Fix image's GBO's not being the right size

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2022-11-01 21:12:05 +01:00
parent 082af30c63
commit 4641420bb3

View File

@ -82,16 +82,16 @@ CImage::CImage (CScene* scene, Core::Objects::CImage* image) :
ITexture::TextureFormat::ARGB8888,
this->m_texture->getFlags (),
1,
this->m_texture->getTextureWidth (), this->m_texture->getTextureHeight (),
this->m_texture->getTextureWidth (), this->m_texture->getTextureHeight ()
this->m_texture->getRealWidth (), this->m_texture->getRealHeight (),
this->m_texture->getRealWidth (), this->m_texture->getRealHeight ()
);
this->m_currentSubFBO = this->m_subFBO = scene->createFBO (
nameB.str (),
ITexture::TextureFormat::ARGB8888,
this->m_texture->getFlags (),
1,
this->m_texture->getTextureWidth (), this->m_texture->getTextureHeight (),
this->m_texture->getTextureWidth (), this->m_texture->getTextureHeight ()
this->m_texture->getRealWidth (), this->m_texture->getRealHeight (),
this->m_texture->getRealWidth (), this->m_texture->getRealHeight ()
);
GLfloat realWidth = this->m_texture->getRealWidth () / 2;