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Added some extra debugging for when glewInit fails, should make it easy to debug #128
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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5
main.cpp
5
main.cpp
@ -462,10 +462,11 @@ int main (int argc, char* argv[])
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// get the real framebuffer size
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// get the real framebuffer size
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glfwGetFramebufferSize (window, &windowWidth, &windowHeight);
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glfwGetFramebufferSize (window, &windowWidth, &windowHeight);
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GLenum glewInitResult = glewInit ();
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// initialize glew
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// initialize glew
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if (glewInit () != GLEW_OK)
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if (glewInitResult != GLEW_OK)
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{
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{
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fprintf (stderr, "Failed to initialize GLEW");
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fprintf (stderr, "Failed to initialize GLEW: %s", glewGetErrorString (glewInitResult));
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glfwTerminate ();
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glfwTerminate ();
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return 3;
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return 3;
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}
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}
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