Merge branch 'vaxerski-main'

This commit is contained in:
Alexis Maiquez 2023-05-07 18:18:34 +02:00
commit 5016a9d873
52 changed files with 1968 additions and 299 deletions

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@ -34,3 +34,27 @@ jobs:
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
build-wayland:
strategy:
matrix:
os: [ubuntu-22.04]
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: sudo apt-get update && sudo apt-get -y install libxrandr-dev libfreeimage-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 wayland-scanner++ wayland-protocols libwayland-dev libwayland-egl-backend-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_WAYLAND=True
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}

6
.gitignore vendored
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@ -1,2 +1,8 @@
cmake-build-debug*
.idea
build/
.vscode/
*-protocol.o
*-protocol.c
*-protocol.h

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@ -41,8 +41,55 @@ include_directories(
${FREEIMAGE_INCLUDE_DIR}
${PULSEAUDIO_INCLUDE_DIR}
src
${CMAKE_SOURCE_DIR}
include)
if (ENABLE_WAYLAND)
message(STATUS "Wayland support is enabled!")
pkg_check_modules(wayland-cursor wayland-protocols egl wayland-egl)
find_program(WaylandScanner NAMES wayland-scanner)
message(STATUS "Found WaylandScanner at ${WaylandScanner}")
execute_process(
COMMAND pkg-config --variable=pkgdatadir wayland-protocols
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE WAYLAND_PROTOCOLS_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS "Found wayland-protocols at ${WAYLAND_PROTOCOLS_DIR}")
message(STATUS "Building protocols...")
execute_process(
COMMAND ${WaylandScanner} client-header ${CMAKE_SOURCE_DIR}/protocols/wlr-layer-shell-unstable-v1.xml wlr-layer-shell-unstable-v1-protocol.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
execute_process(
COMMAND ${WaylandScanner} private-code ${CMAKE_SOURCE_DIR}/protocols/wlr-layer-shell-unstable-v1.xml wlr-layer-shell-unstable-v1-protocol.c
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
execute_process(
COMMAND ${WaylandScanner} client-header ${WAYLAND_PROTOCOLS_DIR}/stable/xdg-shell/xdg-shell.xml xdg-shell-protocol.h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
execute_process(
COMMAND ${WaylandScanner} private-code ${WAYLAND_PROTOCOLS_DIR}/stable/xdg-shell/xdg-shell.xml xdg-shell-protocol.c
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
add_compile_definitions(ENABLE_WAYLAND)
set(WAYLAND_SOURCES
"src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
"src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp"
"src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp"
"src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
"src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp"
"src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
"xdg-shell-protocol.c"
"wlr-layer-shell-unstable-v1-protocol.c")
else()
set(WAYLAND_SOURCES "")
endif()
add_executable(
linux-wallpaperengine
main.cpp
@ -105,6 +152,8 @@ add_executable(
src/WallpaperEngine/Input/CInputContext.h
src/WallpaperEngine/Input/CMouseInput.cpp
src/WallpaperEngine/Input/CMouseInput.h
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
@ -136,6 +185,10 @@ add_executable(
src/WallpaperEngine/Render/Drivers/Output/CX11Output.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.h
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/CVideoDriver.h
@ -268,6 +321,8 @@ add_executable(
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.cpp
src/WallpaperEngine/Core/Objects/Images/Materials/CPass.h
${WAYLAND_SOURCES}
)
target_link_libraries(linux-wallpaperengine
@ -286,6 +341,14 @@ target_link_libraries(linux-wallpaperengine
${PULSEAUDIO_LIBRARY}
glfw)
if (ENABLE_WAYLAND)
target_link_libraries(linux-wallpaperengine pthread
wayland-cursor
wayland-client
wayland-egl
${OPENGL_egl_LIBRARY})
endif()
file(CREATE_LINK linux-wallpaperengine wallengine SYMBOLIC)
set(CMAKE_REQUIRED_LIBRARIES ${X11_LIBRARIES})

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@ -0,0 +1,285 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="wlr_layer_shell_v1_unstable_v1">
<copyright>
Copyright © 2017 Drew DeVault
Permission to use, copy, modify, distribute, and sell this
software and its documentation for any purpose is hereby granted
without fee, provided that the above copyright notice appear in
all copies and that both that copyright notice and this permission
notice appear in supporting documentation, and that the name of
the copyright holders not be used in advertising or publicity
pertaining to distribution of the software without specific,
written prior permission. The copyright holders make no
representations about the suitability of this software for any
purpose. It is provided "as is" without express or implied
warranty.
THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
</copyright>
<interface name="zwlr_layer_shell_v1" version="1">
<description summary="create surfaces that are layers of the desktop">
Clients can use this interface to assign the surface_layer role to
wl_surfaces. Such surfaces are assigned to a "layer" of the output and
rendered with a defined z-depth respective to each other. They may also be
anchored to the edges and corners of a screen and specify input handling
semantics. This interface should be suitable for the implementation of
many desktop shell components, and a broad number of other applications
that interact with the desktop.
</description>
<request name="get_layer_surface">
<description summary="create a layer_surface from a surface">
Create a layer surface for an existing surface. This assigns the role of
layer_surface, or raises a protocol error if another role is already
assigned.
Creating a layer surface from a wl_surface which has a buffer attached
or committed is a client error, and any attempts by a client to attach
or manipulate a buffer prior to the first layer_surface.configure call
must also be treated as errors.
You may pass NULL for output to allow the compositor to decide which
output to use. Generally this will be the one that the user most
recently interacted with.
Clients can specify a namespace that defines the purpose of the layer
surface.
</description>
<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
<arg name="surface" type="object" interface="wl_surface"/>
<arg name="output" type="object" interface="wl_output" allow-null="true"/>
<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
<arg name="namespace" type="string" summary="namespace for the layer surface"/>
</request>
<enum name="error">
<entry name="role" value="0" summary="wl_surface has another role"/>
<entry name="invalid_layer" value="1" summary="layer value is invalid"/>
<entry name="already_constructed" value="2" summary="wl_surface has a buffer attached or committed"/>
</enum>
<enum name="layer">
<description summary="available layers for surfaces">
These values indicate which layers a surface can be rendered in. They
are ordered by z depth, bottom-most first. Traditional shell surfaces
will typically be rendered between the bottom and top layers.
Fullscreen shell surfaces are typically rendered at the top layer.
Multiple surfaces can share a single layer, and ordering within a
single layer is undefined.
</description>
<entry name="background" value="0"/>
<entry name="bottom" value="1"/>
<entry name="top" value="2"/>
<entry name="overlay" value="3"/>
</enum>
</interface>
<interface name="zwlr_layer_surface_v1" version="1">
<description summary="layer metadata interface">
An interface that may be implemented by a wl_surface, for surfaces that
are designed to be rendered as a layer of a stacked desktop-like
environment.
Layer surface state (size, anchor, exclusive zone, margin, interactivity)
is double-buffered, and will be applied at the time wl_surface.commit of
the corresponding wl_surface is called.
</description>
<request name="set_size">
<description summary="sets the size of the surface">
Sets the size of the surface in surface-local coordinates. The
compositor will display the surface centered with respect to its
anchors.
If you pass 0 for either value, the compositor will assign it and
inform you of the assignment in the configure event. You must set your
anchor to opposite edges in the dimensions you omit; not doing so is a
protocol error. Both values are 0 by default.
Size is double-buffered, see wl_surface.commit.
</description>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</request>
<request name="set_anchor">
<description summary="configures the anchor point of the surface">
Requests that the compositor anchor the surface to the specified edges
and corners. If two orthoginal edges are specified (e.g. 'top' and
'left'), then the anchor point will be the intersection of the edges
(e.g. the top left corner of the output); otherwise the anchor point
will be centered on that edge, or in the center if none is specified.
Anchor is double-buffered, see wl_surface.commit.
</description>
<arg name="anchor" type="uint" enum="anchor"/>
</request>
<request name="set_exclusive_zone">
<description summary="configures the exclusive geometry of this surface">
Requests that the compositor avoids occluding an area of the surface
with other surfaces. The compositor's use of this information is
implementation-dependent - do not assume that this region will not
actually be occluded.
A positive value is only meaningful if the surface is anchored to an
edge, rather than a corner. The zone is the number of surface-local
coordinates from the edge that are considered exclusive.
Surfaces that do not wish to have an exclusive zone may instead specify
how they should interact with surfaces that do. If set to zero, the
surface indicates that it would like to be moved to avoid occluding
surfaces with a positive excluzive zone. If set to -1, the surface
indicates that it would not like to be moved to accommodate for other
surfaces, and the compositor should extend it all the way to the edges
it is anchored to.
For example, a panel might set its exclusive zone to 10, so that
maximized shell surfaces are not shown on top of it. A notification
might set its exclusive zone to 0, so that it is moved to avoid
occluding the panel, but shell surfaces are shown underneath it. A
wallpaper or lock screen might set their exclusive zone to -1, so that
they stretch below or over the panel.
The default value is 0.
Exclusive zone is double-buffered, see wl_surface.commit.
</description>
<arg name="zone" type="int"/>
</request>
<request name="set_margin">
<description summary="sets a margin from the anchor point">
Requests that the surface be placed some distance away from the anchor
point on the output, in surface-local coordinates. Setting this value
for edges you are not anchored to has no effect.
The exclusive zone includes the margin.
Margin is double-buffered, see wl_surface.commit.
</description>
<arg name="top" type="int"/>
<arg name="right" type="int"/>
<arg name="bottom" type="int"/>
<arg name="left" type="int"/>
</request>
<request name="set_keyboard_interactivity">
<description summary="requests keyboard events">
Set to 1 to request that the seat send keyboard events to this layer
surface. For layers below the shell surface layer, the seat will use
normal focus semantics. For layers above the shell surface layers, the
seat will always give exclusive keyboard focus to the top-most layer
which has keyboard interactivity set to true.
Layer surfaces receive pointer, touch, and tablet events normally. If
you do not want to receive them, set the input region on your surface
to an empty region.
Events is double-buffered, see wl_surface.commit.
</description>
<arg name="keyboard_interactivity" type="uint"/>
</request>
<request name="get_popup">
<description summary="assign this layer_surface as an xdg_popup parent">
This assigns an xdg_popup's parent to this layer_surface. This popup
should have been created via xdg_surface::get_popup with the parent set
to NULL, and this request must be invoked before committing the popup's
initial state.
See the documentation of xdg_popup for more details about what an
xdg_popup is and how it is used.
</description>
<arg name="popup" type="object" interface="xdg_popup"/>
</request>
<request name="ack_configure">
<description summary="ack a configure event">
When a configure event is received, if a client commits the
surface in response to the configure event, then the client
must make an ack_configure request sometime before the commit
request, passing along the serial of the configure event.
If the client receives multiple configure events before it
can respond to one, it only has to ack the last configure event.
A client is not required to commit immediately after sending
an ack_configure request - it may even ack_configure several times
before its next surface commit.
A client may send multiple ack_configure requests before committing, but
only the last request sent before a commit indicates which configure
event the client really is responding to.
</description>
<arg name="serial" type="uint" summary="the serial from the configure event"/>
</request>
<request name="destroy" type="destructor">
<description summary="destroy the layer_surface">
This request destroys the layer surface.
</description>
</request>
<event name="configure">
<description summary="suggest a surface change">
The configure event asks the client to resize its surface.
Clients should arrange their surface for the new states, and then send
an ack_configure request with the serial sent in this configure event at
some point before committing the new surface.
The client is free to dismiss all but the last configure event it
received.
The width and height arguments specify the size of the window in
surface-local coordinates.
The size is a hint, in the sense that the client is free to ignore it if
it doesn't resize, pick a smaller size (to satisfy aspect ratio or
resize in steps of NxM pixels). If the client picks a smaller size and
is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
surface will be centered on this axis.
If the width or height arguments are zero, it means the client should
decide its own window dimension.
</description>
<arg name="serial" type="uint"/>
<arg name="width" type="uint"/>
<arg name="height" type="uint"/>
</event>
<event name="closed">
<description summary="surface should be closed">
The closed event is sent by the compositor when the surface will no
longer be shown. The output may have been destroyed or the user may
have asked for it to be removed. Further changes to the surface will be
ignored. The client should destroy the resource after receiving this
event, and create a new surface if they so choose.
</description>
</event>
<enum name="error">
<entry name="invalid_surface_state" value="0" summary="provided surface state is invalid"/>
<entry name="invalid_size" value="1" summary="size is invalid"/>
<entry name="invalid_anchor" value="2" summary="anchor bitfield is invalid"/>
</enum>
<enum name="anchor" bitfield="true">
<entry name="top" value="1" summary="the top edge of the anchor rectangle"/>
<entry name="bottom" value="2" summary="the bottom edge of the anchor rectangle"/>
<entry name="left" value="4" summary="the left edge of the anchor rectangle"/>
<entry name="right" value="8" summary="the right edge of the anchor rectangle"/>
</enum>
</interface>
</protocol>

