FIF_J2K = 30,
FIF_JP2 = 31,
FIF_PFM = 32,
FIF_PICT = 33,
FIF_RAW = 34,
FIF_WEBP = 35,
FIF_MP4 = FIF_WEBP,
FIF_JXR = 36
};
/**
* Texture mipmap data
*/
class TextureMipmap {
public: public:
/** Width of the mipmap */ explicit CTexture (TextureUniquePtr header);
uint32_t width = 0;
/** Height of the mipmap */
uint32_t height = 0;
/** If the mipmap data is compressed */
uint32_t compression = 0;
/** Uncompressed size of the mipmap */
uint32_t uncompressedSize = 0;
/** Compress size of the mipmap */
uint32_t compressedSize = 0;
/** Pointer to the compressed data */
std::unique_ptr<char[]> compressedData = nullptr;
/** Pointer to the uncompressed data */
std::unique_ptr<char[]> uncompressedData = nullptr;
/** JSON data */
std::string json {};
/**
* Performs actual decompression of the compressed data
*/
void decompressData ();
};
/**
* Texture header data
*/
class TextureHeader {
public:
TextureHeader ();
~TextureHeader () = default;
[[nodiscard]] bool isAnimated () const;
/** The version of the texture container */
ContainerVersion containerVersion = ContainerVersion::UNKNOWN;
/** The version of the animated data */
AnimatedVersion animatedVersion = AnimatedVersion::TEXSUNKN;
/** Flags with extra texture information */
TextureFlags flags = TextureFlags::NoFlags;
/** Real width of the texture */
uint32_t width = 0;
/** Real height of the texture */
uint32_t height = 0;
/** Texture width in memory (power of 2) */
uint32_t textureWidth = 0;
/** Texture height in memory (power of 2) */
uint32_t textureHeight = 0;
/** Gif width */
uint32_t gifWidth = 0;
/** Gif height */
uint32_t gifHeight = 0;
/** Texture data format */
TextureFormat format = TextureFormat::UNKNOWN;
/** Free Image format */
FreeImageFormat freeImageFormat = FreeImageFormat::FIF_UNKNOWN;
/** Indicates if we have an MP4 video */
bool isVideoMp4 = false;
/** The amount of images in the texture file */
uint32_t imageCount = 0;
/** List of mipmaps */
std::map<uint32_t, std::vector<std::shared_ptr<TextureMipmap>>> images {};
/** List of animation frames */
std::vector<std::shared_ptr<TextureFrame>> frames {};
};
public:
explicit CTexture (const std::shared_ptr<const uint8_t[]>& fileData);
[[nodiscard]] GLuint getTextureID (uint32_t imageIndex) const override; [[nodiscard]] GLuint getTextureID (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getTextureWidth (uint32_t imageIndex) const override; [[nodiscard]] uint32_t getTextureWidth (uint32_t imageIndex) const override;
@ -156,39 +27,16 @@ class CTexture final : public ITexture {
[[nodiscard]] uint32_t getRealWidth () const override; [[nodiscard]] uint32_t getRealWidth () const override;
[[nodiscard]] uint32_t getRealHeight () const override; [[nodiscard]] uint32_t getRealHeight () const override;
[[nodiscard]] TextureFormat getFormat () const override; [[nodiscard]] TextureFormat getFormat () const override;
[[nodiscard]] TextureFlags getFlags () const override; [[nodiscard]] uint32_t getFlags () const override;
[[nodiscard]] const glm::vec4* getResolution () const override; [[nodiscard]] const glm::vec4* getResolution () const override;
[[nodiscard]] const std::vector<std::shared_ptr<TextureFrame>>& getFrames () const override; [[nodiscard]] const std::vector<FrameSharedPtr>& getFrames () const override;
[[nodiscard]] bool isAnimated () const override; [[nodiscard]] bool isAnimated () const override;
private: private:
/** /**
* @return The texture header * @return The texture header
*/ */
[[nodiscard]] const TextureHeader* getHeader () const; [[nodiscard]] const Texture& getHeader () const;
/**
* Tries to parse a header off the given data pointer
*
* @param fileData The point at which to start reading data off from
* @return
*/
static std::unique_ptr<TextureHeader> parseHeader (const char* fileData);
/**
* Tries to parse an animation frame off the given data pointer
*
* @param originalFileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureFrame> parseAnimation (const char** originalFileData);
/**
* Tries to parse mipmap information off the given data pointer
*
* @param header The file header
* @param fileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureMipmap> parseMipmap (const TextureHeader* header, const char** fileData);
/** /**
* Calculate's texture's resolution vec4 * Calculate's texture's resolution vec4
@ -204,7 +52,7 @@ class CTexture final : public ITexture {
void setupOpenGLParameters (uint32_t textureID); void setupOpenGLParameters (uint32_t textureID);
/** The texture header */ /** The texture header */
std::unique_ptr<TextureHeader> m_header = nullptr; TextureUniquePtr m_header;
/** OpenGL's texture ID */ /** OpenGL's texture ID */
GLuint* m_textureID = nullptr; GLuint* m_textureID = nullptr;
/** Resolution vector of the texture */ /** Resolution vector of the texture */

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@ -1,42 +0,0 @@
#include <memory.h>
#include "CAssetLoadException.h"
#include "CVirtualContainer.h"
using namespace WallpaperEngine::Assets;
void CVirtualContainer::add (const std::filesystem::path& filename, const std::shared_ptr<const uint8_t[]>& contents, uint32_t length) {
this->m_virtualFiles.emplace (filename, std::make_unique<CFileEntry> (contents, length));
}
void CVirtualContainer::add (const std::filesystem::path& filename, const std::string& contents) {
size_t length = contents.length () + 1;
std::shared_ptr<uint8_t[]> copy = std::shared_ptr<uint8_t[]> (new uint8_t [length]);
// copy the text AND the \0
memcpy (copy.get(), contents.c_str (), length);
// finally add to the container
this->add (filename, copy, length);
}
void CVirtualContainer::add (const std::filesystem::path& filename, const char* contents) {
this->add (filename, std::string (contents));
}
void CVirtualContainer::add (const std::filesystem::path& filename, const json& contents) {
this->add (filename, contents.dump ());
}
std::shared_ptr<const uint8_t[]> CVirtualContainer::readFile (const std::filesystem::path& filename, uint32_t* length) const {
const auto cur = this->m_virtualFiles.find (filename);
if (cur == this->m_virtualFiles.end ())
throw CAssetLoadException (filename, "Cannot find file in the virtual container");
if (length != nullptr)
*length = cur->second->length;
// clone original first
return cur->second->content;
}

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@ -1,57 +0,0 @@
#pragma once
#include <map>
#include <string>
#include <filesystem>
#include "CContainer.h"
#include "CFileEntry.h"
#include <nlohmann/json.hpp>
namespace WallpaperEngine::Assets {
using json = nlohmann::json;
/**
* Virtual container implementation, provides virtual files for the backgrounds to use
*/
class CVirtualContainer final : public CContainer {
public:
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
* @param length
*/
void add (const std::filesystem::path& filename, const std::shared_ptr<const uint8_t[]>& contents, uint32_t length);
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const std::string& contents);
/**
* Adds a new file to the virtual container
*
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const char* contents);
/**
* Adds a new file to the virtual container from a json object
* @param filename
* @param contents
*/
void add (const std::filesystem::path& filename, const json& contents);
/** @inheritdoc */
std::shared_ptr<const uint8_t[]> readFile (const std::filesystem::path& filename, uint32_t* length) const override;
private:
/** The recorded files in this virtual container */
std::map<std::string, std::unique_ptr<CFileEntry>> m_virtualFiles = {};
};
} // namespace WallpaperEngine::Assets

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@ -6,7 +6,11 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <glm/vec4.hpp> #include <glm/vec4.hpp>
#include "WallpaperEngine/Data/Assets/Texture.h"
#include "WallpaperEngine/Data/Model/Types.h"
namespace WallpaperEngine::Assets { namespace WallpaperEngine::Assets {
using namespace WallpaperEngine::Data::Assets;
/** /**
* Base interface that describes the minimum information required for a texture * Base interface that describes the minimum information required for a texture
* to be displayed by the engine * to be displayed by the engine
@ -15,62 +19,6 @@ class ITexture {
public: public:
virtual ~ITexture () = default; virtual ~ITexture () = default;
/**
* Texture frame information for animated textures
*/
class TextureFrame final {
public:
TextureFrame ();
virtual ~TextureFrame () = default;
/** The image index of this frame */
uint32_t frameNumber = 0;
/** The amount of time this frame spends being displayed */
float frametime = 0.0f;
/** The x position of the frame in the texture */
float x = 0.0f;
/** The y position of the frame in the texture */
float y = 0.0f;
/** The width of the frame in the texture */
float width1 = 0.0f;
float width2 = 0.0f;
/** The height of the frame in the texture */
float height1 = 0.0f;
float height2 = 0.0f;
};
/**
* Data formats for textures in memory
*/
enum TextureFormat : uint32_t {
UNKNOWN = 0xFFFFFFFF,
ARGB8888 = 0,
RGB888 = 1,
RGB565 = 2,
DXT5 = 4,
DXT3 = 6,
DXT1 = 7,
RG88 = 8,
R8 = 9,
RG1616f = 10,
R16f = 11,
BC7 = 12,
RGBa1010102 = 13,
RGBA16161616f = 14,
RGB161616f = 15,
};
/**
* Different settings of the textures
*/
enum TextureFlags : uint32_t {
NoFlags = 0,
NoInterpolation = 1,
ClampUVs = 2,
IsGif = 4,
ClampUVsBorder = 8,
};
/** /**
* @param imageIndex For animated textures, the frame to get the ID of * @param imageIndex For animated textures, the frame to get the ID of
* @return The OpenGL texture to use when rendering * @return The OpenGL texture to use when rendering
@ -101,11 +49,11 @@ class ITexture {
/** /**
* @return The texture's settings * @return The texture's settings
*/ */
[[nodiscard]] virtual TextureFlags getFlags () const = 0; [[nodiscard]] virtual uint32_t getFlags () const = 0;
/** /**
* @return The list of frames this texture has * @return The list of frames this texture has
*/ */
[[nodiscard]] virtual const std::vector<std::shared_ptr<TextureFrame>>& getFrames () const = 0; [[nodiscard]] virtual const std::vector<FrameSharedPtr>& getFrames () const = 0;
/** /**
* @return The texture's resolution vector * @return The texture's resolution vector
*/ */

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@ -61,26 +61,24 @@ int audio_read_thread (void* arg) {
static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffer_size) { static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffer_size) {
const auto stream = static_cast<CAudioStream*> (streamarg); const auto stream = static_cast<CAudioStream*> (streamarg);
const int left = stream->getLength () - stream->getPosition ();
buffer_size = FFMIN (buffer_size, left); stream->getBuffer ()->read (reinterpret_cast<std::istream::char_type*> (buffer), buffer_size);
memcpy (buffer, stream->getBuffer ().get() + stream->getPosition (), buffer_size); // return read bytes only
// update position return stream->getBuffer ()->gcount ();
stream->setPosition (stream->getPosition () + buffer_size);
return buffer_size;
} }
int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) { int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) {
const auto stream = static_cast<CAudioStream*> (streamarg); const auto stream = static_cast<CAudioStream*> (streamarg);
// this was supported before, now we don't as there's no easy way to tell length
// so returning <0 signals no support for it
if (whence & AVSEEK_SIZE) if (whence & AVSEEK_SIZE)
return stream->getLength (); return -1;
switch (whence) { switch (whence) {
case SEEK_CUR: stream->setPosition (stream->getPosition () + offset); break; case SEEK_CUR: stream->getBuffer ()->seekg (offset, std::ios_base::cur); break;
case SEEK_SET: stream->setPosition (offset); break; case SEEK_SET: stream->getBuffer ()->seekg (offset, std::ios_base::beg); break;
} }
return offset; return offset;
@ -91,7 +89,7 @@ CAudioStream::CAudioStream (CAudioContext& context, const std::string& filename)
this->loadCustomContent (filename.c_str ()); this->loadCustomContent (filename.c_str ());
} }
CAudioStream::CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_t[]> buffer, uint32_t length) : CAudioStream::CAudioStream (CAudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length) :
m_audioContext (context) { m_audioContext (context) {
// setup a custom context first // setup a custom context first
this->m_formatContext = avformat_alloc_context (); this->m_formatContext = avformat_alloc_context ();
@ -101,7 +99,6 @@ CAudioStream::CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_
this->m_buffer = buffer; this->m_buffer = buffer;
this->m_length = length; this->m_length = length;
this->m_position = 0;
// setup custom io for it // setup custom io for it
this->m_formatContext->pb = avio_alloc_context (static_cast<uint8_t*> (av_malloc (4096)), 4096, 0, this, this->m_formatContext->pb = avio_alloc_context (static_cast<uint8_t*> (av_malloc (4096)), 4096, 0, this,
@ -252,7 +249,7 @@ bool CAudioStream::doQueue (AVPacket* pkt) {
MyAVPacketList entry {pkt}; MyAVPacketList entry {pkt};
#if FF_API_FIFO_OLD_API #if FF_API_FIFO_OLD_API
if (av_fifo_space (this->m_queue->packetList) < sizeof (entry)) if (av_fifo_space (this->m_queue->packetList) < static_cast <int> (sizeof (entry)))
if (av_fifo_grow (this->m_queue->packetList, sizeof (entry)) < 0) if (av_fifo_grow (this->m_queue->packetList, sizeof (entry)) < 0)
return false; return false;
@ -281,7 +278,7 @@ void CAudioStream::dequeuePacket (AVPacket* output) {
#if FF_API_FIFO_OLD_API #if FF_API_FIFO_OLD_API
int ret = -1; int ret = -1;
if (av_fifo_size (this->m_queue->packetList) >= sizeof (entry)) if (av_fifo_size (this->m_queue->packetList) >= static_cast <int> (sizeof (entry)))
ret = av_fifo_generic_read (this->m_queue->packetList, &entry, sizeof (entry), nullptr); ret = av_fifo_generic_read (this->m_queue->packetList, &entry, sizeof (entry), nullptr);
#else #else
int ret = av_fifo_read (this->m_queue->packetList, &entry, 1); int ret = av_fifo_read (this->m_queue->packetList, &entry, 1);
@ -330,7 +327,7 @@ bool CAudioStream::isRepeat () const {
return this->m_repeat; return this->m_repeat;
} }
std::shared_ptr<const uint8_t[]> CAudioStream::getBuffer () { ReadStreamSharedPtr& CAudioStream::getBuffer () {
return this->m_buffer; return this->m_buffer;
} }
@ -338,14 +335,6 @@ uint32_t CAudioStream::getLength () const {
return this->m_length; return this->m_length;
} }
uint32_t CAudioStream::getPosition () const {
return this->m_position;
}
void CAudioStream::setPosition (uint32_t current) {
this->m_position = current;
}
SDL_cond* CAudioStream::getWaitCondition () { SDL_cond* CAudioStream::getWaitCondition () {
return this->m_queue->wait; return this->m_queue->wait;
} }

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@ -31,13 +31,15 @@ extern "C" {
namespace WallpaperEngine::Audio { namespace WallpaperEngine::Audio {
class CAudioContext; class CAudioContext;
using namespace WallpaperEngine::FileSystem;
/** /**
* Represents a playable audio stream for the audio driver * Represents a playable audio stream for the audio driver
*/ */
class CAudioStream { class CAudioStream {
public: public:
CAudioStream (CAudioContext& context, const std::string& filename); CAudioStream (CAudioContext& context, const std::string& filename);
CAudioStream (CAudioContext& context, std::shared_ptr<const uint8_t[]> buffer, uint32_t length); CAudioStream (CAudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length);
CAudioStream (CAudioContext& audioContext, AVCodecContext* context); CAudioStream (CAudioContext& audioContext, AVCodecContext* context);
~CAudioStream (); ~CAudioStream ();
@ -88,21 +90,11 @@ class CAudioStream {
/** /**
* @return The file data buffer * @return The file data buffer
*/ */
[[nodiscard]] std::shared_ptr<const uint8_t[]> getBuffer (); [[nodiscard]] ReadStreamSharedPtr& getBuffer ();
/** /**
* @return The length of the file data buffer * @return The length of the file data buffer
*/ */
[[nodiscard]] uint32_t getLength () const; [[nodiscard]] uint32_t getLength () const;
/**
* @return The read position of the data buffer
*/
[[nodiscard]] uint32_t getPosition () const;
/**
* Updates the read position of the data buffer
*
* @param current
*/
void setPosition (uint32_t current);
/** /**
* @return The SDL_cond used to signal waiting for data * @return The SDL_cond used to signal waiting for data
*/ */
@ -185,11 +177,9 @@ class CAudioStream {
/** The stream index for the audio being played */ /** The stream index for the audio being played */
int m_audioStream = NO_AUDIO_STREAM; int m_audioStream = NO_AUDIO_STREAM;
/** File data pointer */ /** File data pointer */
std::shared_ptr<const uint8_t[]> m_buffer = nullptr; ReadStreamSharedPtr m_buffer = nullptr;
/** The length of the file data pointer */ /** The length of the file data pointer */
uint32_t m_length = 0; uint32_t m_length = 0;
/** The read position on the file data pointer */
uint32_t m_position = 0;
struct MyAVPacketList { struct MyAVPacketList {
AVPacket* packet; AVPacket* packet;

