mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
feat: added asset locator and replaced filesystem direct usage by asset locator
This commit is contained in:
parent
79886ecc89
commit
5b65abe7b9
@ -269,6 +269,8 @@ add_executable(
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src/WallpaperEngine/Assets/AssetLoadException.cpp
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src/WallpaperEngine/Assets/AssetLoadException.h
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src/WallpaperEngine/Assets/AssetLocator.cpp
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src/WallpaperEngine/Assets/AssetLocator.h
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src/WallpaperEngine/FileSystem/Container.h
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src/WallpaperEngine/FileSystem/Container.cpp
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@ -29,6 +29,7 @@ float g_Time;
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float g_TimeLast;
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float g_Daytime;
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using namespace WallpaperEngine::Assets;
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using namespace WallpaperEngine::Application;
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using namespace WallpaperEngine::Data::Model;
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using namespace WallpaperEngine::FileSystem;
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@ -40,10 +41,10 @@ WallpaperApplication::WallpaperApplication (ApplicationContext& context) :
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this->setupBrowser();
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}
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ContainerUniquePtr WallpaperApplication::setupContainer (const std::string& bg) const {
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AssetLocatorUniquePtr WallpaperApplication::setupAssetLocator (const std::string& bg) const {
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auto container = std::make_unique <Container> ();
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std::filesystem::path path (bg);
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const std::filesystem::path path = bg;
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container->mount (path, "/");
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try {
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@ -193,7 +194,7 @@ ContainerUniquePtr WallpaperApplication::setupContainer (const std::string& bg)
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"}"
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);
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return container;
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return std::make_unique <AssetLocator> (std::move (container));
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}
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void WallpaperApplication::loadBackgrounds () {
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@ -214,7 +215,7 @@ void WallpaperApplication::loadBackgrounds () {
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}
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ProjectUniquePtr WallpaperApplication::loadBackground (const std::string& bg) {
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auto container = this->setupContainer (bg);
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auto container = this->setupAssetLocator (bg);
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auto json = WallpaperEngine::Data::JSON::JSON::parse (container->readString ("project.json"));
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return WallpaperEngine::Data::Parsers::ProjectParser::parse (json, std::move(container));
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@ -1,6 +1,7 @@
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#pragma once
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#include "WallpaperEngine/Application/ApplicationContext.h"
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#include "WallpaperEngine/Assets/AssetLocator.h"
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#include "WallpaperEngine/Render/CWallpaper.h"
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#include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
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@ -16,6 +17,7 @@
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#include "WallpaperEngine/Data/Model/Types.h"
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namespace WallpaperEngine::Application {
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using namespace WallpaperEngine::Assets;
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using namespace WallpaperEngine::Data::Model;
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/**
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* Small wrapper class over the actual wallpaper's main application skeleton
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@ -53,12 +55,11 @@ class WallpaperApplication {
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private:
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/**
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* Sets up a combined container for the given background, adding default files and directories to the list
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* Sets up an asset locator for the given background
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*
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* @param container
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* @param bg
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*/
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ContainerUniquePtr setupContainer (const std::string& bg) const;
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AssetLocatorUniquePtr setupAssetLocator (const std::string& bg) const;
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/**
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* Loads projects based off the settings
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*/
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@ -1,10 +1,6 @@
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#include "AssetLoadException.h"
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using namespace WallpaperEngine::Render;
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using namespace WallpaperEngine::Assets;
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AssetLoadException::AssetLoadException (const std::string& filename, const std::string& extrainfo) :
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m_message ("Cannot find file " + filename + ": " + extrainfo) {}
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const char* AssetLoadException::what () const noexcept {
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return this->m_message.c_str ();
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}
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AssetLoadException::AssetLoadException (const std::filesystem::filesystem_error& filesystem_error) noexcept
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: std::filesystem::filesystem_error (filesystem_error) {}
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@ -1,16 +1,11 @@
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#pragma once
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#include <exception>
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#include <string>
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#include <filesystem>
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// TODO: REWRITE THIS ONE TO MAKE MORE SENSE, IT REALLY MEANS "FILE-RELATED EXCEPTION"
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namespace WallpaperEngine::Render {
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class AssetLoadException final : public std::exception {
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namespace WallpaperEngine::Assets {
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class AssetLoadException final : public std::filesystem::filesystem_error {
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public:
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explicit AssetLoadException (const std::string& filename, const std::string& extrainfo = "");
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[[nodiscard]] const char* what () const noexcept override;
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private:
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std::string m_message {};
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using std::filesystem::filesystem_error::filesystem_error;
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explicit AssetLoadException (const std::filesystem::filesystem_error& filesystem_error) noexcept;