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@ -26,8 +26,8 @@ namespace External::Android
* half of the twiddle factors are stored. Although there are still ways to make
* it even faster or smaller, it costs too much on one of the aspects.
*/
#include <stdio.h>
#include <stdint.h>
#include <cstdio>
#include <cstdint>
#ifdef __arm__
#include <machine/cpu-features.h>
#endif

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@ -26,7 +26,7 @@ struct option long_options[] = {
{ "list-properties", no_argument, nullptr, 'l' },
{ "set-property", required_argument, nullptr, 'o' },
{ "noautomute", no_argument, nullptr, 'm' },
{ "no-fullscreen-pause", no_argument,nullptr, 'n' },
{ "no-fullscreen-pause", no_argument, nullptr, 'n' },
{ nullptr, 0, nullptr, 0 }
};
@ -124,13 +124,13 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
if (this->settings.render.mode == EXPLICIT_WINDOW)
sLog.exception ("Cannot run in both background and window mode");
this->settings.render.mode = X11_BACKGROUND;
this->settings.render.mode = DESKTOP_BACKGROUND;
lastScreen = optarg;
this->settings.general.screenBackgrounds[lastScreen] = "";
break;
case 'w':
if (this->settings.render.mode == X11_BACKGROUND)
if (this->settings.render.mode == DESKTOP_BACKGROUND)
sLog.exception ("Cannot run in both background and window mode");
if (optarg != nullptr)

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@ -25,8 +25,8 @@ namespace WallpaperEngine::Application
{
/** Default window mode */
NORMAL_WINDOW = 0,
/** Draw to X11 background */
X11_BACKGROUND = 1,
/** Draw to the window server desktop */
DESKTOP_BACKGROUND = 1,
/** Explicit window mode with specified geometry */
EXPLICIT_WINDOW = 2,
};

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@ -3,17 +3,15 @@
#include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Assets/CDirectory.h"
#include "WallpaperEngine/Assets/CVirtualContainer.h"
#include "WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h"
#include "WallpaperEngine/Core/CVideo.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
#include "WallpaperEngine/Application/CApplicationState.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h"
#include <unistd.h>
#include "WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
float g_Time;
float g_TimeLast;
@ -29,6 +27,15 @@ namespace WallpaperEngine::Application
this->setupProperties ();
}
CWallpaperApplication::~CWallpaperApplication ()
{
delete context;
delete videoDriver;
delete audioContext;
delete audioDriver;
delete inputContext;
}
void CWallpaperApplication::setupContainer (CCombinedContainer& container, const std::string& bg) const
{
std::filesystem::path basepath = bg;
@ -227,126 +234,128 @@ namespace WallpaperEngine::Application
)
{
// this should be getting called at the end of the frame, so the right thing should be bound already
int width = context.getOutput ()->getFullWidth ();
int height = context.getOutput ()->getFullHeight ();
// make room for storing the pixel data
uint8_t* buffer = new uint8_t[width * height * sizeof (uint8_t) * 3];
uint8_t* pixel = buffer;
// read the image into the buffer
glReadPixels (0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
int width = context.getOutput ().getFullWidth ();
int height = context.getOutput ().getFullHeight ();
// build the output file with FreeImage
FIBITMAP* bitmap = FreeImage_Allocate (width, height, 24);
static FIBITMAP* bitmap = FreeImage_Allocate (width, height, 24);
RGBQUAD color;
int xoffset = 0;
for (const auto& viewport : context.getOutput ().getViewports ())
{
// activate opengl context so we can read from the framebuffer
viewport.second->makeCurrent ();
// make room for storing the pixel of this viewport
uint8_t* buffer = new uint8_t[viewport.second->viewport.z * viewport.second->viewport.w * sizeof (uint8_t) * 3];
uint8_t* pixel = buffer;
// read the viewport data into the pixel buffer
glReadPixels (
viewport.second->viewport.x, viewport.second->viewport.y,
viewport.second->viewport.z, viewport.second->viewport.w,
GL_RGB, GL_UNSIGNED_BYTE, buffer
);
// now get access to the pixels
for (int y = height; y > 0; y--)
for (int y = viewport.second->viewport.w; y > 0; y--)
{
for (int x = 0; x < width; x++)
for (int x = 0; x < viewport.second->viewport.z; x++)
{
color.rgbRed = *pixel++;
color.rgbGreen = *pixel++;
color.rgbBlue = *pixel++;
// set the pixel in the destination
FreeImage_SetPixelColor (bitmap, x, y, &color);
FreeImage_SetPixelColor (bitmap, x + xoffset, context.getOutput ().renderVFlip() ? (viewport.second->viewport.w - y) : y, &color);
}
}
if (viewport.second->single)
xoffset += viewport.second->viewport.z;
// free the buffer allocated for the viewport
delete[] buffer;
}
// finally save the file
FreeImage_Save (format, bitmap, filename.c_str (), 0);
// free all the used memory
delete[] buffer;
FreeImage_Unload (bitmap);
}
void CWallpaperApplication::show ()
{
// initialize OpenGL driver
WallpaperEngine::Render::Drivers::CX11OpenGLDriver videoDriver ("wallpaperengine", this->m_context);
// initialize the input subsystem
WallpaperEngine::Input::CInputContext inputContext (videoDriver);
// output requested
WallpaperEngine::Render::Drivers::Output::COutput* output;
// fullscreen detector is common for the different render modes
WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector fullscreenDetector (this->m_context, videoDriver);
#ifdef ENABLE_WAYLAND
const bool WAYLAND_DISPLAY = getenv ("WAYLAND_DISPLAY");
// setup the right video driver based on the environment and the startup mode requested
if (WAYLAND_DISPLAY && this->m_context.settings.render.mode == CApplicationContext::DESKTOP_BACKGROUND)
{
auto waylandDriver = new WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver (this->m_context, *this);
inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CWaylandMouseInput (waylandDriver));
videoDriver = waylandDriver;
}
else
#endif
{
auto x11Driver = new WallpaperEngine::Render::Drivers::CX11OpenGLDriver ("wallpaperengine", this->m_context, *this);
// no wayland detected, try the old X11 method
inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CGLFWMouseInput (x11Driver));
videoDriver = x11Driver;
}
// stereo mix recorder for audio processing
WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder audioRecorder;
// audio playing detector
WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, fullscreenDetector);
WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, videoDriver->getFullscreenDetector ());
// initialize sdl audio driver
WallpaperEngine::Audio::Drivers::CSDLAudioDriver audioDriver (this->m_context, audioDetector, audioRecorder);
audioDriver = new WallpaperEngine::Audio::Drivers::CSDLAudioDriver (this->m_context, audioDetector, audioRecorder);
// initialize audio context
WallpaperEngine::Audio::CAudioContext audioContext (audioDriver);
// initialize the requested output
switch (this->m_context.settings.render.mode)
{
case CApplicationContext::EXPLICIT_WINDOW:
case CApplicationContext::NORMAL_WINDOW:
output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (this->m_context, videoDriver, fullscreenDetector);
break;
case CApplicationContext::X11_BACKGROUND:
output = new WallpaperEngine::Render::Drivers::Output::CX11Output (this->m_context, videoDriver, fullscreenDetector);
break;
}
audioContext = new WallpaperEngine::Audio::CAudioContext (*audioDriver);
// initialize render context
WallpaperEngine::Render::CRenderContext context (output, videoDriver, inputContext, *this);
context = new WallpaperEngine::Render::CRenderContext (*videoDriver, *inputContext, *this);
// set all the specific wallpapers required
for (const auto& it : this->m_backgrounds)
context.setWallpaper (
context->setWallpaper (
it.first,
WallpaperEngine::Render::CWallpaper::fromWallpaper (it.second->getWallpaper (), context, audioContext)
WallpaperEngine::Render::CWallpaper::fromWallpaper (it.second->getWallpaper (), *context, *audioContext)
);
// set the default rendering wallpaper if available
if (this->m_defaultBackground != nullptr)
context.setDefaultWallpaper (WallpaperEngine::Render::CWallpaper::fromWallpaper (
this->m_defaultBackground->getWallpaper (), context, audioContext
context->setDefaultWallpaper (WallpaperEngine::Render::CWallpaper::fromWallpaper (
this->m_defaultBackground->getWallpaper (), *context, *audioContext
));
float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
time_t seconds;
struct tm* timeinfo;
static time_t seconds;
static struct tm* timeinfo;
while (!videoDriver.closeRequested () && this->m_context.state.general.keepRunning)
while (this->m_context.state.general.keepRunning && !videoDriver->closeRequested ())
{
// update g_Daytime
time (&seconds);
timeinfo = localtime(&seconds);
g_Daytime = ((timeinfo->tm_hour * 60) + timeinfo->tm_min) / (24.0 * 60.0);
// update audio recorder
audioDriver.update ();
// update input information
inputContext.update ();
// keep track of the previous frame's time
g_TimeLast = g_Time;
// calculate the current time value
g_Time = videoDriver.getRenderTime ();
// get the start time of the frame
startTime = g_Time;
// render the scene
context.render ();
// get the end time of the frame
endTime = videoDriver.getRenderTime ();
g_Time = videoDriver->getRenderTime ();
// update audio recorder
audioDriver->update ();
// update input information
inputContext->update ();
// process driver events
videoDriver->dispatchEventQueue ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
if (!this->m_context.settings.screenshot.take || videoDriver.getFrameCounter () != 5)
if (!this->m_context.settings.screenshot.take || videoDriver->getFrameCounter () < 5)
continue;
this->takeScreenshot (context, this->m_context.settings.screenshot.path, this->m_context.settings.screenshot.format);
// disable screenshot just in case the counter overflows
this->takeScreenshot (*context, this->m_context.settings.screenshot.path, this->m_context.settings.screenshot.format);
this->m_context.settings.screenshot.take = false;
}
@ -358,6 +367,12 @@ namespace WallpaperEngine::Application
SDL_Quit ();
}
void CWallpaperApplication::update(Render::Drivers::Output::COutputViewport* viewport)
{
// render the scene
context->render (viewport);
}
void CWallpaperApplication::signal (int signal)
{
this->m_context.state.general.keepRunning = false;