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@ -16,7 +16,7 @@ void pa_stream_notify_cb (pa_stream* stream, void* /*userdata*/) {
switch (pa_stream_get_state (stream)) { switch (pa_stream_get_state (stream)) {
case PA_STREAM_FAILED: sLog.error ("Cannot open stream for capture. Audio processing is disabled"); break; case PA_STREAM_FAILED: sLog.error ("Cannot open stream for capture. Audio processing is disabled"); break;
case PA_STREAM_READY: sLog.debug ("Capture stream ready"); break; case PA_STREAM_READY: sLog.debug ("Capture stream ready"); break;
default: sLog.debug("pa_stream_get_state unknown result"); break; default: break;
} }
} }
@ -145,7 +145,6 @@ void pa_context_notify_cb (pa_context* ctx, void* userdata) {
sLog.error ("PulseAudio context initialization failed. Audio processing is disabled"); sLog.error ("PulseAudio context initialization failed. Audio processing is disabled");
break; break;
default: default:
sLog.debug ("pa_context_get_state unknown result");
break; break;
} }
} }

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@ -1,116 +0,0 @@
#include "CObject.h"
#include <utility>
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Core/Objects/CImage.h"
#include "WallpaperEngine/Core/Objects/CParticle.h"
#include "WallpaperEngine/Core/Objects/CSound.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
CObject::CObject (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
std::vector<int> dependencies
) :
m_visible (visible),
m_id (id),
m_name (std::move(name)),
m_origin (origin),
m_scale (scale),
m_angles (angles),
m_project (project),
m_dependencies (std::move(dependencies)) {}
const CObject* CObject::fromJSON (
const json& data, std::shared_ptr <const Core::CProject> project, const std::shared_ptr<const CContainer>& container
) {
const auto id = jsonFindRequired <int> (data, "id", "Objects must have id");
const auto visible = jsonFindUserConfig<CUserSettingBoolean> (data, *project, "visible", true);
const auto origin = jsonFindUserConfig<CUserSettingVector3> (data, *project, "origin", {0, 0, 0});
const auto scale = jsonFindUserConfig<CUserSettingVector3> (data, *project, "scale", {1, 1, 1});
const auto angles_val = jsonFindUserConfig<CUserSettingVector3> (data, *project, "angles", glm::vec3 (0, 0, 0));
const auto name = jsonFindRequired <std::string> (data, "name", "Objects must have name");
const auto effects_it = data.find ("effects");
const auto dependencies_it = data.find ("dependencies");
const auto image_it = data.find ("image");
const auto sound_it = data.find ("sound");
const auto particle_it = data.find ("particle");
const auto text_it = data.find ("text");
const auto light_it = data.find ("light");
std::vector<int> dependencies;
std::vector<const Objects::CEffect*> effects;
const CObject* object;
if (dependencies_it != data.end () && dependencies_it->is_array ())
for (const auto& cur : *dependencies_it)
dependencies.push_back (cur);
if (image_it != data.end () && !image_it->is_null ()) {
object = Objects::CImage::fromJSON (
project, data, container, visible, id, name, origin, scale, angles_val, effects_it, dependencies);
} else if (sound_it != data.end () && !sound_it->is_null ()) {
object = Objects::CSound::fromJSON (project, data, visible, id, name, origin, scale, angles_val, dependencies);
} else if (particle_it != data.end () && !particle_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN PARTICLE SUPPORT IS PROPERLY IMPLEMENTED
try {
object = Objects::CParticle::fromFile (
project, particle_it->get<std::string> (), container, visible, id, name, origin, angles_val, scale, dependencies);
} catch (std::runtime_error&) {
return nullptr;
}
} else if (text_it != data.end () && !text_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN TEXT SUPPORT IS IMPLEMENTED
return nullptr;
} else if (light_it != data.end () && !light_it->is_null ()) {
/// TODO: XXXHACK -- TO REMOVE WHEN LIGHT SUPPORT IS IMPLEMENTED
return nullptr;
} else {
sLog.exception ("Unknown object type detected: ", name);
}
return object;
}
const glm::vec3& CObject::getOrigin () const {
return this->m_origin->getVec3 ();
}
const glm::vec3& CObject::getScale () const {
return this->m_scale->getVec3 ();
}
const glm::vec3& CObject::getAngles () const {
return this->m_angles->getVec3 ();
}
const std::string& CObject::getName () const {
return this->m_name;
}
const std::vector<int>& CObject::getDependencies () const {
return this->m_dependencies;
}
bool CObject::isVisible () const {
return this->m_visible->getBool ();
}
std::shared_ptr <const CProject> CObject::getProject () const {
return this->m_project;
}
int CObject::getId () const {
return this->m_id;
}

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@ -1,86 +0,0 @@
#pragma once
#include "Core.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/Objects/CEffect.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
class CEffect;
}
namespace WallpaperEngine::Core::UserSettings {
class CUserSettingBoolean;
}
namespace WallpaperEngine::Core {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
class CObject {
friend class Wallpapers::CScene;
public:
static const CObject* fromJSON ( const json& data, std::shared_ptr <const Core::CProject> project,
const std::shared_ptr<const CContainer>& container);
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
[[nodiscard]] const std::vector<int>& getDependencies () const;
[[nodiscard]] int getId () const;
[[nodiscard]] const glm::vec3& getOrigin () const;
[[nodiscard]] const glm::vec3& getScale () const;
[[nodiscard]] const glm::vec3& getAngles () const;
[[nodiscard]] const std::string& getName () const;
[[nodiscard]] bool isVisible () const;
[[nodiscard]] std::shared_ptr <const Core::CProject> getProject () const;
protected:
CObject (
std::shared_ptr <const Core::CProject> scene, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
std::vector<int> dependencies);
virtual ~CObject () = default;
private:
const CUserSettingBoolean* m_visible;
int m_id = 0;
const std::string m_name;
const CUserSettingVector3* m_origin;
const CUserSettingVector3* m_scale;
const CUserSettingVector3* m_angles;
const std::vector<int> m_dependencies;
const std::shared_ptr <const Core::CProject> m_project;
};
} // namespace WallpaperEngine::Core

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@ -1,118 +0,0 @@
#include <WallpaperEngine/Assets/CContainer.h>
#include <utility>
#include "CProject.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
#include "WallpaperEngine/Core/Wallpapers/CVideo.h"
#include "WallpaperEngine/Core/Wallpapers/CWeb.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Core::Wallpapers;
using namespace WallpaperEngine::Assets;
static int backgroundId = -1;
CProject::CProject (
std::string title, std::string type, std::string workshopid, std::shared_ptr<const CContainer> container,
bool supportsaudioprocessing, const std::map<std::string, std::shared_ptr<Projects::CProperty>>& properties
) :
m_workshopid(std::move(workshopid)),
m_title (std::move(title)),
m_type (std::move(type)),
m_container (std::move(container)),
m_properties (properties),
m_supportsaudioprocessing (supportsaudioprocessing) {}
std::shared_ptr<CProject> CProject::fromFile (const std::string& filename, std::shared_ptr<const CContainer> container) {
json content = json::parse (container->readFileAsString (filename));
const auto dependency = jsonFindDefault<std::string> (content, "dependency", "No dependency");
if (dependency != "No dependency") {
sLog.exception ("Project have dependency. They are not supported, quiting");
}
// workshopid is not required, but we have to use it for some identification stuff,
// so using a static, decreasing number should be enough
bool supportsaudioprocessing = false;
auto type = jsonFindRequired <std::string> (content, "type", "Project type missing");
const auto file = jsonFindRequired <std::string> (content, "file", "Project's main file missing");
auto general = content.find ("general");
std::shared_ptr <const CWallpaper> wallpaper = nullptr;
std::map<std::string, std::shared_ptr <Projects::CProperty>> properties;
std::transform (type.begin (), type.end (), type.begin (), tolower);
if (general != content.end ()) {
supportsaudioprocessing = jsonFindDefault (general, "supportsaudioprocessing", false);
const auto properties_it = general->find ("properties");
if (properties_it != general->end ()) {
for (const auto& cur : properties_it->items ()) {
auto property = Projects::CProperty::fromJSON (cur.value (), cur.key ());
if (property == nullptr) {
continue;
}
properties.emplace (property->getName (), std::move (property));
}
}
}
std::shared_ptr<CProject> project = std::make_shared <CProject> (
jsonFindRequired <std::string> (content, "title", "Project title missing"),
type,
jsonFindDefault <std::string> (content, "workshopid", std::to_string (backgroundId--)),
container,
supportsaudioprocessing,
properties
);
if (type == "scene")
wallpaper = CScene::fromFile (file, project, container);
else if (type == "video")
wallpaper = std::make_shared<CVideo> (file, project);
else if (type == "web")
wallpaper = std::make_shared<CWeb> (file, project);
else
sLog.exception ("Unsupported wallpaper type: ", type);
project->setWallpaper (wallpaper);
return project;
}
void CProject::setWallpaper (std::shared_ptr <const CWallpaper> wallpaper) {
this->m_wallpaper = wallpaper;
}
const std::shared_ptr <const CWallpaper> CProject::getWallpaper () const {
return this->m_wallpaper;
}
const std::string& CProject::getTitle () const {
return this->m_title;
}
const std::string& CProject::getType () const {
return this->m_type;
}
const std::map<std::string, std::shared_ptr <Projects::CProperty>>& CProject::getProperties () const {
return this->m_properties;
}
const std::string& CProject::getWorkshopId () const {
return this->m_workshopid;
}
std::shared_ptr<const CContainer> CProject::getContainer () const {
return this->m_container;
}
bool CProject::supportsAudioProcessing () const {
return this->m_supportsaudioprocessing;
}

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@ -1,53 +0,0 @@
#pragma once
#include <map>
#include <nlohmann/json.hpp>
#include "CWallpaper.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Projects/CProperty.h"
#include "WallpaperEngine/Assets/CContainer.h"
namespace WallpaperEngine::Core::Projects {
class CProperty;
}
namespace WallpaperEngine::Core {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
class CWallpaper;
class CProject {
public:
CProject (
std::string title, std::string type, std::string workshopid, std::shared_ptr<const CContainer> container,
bool supportsaudioprocessing, const std::map<std::string, std::shared_ptr<Projects::CProperty>>& properties);
static std::shared_ptr<CProject> fromFile (const std::string& filename, std::shared_ptr<const CContainer> container);
[[nodiscard]] const std::shared_ptr <const CWallpaper> getWallpaper () const;
[[nodiscard]] const std::string& getTitle () const;
[[nodiscard]] const std::string& getType () const;
[[nodiscard]] const std::map<std::string, std::shared_ptr <Projects::CProperty>>& getProperties () const;
[[nodiscard]] const std::string& getWorkshopId () const;
[[nodiscard]] bool supportsAudioProcessing () const;
[[nodiscard]] std::shared_ptr<const CContainer> getContainer () const;
protected:
void setWallpaper (std::shared_ptr <const CWallpaper> wallpaper);
private:
std::map<std::string, std::shared_ptr<Projects::CProperty>> m_properties;
const std::string m_workshopid;
const std::string m_title;
const std::string m_type;
const bool m_supportsaudioprocessing;
std::shared_ptr <const CWallpaper> m_wallpaper = nullptr;
std::shared_ptr<const CContainer> m_container = nullptr;
};
} // namespace WallpaperEngine::Core

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@ -1,12 +0,0 @@
#include "CWallpaper.h"
#include <utility>
using namespace WallpaperEngine::Core;
CWallpaper::CWallpaper (std::shared_ptr <const CProject> project) :
m_project (project) {}
std::shared_ptr <const CProject> CWallpaper::getProject () const {
return this->m_project;
}

