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https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
chore: update script to make use of video generation instead of the old python scripts
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cc2ae06f64
commit
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@ -276,6 +276,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
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#if DEMOMODE
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#if DEMOMODE
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sLog.error ("WARNING: RUNNING IN DEMO MODE WILL STOP WALLPAPERS AFTER 5 SECONDS SO VIDEO CAN BE RECORDED");
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sLog.error ("WARNING: RUNNING IN DEMO MODE WILL STOP WALLPAPERS AFTER 5 SECONDS SO VIDEO CAN BE RECORDED");
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// special settings for demomode
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// special settings for demomode
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this->settings.render.maximumFPS = 30;
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this->settings.screenshot.take = false;
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this->settings.screenshot.take = false;
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this->settings.render.pauseOnFullscreen = false;
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this->settings.render.pauseOnFullscreen = false;
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#endif /* DEMOMODE */
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#endif /* DEMOMODE */
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@ -404,8 +404,9 @@ void CWallpaperApplication::show () {
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int width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth ();
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int width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth ();
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int height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight ();
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int height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight ();
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std::vector<uint8_t> pixels(width * height * 3);
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std::vector<uint8_t> pixels(width * height * 3);
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init_encoder ("output.webm", width, height);
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bool initialized = false;
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int frame = 0;
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int frame = 0;
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int elapsed_frames = 0;
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#endif /* DEMOMODE */
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#endif /* DEMOMODE */
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while (this->m_context.state.general.keepRunning) {
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while (this->m_context.state.general.keepRunning) {
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@ -431,8 +432,20 @@ void CWallpaperApplication::show () {
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}
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}
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#if DEMOMODE
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#if DEMOMODE
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// do not record frames unless a second has passed
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elapsed_frames ++;
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if (g_Time > 1) {
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// wait for a full render cycle before actually starting
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// this gives some extra time for video and web decoders to set themselves up
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// because of size changes
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if (elapsed_frames > this->m_context.settings.render.maximumFPS) {
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if (!initialized) {
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width = this->m_renderContext->getWallpapers ().begin ()->second->getWidth ();
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height = this->m_renderContext->getWallpapers ().begin ()->second->getHeight ();
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pixels.reserve(width * height * 3);
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init_encoder ("output.webm", width, height);
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initialized = true;
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}
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glBindFramebuffer (GL_FRAMEBUFFER, this->m_renderContext->getWallpapers ().begin ()->second->getWallpaperFramebuffer());
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glBindFramebuffer (GL_FRAMEBUFFER, this->m_renderContext->getWallpapers ().begin ()->second->getWallpaperFramebuffer());
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glPixelStorei (GL_PACK_ALIGNMENT, 1);
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glPixelStorei (GL_PACK_ALIGNMENT, 1);
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@ -20,7 +20,7 @@ extern "C" {
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}
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}
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const int FPS = 30;
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const int FPS = 30;
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const int FRAME_COUNT = 150;
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const int FRAME_COUNT = FPS * 5;
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int WIDTH = 0;
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int WIDTH = 0;
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int HEIGHT = 0;
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int HEIGHT = 0;
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int SOURCE_WIDTH = 0;
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int SOURCE_WIDTH = 0;
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@ -3,10 +3,21 @@ if [ $# -eq 0 ]
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then
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then
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echo "Please provide the current build's executable path. You might want to run this script off the same folder."
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echo "Please provide the current build's executable path. You might want to run this script off the same folder."
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fi
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fi
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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# ensure the output and images directory exists
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# ensure the output and images directory exists
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[ -d "output" ] || mkdir output
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[ -d "output" ] || mkdir output
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[ -d "images" ] || mkdir images
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python ${SCRIPT_DIR}/scripts/run.py $1 ~/.steam/steam/steamapps/workshop/content/431960/
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for folder in ~/.steam/steam/steamapps/workshop/content/431960/*; do
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python ${SCRIPT_DIR}/scripts/process.py
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# only directories matter
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if [ -d "$folder" ]; then
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bgid=$(basename "$folder")
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echo "Running wallpaperengine for background $bgid and waiting for it to finish"
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# run and wait for it to finish
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$1 $bgid
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# move output.webm to the output folder with the right name
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mv output.webm output/$bgid.webm
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# take a screenshot
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ffmpeg -ss 00:00:03 -i output/$bgid.webm -frames:v 1 output/$bgid.jpg
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fi
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done
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@ -1,94 +0,0 @@
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import os
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import re
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import base64
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import cv2
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import numpy as np
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from bs4 import BeautifulSoup
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def extract_base64_image(html_file):
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"""Extracts base64-encoded image data from an HTML file."""
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with open(html_file, "r", encoding="utf-8") as f:
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soup = BeautifulSoup(f, "html.parser")
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img_tag = soup.find("img")
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if img_tag and 'src' in img_tag.attrs:
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match = re.search(r'data:image/png;base64,(.+)', img_tag['src'])
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if match:
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return match.group(1)
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return None
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def resize_image_base64(image_data, width=100):
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"""Resizes the image to the specified width while keeping aspect ratio and returns base64."""
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img_array = np.frombuffer(base64.b64decode(image_data), dtype=np.uint8)
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img = cv2.imdecode(img_array, cv2.IMREAD_UNCHANGED)
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if img is None:
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return None
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h, w = img.shape[:2]
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new_height = int((width / w) * h)
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resized_img = cv2.resize(img, (width, new_height), interpolation=cv2.INTER_AREA)
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_, buffer = cv2.imencode('.png', resized_img)
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resized_base64 = base64.b64encode(buffer).decode('utf-8')
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return resized_base64
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def categorize_image(image_data):
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"""Categorizes the image as 'grey', 'no image', or 'content' and returns resized image."""