View File

@ -9,6 +9,24 @@
#include "WallpaperEngine/Render/CWallpaper.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
#ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#endif
#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
#ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
#endif
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
#ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
#endif
#include "WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h"
#include "WallpaperEngine/Input/CInputContext.h"
namespace WallpaperEngine::Application
{
@ -21,6 +39,7 @@ namespace WallpaperEngine::Application
{
public:
explicit CWallpaperApplication (CApplicationContext& context);
~CWallpaperApplication ();
/**
* Shows the application until it's closed
@ -44,6 +63,14 @@ namespace WallpaperEngine::Application
* @return The current application context
*/
[[nodiscard]] CApplicationContext& getContext () const;
/**
* Renders a frame
*/
void update(Render::Drivers::Output::COutputViewport* viewport);
/**
* Gets the output
*/
WallpaperEngine::Render::Drivers::Output::COutput* getOutput() const;
private:
/**
@ -89,5 +116,11 @@ namespace WallpaperEngine::Application
CApplicationContext& m_context;
/** Maps screens to backgrounds */
std::map <std::string, Core::CProject*> m_backgrounds;
WallpaperEngine::Render::Drivers::CVideoDriver* videoDriver;
WallpaperEngine::Input::CInputContext* inputContext;
WallpaperEngine::Audio::Drivers::CSDLAudioDriver* audioDriver;
WallpaperEngine::Render::CRenderContext* context;
WallpaperEngine::Audio::CAudioContext* audioContext;
};
}

View File

@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
namespace WallpaperEngine::Assets
{
/**

View File

@ -4,7 +4,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
{
CAudioPlayingDetector::CAudioPlayingDetector (
Application::CApplicationContext& appContext,
Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector),
m_isPlaying (false)
@ -21,7 +21,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
return this->m_applicationContext;
}
Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector ()
const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const
{
return this->m_fullscreenDetector;
}

View File

@ -23,7 +23,7 @@ namespace WallpaperEngine
class CAudioPlayingDetector
{
public:
CAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
CAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
/**
* @return If any kind of sound is currently playing on the default audio device
@ -48,13 +48,13 @@ namespace WallpaperEngine
/**
* @return The fullscreen detector used
*/
[[nodiscard]] Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector ();
[[nodiscard]] const Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector () const;
private:
bool m_isPlaying;
Application::CApplicationContext& m_applicationContext;
Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
const Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
};
}
}

View File

@ -18,7 +18,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
// get processid
const char* value = pa_proplist_gets (info->proplist, PA_PROP_APPLICATION_PROCESS_ID);
if (atoi (value) != getpid () && pa_cvolume_avg (&info->volume) != PA_VOLUME_MUTED)
if (value && atoi (value) != getpid () && pa_cvolume_avg (&info->volume) != PA_VOLUME_MUTED)
detector->setIsPlaying (true);
}
@ -34,7 +34,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
Application::CApplicationContext& appContext,
Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
CAudioPlayingDetector (appContext, fullscreenDetector),
m_mainloop (nullptr),
m_mainloopApi (nullptr),

View File

@ -10,7 +10,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
class CPulseAudioPlayingDetector : public CAudioPlayingDetector
{
public:
explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector&);
explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector&);
~CPulseAudioPlayingDetector ();
void update () override;

View File

@ -1,20 +1,19 @@
#include "CInputContext.h"
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
CInputContext::CInputContext (CX11OpenGLDriver& videoDriver) :
m_mouse (videoDriver.getWindow ())
CInputContext::CInputContext (CMouseInput* mouseInput) :
m_mouse (mouseInput)
{
}
void CInputContext::update ()
{
this->m_mouse.update ();
this->m_mouse->update ();
}
const CMouseInput& CInputContext::getMouseInput () const
{
return this->m_mouse;
return *this->m_mouse;
}

View File

@ -1,11 +1,10 @@
#pragma once
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
#include "CMouseInput.h"
namespace WallpaperEngine::Render::Drivers
{
class CX11OpenGLDriver;
class CVideoDriver;
}
namespace WallpaperEngine::Input
@ -13,12 +12,16 @@ namespace WallpaperEngine::Input
class CInputContext
{
public:
explicit CInputContext (Render::Drivers::CX11OpenGLDriver& videoDriver);
explicit CInputContext (CMouseInput* mouseInput);
/**
* Updates input information
*/
void update ();
[[nodiscard]] const CMouseInput& getMouseInput () const;
private:
CMouseInput m_mouse;
CMouseInput* m_mouse;
};
}

View File

@ -1,14 +0,0 @@
#include <glm/common.hpp>
#include "CMouseInput.h"
using namespace WallpaperEngine::Input;
CMouseInput::CMouseInput (GLFWwindow* window) : position (), m_mousePosition (), m_window (window) {}
void CMouseInput::update ()
{
// update current mouse position
glfwGetCursorPos (this->m_window, &this->m_mousePosition.x, &this->m_mousePosition.y);
// interpolate to the new position
this->position = glm::mix (this->position, this->m_mousePosition, 1.0);
}

View File

@ -1,7 +1,6 @@
#pragma once
#include <glm/vec2.hpp>
#include "GLFW/glfw3.h"
namespace WallpaperEngine::Input
{
@ -11,28 +10,15 @@ namespace WallpaperEngine::Input
class CMouseInput
{
public:
explicit CMouseInput(GLFWwindow* window);
/**
* Takes current mouse position and updates it
*/
void update ();
virtual void update () = 0;
/**
* The virtual pointer's position
*/
glm::dvec2 position;
private:
/**
* The GLFW window to get mouse position from
*/
GLFWwindow* m_window;
/**
* The current mouse position
*/
glm::dvec2 m_mousePosition;
virtual glm::dvec2 position () const = 0;
};
}