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@ -1,541 +0,0 @@
#include "Core.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Core::UserSettings;
glm::vec4 Core::aToVector4 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float z = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float w = strtof (str, const_cast<char**> (&str));
return {x, y, z, w};
}
glm::vec3 Core::aToVector3 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float z = strtof (str, const_cast<char**> (&str));
return {x, y, z};
}
glm::vec2 Core::aToVector2 (const char* str) {
float x = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float y = strtof (str, const_cast<char**> (&str));
return {x, y};
}
glm::ivec4 Core::aToVector4i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int z = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int w = strtol (str, const_cast<char**> (&str), 10);
return {x, y, z, w};
}
glm::ivec3 Core::aToVector3i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int z = strtol (str, const_cast<char**> (&str), 10);
return {x, y, z};
}
glm::ivec2 Core::aToVector2i (const char* str) {
int x = strtol (str, const_cast<char**> (&str), 10);
while (*str == ' ')
str++;
int y = strtol (str, const_cast<char**> (&str), 10);
return {x, y};
}
glm::vec4 Core::aToVector4 (const std::string& str) {
return Core::aToVector4 (str.c_str ());
}
glm::vec3 Core::aToVector3 (const std::string& str) {
return Core::aToVector3 (str.c_str ());
}
glm::vec2 Core::aToVector2 (const std::string& str) {
return Core::aToVector2 (str.c_str ());
}
glm::ivec4 Core::aToVector4i (const std::string& str) {
return Core::aToVector4i (str.c_str ());
}
glm::ivec3 Core::aToVector3i (const std::string& str) {
return Core::aToVector3i (str.c_str ());
}
glm::ivec2 Core::aToVector2i (const std::string& str) {
return Core::aToVector2i (str.c_str ());
}
glm::vec3 Core::aToColorf (const char* str) {
float r = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float g = strtof (str, const_cast<char**> (&str));
while (*str == ' ')
str++;
float b = strtof (str, const_cast<char**> (&str));
return {r, g, b};
}
glm::vec3 Core::aToColorf (const std::string& str) {
return aToColorf (str.c_str ());
}
glm::ivec3 Core::aToColori (const char* str) {
auto r = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
while (*str == ' ')
str++;
auto g = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
while (*str == ' ')
str++;
auto b = static_cast<uint8_t> (strtol (str, const_cast<char**> (&str), 10));
return {r, g, b};
}
glm::ivec3 Core::aToColori (const std::string& str) {
return aToColori (str.c_str ());
}
template <typename T> bool typeCheck (const nlohmann::json::const_iterator& value) {
if (value->type () == nlohmann::detail::value_t::null) {
return false;
}
// type checks
if constexpr ((std::is_same_v<T, float> || std::is_same_v<T, double>) ) {
if (value->type () != nlohmann::detail::value_t::number_float &&
value->type () != nlohmann::detail::value_t::number_integer &&
value->type () != nlohmann::detail::value_t::number_unsigned) {
return false;
}
} else if constexpr (std::is_same_v<T, std::string>) {
if (value->type () != nlohmann::detail::value_t::string) {
return false;
}
} else if constexpr (std::is_same_v<T, bool>) {
if (value->type () != nlohmann::detail::value_t::boolean) {
return false;
}
} else if constexpr (
std::is_same_v<T, glm::vec2> || std::is_same_v<T, glm::vec3> || std::is_same_v<T, glm::vec4> ||
std::is_same_v<T, glm::ivec2> || std::is_same_v<T, glm::ivec3> || std::is_same_v<T, glm::ivec4>) {
if (value->type () != nlohmann::detail::value_t::string) {
return false;
}
}
return true;
}
template <typename T> const T Core::jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg
) {
const auto iterator = jsonFindRequired (data, key, notFoundMsg);
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (iterator->is_number_integer ()) {
return std::to_string (iterator->get <int> ());
} else if (iterator->is_number_float ()) {
return std::to_string (iterator->get <float> ());
} else if (iterator->is_boolean()) {
return std::to_string (iterator->get <bool> ());
} else if (iterator->is_null ()) {
return "null";
} else if (iterator->is_string ()) {
return *iterator;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2 (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2i (*iterator);
} else if (typeCheck<T> (iterator)) {
return *iterator;
}
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), ": ", notFoundMsg);
}
template const bool Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const std::string Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int16_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint16_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int32_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint32_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const int64_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const uint64_t Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const float Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const double Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec4 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec3 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::vec2 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec4 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec3 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template const glm::ivec2 Core::jsonFindRequired (const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template <typename T> const T Core::jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg
) {
const auto iterator = jsonFindRequired (data, key, notFoundMsg);
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (iterator->is_number_integer ()) {
return std::to_string (iterator->get <int> ());
} else if (iterator->is_number_float ()) {
return std::to_string (iterator->get <float> ());
} else if (iterator->is_boolean()) {
return std::to_string (iterator->get <bool> ());
} else if (iterator->is_null ()) {
return "null";
} else if (iterator->is_string ()) {
return *iterator;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3 (*iterator);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2 (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector4i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector3i (*iterator);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (iterator)) {
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), " expected vector-like-string", ": ", notFoundMsg);
}
return aToVector2i (*iterator);
} else if (typeCheck<T> (iterator)) {
return *iterator;
}
sLog.exception ("key value doesn't match expected type. Got ", iterator->type_name(), ": ", notFoundMsg);
}
template const bool Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const std::string Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int16_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint16_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int32_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint32_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const int64_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const uint64_t Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const float Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const double Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec4 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec3 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::vec2 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec4 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec3 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
template const glm::ivec2 Core::jsonFindRequired (const nlohmann::json& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator Core::jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg
) {
auto value = data->find (key);
if (value == data->end ())
sLog.exception ("Cannot find required key (", key, ") in json: ", notFoundMsg);
return value;
}
nlohmann::json::const_iterator Core::jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg
) {
auto value = data.find (key);
if (value == data.end ())
sLog.exception ("Cannot find required key (", key, ") in json: ", notFoundMsg);
return value;
}
template <typename T> const T Core::jsonFindDefault (
const nlohmann::json::const_iterator& data, const char* key, const T defaultValue
) {
const auto value = data->find (key);
if (value == data->end () || value->type () == nlohmann::detail::value_t::null)
return defaultValue;
// vector types need of special handling
if constexpr (std::is_same_v<T, std::string>) {
// std::strings are special, type checking doesn't need to happen, we just want the string representation
// of whatever is in there
if (value->is_number_integer ()) {
return std::to_string (value->get <int> ());
} else if (value->is_number_float ()) {
return std::to_string (value->get <float> ());
} else if (value->is_boolean()) {
return std::to_string (value->get <bool> ());
} else if (value->is_null ()) {
return "null";
} else if (value->is_string ()) {
return *value;
}
} else if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4 (*value);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3 (*value);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2 (*value);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2i (*value);
} else if (typeCheck<T> (value)) {
return *value;
}
return defaultValue;
}
template const bool Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const bool defaultValue);
template const std::string Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const std::string defaultValue);
template const int16_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int16_t defaultValue);
template const uint16_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint16_t defaultValue);
template const int32_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int32_t defaultValue);
template const uint32_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint32_t defaultValue);
template const int64_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const int64_t defaultValue);
template const uint64_t Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const uint64_t defaultValue);
template const float Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const float defaultValue);
template const double Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const double defaultValue);
template const glm::vec2 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec2 defaultValue);
template const glm::vec3 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec3 defaultValue);
template const glm::vec4 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::vec4 defaultValue);
template const glm::ivec2 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec2 defaultValue);
template const glm::ivec3 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec3 defaultValue);
template const glm::ivec4 Core::jsonFindDefault (const nlohmann::json::const_iterator& data, const char* key, const glm::ivec4 defaultValue);
template <typename T> const T Core::jsonFindDefault (
const nlohmann::json& data, const char* key, const T defaultValue
) {
const auto value = data.find (key);
if (value == data.end () || value->type () == nlohmann::detail::value_t::null)
return defaultValue;
// vector types need of special handling
if constexpr (std::is_same_v<T, glm::vec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4 (*value);
} else if constexpr (std::is_same_v<T, glm::vec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3 (*value);
} else if constexpr (std::is_same_v<T, glm::vec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2 (*value);
} else if constexpr (std::is_same_v<T, glm::ivec4>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector4i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec3>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector3i (*value);
} else if constexpr (std::is_same_v<T, glm::ivec2>) {
if (!typeCheck<T> (value)) {
return defaultValue;
}
return aToVector2i (*value);
} else if (typeCheck<T> (value)) {
return *value;
}
return defaultValue;
}
template const bool Core::jsonFindDefault (const nlohmann::json& data, const char* key, const bool defaultValue);
template const std::string Core::jsonFindDefault (const nlohmann::json& data, const char* key, const std::string defaultValue);
template const int16_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int16_t defaultValue);
template const uint16_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint16_t defaultValue);
template const int32_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int32_t defaultValue);
template const uint32_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint32_t defaultValue);
template const int64_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const int64_t defaultValue);
template const uint64_t Core::jsonFindDefault (const nlohmann::json& data, const char* key, const uint64_t defaultValue);
template const float Core::jsonFindDefault (const nlohmann::json& data, const char* key, const float defaultValue);
template const double Core::jsonFindDefault (const nlohmann::json& data, const char* key, const double defaultValue);
template const glm::vec2 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec2 defaultValue);
template const glm::vec3 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec3 defaultValue);
template const glm::vec4 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::vec4 defaultValue);
template const glm::ivec2 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec2 defaultValue);
template const glm::ivec3 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec3 defaultValue);
template const glm::ivec4 Core::jsonFindDefault (const nlohmann::json& data, const char* key, const glm::ivec4 defaultValue);
template <typename T> const T* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key, typename T::data_type defaultValue
) {
const auto it = data->find (key);
if (it == data->end () || it->type () == nlohmann::detail::value_t::null)
return T::fromScalar (defaultValue);
return T::fromJSON (*it, project);
}
template const CUserSettingBoolean* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingBoolean::data_type defaultValue);
template const CUserSettingVector3* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingVector3::data_type defaultValue);
template const CUserSettingFloat* Core::jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key,
CUserSettingFloat::data_type defaultValue);
template <typename T> const T* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, typename T::data_type defaultValue
) {
const auto it = data.find (key);
if (it == data.end () || it->type () == nlohmann::detail::value_t::null)
return T::fromScalar (defaultValue);
return T::fromJSON (*it, project);
}
template const CUserSettingBoolean* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingBoolean::data_type defaultValue);
template const CUserSettingVector3* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingVector3::data_type defaultValue);
template const CUserSettingFloat* Core::jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, CUserSettingFloat::data_type defaultValue);

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@ -1,51 +0,0 @@
#pragma once
#include "CProject.h"
#include <glm/mat4x4.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <nlohmann/json.hpp>
#include <string>
namespace WallpaperEngine::Core {
class CProject;
glm::vec4 aToVector4 (const char* str);
glm::vec3 aToVector3 (const char* str);
glm::vec2 aToVector2 (const char* str);
glm::vec4 aToVector4 (const std::string& str);
glm::vec3 aToVector3 (const std::string& str);
glm::vec2 aToVector2 (const std::string& str);
glm::ivec4 aToVector4i (const char* str);
glm::ivec3 aToVector3i (const char* str);
glm::ivec2 aToVector2i (const char* str);
glm::ivec4 aToVector4i (const std::string& str);
glm::ivec3 aToVector3i (const std::string& str);
glm::ivec2 aToVector2i (const std::string& str);
glm::vec3 aToColorf (const char* str);
glm::vec3 aToColorf (const std::string& str);
glm::ivec3 aToColori (const char* str);
glm::ivec3 aToColori (const std::string& str);
template <typename T> const T jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
template <typename T> const T jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator jsonFindRequired (
const nlohmann::json::const_iterator& data, const char* key, const char* notFoundMsg);
nlohmann::json::const_iterator jsonFindRequired (
const nlohmann::json& data, const char* key, const char* notFoundMsg);
template <typename T> const T jsonFindDefault (
const nlohmann::json::const_iterator& data, const char* key, const T defaultValue);
template <typename T> const T jsonFindDefault (
const nlohmann::json& data, const char* key, const T defaultValue);
template <typename T> const T* jsonFindUserConfig (
const nlohmann::json::const_iterator& data, const CProject& project, const char* key, typename T::data_type defaultValue);
template <typename T> const T* jsonFindUserConfig (
const nlohmann::json& data, const CProject& project, const char* key, typename T::data_type defaultValue);
} // namespace WallpaperEngine::Core

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#include <algorithm>
#include "CDynamicValue.h"
using namespace WallpaperEngine::Core::DynamicValues;
CDynamicValue::~CDynamicValue() {
for (auto* connection : this->m_incomingConnections) {
connection->destroyOutgoingConnection (this);
}
}
void CDynamicValue::update(float newValue) {
this->m_ivec4 = glm::ivec4(static_cast<int> (newValue));
this->m_ivec3 = glm::ivec3(static_cast<int> (newValue));
this->m_ivec2 = glm::ivec2(static_cast<int> (newValue));
this->m_vec4 = glm::vec4(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_float = newValue;
this->m_int = static_cast<int> (newValue);
this->m_bool = static_cast<int> (newValue) != 0;
this->propagate ();
}
void CDynamicValue::update(int newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec4 = glm::vec4(static_cast<float> (newValue));
this->m_vec3 = glm::vec3(static_cast<float> (newValue));
this->m_vec2 = glm::vec2(static_cast<float> (newValue));
this->m_float = static_cast<float> (newValue);
this->m_int = newValue;
this->m_bool = newValue != 0;
this->propagate ();
}
void CDynamicValue::update(bool newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec4 = glm::vec4(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_float = newValue;
this->m_int = newValue;
this->m_bool = newValue;
this->propagate ();
}
void CDynamicValue::update(const glm::vec2& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0, 0);
this->m_ivec3 = glm::ivec3(newValue, 0);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = newValue;
this->m_vec3 = glm::vec3(newValue, 0.0f);
this->m_vec4 = glm::vec4(newValue, 0.0f, 0.0f);
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::vec3& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = newValue;
this->m_vec4 = glm::vec4(newValue, 0.0f);
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::vec4& newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec4 = newValue;
this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec2& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0, 0);
this->m_ivec3 = glm::ivec3(newValue, 0);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = newValue;
this->m_vec3 = glm::vec3(newValue, 0.0f);
this->m_vec4 = glm::vec4(newValue, 0.0f, 0.0f);
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec3& newValue) {
this->m_ivec4 = glm::ivec4(newValue, 0);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = newValue;
this->m_vec4 = glm::vec4(newValue, 0.0f);
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::update(const glm::ivec4& newValue) {
this->m_ivec4 = glm::ivec4(newValue);
this->m_ivec3 = glm::ivec3(newValue);
this->m_ivec2 = glm::ivec2(newValue);
this->m_vec2 = glm::vec2(newValue);
this->m_vec3 = glm::vec3(newValue);
this->m_vec4 = newValue;
this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0;
this->propagate ();
}
void CDynamicValue::connectOutgoing (CDynamicValue* value) const {
this->m_outgoingConnections.push_back (value);
// ensure that new connection has the right value
this->propagate ();
// ensure the other value keeps track of our connection too
value->connectIncoming (this);
}
void CDynamicValue::connectIncoming (const CDynamicValue* value) const {
this->m_incomingConnections.push_back (value);
}
void CDynamicValue::destroyOutgoingConnection (CDynamicValue* value) const {
this->m_outgoingConnections.erase (
std::remove (this->m_outgoingConnections.begin (), this->m_outgoingConnections.end (), value), this->m_outgoingConnections.end ()
);
}
void CDynamicValue::propagate () const {
for (auto* cur : this->m_outgoingConnections) {
cur->m_bool = this->m_bool;
cur->m_int = this->m_int;
cur->m_float = this->m_float;
cur->m_ivec2 = this->m_ivec2;
cur->m_ivec3 = this->m_ivec3;
cur->m_ivec4 = this->m_ivec4;
cur->m_vec2 = this->m_vec2;
cur->m_vec3 = this->m_vec3;
cur->m_vec4 = this->m_vec4;
}
}
const glm::ivec4& CDynamicValue::getIVec4 () const {
return this->m_ivec4;
}
const glm::ivec3& CDynamicValue::getIVec3 () const {
return this->m_ivec3;
}
const glm::ivec2& CDynamicValue::getIVec2 () const {
return this->m_ivec2;
}
const glm::vec4& CDynamicValue::getVec4 () const {
return this->m_vec4;
}
const glm::vec3& CDynamicValue::getVec3 () const {
return this->m_vec3;
}
const glm::vec2& CDynamicValue::getVec2 () const {
return this->m_vec2;
}
const float& CDynamicValue::getFloat () const {
return this->m_float;
}
const int& CDynamicValue::getInt () const {
return this->m_int;
}
const bool& CDynamicValue::getBool () const {
return this->m_bool;
}

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#pragma once
#include <functional>
#include <string>
#include <vector>
#include <glm/glm.hpp>
namespace WallpaperEngine::Core::DynamicValues {
class CDynamicValue {
public:
virtual ~CDynamicValue ();
[[nodiscard]] const glm::ivec4& getIVec4 () const;
[[nodiscard]] const glm::ivec3& getIVec3 () const;
[[nodiscard]] const glm::ivec2& getIVec2 () const;
[[nodiscard]] const glm::vec4& getVec4 () const;
[[nodiscard]] const glm::vec3& getVec3 () const;
[[nodiscard]] const glm::vec2& getVec2 () const;
[[nodiscard]] const float& getFloat () const;
[[nodiscard]] const int& getInt () const;
[[nodiscard]] const bool& getBool () const;
/**
* Connects the current instance to the given instance, updating it's values
* based on current instance's changes
*
* @param value
*/
void connectOutgoing (CDynamicValue* value) const;
protected:
void update (float newValue);
void update (int newValue);
void update (bool newValue);
void update (const glm::vec2& newValue);
void update (const glm::vec3& newValue);
void update (const glm::vec4& newValue);
void update (const glm::ivec2& newValue);
void update (const glm::ivec3& newValue);
void update (const glm::ivec4& newValue);
/**
* Registers an incoming connection (another CDynamicValue affecting the current instance's value)
* Useful mainly for destroying the connection on delete
*
* @param value
*/
void connectIncoming (const CDynamicValue* value) const;
void destroyOutgoingConnection (CDynamicValue* value) const;
/**
* Propagates the current value to all it's connections
*/
virtual void propagate () const;
private:
mutable std::vector<CDynamicValue*> m_outgoingConnections = {};
mutable std::vector<const CDynamicValue*> m_incomingConnections = {};
// different values that we will be casted to automagically
glm::ivec4 m_ivec4 = {};
glm::ivec3 m_ivec3 = {};
glm::ivec2 m_ivec2 = {};
glm::vec4 m_vec4 = {};
glm::vec3 m_vec3 = {};
glm::vec2 m_vec2 = {};
float m_float = 0.0f;
int m_int = 0;
bool m_bool = false;
};
};