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};
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} // namespace WallpaperEngine::Assets
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99
src/WallpaperEngine/Assets/AssetLocator.cpp
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src/WallpaperEngine/Assets/AssetLocator.cpp
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@ -0,0 +1,99 @@
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#include "AssetLocator.h"
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#include "AssetLoadException.h"
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using namespace WallpaperEngine::Assets;
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AssetLocator::AssetLocator (ContainerUniquePtr filesystem) : m_filesystem (std::move (filesystem)) {}
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std::string AssetLocator::shader (const std::filesystem::path& filename) const {
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try {
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std::filesystem::path shader = filename;
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// detect workshop shaders and check if there's a
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if (auto it = shader.begin (); *it++ == "workshop") {
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const std::filesystem::path workshopId = *it++;
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if (++it != shader.end ()) {
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const std::filesystem::path& shaderfile = *it;
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try {
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shader = std::filesystem::path ("zcompat") / "scene" / "shaders" / workshopId / shaderfile;
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// replace the old path with the new one
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std::string contents = this->m_filesystem->readString (shader);
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sLog.out ("Replaced ", filename, " with compat ", shader);
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return contents;
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} catch (std::filesystem::filesystem_error&) {
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// these exceptions can be ignored because the replacement file might not exist
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}
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}
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}
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return this->m_filesystem->readString ("shaders" / filename);
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} catch (std::filesystem::filesystem_error& base) {
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throw AssetLoadException (base);
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}
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}
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std::string AssetLocator::fragmentShader (const std::filesystem::path& filename) const {
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auto final = filename;
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final.replace_extension ("frag");
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return this->shader (final);
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}
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std::string AssetLocator::vertexShader (const std::filesystem::path& filename) const {
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auto final = filename;
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final.replace_extension ("vert");
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return this->shader (final);
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}
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std::string AssetLocator::includeShader (const std::filesystem::path& filename) const {
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auto final = filename;
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final.replace_extension ("h");
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return this->shader (final);
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}
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std::string AssetLocator::readString (const std::filesystem::path& filename) const {
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try {
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return this->m_filesystem->readString (filename);
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} catch (std::filesystem::filesystem_error& base) {
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throw AssetLoadException (base);
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}
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}
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ReadStreamSharedPtr AssetLocator::texture (const std::filesystem::path& filename) const {
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auto final = filename;
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final.replace_extension ("tex");
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try {
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return this->m_filesystem->read (final);
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} catch (std::filesystem::filesystem_error& base) {
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throw AssetLoadException (base);
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}
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}
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ReadStreamSharedPtr AssetLocator::read (const std::filesystem::path& path) const {
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try {
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return this->m_filesystem->read (path);
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} catch (std::filesystem::filesystem_error& base) {
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throw AssetLoadException (base);
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}
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}
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std::filesystem::path AssetLocator::physicalPath (const std::filesystem::path& path) const {
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try {
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return this->m_filesystem->physicalPath (path);
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} catch (std::filesystem::filesystem_error& base) {
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throw AssetLoadException (base);
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}
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}
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src/WallpaperEngine/Assets/AssetLocator.h
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27
src/WallpaperEngine/Assets/AssetLocator.h
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@ -0,0 +1,27 @@
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#pragma once
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#include "WallpaperEngine/FileSystem/Container.h"
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namespace WallpaperEngine::Assets {
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using namespace WallpaperEngine::FileSystem;
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using namespace WallpaperEngine::Data::Model;
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class AssetLocator {
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public:
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explicit AssetLocator (ContainerUniquePtr filesystem);
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std::string vertexShader (const std::filesystem::path& filename) const;
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std::string fragmentShader (const std::filesystem::path& filename) const;
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std::string includeShader (const std::filesystem::path& filename) const;
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ReadStreamSharedPtr texture (const std::filesystem::path& filename) const;
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std::string readString (const std::filesystem::path& filename) const;
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ReadStreamSharedPtr read (const std::filesystem::path& path) const;
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std::filesystem::path physicalPath (const std::filesystem::path& path) const;
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private:
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std::string shader (const std::filesystem::path& filename) const;
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ContainerUniquePtr m_filesystem;