View File

@ -0,0 +1,24 @@
#include <glm/common.hpp>
#include "CGLFWMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
using namespace WallpaperEngine::Input::Drivers;
CGLFWMouseInput::CGLFWMouseInput (Render::Drivers::CX11OpenGLDriver* driver) :
m_reportedPosition (),
m_mousePosition (),
m_driver (driver) {}
void CGLFWMouseInput::update ()
{
// update current mouse position
glfwGetCursorPos (this->m_driver->getWindow (), &this->m_mousePosition.x, &this->m_mousePosition.y);
// interpolate to the new position
this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
}
glm::dvec2 CGLFWMouseInput::position() const
{
return this->m_reportedPosition;
}

View File

@ -0,0 +1,42 @@
#pragma once
#include "WallpaperEngine/Input/CMouseInput.h"
#include <glm/vec2.hpp>
namespace WallpaperEngine::Render::Drivers
{
class CX11OpenGLDriver;
}
namespace WallpaperEngine::Input::Drivers
{
/**
* Handles mouse input for the background
*/
class CGLFWMouseInput : public CMouseInput
{
public:
explicit CGLFWMouseInput(Render::Drivers::CX11OpenGLDriver* driver);
/**
* Takes current mouse position and updates it
*/
void update () override;
/**
* The virtual pointer's position
*/
glm::dvec2 position () const override;
private:
Render::Drivers::CX11OpenGLDriver* m_driver;
/**
* The current mouse position
*/
glm::dvec2 m_mousePosition;
glm::dvec2 m_reportedPosition;
};
}

View File

@ -0,0 +1,21 @@
#include <glm/common.hpp>
#include "CWaylandMouseInput.h"
using namespace WallpaperEngine::Input::Drivers;
CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) :
waylandDriver (driver)
{
}
void CWaylandMouseInput::update ()
{
}
glm::dvec2 CWaylandMouseInput::position() const
{
if (waylandDriver->viewportInFocus && waylandDriver->viewportInFocus->rendering)
return waylandDriver->viewportInFocus->mousePos;
return {0, 0};
}

View File

@ -0,0 +1,41 @@
#ifdef ENABLE_WAYLAND
#pragma once
#include "WallpaperEngine/Input/CMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#include <glm/vec2.hpp>
#include "GLFW/glfw3.h"
namespace WallpaperEngine::Input::Drivers
{
/**
* Handles mouse input for the background
*/
class CWaylandMouseInput : public CMouseInput
{
public:
explicit CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver);
/**
* Takes current mouse position and updates it
*/
void update () override;
/**
* The virtual pointer's position
*/
glm::dvec2 position () const override;
private:
/**
* Wayland: Driver
*/
WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* waylandDriver = nullptr;
glm::dvec2 pos;
};
}
#endif /* ENABLE_WAYLAND */

View File

@ -10,11 +10,10 @@
namespace WallpaperEngine::Render
{
CRenderContext::CRenderContext (
const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input,
Drivers::CVideoDriver& driver, Input::CInputContext& input,
CWallpaperApplication& app
) :
m_defaultWallpaper (nullptr),
m_output (output),
m_driver (driver),
m_app (app),
m_input (input),
@ -22,48 +21,30 @@ namespace WallpaperEngine::Render
{
}
void CRenderContext::render ()
void CRenderContext::render (Drivers::Output::COutputViewport* viewport)
{
bool firstFrame = true;
bool renderFrame = true;
viewport->makeCurrent ();
for (const auto& cur : this->m_output->getViewports ())
{
#if !NDEBUG
std::string str = "Rendering to output " + cur.first;
std::string str = "Rendering to output " + viewport->name;
glPushDebugGroup (GL_DEBUG_SOURCE_APPLICATION, 0, -1, str.c_str ());
#endif /* DEBUG */
// search the background in the viewport selection
auto ref = this->m_wallpapers.find (cur.first);
auto ref = this->m_wallpapers.find (viewport->name);
// render the background
if (ref != this->m_wallpapers.end ())
ref->second->render (cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame);
ref->second->render (viewport->viewport, this->getOutput ().renderVFlip ());
else
this->m_defaultWallpaper->render (
cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame
);
// scenes need to render a new frame for each viewport as they produce different results
// but videos should only be rendered once per group of viewports
firstFrame = false;
this->m_defaultWallpaper->render (viewport->viewport, this->getOutput ().renderVFlip ());
#if !NDEBUG
glPopDebugGroup ();
#endif /* DEBUG */
}
// read the full texture into the image
if (this->m_output->haveImageBuffer ())
glReadPixels (
0, 0, this->m_output->getFullWidth (), this->m_output->getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
this->m_output->getImageBuffer ()
);
// update the output with the given image
this->m_output->updateRender ();
// finally swap buffers
this->m_driver.swapBuffers ();
viewport->swapOutput ();
}
void CRenderContext::setDefaultWallpaper (CWallpaper* wallpaper)
@ -91,9 +72,9 @@ namespace WallpaperEngine::Render
return this->m_driver;
}
const Drivers::Output::COutput* CRenderContext::getOutput () const
const Drivers::Output::COutput& CRenderContext::getOutput () const
{
return this->m_output;
return this->m_driver.getOutput ();
}
const ITexture* CRenderContext::resolveTexture (const std::string& name)

View File

@ -9,6 +9,7 @@
#include "WallpaperEngine/Input/CMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
#include "WallpaperEngine/Render/Drivers/Output/COutputViewport.h"
namespace WallpaperEngine
{
@ -26,6 +27,7 @@ namespace WallpaperEngine
namespace Output
{
class COutput;
class COutputViewport;
}
}
@ -35,15 +37,15 @@ namespace WallpaperEngine
class CRenderContext
{
public:
CRenderContext (const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
CRenderContext (Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
void render ();
void render (Drivers::Output::COutputViewport* viewport);
void setDefaultWallpaper (CWallpaper* wallpaper);
void setWallpaper (const std::string& display, CWallpaper* wallpaper);
[[nodiscard]] Input::CInputContext& getInputContext () const;
[[nodiscard]] const CWallpaperApplication& getApp () const;
[[nodiscard]] const Drivers::CVideoDriver& getDriver () const;
[[nodiscard]] const Drivers::Output::COutput* getOutput () const;
[[nodiscard]] const Drivers::Output::COutput& getOutput () const;
const ITexture* resolveTexture (const std::string& name);
private:
@ -59,8 +61,6 @@ namespace WallpaperEngine
CWallpaperApplication& m_app;
/** Texture cache for the render */
CTextureCache* m_textureCache;
/** Output driver that describes how the wallpapers are rendered */
const Drivers::Output::COutput* m_output;
};
}
}

View File

@ -248,7 +248,7 @@ void CScene::renderFrame (glm::ivec4 viewport)
void CScene::updateMouse (glm::ivec4 viewport)
{
// update virtual mouse position first
glm::dvec2 position = this->getContext ().getInputContext ().getMouseInput ().position;
glm::dvec2 position = this->getContext ().getInputContext ().getMouseInput ().position();
// TODO: PROPERLY TRANSLATE THESE TO WHAT'S VISIBLE ON SCREEN (FOR BACKGROUNDS THAT DO NOT EXACTLY FIT ON SCREEN)
// rollover the position to the last

View File

@ -8,7 +8,7 @@ using namespace WallpaperEngine::Render;
void* get_proc_address (void* ctx, const char* name)
{
return reinterpret_cast <void*> (glfwGetProcAddress (name));
return static_cast<CVideo*> (ctx)->getContext ().getDriver ().getProcAddress (name);
}
CVideo::CVideo (Core::CVideo* video, CRenderContext& context, CAudioContext& audioContext) :
@ -40,7 +40,7 @@ CVideo::CVideo (Core::CVideo* video, CRenderContext& context, CAudioContext& aud
mpv_set_option (this->m_mpv, "volume", MPV_FORMAT_DOUBLE, &volume);
// initialize gl context for mpv
mpv_opengl_init_params gl_init_params {get_proc_address, nullptr};
mpv_opengl_init_params gl_init_params {get_proc_address, this};
mpv_render_param params[] {
{MPV_RENDER_PARAM_API_TYPE, const_cast <char*> (MPV_RENDER_API_TYPE_OPENGL)},
{MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &gl_init_params},

View File

@ -211,9 +211,8 @@ void CWallpaper::setDestinationFramebuffer (GLuint framebuffer)
this->m_destFramebuffer = framebuffer;
}
void CWallpaper::render (glm::ivec4 viewport, bool vflip, bool renderFrame, bool newFrame)
void CWallpaper::render (glm::ivec4 viewport, bool vflip)
{
if (renderFrame)
this->renderFrame (viewport);
uint32_t projectionWidth = this->getWidth ();
@ -293,9 +292,6 @@ void CWallpaper::render (glm::ivec4 viewport, bool vflip, bool renderFrame, bool
glBindVertexArray (this->m_vaoBuffer);
if (newFrame)
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable (GL_BLEND);
glDisable (GL_DEPTH_TEST);
// do not use any shader

View File

@ -37,7 +37,7 @@ namespace WallpaperEngine::Render
/**
* Performs a render pass of the wallpaper
*/
void render (glm::ivec4 viewport, bool vflip, bool renderFrame = true, bool newFrame = true);
void render (glm::ivec4 viewport, bool vflip);
/**
* @return The container to resolve files for this wallpaper

View File

@ -1,3 +1,17 @@
#include "CVideoDriver.h"
using namespace WallpaperEngine::Render::Drivers;
CVideoDriver::CVideoDriver (CWallpaperApplication& app) :
m_app (app)
{
}
CVideoDriver::~CVideoDriver ()
{
}
CWallpaperApplication& CVideoDriver::getApp () const
{
return this->m_app;
}

