+ More shader compilation steps (broke with the origina, still some information to change)

Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez Murcia 2018-07-05 15:49:00 +02:00
parent ff59fcce41
commit 5944cb9715
10 changed files with 525 additions and 458 deletions

1
.gitignore vendored Normal file
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cmake-build-debug

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@ -1,4 +1,4 @@
#include <irrlicht.h>
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <string>
@ -6,11 +6,19 @@
#include "nier_test.h"
#include "common.h"
BasicShaderLoader::BasicShaderLoader (irr::io::path file, Type type)
BasicShaderLoader::BasicShaderLoader (irr::io::path file, Type type, bool recursive = false)
{
this->m_content = "#version 120\n"
"#define texSample2D texture2D\n"
"#define frac fract\n";
// begin with an space so it gets ignored properly on parse
if (recursive == false)
{
this->m_content = "#version 120\n"
"#define texSample2D texture2D\n"
"#define frac fract\n";
}
else
{
this->m_content = "";
}
std::ifstream _in (file.c_str ());
this->m_content.append (std::istreambuf_iterator<char> (_in), std::istreambuf_iterator<char> ());
@ -20,7 +28,7 @@ BasicShaderLoader::BasicShaderLoader (irr::io::path file, Type type)
bool BasicShaderLoader::peekString(std::string str, std::string::const_iterator& it)
{
std::string::const_iterator check = str.begin();
std::string::const_iterator cur = it + 1;
std::string::const_iterator cur = it;
while (cur != this->m_content.end () && check != str.end ())
{
@ -29,6 +37,11 @@ bool BasicShaderLoader::peekString(std::string str, std::string::const_iterator&
cur ++; check ++;
}
if (cur == this->m_content.end ())
{
return false;
}
if (check != str.end ())
{
return false;
@ -39,11 +52,87 @@ bool BasicShaderLoader::peekString(std::string str, std::string::const_iterator&
return true;
}
bool BasicShaderLoader::expectSemicolon (std::string::const_iterator& it)
{
if (*it != ';')
{
this->m_error = true;
this->m_errorInfo = "Expected semicolon but got " + *it;
return false;
}
it ++;
return true;
}
void BasicShaderLoader::ignoreSpaces(std::string::const_iterator &it)
{
while (it != this->m_content.end() && (*it == ' ' || *it == '\t')) it ++;
}
void BasicShaderLoader::ignoreUpToNextLineFeed (std::string::const_iterator& it)
{
while (it != this->m_content.end() && *it != '\n') it ++;
}
void BasicShaderLoader::ignoreUpToBlockCommentEnd (std::string::const_iterator& it)
{
while (it != this->m_content.end() && this->peekString ("*/", it) == false) it ++;
}
std::string BasicShaderLoader::extractType (std::string::const_iterator& it)
{
std::vector<std::string>::const_iterator cur = sTypes.begin ();
std::vector<std::string>::const_iterator end = sTypes.end ();
while (cur != end)
{
if (this->peekString (*cur, it) == true)
{
return *cur;
}
cur ++;
}
this->m_error = true;
this->m_errorInfo = "Expected type";
return "";
}
std::string BasicShaderLoader::extractName (std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
std::string::const_iterator begin = cur;
// first character has to be a valid alphabetic characer
if (this->isChar (cur) == false && *cur != '_')
{
this->m_error = true;
this->m_errorInfo = "Expected name doesn't start with a valid character";
return "";
}
cur ++;
while (cur != this->m_content.end () && (this->isChar (cur) == true || *cur == '_' || this->isNumeric (cur) == true)) cur ++;
it = cur;
return std::string (begin, cur);
}
bool BasicShaderLoader::isChar (std::string::const_iterator& it)
{
return ((*it) >= 'A' && (*it) <= 'Z') || ((*it) >= 'a' && (*it) <= 'z');
}
bool BasicShaderLoader::isNumeric (std::string::const_iterator& it)
{
return (*it) >= '0' && (*it) <= '9';
}
std::string BasicShaderLoader::extractQuotedValue(std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
@ -69,7 +158,8 @@ std::string BasicShaderLoader::extractQuotedValue(std::string::const_iterator& i
std::string filename = std::string (++it, cur);
it = cur;
it = ++cur;