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if not image_data:
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return "no_image", None
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img_array = np.frombuffer(base64.b64decode(image_data), dtype=np.uint8)
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img = cv2.imdecode(img_array, cv2.IMREAD_GRAYSCALE)
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if img is None:
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return "no_image", None
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mean_value = cv2.mean(img)[0]
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std_dev = np.std(img)
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category = "grey" if mean_value > 200 and std_dev < 10 else "content"
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resized_data = resize_image_base64(image_data)
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return category, resized_data
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def process_html_files(input_folder, output_html="gallery.html"):
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"""Processes all HTML files, categorizes them, and generates a gallery."""
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categories = {"no_image": [], "grey": [], "content": []}
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for file in os.listdir(input_folder):
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if file.endswith(".html") and not file.startswith('report'):
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file_path = os.path.join(input_folder, file)
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image_data = extract_base64_image(file_path)
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category, resized_image = categorize_image(image_data)
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categories[category].append((file, resized_image))
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with open(output_html, "w", encoding="utf-8") as f:
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f.write("""
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<html>
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<head>
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<title>Image Gallery</title>
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<style>
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.gallery { display: flex; flex-wrap: wrap; }
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.thumb { margin: 10px; text-align: center; }
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img { border: 1px solid black; }
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</style>
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</head>
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<body>
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<h1>Image Gallery</h1>
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""")
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for category, files in categories.items():
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f.write(f"<h2>{category.replace('_', ' ').title()}</h2>")
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f.write("<div class='gallery'>")
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for file_name, img_data in files:
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if img_data:
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f.write(f"<div class='thumb'><a href='{file_name}'><img src='data:image/png;base64,{img_data}'></a></div>")
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else:
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f.write(f"<div class='thumb'><a href='{file_name}'>[No Image]</a></div>")
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f.write("</div>")
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f.write("</body></html>")
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print(f"Gallery created at {output_html}")
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if __name__ == "__main__":
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input_folder = "./output" # Change to your directory
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process_html_files(input_folder, "output/gallery.html")
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@ -1,97 +0,0 @@
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import subprocess
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import os
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import time
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import html
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import base64
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import argparse
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import signal
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def run_and_monitor(program, program_args=None, output_file="output.png", wait_time=1, timeout=30, html_report="report.html"):
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try:
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# Build the full command
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full_command = [program] + ([program_args] if program_args else [])
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print(f"Running command: {' '.join(full_command)}")
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# Start the program with shell=True for better compatibility
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process = subprocess.Popen(
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f"exec {" ".join(full_command)}", shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True, preexec_fn=os.setsid
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)
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stdout_data, stderr_data = "", ""
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start_time = time.time()
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while time.time() - start_time < timeout:
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# wait for the process to die, if it did, stop the waiting already
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try:
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process.wait(wait_time)
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break
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except subprocess.TimeoutExpired:
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# otherwise check for the file, if it exists stop waiting
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print("Polling for file {output_file}".format(output_file=output_file))
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# Check if the file is created
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if os.path.exists(output_file):
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# give the screenshot some time to be written properly, just in case
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time.sleep(wait_time)
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break
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else:
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print("Timeout reached. File not found.")
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# Capture output
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if process.poll() is None:
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os.killpg(os.getpgid(process.pid), signal.SIGKILL)
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stdout_data, stderr_data = process.communicate()
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# Read the created image file as base64
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image_base64 = ""
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if os.path.exists(output_file):
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with open(output_file, "rb") as f:
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image_base64 = base64.b64encode(f.read()).decode('utf-8')
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# Save results to an HTML file
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with open(os.path.join("output", html_report), "w", encoding="utf-8") as report:
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report.write("""
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<html>
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<head><title>Program Output Review</title></head>
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<body>
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<h1>Generated Image</h1>
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<img src='data:image/png;base64,{image_base64}' alt='Generated Image'/>
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<h1>Standard Output</h1>
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<pre>{stdout_data}</pre>
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<h1>Error Output</h1>
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<pre>{stderr_data}</pre>
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</body>
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</html>
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""".format(
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image_base64=image_base64,
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stdout_data=html.escape(stdout_data),
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stderr_data=html.escape(stderr_data)
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))
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print(f"Report saved to {html_report}")
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if stderr_data:
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print("Error output detected:")
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print(stderr_data)
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except Exception as e:
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print(f"Error: {e}")
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Run a program, monitor a file, and capture output.")
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parser.add_argument("program", help="The program to execute.")
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parser.add_argument("directory", help="Directory containing folders to process.")
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args = parser.parse_args()
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if not os.path.isdir(args.directory):
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print("Error: Specified directory does not exist.")
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exit(1)
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folders = [f for f in os.listdir(args.directory) if os.path.isdir(os.path.join(args.directory, f))]
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for folder in folders:
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run_and_monitor(
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args.program,
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program_args="--screenshot {path}/images/{folder}.png --screenshot-delay 420 {folder}".format(path=os.getcwd(), folder=folder),
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output_file="{path}/images/{folder}.png".format(path=os.getcwd(), folder=folder),
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html_report="{folder}.html".format(folder=folder)
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)
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