View File

@ -2,20 +2,39 @@
#include <glm/vec4.hpp>
#include <glm/vec2.hpp>
#include <string>
#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
namespace WallpaperEngine::Application
{
class CWallpaperApplication;
}
namespace WallpaperEngine::Render::Drivers
{
namespace Detectors
{
class CFullScreenDetector;
}
class CVideoDriver
{
public:
CVideoDriver (CWallpaperApplication& app);
virtual ~CVideoDriver ();
/**
* @return The window handle used by this video driver
* @return The fullscreen detector this video driver uses
*/
virtual void* getWindowHandle () const = 0;
[[nodiscard]] virtual Detectors::CFullScreenDetector& getFullscreenDetector () = 0;
/**
* @return The current output in use
*/
[[nodiscard]] virtual Output::COutput& getOutput () = 0;
/**
* @return The time that has passed since the driver started
*/
virtual float getRenderTime () const = 0;
[[nodiscard]] virtual float getRenderTime () const = 0;
/**
* @return If a close was requested by the OS
*/
@ -39,14 +58,27 @@ namespace WallpaperEngine::Render::Drivers
/**
* @return The size of the framebuffer available for the driver
*/
virtual glm::ivec2 getFramebufferSize () const = 0;
/**
* Performs buffer swapping
*/
virtual void swapBuffers () = 0;
[[nodiscard]] virtual glm::ivec2 getFramebufferSize () const = 0;
/**
* @return The number of rendered frames since the start of the driver
*/
virtual uint32_t getFrameCounter () const = 0;
[[nodiscard]] virtual uint32_t getFrameCounter () const = 0;
/**
* @param name
* @return GetProcAddress for this video driver
*/
[[nodiscard]] virtual void* getProcAddress (const char* name) const = 0;
/**
* Process events on the driver and renders a frame
*/
virtual void dispatchEventQueue() = 0;
/**
* @return The app that owns this driver
*/
[[nodiscard]] CWallpaperApplication& getApp () const;
private:
/** App that owns this driver */
CWallpaperApplication& m_app;
};
}

View File

@ -0,0 +1,401 @@
#include "CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
#include <FreeImage.h>
#include "common.h"
#define class _class
#define namespace _namespace
#define static
extern "C" {
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
}
#undef class
#undef namespace
#undef static
#include <string.h>
#include <unistd.h>
using namespace WallpaperEngine::Render::Drivers;
static void handlePointerEnter (
void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface,
wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
const auto viewport = driver->surfaceToViewport (surface);
driver->viewportInFocus = viewport;
wl_surface_set_buffer_scale(viewport->cursorSurface, viewport->scale);
wl_surface_attach(viewport->cursorSurface, wl_cursor_image_get_buffer(viewport->pointer->images[0]), 0, 0);
wl_pointer_set_cursor(wl_pointer, serial, viewport->cursorSurface, viewport->pointer->images[0]->hotspot_x, viewport->pointer->images[0]->hotspot_y);
wl_surface_commit(viewport->cursorSurface);
}
static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface)
{
}
static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value)
{
}
static void handlePointerMotion(
void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
auto x = wl_fixed_to_double(surface_x);
auto y = wl_fixed_to_double(surface_y);
if (!driver->viewportInFocus)
return;
driver->viewportInFocus->mousePos = {x * driver->viewportInFocus->scale, y * driver->viewportInFocus->scale};
}
static void handlePointerButton(
void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state)
{
}
const struct wl_pointer_listener pointerListener =
{
.enter = handlePointerEnter,
.leave = handlePointerLeave,
.motion = handlePointerMotion,
.button = handlePointerButton,
.axis = handlePointerAxis
};
static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities)
{
if (capabilities & WL_SEAT_CAPABILITY_POINTER)
wl_pointer_add_listener(wl_seat_get_pointer(wl_seat), &pointerListener, data);
}
const struct wl_seat_listener seatListener =
{
.capabilities = handleCapabilities
};
static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
if (strcmp(interface, wl_compositor_interface.name) == 0) {
driver->getWaylandContext()->compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
} else if (strcmp(interface, wl_shm_interface.name) == 0) {
driver->getWaylandContext()->shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
} else if (strcmp(interface, wl_output_interface.name) == 0) {
driver->m_screens.emplace_back (new WallpaperEngine::Render::Drivers::Output::CWaylandOutputViewport (driver, name, registry));
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
driver->getWaylandContext()->layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
} else if (strcmp(interface, wl_seat_interface.name) == 0) {
driver->getWaylandContext()->seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
wl_seat_add_listener(driver->getWaylandContext()->seat, &seatListener, driver);
}
}
static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id)
{
// todo: outputs
}
const struct wl_registry_listener registryListener =
{
.global = handleGlobal,
.global_remove = handleGlobalRemoved,
};
void CWaylandOpenGLDriver::initEGL()
{
const char* CLIENT_EXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!CLIENT_EXTENSIONS)
sLog.exception("Failed to query EGL Extensions");
const std::string CLIENTEXTENSIONS = std::string(CLIENT_EXTENSIONS);
if (CLIENTEXTENSIONS.find("EGL_EXT_platform_base") == std::string::npos)
sLog.exception("EGL_EXT_platform_base not supported by EGL!");
if (CLIENTEXTENSIONS.find("EGL_EXT_platform_wayland") == std::string::npos)
sLog.exception("EGL_EXT_platform_wayland not supported by EGL!");
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
m_eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
if (!eglGetPlatformDisplayEXT || !m_eglContext.eglCreatePlatformWindowSurfaceEXT)
sLog.exception("EGL did not return EXT proc pointers!");
auto deinitEGL = [&] () -> void {
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_eglContext.display)
eglTerminate(m_eglContext.display);
eglReleaseThread();
};
m_eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_waylandContext.display, nullptr);
if (m_eglContext.display == EGL_NO_DISPLAY)
{
deinitEGL ();
sLog.exception ("eglGetPlatformDisplayEXT failed!");
}
if (!eglInitialize(m_eglContext.display, nullptr, nullptr))
{
deinitEGL ();
sLog.exception ("eglInitialize failed!");
}
const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(m_eglContext.display, EGL_EXTENSIONS));
if (CLIENTEXTENSIONSPOSTINIT.find("EGL_KHR_create_context") == std::string::npos)
{
deinitEGL ();
sLog.exception ("EGL_KHR_create_context not supported!");
}
EGLint matchedConfigs = 0;
const EGLint CONFIG_ATTRIBUTES[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_SAMPLES, 4,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE,
};
if (!eglChooseConfig(m_eglContext.display, CONFIG_ATTRIBUTES, &m_eglContext.config, 1, &matchedConfigs))
{
deinitEGL ();
sLog.exception ("eglChooseConfig failed!");
}
if (matchedConfigs == 0)
{
deinitEGL ();
sLog.exception ("eglChooseConfig failed! (matched 0 configs)");
}
if (!eglBindAPI(EGL_OPENGL_API))
{
deinitEGL ();
sLog.exception ("eglBindAPI failed!");
}
const EGLint CONTEXT_ATTRIBUTES[] = {
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
EGL_CONTEXT_MINOR_VERSION_KHR, 3,
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_NONE,
};
m_eglContext.context = eglCreateContext(m_eglContext.display, m_eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
if (m_eglContext.context == EGL_NO_CONTEXT)
{
deinitEGL ();
sLog.error("eglCreateContext error " + std::to_string(eglGetError()));
sLog.exception("eglCreateContext failed!");
}
}
void CWaylandOpenGLDriver::onLayerClose(Output::CWaylandOutputViewport* viewport)
{
sLog.error ("Compositor closed our LS, freeing data...");
if (viewport->eglSurface)
eglDestroySurface (m_eglContext.display, viewport->eglSurface);
if (viewport->eglWindow)
wl_egl_window_destroy(viewport->eglWindow);
if (viewport->layerSurface)
zwlr_layer_surface_v1_destroy(viewport->layerSurface);
if (viewport->surface)
wl_surface_destroy(viewport->surface);
// remove the output from the list
std::remove (this->m_screens.begin (), this->m_screens.end (), viewport);
// reset the viewports
this->getOutput ().reset ();
// finally free memory used by the viewport
delete viewport;
}
CWaylandOpenGLDriver::CWaylandOpenGLDriver(CApplicationContext& context, CWallpaperApplication& app) :
m_frameCounter(0),
m_fullscreenDetector (context, *this),
m_output (context, *this),
m_requestedExit (false),
m_context (context),
CVideoDriver (app)
{
m_waylandContext.display = wl_display_connect (nullptr);
if (!m_waylandContext.display)
sLog.exception ("Failed to query wayland display");
m_waylandContext.registry = wl_display_get_registry(m_waylandContext.display);
wl_registry_add_listener(m_waylandContext.registry, &registryListener, this);
wl_display_dispatch(m_waylandContext.display);
wl_display_roundtrip(m_waylandContext.display);
if (!m_waylandContext.compositor || !m_waylandContext.shm || !m_waylandContext.layerShell || this->m_screens.empty())
sLog.exception ("Failed to bind to required interfaces");
initEGL();
bool any = false;
for (auto& o : this->m_screens)
{
const auto cur = context.settings.general.screenBackgrounds.find (o->name);
if (cur == context.settings.general.screenBackgrounds.end ())
continue;
o->setupLS ();
any = true;
}
if (!any)
sLog.exception("No outputs could be initialized, please check the parameters and try again");
GLenum result = glewInit ();
if (result != GLEW_OK)
sLog.error("Failed to initialize GLEW: ", glewGetErrorString (result));
FreeImage_Initialise (TRUE);
}
CWaylandOpenGLDriver::~CWaylandOpenGLDriver ()
{
// stop EGL
eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_eglContext.context != EGL_NO_CONTEXT)
eglDestroyContext (m_eglContext.display, m_eglContext.context);
eglTerminate (m_eglContext.display);
eglReleaseThread ();
// disconnect from wayland display
if (this->m_waylandContext.display)
wl_display_disconnect (this->m_waylandContext.display);
}
void CWaylandOpenGLDriver::dispatchEventQueue()
{
static bool initialized = false;
if (!initialized)
{
initialized = true;
for (const auto& viewport : this->getOutput ().getViewports ())
this->getApp ().update (viewport.second);
}
// TODO: FRAMETIME CONTROL SHOULD GO BACK TO THE CWALLPAPAERAPPLICATION ONCE ACTUAL PARTICLES ARE IMPLEMENTED
// TODO: AS THOSE, MORE THAN LIKELY, WILL REQUIRE OF A DIFFERENT PROCESSING RATE
// TODO: WRITE A NON-BLOCKING VERSION OF THIS ONCE PARTICLE SIMULATION STARTS WORKING
// TODO: OTHERWISE wl_display_dispatch WILL BLOCK IF NO SURFACES ARE BEING DRAWN
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame
startTime = this->getRenderTime ();
if (wl_display_dispatch(m_waylandContext.display) == -1)
m_requestedExit = true;
m_frameCounter ++;
endTime = this->getRenderTime ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
}
Detectors::CFullScreenDetector& CWaylandOpenGLDriver::getFullscreenDetector ()
{
return this->m_fullscreenDetector;
}
Output::COutput& CWaylandOpenGLDriver::getOutput ()
{
return this->m_output;
}
float CWaylandOpenGLDriver::getRenderTime () const
{
return (float)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000.0;
}
bool CWaylandOpenGLDriver::closeRequested ()
{
return this->m_requestedExit;
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size)
{
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos)
{
}
void CWaylandOpenGLDriver::showWindow ()
{
}
void CWaylandOpenGLDriver::hideWindow ()
{
}
glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const
{
return glm::ivec2{0, 0};
}
uint32_t CWaylandOpenGLDriver::getFrameCounter () const
{
return m_frameCounter;
}
CWaylandOpenGLDriver::SEGLContext* CWaylandOpenGLDriver::getEGLContext ()
{
return &this->m_eglContext;
}
void* CWaylandOpenGLDriver::getProcAddress (const char* name) const
{
return reinterpret_cast <void*> (eglGetProcAddress (name));
}
CWaylandOpenGLDriver::SWaylandContext* CWaylandOpenGLDriver::getWaylandContext ()
{
return &this->m_waylandContext;
}
Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport(wl_surface* surface)
{
for (auto& o : m_screens)
{
if (o->surface == surface)
return o;
}
return nullptr;
}