return filename;
}
@ -88,42 +178,63 @@ std::string BasicShaderLoader::lookupShaderFile (std::string filename)
return "";
}
// open the file, read content and close it
irr::io::IReadFile* readFile = fs->createAndOpenFile (shaderTest);
char* buffer = (char*) malloc (readFile->getSize () + 1);
memset (buffer, 0, readFile->getSize() + 1);
// now compile the new shader
// do not include the default header (as it's already included in the parent)
BasicShaderLoader loader (shaderTest, this->m_type, true);
readFile->read (buffer, readFile->getSize ());
readFile->drop ();
return *loader.precompile ();
}
std::string output = buffer;
std::string BasicShaderLoader::lookupReplaceSymbol (std::string symbol)
{
std::map<std::string, std::string>::const_iterator cur = sVariableReplacement.begin ();
std::map<std::string, std::string>::const_iterator end = sVariableReplacement.end ();
free (buffer);
while (cur != end)
{
if (cur->first == symbol)
{
return cur->second;
}
return output;
cur ++;
}
// if there is no replacement, return the original
return symbol;
}
std::string* BasicShaderLoader::precompile ()
{
#define BREAK_IF_ERROR if (this->m_error == true) { device->getLogger ()->log ("ERROR COMPILING SHADER"); device->getLogger ()->log (this->m_errorInfo.c_str ()); return nullptr; }
// parse the shader and find #includes and such things and translate them to the correct name
// also remove any #version definition to prevent errors
std::string::const_iterator it = this->m_content.begin ();
// reset error indicator
this->m_error = false;
this->m_errorInfo = "";
// search preprocessor macros and parse them
while (it != this->m_content.end () && this->m_error == false)
{
// TODO: on precompilation steps search for attributes and replace them
// TODO: with the correct opengl shader variable
if (*it == '#')
if (*it == ' ' || *it == '\t' || *it == '\n' || *it == '\r' || *it == '\0' || *it == '{' || *it == '}' || *it == '[' || *it == ']' || *it == '.')
{
if (this->peekString ("include", it) == true)
this->m_compiledContent += *it;
it ++;
}
else if (*it == '#')
{
if (this->peekString ("#include", it) == true)
{
std::string filename = "";
// ignore whitespaces
this->ignoreSpaces(it);
this->ignoreSpaces (it); BREAK_IF_ERROR
// extract value between quotes
filename = this->extractQuotedValue(it);
filename = this->extractQuotedValue (it); BREAK_IF_ERROR
// try to find the file first
this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
@ -133,15 +244,120 @@ std::string* BasicShaderLoader::precompile ()
else
{
this->m_compiledContent += '#';
it ++;
}
}
else if (*it == 'a')
{
// find attribute definitions
if (this->peekString ("attribute", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->m_compiledContent += "// attribute";
this->m_compiledContent += " " + type + " ";
this->m_compiledContent += name;
this->m_compiledContent += "; /* replaced by " + this->lookupReplaceSymbol (name) + " */";
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
else if (*it == '/')
{
if (this->peekString ("//", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToNextLineFeed (it);
this->m_compiledContent.append (begin, it);
device->getLogger ()->log (*it + "asdf");
}
else if (this->peekString ("/*", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToBlockCommentEnd (it);
this->m_compiledContent.append (begin, it);
}
else
{
this->m_compiledContent += *it;
it ++;
}
}
else
{
this->m_compiledContent += *it;
}
// check for types first
std::string type = this->extractType (it);
it ++;
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
device->getLogger ()->log ("Compiled shader output");
device->getLogger ()->log (this->m_compiledContent.c_str ());
return &this->m_compiledContent;
}
#undef BREAK_IF_ERROR
}
static std::map<std::string, std::string> BasicShaderLoader::sVariableReplacement =
{
{"a_Position", "gl_Vertex"},
{"a_TexCoord", "gl_MultiTexCoord0"},
};
static std::vector<std::string> BasicShaderLoader::sTypes =
{
"vec4", "vec3", "vec2", "float"
};