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#include "CEffect.h"
#include <utility>
#include "WallpaperEngine/Core/CProject.h"
#include "WallpaperEngine/Core/Objects/CImage.h"
#include "WallpaperEngine/Core/Objects/Images/Materials/CPass.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector2.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector3.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantProperty.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::UserSettings;
CEffect::CEffect (
std::string name, std::string description, std::string group, std::string preview,
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible,
std::vector<std::string> dependencies, std::vector<const Effects::CFBO*> fbos,
std::vector<const Images::CMaterial*> materials
) :
m_name (std::move(name)),
m_description (std::move(description)),
m_group (std::move(group)),
m_preview (std::move(preview)),
m_visible (visible),
m_dependencies (std::move(dependencies)),
m_fbos (std::move(fbos)),
m_project (project),
m_materials (std::move(materials)) {}
const CEffect* CEffect::fromJSON (
const json& data, const CUserSettingBoolean* visible, std::shared_ptr <const Core::CProject> project,
const Images::CMaterial* material, const std::shared_ptr<const CContainer>& container
) {
const auto file = jsonFindRequired <std::string> (data, "file", "Object effect must have a file");
const auto effectpasses_it = data.find ("passes");
json content = json::parse (container->readFileAsString(file));
const auto effectName = jsonFindRequired <std::string> (content, "name", "Effect must have a name");
const auto passes_it = jsonFindRequired (content, "passes", "Effect must have a pass list");
const auto fbos_it = content.find ("fbos");
// info to override in the pass information, used by material generation
std::map<int, Images::CMaterial::OverrideInfo> overrides;
std::vector<const Effects::CFBO*> fbos;
if (fbos_it != content.end ())
fbos = CEffect::fbosFromJSON (fbos_it);
if (effectpasses_it != data.end ()) {
overrides = overridesFromJSON (effectpasses_it, material, project);
}
return new CEffect (
effectName,
jsonFindDefault<std::string> (content, "description", ""),
jsonFindRequired <std::string> (content, "group", "Effect must have a group"),
jsonFindDefault<std::string> (content, "preview", ""),
project,
visible,
dependenciesFromJSON (jsonFindRequired (content, "dependencies", "")),
fbos,
materialsFromJSON (passes_it, effectName, container, overrides)
);
}
std::map<std::string, int> CEffect::combosFromJSON (const json::const_iterator& combos_it) {
std::map<std::string, int> combos;
for (const auto& cur : combos_it->items ()) {
auto uppercase = std::string (cur.key ());
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
combos.emplace (uppercase, cur.value ());
}
return combos;
}
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> CEffect::constantsFromJSON (
const json::const_iterator& constants_it, std::shared_ptr <const Core::CProject> project
) {
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
for (auto& cur : constants_it->items ()) {
auto val = cur.value ();
Effects::Constants::CShaderConstant* constant = nullptr;
// if the constant is an object, that means the constant has some extra information
// for the UI, take the value, which is what we need
if (cur.value ().is_object ()) {
auto user = cur.value ().find ("user");
auto it = cur.value ().find ("value");
if (user == cur.value ().end () && it == cur.value ().end ()) {
sLog.error (R"(Found object for shader constant without "value" and "user" setting)");
continue;
}
if (user != cur.value ().end () && user->is_string ()) {
// look for a property with the correct name
const auto& properties = project->getProperties ();
const auto property = properties.find (*user);
if (property != properties.end ()) {
constant = new Effects::Constants::CShaderConstantProperty (property->second);
} else {
sLog.error ("Shader constant pointing to non-existant project property: ", user->get <std::string> ());
val = it.value ();
}
} else {
val = it.value ();
}
}
// TODO: REFACTOR THIS SO IT'S NOT SO DEEP INTO THE FUNCTION
if (constant == nullptr) {
if (val.is_number_float ()) {
constant = new Effects::Constants::CShaderConstantFloat (val.get<float> ());
} else if (val.is_number_integer ()) {
constant = new Effects::Constants::CShaderConstantInteger (val.get<int> ());
} else if (val.is_string ()) {
// count the amount of spaces to determine which type of vector we have
std::string value = val;
size_t spaces =
std::count_if (value.begin (), value.end (), [&] (const auto& item) { return item == ' '; });
if (spaces == 1) {
constant =
new Effects::Constants::CShaderConstantVector2 (WallpaperEngine::Core::aToVector2 (value));
} else if (spaces == 2) {
constant =
new Effects::Constants::CShaderConstantVector3 (WallpaperEngine::Core::aToVector3 (value));
} else if (spaces == 3) {
constant =
new Effects::Constants::CShaderConstantVector4 (WallpaperEngine::Core::aToVector4 (value));
} else {
sLog.exception ("unknown shader constant type ", value);
}
} else {
sLog.exception ("unknown shader constant type ", val);
}
}
constants.emplace (cur.key (), constant);
}
return constants;
}
std::vector<const Effects::CFBO*> CEffect::fbosFromJSON (const json::const_iterator& fbos_it) {
std::vector<const Effects::CFBO*> fbos;
for (const auto& cur : (*fbos_it))
fbos.push_back (Effects::CFBO::fromJSON (cur));
return fbos;
}
std::vector<std::string> CEffect::dependenciesFromJSON (const json::const_iterator& dependencies_it) {
std::vector<std::string> dependencies;
for (const auto& cur : (*dependencies_it))
dependencies.push_back (cur);
return dependencies;
}
std::vector<const Images::CMaterial*> CEffect::materialsFromJSON (
const json::const_iterator& passes_it, const std::string& name, const std::shared_ptr<const CContainer>& container,
std::map<int, Images::CMaterial::OverrideInfo> overrides
) {
std::vector<const Images::CMaterial*> materials;
int materialNumber = -1;
for (const auto& cur : (*passes_it)) {
++materialNumber;
const auto materialfile = cur.find ("material");
const auto target_it = cur.find ("target");
const auto bind_it = cur.find ("bind");
const auto command_it = cur.find ("command");
const auto compose_it = cur.find ("compose");
const Images::CMaterial* material = nullptr;
if (compose_it != cur.end ()) {
sLog.error ("Composing materials is not supported yet...");
}
if (materialfile != cur.end ()) {
std::map<int, const Effects::CBind*> textureBindings;
if (bind_it != cur.end ()) {
for (const auto& bindCur : (*bind_it)) {
const auto* bind = Effects::CBind::fromJSON (bindCur);
textureBindings.emplace (bind->getIndex (), bind);
}
}
const Images::CMaterial::OverrideInfo* overrideInfo = nullptr;
const auto overrideIt = overrides.find (materialNumber);
if (overrideIt != overrides.end ()) {
overrideInfo = &overrideIt->second;
}
if (target_it == cur.end ()) {
material = Images::CMaterial::fromFile (
materialfile->get<std::string> (), container, false, textureBindings, overrideInfo);
} else {
material = Images::CMaterial::fromFile (
materialfile->get<std::string> (), *target_it, container, false, textureBindings, overrideInfo);
}
} else if (command_it != cur.end ()) {
material = Images::CMaterial::fromCommand (cur);
} else {
sLog.exception ("Material without command nor material file: ", name, " (", materialNumber,")");
}
materials.push_back (material);
}
return materials;
}
std::map<int, Images::CMaterial::OverrideInfo> CEffect::overridesFromJSON (
const json::const_iterator& passes_it, const Images::CMaterial* material,
std::shared_ptr <const Core::CProject> project
) {
std::map<int, Images::CMaterial::OverrideInfo> result;
int materialNumber = -1;
for (const auto& cur : (*passes_it)) {
++materialNumber;
auto constants_it = cur.find ("constantshadervalues");
auto combos_it = cur.find ("combos");
auto textures_it = cur.find ("textures");
Images::CMaterial::OverrideInfo override;
int textureNumber = -1;
if (combos_it != cur.end ()) {
override.combos = CEffect::combosFromJSON (combos_it);
}
if (constants_it != cur.end ()) {
override.constants = CEffect::constantsFromJSON (constants_it, project);
}
if (textures_it != cur.end ()) {
// TODO: MAYBE CHANGE THIS TO BE SOMEWHERE ELSE? THIS IS REALLY MODIFYING THE DATA
// BUT IT'S USEFUL TO HAVE TO SIMPLIFY RENDERING CODE
for (const auto& texture : (*textures_it)) {
++textureNumber;
std::string name;
if (texture.is_null () && textureNumber > 0) {
continue;
}
if (textureNumber == 0) {
auto passTextures = (*material->getPasses ().begin ())->getTextures ();
if (passTextures.empty()) {
continue;
} else {
name = passTextures.begin ()->second;
}
} else {
name = texture;
}
override.textures.emplace (textureNumber, name);
}
}
result.emplace (materialNumber, override);
}
return result;
}
const std::vector<std::string>& CEffect::getDependencies () const {
return this->m_dependencies;
}
const std::vector<const Images::CMaterial*>& CEffect::getMaterials () const {
return this->m_materials;
}
const std::vector<const Effects::CFBO*>& CEffect::getFbos () const {
return this->m_fbos;
}
const Core::CProject& CEffect::getProject () const {
return *this->m_project;
}
bool CEffect::isVisible () const {
return this->m_visible->getBool ();
}
const Effects::CFBO* CEffect::findFBO (const std::string& name) {
for (const auto& cur : this->m_fbos)
if (cur->getName () == name)
return cur;
sLog.exception ("cannot find fbo ", name);
}

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#pragma once
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Effects/CFBO.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
namespace WallpaperEngine::Core {
class CObject;
class CProject;
}
namespace WallpaperEngine::Core::UserSettings {
class CUserSettingBoolean;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents an effect applied to background objects
*/
class CEffect {
public:
CEffect (
std::string name, std::string description, std::string group, std::string preview,
std::shared_ptr <const Core::CProject>, const CUserSettingBoolean* visible,
std::vector<std::string> dependencies, std::vector<const Effects::CFBO*> fbos,
std::vector<const Images::CMaterial*> materials);
static const CEffect* fromJSON (
const json& data, const CUserSettingBoolean* visible, std::shared_ptr <const Core::CProject> project,
const Images::CMaterial* material, const std::shared_ptr<const CContainer>& container);
/**
* @return List of dependencies for the effect to work
*/
[[nodiscard]] const std::vector<std::string>& getDependencies () const;
/**
* @return List of materials the effect applies
*/
[[nodiscard]] const std::vector<const Images::CMaterial*>& getMaterials () const;
/**
* @return The list of FBOs to be used for this effect
*/
[[nodiscard]] const std::vector<const Effects::CFBO*>& getFbos () const;
/**
* @return If the effect is visible or not
*/
[[nodiscard]] bool isVisible () const;
/**
* @return The project this effect is part of
*/
[[nodiscard]] const CProject& getProject () const;
/**
* Searches the FBOs list for the given FBO
*
* @param name The FBO to search for
*
* @return
*/
const Effects::CFBO* findFBO (const std::string& name);
protected:
static std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constantsFromJSON (
const json::const_iterator& constants_it, std::shared_ptr <const Core::CProject> project);
static std::map<std::string, int> combosFromJSON (const json::const_iterator& combos_it);
static std::vector<const Effects::CFBO*> fbosFromJSON (const json::const_iterator& fbos_it);
static std::vector<std::string> dependenciesFromJSON (const json::const_iterator& dependencies_it);
static std::vector<const Images::CMaterial*> materialsFromJSON (
const json::const_iterator& passes_it, const std::string& name,
const std::shared_ptr<const CContainer>& container, std::map<int, Images::CMaterial::OverrideInfo>);
static std::map<int, Images::CMaterial::OverrideInfo> overridesFromJSON (
const json::const_iterator& passes_it, const Images::CMaterial* material,
std::shared_ptr <const Core::CProject> project);
private:
/** Effect's name */
const std::string m_name;
/** Effect's description used in the UI */
const std::string m_description;
/** Effect's group used in the UI */
const std::string m_group;
/** A project that previews the given effect, used in the UI */
const std::string m_preview;
/** If the effect is visible or not */
const UserSettings::CUserSettingBoolean* m_visible;
/** Project this effect is part of */
std::shared_ptr <const Core::CProject> m_project;
/** List of dependencies for the effect */
const std::vector<std::string> m_dependencies;
/** List of materials the effect applies */
const std::vector<const Images::CMaterial*> m_materials;
/** List of FBOs required for this effect */
const std::vector<const Effects::CFBO*> m_fbos;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CImage.h"
#include <utility>
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
#include "WallpaperEngine/Core/Wallpapers/CScene.h"
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::UserSettings;
CImage::CImage (
std::shared_ptr <const Core::CProject> project, const Images::CMaterial* material,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, glm::vec2 size, std::string alignment,
const CUserSettingVector3* color, const CUserSettingFloat* alpha, float brightness, uint32_t colorBlendMode,
glm::vec2 parallaxDepth, bool fullscreen, bool passthrough, bool autosize,
std::vector<const Objects::CEffect*> effects, std::vector<int> dependencies
) :
CObject (project, visible, id, std::move(name), origin, scale, angles, std::move(dependencies)),
m_size (size),
m_parallaxDepth (parallaxDepth),
m_material (material),
m_alignment (std::move(alignment)),
m_alpha (alpha),
m_brightness (brightness),
m_color (color),
m_colorBlendMode (colorBlendMode),
m_fullscreen (fullscreen),
m_passthrough (passthrough),
m_autosize (autosize),
m_effects (std::move(effects)) {}
const WallpaperEngine::Core::CObject* CImage::fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const std::shared_ptr<const CContainer>& container,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, const json::const_iterator& effects_it,
std::vector<int> dependencies
) {
const auto image = jsonFindRequired <std::string>(data, "image", "Image must have an image");
std::vector<const Objects::CEffect*> effects;
json content = json::parse (container->readFileAsString (image));
const auto material = Images::CMaterial::fromFile (
jsonFindRequired<std::string> (content, "material", "Image must have a material"),
container,
jsonFindDefault (content, "solidlayer", false)
);
if (effects_it != data.end () && effects_it->is_array ()) {
for (auto& cur : *effects_it) {
const auto effectVisible = jsonFindUserConfig<CUserSettingBoolean> (cur, *project, "visible", true);
// TODO: USER CANNOT MODIFY VALUES ON THE FLY, BUT IT MIGHT BE INTERESTING TO SUPPORT THAT AT SOME POINT?
// TODO: AT LEAST THE ORIGINAL SOFTWARE ALLOWS YOU TO DO THAT IN THE PREVIEW WINDOW
// TODO: THAT MIGHT INCREASE COMPLEXITY THO...
// TODO: ESPECIALLY IF THAT CHANGES RENDERING OF PASSES/IMAGES
// TODO: DECISIONS, DECISIONS, DECISIONS...
if (!effectVisible->getBool ())
continue;
effects.push_back (
Objects::CEffect::fromJSON (
cur, effectVisible, project, material, container
)
);
}
}
return new CImage (
project,
material,
visible,
id,
std::move(name),
origin,
scale,
angles,
jsonFindDefault<glm::vec2> (data, "size", glm::vec2 (0.0, 0.0)),
jsonFindDefault<std::string> (data, "alignment", "center"),
jsonFindUserConfig<CUserSettingVector3> (data, *project, "color", {1, 1, 1}),
jsonFindUserConfig<CUserSettingFloat> (data, *project, "alpha", 1.0),
jsonFindDefault<float> (data, "brightness", 1.0),
jsonFindDefault<uint32_t> (data, "colorBlendMode", 0),
jsonFindDefault<glm::vec2> (data, "parallaxDepth", glm::vec2 (0.0, 0.0)),
jsonFindDefault<bool> (content, "fullscreen", false),
jsonFindDefault<bool> (content, "passthrough", false),
jsonFindDefault<bool> (content, "autosize", false),
effects,
std::move(dependencies)
);
}
const Images::CMaterial* CImage::getMaterial () const {
return this->m_material;
}
const glm::vec2& CImage::getSize () const {
return this->m_size;
}
const std::string& CImage::getAlignment () const {
return this->m_alignment;
}
float CImage::getAlpha () const {
return this->m_alpha->getFloat ();
}
const glm::vec3& CImage::getColor () const {
return this->m_color->getVec3 ();
}
float CImage::getBrightness () const {
return this->m_brightness;
}
uint32_t CImage::getColorBlendMode () const {
return this->m_colorBlendMode;
}
const glm::vec2& CImage::getParallaxDepth () const {
return this->m_parallaxDepth;
}
bool CImage::isFullscreen () const {
return this->m_fullscreen;
}
bool CImage::isPassthrough () const {
return this->m_passthrough;
}
bool CImage::isAutosize () const {
return this->m_autosize;
}
const std::vector<const CEffect*>& CImage::getEffects () const {
return this->m_effects;
}