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@ -0,0 +1,114 @@
#ifdef ENABLE_WAYLAND
#pragma once
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/glew.h>
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
namespace WallpaperEngine::Application
{
class CApplicationContext;
class CWallpaperApplication;
}
namespace WallpaperEngine::Input::Drivers
{
class CWaylandMouseInput;
}
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers
{
using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Input::Drivers;
class CWaylandOpenGLDriver;
namespace Output
{
class CWaylandOutputViewport;
class CWaylandOutput;
}
class CWaylandOpenGLDriver : public CVideoDriver
{
friend class Output::CWaylandOutput;
friend class CWaylandMouseInput;
public:
struct SEGLContext
{
EGLDisplay display = nullptr;
EGLConfig config = nullptr;
EGLContext context = nullptr;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
};
struct SWaylandContext
{
wl_display* display = nullptr;
wl_registry* registry = nullptr;
wl_compositor* compositor = nullptr;
wl_shm* shm = nullptr;
zwlr_layer_shell_v1* layerShell = nullptr;
wl_seat* seat = nullptr;
};
explicit CWaylandOpenGLDriver (CApplicationContext& context, CWallpaperApplication& app);
~CWaylandOpenGLDriver();
[[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
[[nodiscard]] Output::COutput& getOutput () override;
float getRenderTime () const override;
bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override;
void resizeWindow (glm::ivec4 sizeandpos) override;
void showWindow () override;
void hideWindow () override;
glm::ivec2 getFramebufferSize () const override;
uint32_t getFrameCounter () const override;
void dispatchEventQueue() override;
[[nodiscard]] void* getProcAddress (const char* name) const override;
void onLayerClose(Output::CWaylandOutputViewport*);
Output::CWaylandOutputViewport* surfaceToViewport(wl_surface*);
Output::CWaylandOutputViewport* viewportInFocus = nullptr;
[[nodiscard]] SEGLContext* getEGLContext ();
[[nodiscard]] SWaylandContext* getWaylandContext ();
/** List of available screens */
std::vector <Output::CWaylandOutputViewport*> m_screens;
private:
/** Fullscreen detection used by this driver */
Detectors::CWaylandFullScreenDetector m_fullscreenDetector;
/** The output used by the driver */
Output::CWaylandOutput m_output;
/** The EGL context in use */
SEGLContext m_eglContext;
/** The Wayland context in use */
SWaylandContext m_waylandContext;
mutable bool m_requestedExit;
void initEGL();
void finishEGL();
uint32_t m_frameCounter;
CApplicationContext& m_context;
std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
};
}
#endif /* ENABLE_WAYLAND */

View File

@ -1,10 +1,13 @@
#include "CX11OpenGLDriver.h"
#include "common.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
#include <FreeImage.h>
#define GLFW_EXPOSE_NATIVE_X11
#include <GLFW/glfw3native.h>
#include <unistd.h>
using namespace WallpaperEngine::Render::Drivers;
void CustomGLFWErrorHandler (int errorCode, const char* reason)
@ -12,8 +15,11 @@ void CustomGLFWErrorHandler (int errorCode, const char* reason)
sLog.error ("GLFW error ", errorCode, ": ", reason);
}
CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context) :
m_frameCounter (0)
CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app) :
m_frameCounter (0),
m_fullscreenDetector (context, *this),
m_context (context),
CVideoDriver (app)
{
glfwSetErrorCallback (CustomGLFWErrorHandler);
@ -60,6 +66,17 @@ CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext
// initialize free image
FreeImage_Initialise (TRUE);
// setup output
if (context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW ||
context.settings.render.mode == CApplicationContext::NORMAL_WINDOW)
{
m_output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (context, *this);
}
else
{
m_output = new WallpaperEngine::Render::Drivers::Output::CX11Output (context, *this);
}
}
CX11OpenGLDriver::~CX11OpenGLDriver ()
@ -68,9 +85,14 @@ CX11OpenGLDriver::~CX11OpenGLDriver ()
FreeImage_DeInitialise();
}
void* CX11OpenGLDriver::getWindowHandle () const
Detectors::CFullScreenDetector& CX11OpenGLDriver::getFullscreenDetector ()
{
return reinterpret_cast <void*> (glfwGetX11Window (this->m_window));
return this->m_fullscreenDetector;
}
Output::COutput& CX11OpenGLDriver::getOutput ()
{
return *this->m_output;
}
float CX11OpenGLDriver::getRenderTime () const
@ -113,19 +135,50 @@ glm::ivec2 CX11OpenGLDriver::getFramebufferSize () const
return size;
}
void CX11OpenGLDriver::swapBuffers ()
uint32_t CX11OpenGLDriver::getFrameCounter () const
{
return this->m_frameCounter;
}
void CX11OpenGLDriver::dispatchEventQueue()
{
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame
startTime = this->getRenderTime ();
// clear the screen
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (const auto& viewport : this->m_output->getViewports ())
this->getApp ().update (viewport.second);
// read the full texture into the image
if (this->m_output->haveImageBuffer ())
glReadPixels (
0, 0, this->m_output->getFullWidth (), this->m_output->getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
this->m_output->getImageBuffer ()
);
// TODO: FRAMETIME CONTROL SHOULD GO BACK TO THE CWALLPAPAERAPPLICATION ONCE ACTUAL PARTICLES ARE IMPLEMENTED
// TODO: AS THOSE, MORE THAN LIKELY, WILL REQUIRE OF A DIFFERENT PROCESSING RATE
// update the output with the given image
this->m_output->updateRender ();
// do buffer swapping first
glfwSwapBuffers (this->m_window);
// poll for events
glfwPollEvents ();
// increase frame counter
this->m_frameCounter ++;
// get the end time of the frame
endTime = this->getRenderTime ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
}
uint32_t CX11OpenGLDriver::getFrameCounter () const
void* CX11OpenGLDriver::getProcAddress (const char* name) const
{
return this->m_frameCounter;
return reinterpret_cast <void*> (glfwGetProcAddress (name));
}
GLFWwindow* CX11OpenGLDriver::getWindow ()

View File

@ -4,10 +4,15 @@
#include <GLFW/glfw3.h>
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
namespace WallpaperEngine::Application
{
class CApplicationContext;
class CWallpaperApplication;
}
namespace WallpaperEngine::Render::Drivers
@ -17,23 +22,28 @@ namespace WallpaperEngine::Render::Drivers
class CX11OpenGLDriver : public CVideoDriver
{
public:
explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context);
explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app);
~CX11OpenGLDriver();
void* getWindowHandle () const;
float getRenderTime () const override;
[[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
[[nodiscard]] Output::COutput& getOutput () override;
[[nodiscard]] float getRenderTime () const override;
bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override;
void resizeWindow (glm::ivec4 sizeandpos) override;
void showWindow () override;
void hideWindow () override;
glm::ivec2 getFramebufferSize () const override;
void swapBuffers () override;
uint32_t getFrameCounter () const override;
[[nodiscard]] glm::ivec2 getFramebufferSize () const override;
[[nodiscard]] uint32_t getFrameCounter () const override;
void dispatchEventQueue() override;
[[nodiscard]] void* getProcAddress (const char* name) const override;
GLFWwindow* getWindow ();
private:
Detectors::CX11FullScreenDetector m_fullscreenDetector;
CApplicationContext& m_context;
Output::COutput* m_output;
GLFWwindow* m_window;
uint32_t m_frameCounter;
};