View File

@ -1,7 +1,10 @@
#ifndef __BASIC_SHADER_LOADER_H__
#define __BASIC_SHADER_LOADER_H__
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <vector>
#include <map>
/**
* A basic shader loader that adds basic function definitions to every loaded shader
@ -9,20 +12,44 @@
class BasicShaderLoader
{
public:
struct VariableReplacement
{
const char* original;
const char* replacement;
};
struct TypeName
{
const char* name;
int size;
};
enum Type
{
Type_Vertex = 0,
Type_Pixel = 1,
};
BasicShaderLoader (irr::io::path file, Type type);
static std::map<std::string, std::string> sVariableReplacement;
static std::vector<std::string> sTypes;
BasicShaderLoader (irr::io::path file, Type type, bool recursive = false);
std::string* precompile ();
private:
bool peekString (std::string str, std::string::const_iterator& it);
bool expectSemicolon (std::string::const_iterator& it);
void ignoreSpaces (std::string::const_iterator& it);
void ignoreUpToNextLineFeed (std::string::const_iterator& it);
void ignoreUpToBlockCommentEnd (std::string::const_iterator& it);
std::string extractType (std::string::const_iterator& it);
std::string extractName (std::string::const_iterator& it);
std::string extractQuotedValue (std::string::const_iterator& it);
std::string lookupShaderFile (std::string filename);
std::string lookupReplaceSymbol (std::string symbol);
bool isChar (std::string::const_iterator& it);
bool isNumeric (std::string::const_iterator& it);
std::string m_content;
std::string m_compiledContent;

View File

@ -3,17 +3,16 @@ project(wallengine)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "-fpermissive")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(ZLIB REQUIRED)
find_package(Irrlicht REQUIRED)
add_library(irrlicht STATIC IMPORTED)
set_property(TARGET irrlicht PROPERTY IMPORTED_LOCATION ../../lib/irrlicht/lib/Linux/libIrrlicht.a)
include_directories(${X11_INCLUDE_DIR} "../lib/irrlicht/include")
include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR})
add_executable(wallengine main.cpp common.h nier_test.cpp BasicShaderLoader.h BasicShaderLoader.cpp nier_test.h)
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} irrlicht)
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY})

View File

@ -1,5 +1,5 @@
#include <iostream>
#include <irrlicht.h>
#include <irrlicht/irrlicht.h>
#include <sstream>
#include "nier_test.h"

View File

@ -1,4 +1,4 @@
#include <irrlicht.h>
#include <irrlicht/irrlicht.h>
#include <cstdint>
#include <iostream>

View File

@ -17,17 +17,17 @@ varying vec4 v_TexCoordRipple;
void main() {
vec2 texCoord = v_TexCoord.xy;
float mask = texSample2D(g_Texture2, v_TexCoord.zw).r;
vec3 n1 = texSample2D(g_Texture1, v_TexCoordRipple.xy).xyz * 2 - 1;
vec3 n2 = texSample2D(g_Texture1, v_TexCoordRipple.zw).xyz * 2 - 1;
vec3 normal = normalize(vec3(n1.xy + n2.xy, n1.z));
texCoord.xy += normal.xy * g_Strength * g_Strength * mask;
gl_FragColor = texSample2D(g_Texture0, texCoord);
#if SPECULAR == 1
vec2 direction = vec2(0.5, 0.0) - v_TexCoord.xy;
direction = normalize(direction);

View File

@ -10,33 +10,31 @@ uniform float g_Scale; // {"material":"ui_editor_properties_ripple_scale","defau
uniform float g_ScrollSpeed; // {"material":"ui_editor_properties_scroll_speed","default":0,"range":[0,0.5]}
uniform float g_Direction; // {"material":"ui_editor_properties_scroll_direction","default":0,"range":[0,6.28]}
// attribute vec3 a_Position; // replaced by gl_Vertex
// attribute vec2 a_TexCoord; // replaced by gl_MultiTexCoord0
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
varying vec4 v_TexCoordRipple;
void main() {
// gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
gl_Position = g_ModelViewProjectionMatrix * gl_Vertex;
v_TexCoord.xy = gl_MultiTexCoord0.xy;
// v_TexCoord.xy = a_TexCoord;
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
float piFrac = 0.78539816339744830961566084581988 * 0.5;
float pi = 3.141;
vec2 coordsRotated = v_TexCoord.xy;
vec2 coordsRotated2 = v_TexCoord.xy * 1.333;
vec2 scroll = rotateVec2(vec2(0, -1), g_Direction) * g_ScrollSpeed * g_ScrollSpeed * g_Time;
v_TexCoordRipple.xy = coordsRotated + g_Time * g_AnimationSpeed * g_AnimationSpeed + scroll;
v_TexCoordRipple.zw = coordsRotated2 - g_Time * g_AnimationSpeed * g_AnimationSpeed + scroll;
v_TexCoordRipple *= g_Scale;
float rippleTextureAdjustment = (g_Texture0Resolution.x / g_Texture0Resolution.y);
v_TexCoordRipple.xz *= rippleTextureAdjustment;
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
}