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#pragma once
#include <vector>
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingFloat.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingVector3.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents an image in a background
*/
class CImage : public CObject {
friend class CObject;
public:
static const CObject* fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
std::string name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, const json::const_iterator& effects_it, std::vector<int> dependencies);
/**
* @return The base material to use for the image
*/
[[nodiscard]] const Images::CMaterial* getMaterial () const;
/**
* @return The size of the image
*/
[[nodiscard]] const glm::vec2& getSize () const;
/**
* @return The type of alignment to use for image positioning
*/
[[nodiscard]] const std::string& getAlignment () const;
/**
* @return The alpha value for the image's rendering
*/
[[nodiscard]] float getAlpha () const;
/**
* @return The color to use for the image
*/
[[nodiscard]] const glm::vec3& getColor () const;
/**
* @return The brightness to use for the image
*/
[[nodiscard]] float getBrightness () const;
/**
* @return The color blending mode to be used, special value for shaders
*/
[[nodiscard]] uint32_t getColorBlendMode () const;
/**
* @return Parallax depth of the image
*/
[[nodiscard]] const glm::vec2& getParallaxDepth () const;
/**
* @return If the image is fullscreen or not
*/
[[nodiscard]] bool isFullscreen () const;
/**
* @return If the image is passthrough or not
*/
[[nodiscard]] bool isPassthrough () const;
/**
* @return If the image is autosized or not
*/
[[nodiscard]] bool isAutosize () const;
/**
* @return All of the effects applied to this image
*/
[[nodiscard]] const std::vector<const Objects::CEffect*>& getEffects () const;
protected:
CImage (
std::shared_ptr <const Core::CProject> project, const Images::CMaterial* material,
const CUserSettingBoolean* visible, int id, std::string name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles, glm::vec2 size, std::string alignment,
const CUserSettingVector3* color, const CUserSettingFloat* alpha, float brightness, uint32_t colorBlendMode,
glm::vec2 parallaxDepth, bool fullscreen, bool passthrough, bool autosize,
std::vector<const Objects::CEffect*> effects, std::vector<int> dependencies);
private:
/** The image's size */
const glm::vec2 m_size;
/** Parallax depth */
const glm::vec2 m_parallaxDepth;
/** Base material for the image */
const Images::CMaterial* m_material;
/** What type of alignment to use for the image's position */
const std::string m_alignment;
/** The alpha value for the image */
const CUserSettingFloat* m_alpha;
/** The brightness for the image */
float m_brightness;
/** The color to use for the image */
const CUserSettingVector3* m_color;
/** The color blending mode used for the image, special value for shaders */
const uint32_t m_colorBlendMode;
/** Override for effects */
const std::vector<const Objects::CEffect*> m_effects;
/** If the image is fullscreen or not */
bool m_fullscreen = false;
/** If the image is passthrough or not */
bool m_passthrough = false;
/** If the image's size should be automatically determined */
bool m_autosize = false;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CParticle.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects;
const CParticle* CParticle::fromFile (
std::shared_ptr <const Core::CProject> project, const std::string& filename,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* angles,
const CUserSettingVector3* scale, std::vector<int> dependencies
) {
json data = json::parse (container->readFileAsString (filename));
const auto controlpoint_it = data.find ("controlpoint");
const auto emitter_it = jsonFindRequired (data, "emitter", "Particles must have emitters");
const auto initializer_it = jsonFindRequired (data, "initializer", "Particles must have initializers");
std::vector<const Particles::CControlPoint*> controlpoints;
std::vector<const Particles::CEmitter*> emitters;
std::vector<const Particles::CInitializer*> initializers;
if (controlpoint_it != data.end ())
for (const auto& cur : (*controlpoint_it))
controlpoints.push_back (Particles::CControlPoint::fromJSON (cur));
for (const auto& cur : (*emitter_it))
emitters.push_back (Particles::CEmitter::fromJSON (cur));
for (const auto& cur : (*initializer_it))
initializers.push_back (Particles::CInitializer::fromJSON (cur));
return new CParticle (
project,
jsonFindRequired <uint32_t> (data, "starttime", "Particles must have start time"),
jsonFindRequired <uint32_t> (data, "maxcount", "Particles must have maximum count"),
visible,
id,
name,
origin,
scale,
angles,
controlpoints,
emitters,
initializers,
std::move(dependencies)
);
}
CParticle::CParticle (
std::shared_ptr <const Core::CProject> project, uint32_t starttime, uint32_t maxcount,
const CUserSettingBoolean* visible, int id, const std::string& name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles,
const std::vector<const Particles::CControlPoint*>& controlpoints,
const std::vector<const Particles::CEmitter*>& emitters,
const std::vector<const Particles::CInitializer*>& initializers, std::vector<int> dependencies
) :
CObject (project, visible, id, name, origin, scale, angles, std::move(dependencies)),
m_starttime (starttime),
m_maxcount (maxcount),
m_controlpoints (controlpoints),
m_emitters (emitters),
m_initializers (initializers) {}
const std::vector<const Particles::CEmitter*>& CParticle::getEmitters () const {
return this->m_emitters;
}
const std::vector<const Particles::CControlPoint*>& CParticle::getControlPoints () const {
return this->m_controlpoints;
}
const std::vector<const Particles::CInitializer*>& CParticle::getInitializers () const {
return this->m_initializers;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CControlPoint.h"
#include "WallpaperEngine/Core/Objects/Particles/CEmitter.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
/**
* Represents a particle system in the background
*/
class CParticle : public CObject {
friend class CObject;
public:
static const CParticle* fromFile (
std::shared_ptr <const Core::CProject> project, const std::string& filename,
const std::shared_ptr<const CContainer>& container, const CUserSettingBoolean* visible, int id,
const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* angles,
const CUserSettingVector3* scale, std::vector<int> dependencies);
/**
* @return The list of emitters for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CEmitter*>& getEmitters () const;
/**
* @return The list of control points for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CControlPoint*>& getControlPoints () const;
/**
* @return The list of initializers for the particle system
*/
[[nodiscard]] const std::vector<const Particles::CInitializer*>& getInitializers () const;
protected:
CParticle (
std::shared_ptr <const Core::CProject> project, uint32_t starttime, uint32_t maxcount,
const CUserSettingBoolean* visible, int id, const std::string& name, const CUserSettingVector3* origin,
const CUserSettingVector3* scale, const CUserSettingVector3* angles,
const std::vector<const Particles::CControlPoint*>& controlpoints,
const std::vector<const Particles::CEmitter*>& emitters,
const std::vector<const Particles::CInitializer*>& initializers, std::vector<int> dependencies);
private:
/** The time at which the particle system should start emitting */
const uint32_t m_starttime;
/** Maximum number of particles at the same time */
const uint32_t m_maxcount;
/** List of control points */
const std::vector<const Particles::CControlPoint*> m_controlpoints;
/** List of emitters */
const std::vector<const Particles::CEmitter*> m_emitters;
/** List of initializers */
const std::vector<const Particles::CInitializer*> m_initializers;
};
} // namespace WallpaperEngine::Core::Objects

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#include "CSound.h"
#include <utility>
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Objects;
CSound::CSound (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
bool repeat, std::vector<std::string> sounds, std::vector<int> dependencies
) :
CObject (project, visible, id, std::move(name), origin, scale, angles, std::move(dependencies)),
m_repeat (repeat),
m_sounds (std::move(sounds)) {}
const WallpaperEngine::Core::CObject* CSound::fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const CUserSettingBoolean* visible,
int id, const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, std::vector<int> dependencies
) {
// TODO: PARSE AUDIO VOLUME
std::vector<std::string> sounds;
const auto sound_it = jsonFindRequired (data, "sound", "Sound information not present");
if (!sound_it->is_array ())
sLog.exception ("Expected sound list on element ", name);
for (const auto& cur : (*sound_it))
sounds.push_back (cur);
return new CSound (
project,
visible,
id,
name,
origin,
scale,
angles,
jsonFindDefault<std::string> (data, "playbackmode", "") == "loop",
sounds,
std::move(dependencies)
);
}
const std::vector<std::string>& CSound::getSounds () const {
return this->m_sounds;
}
bool CSound::isRepeat () const {
return this->m_repeat;
}

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#pragma once
#include "WallpaperEngine/Core/CObject.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/UserSettings/CUserSettingBoolean.h"
namespace WallpaperEngine::Core::Wallpapers {
class CScene;
}
namespace WallpaperEngine::Core::Objects {
using json = nlohmann::json;
using namespace WallpaperEngine::Core::UserSettings;
/**
* Represents a sound played while the background is working
*/
class CSound : public CObject {
friend class CObject;
public:
static const CObject* fromJSON (
std::shared_ptr <const Core::CProject> project, const json& data, const CUserSettingBoolean* visible,
int id, const std::string& name, const CUserSettingVector3* origin, const CUserSettingVector3* scale,
const CUserSettingVector3* angles, std::vector<int> dependencies);
/**
* @return The list of sounds to play
*/
[[nodiscard]] const std::vector<std::string>& getSounds () const;
/**
* @return If the sound should repeat or not
*/
[[nodiscard]] bool isRepeat () const;
protected:
CSound (
std::shared_ptr <const Core::CProject> project, const CUserSettingBoolean* visible, int id, std::string name,
const CUserSettingVector3* origin, const CUserSettingVector3* scale, const CUserSettingVector3* angles,
bool repeat, std::vector<std::string> sounds, std::vector<int> dependencies);
private:
/** If the sounds should repeat or not */
bool m_repeat = false;
/** The list of sounds to play */
std::vector<std::string> m_sounds = {};
};
} // namespace WallpaperEngine::Core::Objects

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#include "CBind.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects;
CBind::CBind (std::string name, uint32_t index) :
m_name (std::move(name)),
m_index (index) {}
const CBind* CBind::fromJSON (const json& data) {
return new CBind (
jsonFindRequired <std::string> (data, "name", "bind must have texture name"),
jsonFindRequired <uint32_t> (data, "index", "bind must have index")
);
}
const std::string& CBind::getName () const {
return this->m_name;
}
const uint32_t& CBind::getIndex () const {
return this->m_index;
}

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@ -1,43 +0,0 @@
#pragma once
#include <string>
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Effects {
using json = nlohmann::json;
/**
* Material's bind information, describes for passes what textures to bind
* in what positions for shaders. Used to override the textures specified inside
* the object's passes
*/
class CBind {
public:
/**
* Parses bind information off the given json data
*
* @param data
* @return
*/
static const CBind* fromJSON (const json& data);
/**
* @return The texture name, previous to use the one already specified by the object's passes
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The texture index to replace
*/
[[nodiscard]] const uint32_t& getIndex () const;
protected:
CBind (std::string name, uint32_t index);
private:
/** The texture's name */
const std::string m_name;
/** The texture index to replace */
const uint32_t m_index;
};
} // namespace WallpaperEngine::Core::Objects::Effects

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@ -1,31 +0,0 @@
#include "CFBO.h"
#include <utility>
using namespace WallpaperEngine::Core;
using namespace WallpaperEngine::Core::Objects::Effects;
CFBO::CFBO (std::string name, float scale, std::string format) :
m_name (std::move(name)),
m_scale (scale),
m_format (std::move(format)) {}
const CFBO* CFBO::fromJSON (const json& data) {
return new CFBO (
jsonFindRequired <std::string> (data, "name", "Name for an FBO is required"),
jsonFindDefault <float> (data, "scale", 1.0),
jsonFindDefault <std::string> (data, "format", "")
);
}
const std::string& CFBO::getName () const {
return this->m_name;
}
const float& CFBO::getScale () const {
return this->m_scale;
}
const std::string& CFBO::getFormat () const {
return this->m_format;
}

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@ -1,44 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Core.h"
#include <nlohmann/json.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects {
using json = nlohmann::json;
/**
* FBO = Frame Buffer Object
*
* Represents a framebuffer object used in objects with multiple effects or render passes
*/
class CFBO {
public:
static const CFBO* fromJSON (const json& data);
/**
* @return The FBO name used to identify it in the background's files
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The scale factor of the FBO
*/
[[nodiscard]] const float& getScale () const;
/**
* @return The FBO's format for the render
*/
[[nodiscard]] const std::string& getFormat () const;
protected:
CFBO (std::string name, float scale, std::string format);
private:
/** The name of the FBO */
const std::string m_name;
/** The scale factor of the FBO */
const float m_scale;
/** The FBO's format for the render */
const std::string m_format;
};
} // namespace WallpaperEngine::Core::Objects::Effects

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#include "CShaderConstant.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects::Constants;

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@ -1,40 +0,0 @@
#pragma once
#include <cassert>
#include <string>
#include "WallpaperEngine/Core/DynamicValues/CDynamicValue.h"
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constants base class
*/
class CShaderConstant : public DynamicValues::CDynamicValue {
public:
virtual ~CShaderConstant () = default;
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
/**
* @return String representation of the constant's value
*/
[[nodiscard]] virtual std::string toString () const = 0;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantFloat.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantFloat::CShaderConstantFloat (float value) {
this->update (value);
}
std::string CShaderConstantFloat::toString () const {
return std::to_string (this->getFloat ());
}

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@ -1,17 +0,0 @@
#pragma once
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of type float
*/
class CShaderConstantFloat : public CShaderConstant {
public:
explicit CShaderConstantFloat (float value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantInteger.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantInteger::CShaderConstantInteger (int32_t value) {
this->update (value);
}
std::string CShaderConstantInteger::toString () const {
return std::to_string (this->getInt ());
}

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@ -1,17 +0,0 @@
#pragma once
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of type integer
*/
class CShaderConstantInteger : public CShaderConstant {
public:
explicit CShaderConstantInteger (int32_t value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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@ -1,12 +0,0 @@
#include "WallpaperEngine/Core/DynamicValues/CDynamicValue.h"
#include "CShaderConstantProperty.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantProperty::CShaderConstantProperty (const std::shared_ptr <const CProperty>& property) {
property->connectOutgoing (this);
}
std::string CShaderConstantProperty::toString () const {
return "no string representation yet!";
}

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@ -1,20 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Projects/CProperty.h"
#include "CShaderConstant.h"
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
using namespace WallpaperEngine::Core::Projects;
/**
* Shader constant that comes from a property
*/
class CShaderConstantProperty : public CShaderConstant {
public:
explicit CShaderConstantProperty (const std::shared_ptr <const CProperty>& property);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector2.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector2::CShaderConstantVector2 (glm::vec2 value) {
this->update (value);
}
std::string CShaderConstantVector2::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec2 ().x));
result.append (",");
result.append (std::to_string (this->getVec2 ().y));
result.append (")");
return result;
}

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#pragma once
#include "CShaderConstant.h"
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector2 type
*/
class CShaderConstantVector2 : public CShaderConstant {
public:
explicit CShaderConstantVector2 (glm::vec2 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector3.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector3::CShaderConstantVector3 (glm::vec3 value) {
this->update (value);
}
std::string CShaderConstantVector3::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec3 ().x));
result.append (",");
result.append (std::to_string (this->getVec3 ().y));
result.append (",");
result.append (std::to_string (this->getVec3 ().z));
result.append (")");
return result;
}

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@ -1,18 +0,0 @@
#pragma once
#include "CShaderConstant.h"
#include <glm/vec3.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector3 type
*/
class CShaderConstantVector3 : public CShaderConstant {
public:
explicit CShaderConstantVector3 (glm::vec3 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CShaderConstantVector4.h"
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
CShaderConstantVector4::CShaderConstantVector4 (glm::vec4 value) {
this->update (value);
}
std::string CShaderConstantVector4::toString () const {
std::string result = "(";
result.append (std::to_string (this->getVec4 ().x));
result.append (",");
result.append (std::to_string (this->getVec4 ().y));
result.append (",");
result.append (std::to_string (this->getVec4 ().z));
result.append (",");
result.append (std::to_string (this->getVec4 ().w));
result.append (")");
return result;
}

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@ -1,18 +0,0 @@
#pragma once
#include "CShaderConstant.h"
#include <glm/vec4.hpp>
#include <string>
namespace WallpaperEngine::Core::Objects::Effects::Constants {
/**
* Shader constant of vector4 type
*/
class CShaderConstantVector4 : public CShaderConstant {
public:
explicit CShaderConstantVector4 (glm::vec4 value);
[[nodiscard]] std::string toString () const override;
};
} // namespace WallpaperEngine::Core::Objects::Effects::Constants