View File

@ -0,0 +1,20 @@
#include "CWaylandFullScreenDetector.h"
using namespace WallpaperEngine::Render::Drivers::Detectors;
CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver) :
CFullScreenDetector (appContext)
{
}
CWaylandFullScreenDetector::~CWaylandFullScreenDetector () {
;
}
bool CWaylandFullScreenDetector::anythingFullscreen () const {
return false; // todo
}
void CWaylandFullScreenDetector::reset () {
;
}

View File

@ -0,0 +1,28 @@
#ifdef ENABLE_WAYLAND
#pragma once
#include <string>
#include <vector>
#include <glm/vec4.hpp>
#include "CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
namespace WallpaperEngine::Render::Drivers
{
class CWaylandOpenGLDriver;
namespace Detectors
{
class CWaylandFullScreenDetector : public CFullScreenDetector
{
public:
CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver);
~CWaylandFullScreenDetector ();
[[nodiscard]] bool anythingFullscreen () const override;
void reset () override;
};
}
}
#endif /* ENABLE_WAYLAND */

View File

@ -4,6 +4,7 @@
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
namespace WallpaperEngine::Render::Drivers::Detectors
{
@ -31,7 +32,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
return 0;
}
CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver) :
CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver) :
CFullScreenDetector (appContext),
m_driver (driver)
{
@ -67,7 +68,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
if (!XQueryTree (this->m_display, this->m_root, &_, &_, &children, &nchildren))
return false;
auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindowHandle ());
auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindow ());
Window parentWindow;
{

View File

@ -5,16 +5,18 @@
#include <glm/vec4.hpp>
#include "CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include <X11/Xlib.h>
namespace WallpaperEngine::Render::Drivers::Detectors
namespace WallpaperEngine::Render::Drivers
{
class CX11OpenGLDriver;
namespace Detectors
{
class CX11FullScreenDetector : public CFullScreenDetector
{
public:
CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver);
CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver);
~CX11FullScreenDetector ();
[[nodiscard]] bool anythingFullscreen () const override;
@ -33,6 +35,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
Display* m_display;
Window m_root;
std::vector <ScreenInfo> m_screens;
CVideoDriver& m_driver;
CX11OpenGLDriver& m_driver;
};
}
}

View File

@ -1,6 +1,7 @@
#include <GLFW/glfw3.h>
#include "CGLFWWindowOutput.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "CX11OutputViewport.h"
#include <unistd.h>
@ -8,9 +9,8 @@
using namespace WallpaperEngine::Render::Drivers::Output;
CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
COutput (context, detector),
m_driver (driver)
CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver) :
COutput (context, driver)
{
if (
this->m_context.settings.render.mode != Application::CApplicationContext::NORMAL_WINDOW &&
@ -34,7 +34,7 @@ CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver
}
// register the default viewport
this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
this->m_viewports ["default"] = new CX11OutputViewport {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
}
void CGLFWWindowOutput::repositionWindow ()
@ -78,9 +78,9 @@ void CGLFWWindowOutput::updateRender () const
this->m_fullHeight = this->m_driver.getFramebufferSize ().y;
// update the default viewport
this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
this->m_viewports ["default"]->viewport = {0, 0, this->m_fullWidth, this->m_fullHeight};
// check for fullscreen windows and wait until there's none fullscreen
while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
usleep (FULLSCREEN_CHECK_WAIT_TIME);
}

View File

@ -8,7 +8,7 @@ namespace WallpaperEngine::Render::Drivers::Output
class CGLFWWindowOutput : public COutput
{
public:
CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver);
void reset () override;
bool renderVFlip () const override;
@ -19,7 +19,5 @@ namespace WallpaperEngine::Render::Drivers::Output
private:
void repositionWindow ();
CVideoDriver& m_driver;
};
}

View File

@ -2,13 +2,13 @@
using namespace WallpaperEngine::Render::Drivers::Output;
COutput::COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector) :
COutput::COutput (CApplicationContext& context, CVideoDriver& driver) :
m_context (context),
m_detector (detector)
m_driver (driver)
{
}
const std::map <std::string, COutput::ScreenInfo>& COutput::getViewports () const
const std::map <std::string, COutputViewport*>& COutput::getViewports () const
{
return this->m_viewports;
}

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@ -14,41 +14,42 @@ namespace WallpaperEngine::Application
class CApplicationContext;
}
namespace WallpaperEngine::Render::Drivers::Detectors
namespace WallpaperEngine::Render::Drivers
{
class CFullScreenDetector;
}
class CVideoDriver;
namespace Detectors
{
class CFullScreenDetector;
}
namespace Output
{
class COutputViewport;
namespace WallpaperEngine::Render::Drivers::Output
{
class COutput
{
public:
COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector);
COutput (CApplicationContext& context, CVideoDriver& driver);
virtual void reset () = 0;
int getFullWidth () const;
int getFullHeight () const;
struct ScreenInfo
{
glm::ivec4 viewport;
std::string name;
};
virtual bool renderVFlip () const = 0;
virtual bool renderMultiple () const = 0;
virtual bool haveImageBuffer () const = 0;
const std::map <std::string, ScreenInfo>& getViewports () const;
const std::map <std::string, COutputViewport*>& getViewports () const;
virtual void* getImageBuffer () const = 0;
virtual void updateRender () const = 0;
protected:
mutable int m_fullWidth;
mutable int m_fullHeight;
mutable std::map <std::string, ScreenInfo> m_viewports;
mutable std::map <std::string, COutputViewport*> m_viewports;
CApplicationContext& m_context;
Detectors::CFullScreenDetector& m_detector;
CVideoDriver& m_driver;
};
}
}

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@ -0,0 +1,16 @@
#include "COutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
COutputViewport::COutputViewport (glm::ivec4 viewport, std::string name, bool single) :
viewport (viewport),
name (std::move(name)),
single (single)
{
}
COutputViewport::~COutputViewport ()
{
}

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@ -0,0 +1,30 @@
#pragma once
#include <string>
#include <glm/vec4.hpp>
namespace WallpaperEngine::Render::Drivers::Output
{
class COutputViewport
{
public:
COutputViewport (glm::ivec4 viewport, std::string name, bool single = false);
virtual ~COutputViewport ();
glm::ivec4 viewport;
std::string name;
/** Whether this viewport is single in the framebuffer or shares space with more viewports */
bool single;
/**
* Activates output's context for drawing
*/
virtual void makeCurrent () = 0;
/**
* Swaps buffers to present data on the viewport
*/
virtual void swapOutput () = 0;
};
}

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@ -0,0 +1,66 @@
#include "common.h"
#include "CWaylandOutput.h"
#include "../CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
using namespace WallpaperEngine::Render::Drivers::Output;
CWaylandOutput::CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver) :
COutput (context, driver)
{
updateViewports();
}
CWaylandOutput::~CWaylandOutput ()
{
}
void CWaylandOutput::updateViewports()
{
m_viewports.clear();
const auto PDRIVER = (CWaylandOpenGLDriver*)&m_driver;
glm::ivec2 fullw = {0,0};
for (auto& o : PDRIVER->m_screens)
{
if (!o->layerSurface)
continue;
m_viewports[o->name] = o;
fullw = fullw + glm::ivec2{o->size.x * o->scale, 0};
if (o->size.y > fullw.y)
fullw.y = o->size.y;
}
m_fullWidth = fullw.x;
m_fullHeight = fullw.y;
}
void CWaylandOutput::reset ()
{
updateViewports();
}
bool CWaylandOutput::renderVFlip () const
{
return true;
}
bool CWaylandOutput::renderMultiple () const
{
return false; // todo
}
bool CWaylandOutput::haveImageBuffer () const
{
return false;
}
void* CWaylandOutput::getImageBuffer () const
{
return nullptr;
}
void CWaylandOutput::updateRender () const
{
}

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@ -0,0 +1,36 @@
#ifdef ENABLE_WAYLAND
#pragma once
#include <map>
#include <string>
#include <glm/vec4.hpp>
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "COutput.h"
namespace WallpaperEngine::Render::Drivers
{
class CWaylandOpenGLDriver;
namespace Output
{
class CWaylandOutput : public COutput
{
public:
CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver);
~CWaylandOutput ();
void reset () override;
bool renderVFlip () const override;
bool renderMultiple () const override;
bool haveImageBuffer () const override;
void* getImageBuffer () const override;
void updateRender () const override;
private:
void updateViewports();
};
}
}
#endif /* ENABLE_WAYLAND */

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@ -0,0 +1,224 @@
#include "WallpaperEngine/Application/CWallpaperApplication.h"
#include "CWaylandOutputViewport.h"
#include "WallpaperEngine/Logging/CLog.h"
#define class _class
#define namespace _namespace
#define static
extern "C" {
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
}
#undef class
#undef namespace
#undef static
#include <unistd.h>
using namespace WallpaperEngine::Render::Drivers;
using namespace WallpaperEngine::Render::Drivers::Output;
static void handleLSConfigure(void *data, zwlr_layer_surface_v1 *surface, uint32_t serial, uint32_t w, uint32_t h)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->size = {w, h};
viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
viewport->resize ();
zwlr_layer_surface_v1_ack_configure(surface, serial);
}
static void handleLSClosed(void *data, zwlr_layer_surface_v1 *surface)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->getDriver ()->onLayerClose(viewport);
}
static void geometry(
void* data, wl_output* output, int32_t x, int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
const char* make, const char* model, int32_t transform
)
{
// ignored
}
static void mode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
// update viewport size too
viewport->size = {width, height};
viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
if (viewport->layerSurface)
viewport->resize ();
if (viewport->initialized)
viewport->getDriver ()->getOutput ().reset ();
}
static void done(void* data, wl_output* wl_output)
{
static_cast <CWaylandOutputViewport*> (data)->initialized = true;
}
static void scale(void* data, wl_output* wl_output, int32_t scale)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->scale = scale;
if (viewport->layerSurface)
viewport->resize ();
if (viewport->initialized)
viewport->getDriver ()->getOutput ().reset ();
}
static void name(void* data, wl_output* wl_output, const char* name)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
if (name)
viewport->name = name;
// ensure the output is updated with the new name too
viewport->getDriver ()->getOutput ().reset ();
}
static void description(void* data, wl_output* wl_output, const char* description)
{
// ignored
}
static void surfaceFrameCallback(void *data, struct wl_callback *cb, uint32_t time)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
wl_callback_destroy(cb);
viewport->frameCallback = nullptr;
viewport->rendering = true;
viewport->getDriver ()->getApp ().update (viewport);
viewport->rendering = false;
float renderTime = viewport->getDriver ()->getRenderTime();
}
const struct wl_callback_listener frameListener =
{
.done = surfaceFrameCallback
};
const wl_output_listener outputListener =
{
.geometry = geometry,
.mode = mode,
.done = done,
.scale = scale,
.name = name,
.description = description
};
const struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
.configure = handleLSConfigure,
.closed = handleLSClosed,
};
CWaylandOutputViewport::CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry) :
m_driver (driver),
waylandName (waylandName),
COutputViewport ({0,0,0,0}, "", true)
{
// setup output listener
this->output = (wl_output*) wl_registry_bind(registry, waylandName, &wl_output_interface, 4);
this->name = "";
this->size = {0, 0};
wl_output_add_listener(output, &outputListener, this);
}
void CWaylandOutputViewport::setupLS ()
{
surface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
layerSurface = zwlr_layer_shell_v1_get_layer_surface(m_driver->getWaylandContext()->layerShell, surface, output, ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "linux-wallpaperengine");
if (!layerSurface)
sLog.exception("Failed to get a layer surface");
wl_region* region = wl_compositor_create_region(m_driver->getWaylandContext()->compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
zwlr_layer_surface_v1_set_size(layerSurface, 0, 0);
zwlr_layer_surface_v1_set_anchor(layerSurface, ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
zwlr_layer_surface_v1_set_keyboard_interactivity(layerSurface, false);
zwlr_layer_surface_v1_add_listener(layerSurface, &layerSurfaceListener, this);
zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
wl_surface_set_input_region(surface, region);
wl_surface_commit(surface);
wl_display_roundtrip(m_driver->getWaylandContext()->display);
eglWindow = wl_egl_window_create(surface, size.x * scale, size.y * scale);
eglSurface = m_driver->getEGLContext ()->eglCreatePlatformWindowSurfaceEXT(m_driver->getEGLContext ()->display, m_driver->getEGLContext ()->config, eglWindow, nullptr);
wl_surface_commit(surface);
wl_display_roundtrip(m_driver->getWaylandContext()->display);
wl_display_flush(m_driver->getWaylandContext()->display);
static const auto XCURSORSIZE = getenv("XCURSOR_SIZE") ? std::stoi(getenv("XCURSOR_SIZE")) : 24;
const auto PRCURSORTHEME = wl_cursor_theme_load(getenv("XCURSOR_THEME"), XCURSORSIZE * scale, m_driver->getWaylandContext()->shm);
if (!PRCURSORTHEME)
sLog.exception("Failed to get a cursor theme");
pointer = wl_cursor_theme_get_cursor(PRCURSORTHEME, "left_ptr");
cursorSurface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
if (!cursorSurface)
sLog.exception("Failed to get a cursor surface");
if (eglMakeCurrent(m_driver->getEGLContext ()->display, eglSurface, eglSurface, m_driver->getEGLContext ()->context) == EGL_FALSE)
sLog.exception("Failed to make egl current");
this->m_driver->getOutput ().reset ();
}
CWaylandOpenGLDriver* CWaylandOutputViewport::getDriver ()
{
return this->m_driver;
}
void CWaylandOutputViewport::makeCurrent ()
{
EGLBoolean result = eglMakeCurrent (
m_driver->getEGLContext ()->display,
eglSurface,
eglSurface,
m_driver->getEGLContext ()->context
);
if (result == EGL_FALSE)
sLog.error ("Couldn't make egl current");
}
void CWaylandOutputViewport::swapOutput ()
{
this->callbackInitialized = true;
this->makeCurrent ();
frameCallback = wl_surface_frame (surface);
wl_callback_add_listener (frameCallback, &frameListener, this);
eglSwapBuffers (m_driver->getEGLContext ()->display, this->eglSurface);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_damage_buffer(surface, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_commit(surface);
}
void CWaylandOutputViewport::resize ()
{
if (!this->eglWindow)
return;
wl_egl_window_resize(this->eglWindow, this->size.x * this->scale, this->size.y * this->scale, 0, 0);
this->getDriver ()->getOutput().reset();
}

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@ -0,0 +1,75 @@
#ifdef ENABLE_WAYLAND
#pragma once
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/glew.h>
#include <glm/vec2.hpp>
#include "COutputViewport.h"
#include "../CWaylandOpenGLDriver.h"
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers
{
class CWaylandOpenGLDriver;
namespace Output
{
class COutputViewport;
class CWaylandOutputViewport : public COutputViewport
{
public:
CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry);
/**
* @return The wayland driver
*/
CWaylandOpenGLDriver* getDriver ();
wl_output* output;
glm::ivec2 size;
uint32_t waylandName;
int scale = 1;
bool initialized = false;
bool rendering = false;
wl_egl_window* eglWindow = nullptr;
EGLSurface eglSurface = nullptr;
wl_surface* surface = nullptr;
zwlr_layer_surface_v1* layerSurface = nullptr;
wl_callback* frameCallback = nullptr;
glm::dvec2 mousePos = {0, 0};
wl_cursor* pointer = nullptr;
wl_surface* cursorSurface = nullptr;
bool callbackInitialized = false;
void setupLS ();
/**
* Activates output's context for drawing
*/
void makeCurrent () override;
/**
* Swaps buffers to present data on the viewport
*/
void swapOutput () override;
/**
* Updates the viewport size
*/
void resize ();
private:
CWaylandOpenGLDriver* m_driver;
};
}
}
#endif /* ENABLE_WAYLAND */

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@ -1,5 +1,6 @@
#include "common.h"
#include "CX11Output.h"
#include "CX11OutputViewport.h"
#include <unistd.h>
#include <X11/Xlib.h>
@ -34,9 +35,8 @@ int CustomXIOErrorHandler (Display* dsp)
return 0;
}
CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
COutput (context, detector),
m_driver (driver)
CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver) :
COutput (context, driver)
{
// do not use previous handler, it might stop the app under weird circumstances
XSetErrorHandler (CustomXErrorHandler);
@ -57,11 +57,17 @@ void CX11Output::reset ()
// re-load screen info
this->loadScreenInfo ();
// do the same for the detector
this->m_detector.reset ();
this->m_driver.getFullscreenDetector ().reset ();
}
void CX11Output::free ()
{
// go through all the viewports and free them
for(const auto& cur : this->m_viewports)
delete cur.second;
this->m_viewports.clear ();
// free all the resources we've got
XDestroyImage (this->m_image);
XFreeGC (this->m_display, this->m_gc);
@ -132,6 +138,7 @@ void CX11Output::loadScreenInfo ()
// add the screen to the list of screens
this->m_screens.push_back (
new CX11OutputViewport
{
{crtc->x, crtc->y, crtc->width, crtc->height},
info->name
@ -144,6 +151,7 @@ void CX11Output::loadScreenInfo ()
sLog.out ("Found requested screen: ", info->name, " -> ", crtc->x, "x", crtc->y, ":", crtc->width, "x", crtc->height);
this->m_viewports[info->name] =
new CX11OutputViewport
{
{crtc->x, crtc->y, crtc->width, crtc->height},
info->name
@ -187,6 +195,6 @@ void CX11Output::updateRender () const
XFlush(this->m_display);
// check for fullscreen windows and wait until there's none fullscreen
while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
usleep (FULLSCREEN_CHECK_WAIT_TIME);
}

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@ -14,7 +14,7 @@ namespace WallpaperEngine::Render::Drivers::Output
class CX11Output : public COutput
{
public:
CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
CX11Output (CApplicationContext& context, CVideoDriver& driver);
~CX11Output ();
void reset () override;
@ -35,7 +35,6 @@ namespace WallpaperEngine::Render::Drivers::Output
GC m_gc;
char* m_imageData;
XImage* m_image;
CVideoDriver& m_driver;
std::vector <ScreenInfo> m_screens;
std::vector <COutputViewport*> m_screens;
};
}

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@ -0,0 +1,18 @@
#include "CX11OutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
CX11OutputViewport::CX11OutputViewport (glm::ivec4 viewport, std::string name) :
COutputViewport (viewport, std::move(name))
{
}
void CX11OutputViewport::makeCurrent ()
{
}
void CX11OutputViewport::swapOutput ()
{
}

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@ -0,0 +1,15 @@
#pragma once
#include "COutputViewport.h"
namespace WallpaperEngine::Render::Drivers::Output
{
class CX11OutputViewport : public COutputViewport
{
public:
CX11OutputViewport (glm::ivec4 viewport, std::string name);
void makeCurrent () override;
void swapOutput () override;
};
}