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#include "CMaterial.h"
#include "WallpaperEngine/Core/Objects/Images/Materials/CPass.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <nlohmann/json.hpp>
#include <utility>
using namespace WallpaperEngine::Assets;
using namespace WallpaperEngine::Core::Objects;
using namespace WallpaperEngine::Core::Objects::Images;
CMaterial::CMaterial (
std::string name, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes
) :
m_name (std::move(name)),
m_textureBindings (std::move(textureBindings)),
m_passes (std::move(passes)),
m_solidlayer (solidlayer) {}
CMaterial::CMaterial (
std::string name, std::string target, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, std::vector<const Materials::CPass*> passes
) :
m_name (std::move(name)),
m_target (std::move(target)),
m_textureBindings (std::move(textureBindings)),
m_passes (std::move(passes)),
m_solidlayer (solidlayer) {}
const CMaterial* CMaterial::fromFile (
const std::filesystem::path& filename, const std::shared_ptr<const CContainer>& container, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
return fromJSON (filename, json::parse (container->readFileAsString (filename)), solidlayer, std::move(textureBindings), overrides);
}
const CMaterial* CMaterial::fromFile (
const std::filesystem::path& filename, const std::string& target, const std::shared_ptr<const CContainer>& container, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
return fromJSON (filename, json::parse (container->readFileAsString (filename)), target, solidlayer, std::move(textureBindings), overrides);
}
const CMaterial* CMaterial::fromJSON (
const std::string& name, const json& data, const std::string& target, bool solidlayer,
std::map<int, const Effects::CBind*> textureBindings, const OverrideInfo* overrides
) {
const auto passes_it = jsonFindRequired (data, "passes", "Material must have at least one pass");
std::vector<const Materials::CPass*> passes;
for (const auto& cur : (*passes_it))
passes.push_back (Materials::CPass::fromJSON (cur, overrides));
return new CMaterial (name, target, solidlayer, std::move(textureBindings), passes);
}
const CMaterial* CMaterial::fromJSON (
const std::string& name, const json& data, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
const OverrideInfo* overrides
) {
const auto passes_it = jsonFindRequired (data, "passes", "Material must have at least one pass");
std::vector<const Materials::CPass*> passes;
for (const auto& cur : (*passes_it))
passes.push_back (Materials::CPass::fromJSON (cur, overrides));
return new CMaterial (name, solidlayer, std::move(textureBindings), passes);
}
const CMaterial* CMaterial::fromCommand (const json& data) {
const std::string& command = jsonFindRequired <std::string> (data, "command", "Command material must have a command");
const std::string& target = jsonFindRequired <std::string> (data, "target", "Command material must have a target");
const std::string& source = jsonFindRequired <std::string> (data, "source", "Command material must have a source");
std::vector<const Materials::CPass*> passes;
if (command == "copy") {
passes.push_back (
Materials::CPass::fromJSON ({
{"blending", "normal"},
{"cullmode", "nocull"},
{"depthtest", "disabled"},
{"depthwrite", "disabled"},
{"shader", "commands/copy"},
{"textures", json::array ({source, target})}
}, nullptr)
);
} else if (command == "swap") {
// TODO: HOW TO IMPLEMENT THIS ONE?
sLog.exception ("Command material swap not implemented yet");
} else {
sLog.exception ("Unknown command: ", command);
}
return new CMaterial (command, false, {}, passes);
}
const std::vector<const Materials::CPass*>& CMaterial::getPasses () const {
return this->m_passes;
}
const std::map<int, const Effects::CBind*>& CMaterial::getTextureBinds () const {
return this->m_textureBindings;
}
const std::string& CMaterial::getTarget () const {
return this->m_target;
}
const std::string& CMaterial::getName () const {
return this->m_name;
}
bool CMaterial::hasTarget () const {
return !this->m_target.empty ();
}
bool CMaterial::isSolidLayer () const {
return this->m_solidlayer;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Effects/CBind.h"
#include "WallpaperEngine/Assets/CContainer.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
namespace WallpaperEngine::Core::Objects::Images::Materials {
class CPass;
}
namespace WallpaperEngine::Core::Objects::Images {
using json = nlohmann::json;
using namespace WallpaperEngine::Assets;
/**
* Represents a material in use in the background
*/
class CMaterial {
public:
struct OverrideInfo {
std::map<std::string, int> combos;
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
std::map<int, std::string> textures;
};
static const CMaterial* fromFile (
const std::filesystem::path& filename, const std::shared_ptr<const CContainer>& container, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromFile (
const std::filesystem::path& filename, const std::string& target, const std::shared_ptr<const CContainer>& container,
bool solidlayer = false, std::map<int, const Effects::CBind*> textureBindings = {},
const OverrideInfo* overrides = nullptr);
static const CMaterial* fromJSON (
const std::string& name, const json& data, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromJSON (
const std::string& name, const json& data, const std::string& target, bool solidlayer = false,
std::map<int, const Effects::CBind*> textureBindings = {}, const OverrideInfo* overrides = nullptr);
static const CMaterial* fromCommand (const json& data);
/**
* @return All the rendering passes that happen for this material
*/
[[nodiscard]] const std::vector<const Materials::CPass*>& getPasses () const;
/**
* @return The textures that have to be bound while rendering the material.
* These act as an override of the textures specified by the parent effect
*/
[[nodiscard]] const std::map<int, const Effects::CBind*>& getTextureBinds () const;
/**
* @return The materials destination (fbo) if required
*/
[[nodiscard]] const std::string& getTarget () const;
/**
* @return Indicates if this material has a specific destination (fbo) while rendering
*/
[[nodiscard]] bool hasTarget () const;
/**
* @return The name of the material
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return If this material is a solidlayer or not
*/
[[nodiscard]] bool isSolidLayer () const;
protected:
CMaterial (
std::string name, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes);
CMaterial (
std::string name, std::string target, bool solidlayer, std::map<int, const Effects::CBind*> textureBindings,
std::vector<const Materials::CPass*> passes);
private:
/** All the shader passes required to render this material */
const std::vector<const Materials::CPass*> m_passes;
/** List of texture bind overrides to use for this material */
const std::map<int, const Effects::CBind*> m_textureBindings;
/** The FBO target to render to (if any) */
const std::string m_target;
/** The material's name */
const std::string m_name;
/** If this material is a solid layer or not */
const bool m_solidlayer;
};
} // namespace WallpaperEngine::Core::Objects::Images

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#include "CPass.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Effects::Constants;
using namespace WallpaperEngine::Core::Objects::Images::Materials;
CPass::CPass (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite,
std::string shader, std::map<int, std::string> textures, std::map<std::string, int> combos,
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants) :
m_blending (std::move(blending)),
m_cullmode (std::move(cullmode)),
m_depthtest (std::move(depthtest)),
m_depthwrite (std::move(depthwrite)),
m_shader (std::move(shader)),
m_textures (std::move(textures)),
m_combos (std::move(combos)),
m_constants (std::move(constants)) {}
const CPass* CPass::fromJSON (const json& data, const CMaterial::OverrideInfo* overrides) {
// TODO: FIGURE OUT DEFAULT BLENDING MODE
const auto textures_it = data.find ("textures");
const auto combos_it = data.find ("combos");
std::map<int, std::string> textures;
std::map<std::string, int> combos;
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants;
if (textures_it != data.end ()) {
// TODO: FETCH THIS FROM CImage TO MAKE IT COMPATIBLE WITH OLDER WALLPAPERS
if (!textures_it->is_array ())
sLog.exception ("Material's textures must be a list");
int textureNumber = -1;
for (const auto& cur : (*textures_it))
textures.emplace (++textureNumber, cur.is_null () ? "" : cur);
}
if (combos_it != data.end ()) {
for (const auto& cur : combos_it->items ()) {
if (cur.value ().is_number_integer ()) {
std::string uppercase = std::string (cur.key ());
std::transform (uppercase.begin (), uppercase.end (), uppercase.begin (), ::toupper);
combos.emplace (uppercase, cur.value ());
} else {
sLog.exception ("unexpected non-integer combo on pass");
}
}
}
// apply overrides
if (overrides != nullptr) {
for (const auto& [name, value] : overrides->combos)
combos[name] = value;
for (const auto& [name, value] : overrides->constants)
constants[name] = value;
for (const auto& [id, value] : overrides->textures)
textures[id] = value;
}
return new CPass (
jsonFindDefault<std::string> (data, "blending", "normal"),
jsonFindDefault<std::string> (data, "cullmode", "nocull"),
jsonFindRequired <std::string> (data, "depthtest", "Material pass must have depthtest specified"),
jsonFindRequired <std::string> (data, "depthwrite", "Material pass must have depthwrite specified"),
jsonFindRequired <std::string> (data, "shader", "Material pass must have shader specified"),
textures,
combos,
constants
);
}
const std::map<int, std::string>& CPass::getTextures () const {
return this->m_textures;
}
const std::map<std::string, const CShaderConstant*>& CPass::getConstants () const {
return this->m_constants;
}
const std::map<std::string, int>& CPass::getCombos () const {
return this->m_combos;
}
const std::string& CPass::getShader () const {
return this->m_shader;
}
const std::string& CPass::getBlendingMode () const {
return this->m_blending;
}
const std::string& CPass::getCullingMode () const {
return this->m_cullmode;
}
const std::string& CPass::getDepthTest () const {
return this->m_depthtest;
}
const std::string& CPass::getDepthWrite () const {
return this->m_depthwrite;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Images/CMaterial.h"
#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
namespace WallpaperEngine::Core::Objects {
class CEffect;
}
namespace WallpaperEngine::Core::Objects::Images {
class CMaterial;
}
namespace WallpaperEngine::Core::Objects::Images::Materials {
using json = nlohmann::json;
/**
* Represents a shader pass of an object
*/
class CPass {
friend class WallpaperEngine::Core::Objects::CEffect;
public:
static const CPass* fromJSON (const json& data, const CMaterial::OverrideInfo* overrides);
/**
* @return The list of textures to bind while rendering
*/
[[nodiscard]] const std::map<int, std::string>& getTextures () const;
/**
* @return Shader constants that alter how the shader should behave
*/
[[nodiscard]] const std::map<std::string, const Effects::Constants::CShaderConstant*>& getConstants () const;
/**
* @return Shader combos that alter how the shader should behave
*/
[[nodiscard]] const std::map<std::string, int>& getCombos () const;
/**
* @return Shader to be used while rendering the pass
*/
[[nodiscard]] const std::string& getShader () const;
/**
* @return The blending mode to use while rendering
*/
[[nodiscard]] const std::string& getBlendingMode () const;
/**
* @return The culling mode to use while rendering
*/
[[nodiscard]] const std::string& getCullingMode () const;
/**
* @return If depth testing has to happen while rendering
*/
[[nodiscard]] const std::string& getDepthTest () const;
/**
* @return If depth write has to happen while rendering
*/
[[nodiscard]] const std::string& getDepthWrite () const;
protected:
CPass (std::string blending, std::string cullmode, std::string depthtest, std::string depthwrite,
std::string shader, std::map<int, std::string> textures, std::map<std::string, int> combos,
std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> constants);
private:
// TODO: CREATE ENUMERATIONS FOR THESE INSTEAD OF USING STRING VALUES!
/** The blending mode to use */
const std::string m_blending;
/** The culling mode to use */
const std::string m_cullmode;
/** If depthtesting has to happen while drawing */
const std::string m_depthtest;
/** If depthwrite has to happen while drawing */
const std::string m_depthwrite;
/** The shader to use */
const std::string m_shader;
/** The list of textures to use */
const std::map<int, std::string> m_textures;
/** Different combo settings for shader input */
const std::map<std::string, int> m_combos;
/** Shader constant values to use for the shaders */
const std::map<std::string, const Core::Objects::Effects::Constants::CShaderConstant*> m_constants;
};
} // namespace WallpaperEngine::Core::Objects::Images::Materials

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@ -1,28 +0,0 @@
#include "CControlPoint.h"
using namespace WallpaperEngine::Core::Objects::Particles;
const CControlPoint* CControlPoint::fromJSON (const json& data) {
return new CControlPoint (
jsonFindRequired <uint32_t> (data, "id", "Particle's control point must have id"),
jsonFindDefault (data, "flags", 0),
jsonFindDefault (data, "offset", glm::vec3())
);
}
CControlPoint::CControlPoint (uint32_t id, uint32_t flags, glm::vec3 offset) :
m_id (id),
m_flags (flags),
m_offset (offset) {}
uint32_t CControlPoint::getId () const {
return this->m_id;
}
const glm::vec3& CControlPoint::getOffset () const {
return this->m_offset;
}
uint32_t CControlPoint::getFlags () const {
return this->m_flags;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Control point for particles
*/
class CControlPoint {
public:
static const CControlPoint* fromJSON (const json& data);
/**
* @return The id of the controlpoint used for ordering purposes
*/
[[nodiscard]] uint32_t getId () const;
/**
* @return The offset from origin
*/
[[nodiscard]] const glm::vec3& getOffset () const;
/**
* @return Flags for the control point, controls how it should behave
*/
[[nodiscard]] uint32_t getFlags () const;
protected:
explicit CControlPoint (uint32_t id, uint32_t flags, glm::vec3 offset);
private:
/** ID used for ordering purposes */
const uint32_t m_id;
/** Flags that control how it behaves */
const uint32_t m_flags;
/** The offset from starting position */
const glm::vec3 m_offset;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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#include "CEmitter.h"
#include <utility>
using namespace WallpaperEngine::Core::Objects::Particles;
const CEmitter* CEmitter::fromJSON (const json& data) {
const auto distancemax_it = jsonFindRequired (data, "distancemax", "Particle emitter must have maximum distance");
const auto distancemin_it = jsonFindRequired (data, "distancemin", "Particle emitter must have minimum distance");
auto distancemin = glm::vec3(0);
auto distancemax = glm::vec3(0);
if (distancemin_it->is_number()) {
distancemin = glm::vec3(static_cast<uint32_t>(*distancemin_it));
} else {
distancemin = WallpaperEngine::Core::aToVector3(*distancemin_it);
}
if (distancemax_it->is_number()) {
distancemax = glm::vec3(static_cast<uint32_t>(*distancemax_it));
} else {
distancemax = WallpaperEngine::Core::aToVector3(*distancemax_it);
}
return new CEmitter (
jsonFindRequired <glm::vec3> (data, "directions", "Particle emitter must have direction specified"),
distancemax,
distancemin,
jsonFindDefault (data, "id", 0),
jsonFindRequired <std::string> (data, "name", "Particle emitter must have a name"),
jsonFindRequired <glm::vec3> (data, "origin", "Particle emitter must have an origin"),
jsonFindRequired <double> (data, "rate", "Particle emitter must have a rate")
);
}
CEmitter::CEmitter (
glm::vec3 directions, glm::vec3 distancemax, glm::vec3 distancemin, uint32_t id, std::string name, glm::vec3 origin,
double rate
) :
m_directions (directions),
m_distancemax (distancemax),
m_distancemin (distancemin),
m_id (id),
m_name (std::move(name)),
m_origin (origin),
m_rate (rate) {}
uint32_t CEmitter::getId () const {
return this->m_id;
}
const std::string& CEmitter::getName () const {
return this->m_name;
}
const glm::vec3& CEmitter::getDistanceMax () const {
return this->m_distancemax;
}
const glm::vec3& CEmitter::getDistanceMin () const {
return this->m_distancemin;
}
const glm::vec3& CEmitter::getDirections () const {
return this->m_directions;
}
const glm::vec3& CEmitter::getOrigin () const {
return this->m_origin;
}
const double CEmitter::getRate () const {
return this->m_rate;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Particle emitter, controls the area where the particles have to be created
*/
class CEmitter {
public:
static const CEmitter* fromJSON (const json& data);
/**
* @return The ID of the emitter
*/
[[nodiscard]] uint32_t getId () const;
/**
* @return The name of the emitter, indicates what type of emission to do
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The maximum distance a particle can travel before being dead
*/
[[nodiscard]] const glm::vec3& getDistanceMax () const;
/**
* @return The minimum distance a particle can travel before being dead
*/
[[nodiscard]] const glm::vec3& getDistanceMin () const;
/**
* @return The direction a particle should move to
*/
[[nodiscard]] const glm::vec3& getDirections () const;
/**
* @return The center of the particle emission
*/
[[nodiscard]] const glm::vec3& getOrigin () const;
/**
* @return The rate of particle emission
*/
[[nodiscard]] const double getRate () const;
protected:
CEmitter (
glm::vec3 directions, glm::vec3 distancemax, glm::vec3 distancemin, uint32_t id, std::string name,
glm::vec3 origin, double rate);
private:
/** Direction the particles should move to */
const glm::vec3 m_directions;
/** Maximum distance before the particle is dead */
const glm::vec3 m_distancemax;
/** Minimum distance before the particle is dead */
const glm::vec3 m_distancemin;
/** ID of the emitter */
const uint32_t m_id;
/** Name of the emitter, indicates the type of emitter */
const std::string m_name;
/** The center of the emitter */
const glm::vec3 m_origin;
/** The rate of emission */
const double m_rate;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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#include "CInitializer.h"
#include <utility>
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CAlphaRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CAngularVelocityRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CColorRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CLifeTimeRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CRotationRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CSizeRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CTurbulentVelocityRandom.h"
#include "WallpaperEngine/Core/Objects/Particles/Initializers/CVelocityRandom.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Objects::Particles;
const CInitializer* CInitializer::fromJSON (const json& data) {
const auto name = jsonFindRequired <std::string> (data, "name", "Particle's initializer must have a name");
const auto id = jsonFindDefault (data, "id", 0);
if (name == "lifetimerandom") {
return Initializers::CLifeTimeRandom::fromJSON (data, id);
}
if (name == "sizerandom") {
return Initializers::CSizeRandom::fromJSON (data, id);
}
if (name == "rotationrandom") {
return Initializers::CRotationRandom::fromJSON (data, id);
}
if (name == "velocityrandom") {
return Initializers::CVelocityRandom::fromJSON (data, id);
}
if (name == "colorrandom") {
return Initializers::CColorRandom::fromJSON (data, id);
}
if (name == "alpharandom") {
return Initializers::CAlphaRandom::fromJSON (data, id);
}
if (name == "angularvelocityrandom") {
return Initializers::CAngularVelocityRandom::fromJSON (data, id);
}
if (name == "turbulentvelocityrandom") {
return Initializers::CTurbulentVelocityRandom::fromJSON (data, id);
}
sLog.exception ("Found unknown initializer for particles: ", name);
}
CInitializer::CInitializer (uint32_t id, std::string name) :
m_id (id),
m_name (std::move(name)) {}
const std::string& CInitializer::getName () const {
return this->m_name;
}
uint32_t CInitializer::getId () const {
return this->m_id;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles {
using json = nlohmann::json;
/**
* Initializer for particles, controls the different attributes a particle will have
* on emission
*/
class CInitializer {
public:
static const CInitializer* fromJSON (const json& data);
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
/**
* @return The name of the particle initializer, indicates what type of initialization to do
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return The id of the initializer
*/
[[nodiscard]] uint32_t getId () const;
protected:
CInitializer (uint32_t id, std::string name);
virtual ~CInitializer() = default;
private:
/** ID for ordering purposes */
const uint32_t m_id;
/** The name of the initializer, indicates what type of initialization to do */
const std::string m_name;
};
} // namespace WallpaperEngine::Core::Objects::Particles

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#include "CAlphaRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CAlphaRandom* CAlphaRandom::fromJSON (const json& data, uint32_t id) {
return new CAlphaRandom (
id,
jsonFindRequired<double> (data, "min", "Alpharandom initializer must have a minimum value"),
jsonFindRequired<double> (data, "max", "Alpharandom initializer must have a maximum value")
);
}
CAlphaRandom::CAlphaRandom (uint32_t id, double min, double max) :
CInitializer (id, "alpharandom"),
m_max (max),
m_min (min) {}
double CAlphaRandom::getMinimum () const {
return this->m_min;
}
double CAlphaRandom::getMaximum () const {
return this->m_max;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base alpha for the particles
*/
class CAlphaRandom : CInitializer {
public:
/**
* @return The minimum alpha value to be used
*/
[[nodiscard]] double getMinimum () const;
/**
* @return The maximum alpha value to be used
*/
[[nodiscard]] double getMaximum () const;
protected:
friend class CInitializer;
static const CAlphaRandom* fromJSON (const json& data, uint32_t id);
CAlphaRandom (uint32_t id, double min, double max);
private:
/** Maximum alpha */
const double m_max;
/** Minimum alpha */
const double m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CAngularVelocityRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CAngularVelocityRandom* CAngularVelocityRandom::fromJSON (const json& data, uint32_t id) {
return new CAngularVelocityRandom (
id,
jsonFindRequired <glm::vec3> (data, "min", "Angularvelocityrandom initializer must have a minimum value"),
jsonFindRequired <glm::vec3> (data, "max", "Angularvelocityrandom initializer must have a maximum value")
);
}
CAngularVelocityRandom::CAngularVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max) :
CInitializer (id, "angularvelocityrandom"),
m_max (max),
m_min (min) {}
const glm::vec3& CAngularVelocityRandom::getMinimum () const {
return this->m_min;
}
const glm::vec3& CAngularVelocityRandom::getMaximum () const {
return this->m_max;
}

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#pragma once
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base angular velocity for particles
*/
class CAngularVelocityRandom : CInitializer {
public:
/**
* @return Minimum angular velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMinimum () const;
/**
* @return Maximum angular velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMaximum () const;
protected:
friend class CInitializer;
static const CAngularVelocityRandom* fromJSON (const json& data, uint32_t id);
CAngularVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max);
private:
/** Maximum velocity (direction * speed) */
const glm::vec3 m_max;
/** Minimum velocity (direction * speed) */
const glm::vec3 m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CColorRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CColorRandom* CColorRandom::fromJSON (const json& data, uint32_t id) {
return new CColorRandom (
id,
jsonFindRequired <glm::ivec3> (data, "min", "Colorrandom initializer must have a minimum value"),
jsonFindRequired <glm::ivec3> (data, "max", "Colorrandom initializer must have a maximum value")
);
}
CColorRandom::CColorRandom (uint32_t id, glm::ivec3 min, glm::ivec3 max) :
CInitializer (id, "colorrandom"),
m_max (max),
m_min (min) {}
const glm::ivec3& CColorRandom::getMinimum () const {
return this->m_min;
}
const glm::ivec3& CColorRandom::getMaximum () const {
return this->m_max;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base color
*/
class CColorRandom : CInitializer {
public:
/**
* @return The minimum color to use (RGB)
*/
[[nodiscard]] const glm::ivec3& getMinimum () const;
/**
* @return The maximum color to use (RGB)
*/
[[nodiscard]] const glm::ivec3& getMaximum () const;
protected:
friend class CInitializer;
static const CColorRandom* fromJSON (const json& data, uint32_t id);
CColorRandom (uint32_t id, glm::ivec3 min, glm::ivec3 max);
private:
/** Maximum color */
const glm::ivec3 m_max;
/** Minimum color */
const glm::ivec3 m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CLifeTimeRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CLifeTimeRandom* CLifeTimeRandom::fromJSON (const json& data, uint32_t id) {
return new CLifeTimeRandom (
id,
jsonFindRequired <uint32_t> (data, "min", "Lifetimerandom initializer must have a minimum value"),
jsonFindRequired <uint32_t> (data, "max", "Lifetimerandom initializer must have a maximum value")
);
}
CLifeTimeRandom::CLifeTimeRandom (uint32_t id, uint32_t min, uint32_t max) :
CInitializer (id, "lifetimerandom"),
m_max (max),
m_min (min) {}
uint32_t CLifeTimeRandom::getMinimum () const {
return this->m_min;
}
uint32_t CLifeTimeRandom::getMaximum () const {
return this->m_max;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the lifetime of each particle on startup
*/
class CLifeTimeRandom : CInitializer {
public:
/**
* @return The minimum lifetime to be used
*/
[[nodiscard]] uint32_t getMinimum () const;
/**
* @return The maximum lifetime to be used
*/
[[nodiscard]] uint32_t getMaximum () const;
protected:
friend class CInitializer;
static const CLifeTimeRandom* fromJSON (const json& data, uint32_t id);
CLifeTimeRandom (uint32_t id, uint32_t min, uint32_t max);
private:
/** Maximum lifetime */
const uint32_t m_max;
/** Minimum lifetime */
const uint32_t m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CRotationRandom.h"
#include "WallpaperEngine/Core/Core.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CRotationRandom* CRotationRandom::fromJSON (const json& data, uint32_t id) {
const auto min_it = data.find ("minVector");
const auto max_it = data.find ("max");
glm::vec3 minVector = glm::vec3 ();
glm::vec3 maxVector = glm::vec3 ();
double minNumber = 0.0f;
double maxNumber = 0.0f;
bool isMinVector = false;
bool isMaxVector = false;
if (min_it != data.end () && min_it->is_string ()) {
minVector = WallpaperEngine::Core::aToVector3 (*min_it);
isMinVector = true;
} else if (min_it != data.end () && min_it->is_number ()) {
minNumber = *min_it;
isMinVector = false;
}
if (max_it != data.end () && max_it->is_string ()) {
maxVector = WallpaperEngine::Core::aToVector3 (*max_it);
isMaxVector = true;
} else if (max_it != data.end () && max_it->is_number ()) {
maxNumber = *max_it;
isMaxVector = false;
}
return new CRotationRandom (id, minVector, minNumber, isMinVector, maxVector, maxNumber, isMaxVector);
}
CRotationRandom::CRotationRandom (uint32_t id, glm::vec3 minVector, double minNumber, bool isMinimumVector,
glm::vec3 maxVector, double maxNumber, bool isMaximumVector) :
CInitializer (id, "rotationrandom"),
m_maxVector (maxVector),
m_maxNumber (maxNumber),
m_minVector (minVector),
m_minNumber (minNumber),
m_isMinimumVector (isMinimumVector),
m_isMaximumVector (isMaximumVector) {}
glm::vec3 CRotationRandom::getMinimumVector () const {
return this->m_minVector;
}
glm::vec3 CRotationRandom::getMaximumVector () const {
return this->m_maxVector;
}
double CRotationRandom::getMinimumNumber () const {
return this->m_minNumber;
}
double CRotationRandom::getMaximumNumber () const {
return this->m_maxNumber;
}
bool CRotationRandom::isMinimumVector () const {
return this->m_isMinimumVector;
}
bool CRotationRandom::isMinimumNumber () const {
return !this->m_isMinimumVector;
}
bool CRotationRandom::isMaximumVector () const {
return this->m_isMaximumVector;
}
bool CRotationRandom::isMaximumNumber () const {
return !this->m_isMaximumVector;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include <nlohmann/json.hpp>
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base rotation for the particles
*/
class CRotationRandom : CInitializer {
public:
/**
* @return The minimum rotation in vector format if available
*/
[[nodiscard]] glm::vec3 getMinimumVector () const;
/**
* @return The maximum rotation in vector format if available
*/
[[nodiscard]] glm::vec3 getMaximumVector () const;
/**
* @return The minimum rotation in angle format if available
*/
[[nodiscard]] double getMinimumNumber () const;
/**
* @return The maximum rotation in angle format if available
*/
[[nodiscard]] double getMaximumNumber () const;
/**
* @return Indicates if the minimum rotation is a vector
*/
[[nodiscard]] bool isMinimumVector () const;
/**
* @return Indicates if the minimum rotation is an angle
*/
[[nodiscard]] bool isMinimumNumber () const;
/**
* @return Indicates if the maximum rotation is a vector
*/
[[nodiscard]] bool isMaximumVector () const;
/**
* @return Indicates if the maximum rotation is an angle
*/
[[nodiscard]] bool isMaximumNumber () const;
protected:
friend class CInitializer;
static const CRotationRandom* fromJSON (const json& data, uint32_t id);
CRotationRandom (uint32_t id, glm::vec3 minVector, double minNumber, bool isMinimumVector, glm::vec3 maxVector,
double maxNumber, bool isMaximumVector);
private:
/** Maximum rotation vector */
const glm::vec3 m_maxVector;
/** Maximum rotation angle */
const double m_maxNumber;
/** Minimum rotation vector */
const glm::vec3 m_minVector;
/** Minimum rotation angle */
const double m_minNumber;
/** If minimum is a vector */
const bool m_isMinimumVector;
/** If maximum is a vector */
const bool m_isMaximumVector;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CSizeRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CSizeRandom* CSizeRandom::fromJSON (const json& data, uint32_t id) {
return new CSizeRandom (
id,
jsonFindRequired <uint32_t> (data, "min", "Sizerandom initializer must have a minimum value"),
jsonFindRequired <uint32_t> (data, "max", "Sizerandom initializer must have a maximum value")
);
}
CSizeRandom::CSizeRandom (uint32_t id, uint32_t min, uint32_t max) :
CInitializer (id, "sizerandom"),
m_max (max),
m_min (min) {}
uint32_t CSizeRandom::getMinimum () const {
return this->m_min;
}
uint32_t CSizeRandom::getMaximum () const {
return this->m_max;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base size for the particles
*/
class CSizeRandom : CInitializer {
public:
/**
* @return The minimum size to be used
*/
[[nodiscard]] uint32_t getMinimum () const;
/**
* @return The maximum size to be used
*/
[[nodiscard]] uint32_t getMaximum () const;
protected:
friend class CInitializer;
static const CSizeRandom* fromJSON (const json& data, uint32_t id);
CSizeRandom (uint32_t id, uint32_t min, uint32_t max);
private:
/** Maximum size */
const uint32_t m_max;
/** Minimum size */
const uint32_t m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CTurbulentVelocityRandom.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CTurbulentVelocityRandom* CTurbulentVelocityRandom::fromJSON (const json& data, uint32_t id) {
return new CTurbulentVelocityRandom (
id,
jsonFindRequired <double> (data, "phasemax", "TurbulentVelocityRandom initializer must have a phasemax value"),
jsonFindRequired <double> (data, "scale", "TurbulentVelocityRandom initializer must have a scale value"),
jsonFindRequired <double>(data, "timescale", "TurbulentVelocityRandom initializer must have a timescale value"),
jsonFindRequired <uint32_t> (data, "speedmin", "TurbulentVelocityRandom initializer must have a minimum speed value"),
jsonFindRequired <uint32_t> (data, "speedmax", "TurbulentVelocityRandom initializer must have a maximum speed value")
);
}
CTurbulentVelocityRandom::CTurbulentVelocityRandom (uint32_t id, double phasemax, double scale, double timescale,
uint32_t speedmin, uint32_t speedmax) :
CInitializer (id, "turbulentvelocityrandom"),
m_phasemax (phasemax),
m_scale (scale),
m_timescale (timescale),
m_speedmin (speedmin),
m_speedmax (speedmax) {}
double CTurbulentVelocityRandom::getPhaseMax () const {
return this->m_phasemax;
}
double CTurbulentVelocityRandom::getScale () const {
return this->m_scale;
}
double CTurbulentVelocityRandom::getTimeScale () const {
return this->m_timescale;
}
uint32_t CTurbulentVelocityRandom::getMinimumSpeed () const {
return this->m_speedmin;
}
uint32_t CTurbulentVelocityRandom::getMaximumSpeed () const {
return this->m_speedmax;
}

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#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include <nlohmann/json.hpp>
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the turbulent velocity for the particles
*/
class CTurbulentVelocityRandom : CInitializer {
public:
/**
* @return The phase to use
*/
double getPhaseMax () const;
/**
* @return The scale to use
*/
double getScale () const;
/**
* @return How time affects to the scale
*/
double getTimeScale () const;
/**
* @return The minimum speed
*/
uint32_t getMinimumSpeed () const;
/**
* @return The maximum speed
*/
uint32_t getMaximumSpeed () const;
protected:
friend class CInitializer;
static const CTurbulentVelocityRandom* fromJSON (const json& data, uint32_t id);
CTurbulentVelocityRandom (uint32_t id, double phasemax, double scale, double timescale, uint32_t speedmin,
uint32_t speedmax);
private:
/** Phase */
const double m_phasemax;
/** Scale */
const double m_scale;
/** Time scale, how the time affects the scale */
const double m_timescale;
/** Minimum speed */
const uint32_t m_speedmin;
/** Maximum speed */
const uint32_t m_speedmax;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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#include "CVelocityRandom.h"
using namespace WallpaperEngine::Core::Objects::Particles::Initializers;
const CVelocityRandom* CVelocityRandom::fromJSON (const json& data, uint32_t id) {
return new CVelocityRandom (
id,
jsonFindRequired <glm::vec3> (data, "min", "Velocityrandom initializer must have a minimum value"),
jsonFindRequired <glm::vec3> (data, "max", "Velocityrandom initializer must have a maximum value")
);
}
CVelocityRandom::CVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max) :
CInitializer (id, "velocityrandom"),
m_max (max),
m_min (min) {}
const glm::vec3& CVelocityRandom::getMinimum () const {
return this->m_min;
}
const glm::vec3& CVelocityRandom::getMaximum () const {
return this->m_max;
}

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@ -1,35 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/Objects/Particles/CInitializer.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Objects::Particles::Initializers {
/**
* Initializer for particles that decides the base velocity for the particles
*/
class CVelocityRandom : CInitializer {
public:
/**
* @return The minimum velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMinimum () const;
/**
* @return The maximum velocity (direction * speed)
*/
[[nodiscard]] const glm::vec3& getMaximum () const;
protected:
friend class CInitializer;
static const CVelocityRandom* fromJSON (const json& data, uint32_t id);
CVelocityRandom (uint32_t id, glm::vec3 min, glm::vec3 max);
private:
/** Maximum velocity */
const glm::vec3 m_max;
/** Minimum velocity */
const glm::vec3 m_min;
};
} // namespace WallpaperEngine::Core::Objects::Particles::Initializers

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@ -1,56 +0,0 @@
#include "CProperty.h"
#include "CPropertyBoolean.h"
#include "CPropertyColor.h"
#include "CPropertyCombo.h"
#include "CPropertySlider.h"
#include "CPropertyText.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <iostream>
#include <utility>
using namespace WallpaperEngine::Core::Projects;
std::shared_ptr<CProperty> CProperty::fromJSON (const json& data, const std::string& name) {
const auto type = jsonFindRequired (data, "type", "Project properties must have the type field");
if (*type == "color")
return CPropertyColor::fromJSON (data, name);
if (*type == "bool")
return CPropertyBoolean::fromJSON (data, name);
if (*type == "slider")
return CPropertySlider::fromJSON (data, name);
if (*type == "combo")
return CPropertyCombo::fromJSON (data, name);
if (*type == "text")
return CPropertyText::fromJSON (data, name);
// show the error and ignore this property
sLog.error ("Unexpected type for property: ", *type);
sLog.error (data);
return nullptr;
}
CProperty::CProperty (std::string name, std::string text) :
m_name (std::move(name)),
m_text (std::move(text)) {}
void CProperty::subscribe (const function_type& callback) const {
this->m_subscriptions.push_back (callback);
}
void CProperty::propagate () const {
CDynamicValue::propagate ();
for (const auto& callback : this->m_subscriptions) {
callback(this);
}
}
const std::string& CProperty::getName () const {
return this->m_name;
}
const std::string& CProperty::getText () const {
return this->m_text;
}

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@ -1,82 +0,0 @@
#pragma once
#include "WallpaperEngine/Core/DynamicValues/CDynamicValue.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
using namespace WallpaperEngine::Core::DynamicValues;
/**
* Represents a property in a background
*
* Properties are settings that alter how the background looks or works
* and are configurable by the user so they can customize it to their likings
*/
class CProperty : public CDynamicValue {
public:
typedef std::function<void(const CProperty*)> function_type;
virtual ~CProperty () = default;
static std::shared_ptr<CProperty> fromJSON (const json& data, const std::string& name);
template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) {
return static_cast <const T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] T* as () {
if (is <T> ()) {
return static_cast <T*> (this);
}
throw std::bad_cast ();
}
template <class T> [[nodiscard]] bool is () const {
return typeid (*this) == typeid(T);
}
/**
* @return Representation of what the property does and the default values
*/
[[nodiscard]] virtual std::string dump () const = 0;
/**
* Updates the value of the property with the one in the string
*
* @param value New value for the property
*/
virtual void set (const std::string& value) = 0;
/**
* @return Name of the property
*/
[[nodiscard]] const std::string& getName () const;
/**
* @return Textual type representation of this property
*/
[[nodiscard]] virtual const char* getType () const = 0;
/**
* @return Text of the property
*/
[[nodiscard]] const std::string& getText () const;
/**
* Registers a function to be called when this instance's value changes
*
* @param callback
*/
void subscribe (const function_type& callback) const;
protected:
void propagate () const override;
CProperty (std::string name, std::string text);
/** Functions to call when this property's value changes */
mutable std::vector<function_type> m_subscriptions;
/** Name of the property */
const std::string m_name;
/** Description of the property for the user */
mutable std::string m_text;
};
} // namespace WallpaperEngine::Core::Projects

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#include <sstream>
#include <utility>
#include "CPropertyBoolean.h"
#include "WallpaperEngine/Core/Core.h"
using namespace WallpaperEngine::Core::Projects;
std::shared_ptr<CPropertyBoolean> CPropertyBoolean::fromJSON (const json& data, std::string name) {
return std::make_shared <CPropertyBoolean> (
jsonFindRequired <bool> (data, "value", "Boolean property must have a value"),
std::move(name),
jsonFindDefault<std::string> (data, "text", "")
);
}
void CPropertyBoolean::set (const std::string& value) {
this->update (value == "1" || value == "true" || value == "on");
}
std::string CPropertyBoolean::dump () const {
std::stringstream ss;
ss << this->m_name << " - boolean" << std::endl
<< "\t"
<< "Description: " << this->m_text << std::endl
<< "\t"
<< "Value: " << &this->getBool ();
return ss.str ();
}
const char* CPropertyBoolean::getType () const {
return "bool";
}
CPropertyBoolean::CPropertyBoolean (bool value, std::string name, std::string text) :
CProperty (std::move(name), std::move(text)) {}

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@ -1,21 +0,0 @@
#pragma once
#include "CProperty.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
/**
* Represents a boolean property
*/
class CPropertyBoolean final : public CProperty {
public:
CPropertyBoolean (bool value, std::string name, std::string text);
static std::shared_ptr<CPropertyBoolean> fromJSON (const json& data, std::string name);
[[nodiscard]] std::string dump () const override;
void set (const std::string& value) override;
[[nodiscard]] const char* getType () const override;
};
} // namespace WallpaperEngine::Core::Projects

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@ -1,55 +0,0 @@
#include <sstream>
#include <utility>
#include "CPropertyColor.h"
using namespace WallpaperEngine::Core::Projects;
glm::vec3 ParseColor (std::string value) {
// TODO: ENSURE THIS PARSING IS ACTUALLY ACCURATE
if (value.find (',') != std::string::npos) {
// replace commas with dots so it can be parsed
std::replace (value.begin (), value.end (), ',', ' ');
}
if (value.find ('.') == std::string::npos && value != "0 0 0" && value != "1 1 1") {
const glm::ivec3 intcolor = WallpaperEngine::Core::aToColori (value);
return {intcolor.r / 255.0, intcolor.g / 255.0, intcolor.b / 255.0};
}
return WallpaperEngine::Core::aToColorf (value);
}
std::shared_ptr<CPropertyColor> CPropertyColor::fromJSON (const json& data, std::string name) {
const auto value = jsonFindRequired <std::string> (data, "value", "Color property must have a value");
const auto text = jsonFindDefault<std::string> (data, "text", "");
return std::make_shared <CPropertyColor> (value, std::move(name), text);
}
void CPropertyColor::set (const std::string& value) {
this->update (ParseColor (std::string (value)));
}
std::string CPropertyColor::dump () const {
const auto color = this->getVec3 ();
std::stringstream ss;
ss << this->m_name << " - color" << std::endl
<< "\t"
<< "Description: " << this->m_text << std::endl
<< "\t"
<< "R: " << color.r << " G: " << color.g << " B: " << color.b;
return ss.str ();
}
const char* CPropertyColor::getType () const {
return "color";
}
CPropertyColor::CPropertyColor (const std::string& color, std::string name, std::string text) :
CProperty (std::move(name), std::move(text)) {
this->set (color);
}

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@ -1,23 +0,0 @@
#pragma once
#include "CProperty.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
/**
* Represents a color property
*/
class CPropertyColor final : public CProperty {
public:
CPropertyColor (const std::string& color, std::string name, std::string text);
static std::shared_ptr<CPropertyColor> fromJSON (const json& data, std::string name);
[[nodiscard]] std::string dump () const override;
void set (const std::string& value) override;
[[nodiscard]] const char* getType () const override;
};
} // namespace WallpaperEngine::Core::Projects

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#include <sstream>
#include <utility>
#include "CPropertyCombo.h"
#include "WallpaperEngine/Core/Core.h"
#include "WallpaperEngine/Logging/CLog.h"
using namespace WallpaperEngine::Core::Projects;
std::shared_ptr<CPropertyCombo> CPropertyCombo::fromJSON (const json& data, std::string name) {
std::vector<CPropertyComboValue> values;
const auto options = jsonFindRequired (data, "options", "Options for a property combo is required");
if (!options->is_array ())
sLog.exception ("Property combo options should be an array");
for (auto& cur : (*options)) {
// TODO: PROPERLY REPORT THESE ISSUES
if (!cur.is_object ())
continue;
// check for label and value to ensure they're there
values.push_back ({
.label = jsonFindRequired<std::string> (cur, "label", "Label is required for a property combo option"),
.value = jsonFindRequired<std::string> (cur, "value", "Value is required for a property combo option")
});
}
return std::make_shared <CPropertyCombo> (
std::move(name),
jsonFindDefault<std::string> (data, "text", ""),
jsonFindRequired<std::string> (data, "value", "Value is required for a property combo"),
values
);
}
CPropertyCombo::CPropertyCombo (
std::string name, std::string text, const std::string& defaultValue,
std::vector<CPropertyComboValue> values
) :
CProperty (std::move(name), std::move(text)),
m_values (std::move(values)) {
this->set (defaultValue);
}
std::string CPropertyCombo::dump () const {
std::stringstream ss;
ss << this->m_name << " - combolist" << std::endl
<< "\t"
<< "Description: " << this->m_text << std::endl
<< "\t"
<< "Value: " << &this->getInt () << std::endl
<< "\t\t"
<< "Posible values:" << std::endl;
for (const auto& cur : this->m_values)
ss << "\t\t" << cur.label << " -> " << cur.value << std::endl;
return ss.str ();
}
void CPropertyCombo::set (const std::string& value) {
bool found = false;
int index = 0;
// ensure the value is present somewhere in the value list
for (const auto& cur : this->m_values) {
if (cur.value == value) {
found = true;
break;
}
index ++;
}
if (!found)
sLog.exception ("Assigning invalid value to property ", this->m_name);
this->update (index);
}
int CPropertyCombo::translateValueToIndex (const std::string& value) const {
bool found = false;
int index = 0;
// ensure the value is present somewhere in the value list
for (const auto& cur : this->m_values) {
if (cur.value == value) {
found = true;
break;
}
index ++;
}
if (!found) {
return -1;
}
return index;
}
const char* CPropertyCombo::getType () const {
return "combo";
}

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@ -1,42 +0,0 @@
#pragma once
#include "CProperty.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
/**
* Represents different combo values
*/
struct CPropertyComboValue {
public:
const std::string label;
const std::string value;
};
/**
* Represents a combo property
*
* Combos are properties that have different values available and only one can be selected at once
* this limits the user's possibilities, used for things like the amount of samples to use in audioprocessing
* backgrounds
*/
class CPropertyCombo final : public CProperty {
public:
static std::shared_ptr<CPropertyCombo> fromJSON (const json& data, std::string name);
CPropertyCombo (
std::string name, std::string text, const std::string& defaultValue,
std::vector<CPropertyComboValue> values);
[[nodiscard]] std::string dump () const override;
void set (const std::string& value) override;
int translateValueToIndex (const std::string& value) const;
[[nodiscard]] const char* getType () const override;
private:
/** List of values available to select */
const std::vector<CPropertyComboValue> m_values;
};
} // namespace WallpaperEngine::Core::Projects

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#include "CPropertySlider.h"
#include "WallpaperEngine/Logging/CLog.h"
#include <sstream>
using namespace WallpaperEngine::Core::Projects;
std::shared_ptr<CPropertySlider> CPropertySlider::fromJSON (const json& data, const std::string& name) {
const auto value = data.find ("value");
const auto text = jsonFindDefault<std::string> (data, "text", "");
const auto min = jsonFindDefault (data, "min", 0.0f);
const auto max = jsonFindDefault (data, "max", 0.0f);
const auto step = jsonFindDefault (data, "step", 0.0f);
return std::make_shared <CPropertySlider> (*value, name, text, min, max, step);
}
const float& CPropertySlider::getMinValue () const {
return this->m_min;
}
const float& CPropertySlider::getMaxValue () const {
return this->m_max;
}
const float& CPropertySlider::getStep () const {
return this->m_step;
}
std::string CPropertySlider::dump () const {
std::stringstream ss;
ss << this->m_name << " - slider" << std::endl
<< "\t"
<< "Description: " << this->m_text << std::endl
<< "\t"
<< "Value: " << &this->getFloat () << std::endl
<< "\t"
<< "Minimum value: " << this->m_min << std::endl
<< "\t"
<< "Maximum value: " << this->m_max << std::endl
<< "\t"
<< "Step: " << this->m_step << std::endl;
return ss.str ();
}
void CPropertySlider::set (const std::string& value) {
const auto newValue = strtof (value.c_str (), nullptr);
if (newValue < this->m_min || newValue > this->m_max)
sLog.exception ("Slider value (", newValue, ") is out of range (", this->m_min, ",", this->m_max, ")");
this->update (newValue);
}
const char* CPropertySlider::getType () const {
return "slider";
}
CPropertySlider::CPropertySlider (float value, const std::string& name, const std::string& text, float min,
float max, float step) :
CProperty (name, text),
m_min (min),
m_max (max),
m_step (step) {
this->update (value);
}

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#pragma once
#include "CProperty.h"
#include "WallpaperEngine/Core/Core.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
/**
* Represents a slider value with a minimum and maximum value
*/
class CPropertySlider final : public CProperty {
public:
CPropertySlider (float value, const std::string& name, const std::string& text, float min, float max, float step);
static std::shared_ptr<CPropertySlider> fromJSON (const json& data, const std::string& name);
/**
* @return The slider's minimum value
*/
[[nodiscard]] const float& getMinValue () const;
/**
* @return The slider's maximum value
*/
[[nodiscard]] const float& getMaxValue () const;
/**
* @return The slider's value increment steps, only really used in the UI
*/
[[nodiscard]] const float& getStep () const;
[[nodiscard]] std::string dump () const override;
void set (const std::string& value) override;
[[nodiscard]] const char* getType () const override;
private:
/** Minimum value */
const float m_min;
/** Maximum value */
const float m_max;
/** Increment steps for the slider in the UI */
const float m_step;
};
} // namespace WallpaperEngine::Core::Projects

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#include "CPropertyText.h"
#include "WallpaperEngine/Core/Core.h"
#include <sstream>
#include <utility>
using namespace WallpaperEngine::Core::Projects;
std::shared_ptr<CPropertyText> CPropertyText::fromJSON (const json& data, std::string name) {
//TODO: VALIDATE THIS IS RIGHT
return std::make_shared <CPropertyText> (std::move(name), *data.find ("type"));
}
std::string CPropertyText::dump () const {
std::stringstream ss;
ss << this->m_name << " - text" << std::endl
<< "\t"
<< "Value: " << this->m_text;
return ss.str ();
}
void CPropertyText::set (const std::string& value) {
this->m_text = value;
}
const char* CPropertyText::getType () const {
return "text";
}
CPropertyText::CPropertyText (std::string name, std::string text) :
CProperty (std::move(name), std::move(text)) {}

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#pragma once
#include "CProperty.h"
namespace WallpaperEngine::Core::Projects {
using json = nlohmann::json;
/**
* Represents a text property
*/
class CPropertyText final : public CProperty {
public:
CPropertyText (std::string name, std::string text);
static std::shared_ptr<CPropertyText> fromJSON (const json& data, std::string name);
[[nodiscard]] std::string dump () const override;
void set (const std::string& value) override;
[[nodiscard]] const char* getType () const override;
private:
};
} // namespace WallpaperEngine::Core::Projects

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