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};
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using AssetLocatorUniquePtr = std::unique_ptr<AssetLocator>;
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}
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@ -4,9 +4,10 @@
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#include <memory>
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#include "Types.h"
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#include "WallpaperEngine/FileSystem/Container.h"
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#include "WallpaperEngine/Assets/AssetLocator.h"
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namespace WallpaperEngine::Data::Model {
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using namespace WallpaperEngine::Assets;
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/**
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* Represents a wallpaper engine project
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*/
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@ -30,7 +31,7 @@ struct Project {
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Properties properties;
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/** The wallpaper this project defines */
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WallpaperUniquePtr wallpaper;
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/** VFS to access the project's files */
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ContainerUniquePtr container;
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/** Abstraction over asset loading to provide access to them */
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AssetLocatorUniquePtr assetLocator;
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};
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};
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@ -10,7 +10,7 @@ using namespace WallpaperEngine::Data::Parsers;
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using namespace WallpaperEngine::Data::Model;
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EffectUniquePtr EffectParser::load (const Project& project, const std::string& filename) {
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const auto effectJson = JSON::parse (project.container->readString (filename));
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const auto effectJson = JSON::parse (project.assetLocator->readString (filename));
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return parse (effectJson, project);
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}
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@ -8,7 +8,7 @@ using namespace WallpaperEngine::Data::Parsers;
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using namespace WallpaperEngine::Data::Model;
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MaterialUniquePtr MaterialParser::load (const Project& project, const std::string& filename) {
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const auto materialJson = JSON::parse (project.container->readString (filename));
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const auto materialJson = JSON::parse (project.assetLocator->readString (filename));
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return parse (materialJson, filename);
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}
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@ -10,7 +10,7 @@ using namespace WallpaperEngine::Data::Parsers;
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using namespace WallpaperEngine::Data::Model;
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ModelUniquePtr ModelParser::load (const Project& project, const std::string& filename) {
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const auto model = JSON::parse (project.container->readString (filename));
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const auto model = JSON::parse (project.assetLocator->readString (filename));
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return parse (model, project, filename);
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}
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@ -13,7 +13,7 @@ using namespace WallpaperEngine::Data::Parsers;
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static int backgroundId = 0;
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ProjectUniquePtr ProjectParser::parse (const JSON& data, ContainerUniquePtr container) {
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ProjectUniquePtr ProjectParser::parse (const JSON& data, AssetLocatorUniquePtr container) {
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const auto general = data.optional ("general");
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const auto workshopId = data.optional ("workshopid");
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auto actualWorkshopId = std::to_string (--backgroundId);
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@ -38,7 +38,7 @@ ProjectUniquePtr ProjectParser::parse (const JSON& data, ContainerUniquePtr cont
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.workshopId = actualWorkshopId,
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.supportsAudioProcessing = general.has_value () && general.value ().optional ("supportsaudioprocessing", false),
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.properties = parseProperties (general),
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.container = std::move(container),
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.assetLocator = std::move(container),
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});
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result->wallpaper = WallpaperParser::parse (data.require ("file", "Project's main file missing"), *result);
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@ -4,10 +4,12 @@
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#include "WallpaperEngine/Data/JSON.h"
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#include "WallpaperEngine/Data/Model/Project.h"
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#include "WallpaperEngine/Assets/AssetLocator.h"
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namespace WallpaperEngine::Data::Parsers {
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using JSON = WallpaperEngine::Data::JSON::JSON;
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using namespace WallpaperEngine::Assets;
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using namespace WallpaperEngine::Data::Model;
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/**
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@ -15,7 +17,7 @@ using namespace WallpaperEngine::Data::Model;
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*/
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class ProjectParser {
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public:
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static ProjectUniquePtr parse (const JSON& data, ContainerUniquePtr container);
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static ProjectUniquePtr parse (const JSON& data, AssetLocatorUniquePtr container);
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private:
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static Project::Type parseType (const std::string& type);
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@ -22,7 +22,7 @@ WallpaperUniquePtr WallpaperParser::parse (const JSON& file, Project& project) {
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}
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SceneUniquePtr WallpaperParser::parseScene (const JSON& file, Project& project) {
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const auto scene = JSON::parse (project.container->readString (file));
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const auto scene = JSON::parse (project.assetLocator->readString (file));
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const auto camera = scene.require ("camera", "Scenes must have a camera section");
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const auto general = scene.require ("general", "Scenes must have a general section");
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const auto projection = general.require ("orthogonalprojection", "General section must have orthogonal projection info");
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@ -57,7 +57,7 @@ std::filesystem::path DirectoryAdapter::physicalPath (const std::filesystem::pat
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auto finalpath = std::filesystem::canonical(this->basepath / path);
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if (finalpath.string ().find (this->basepath.string ()) != 0) {
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throw Render::AssetLoadException ("Cannot find file", path);
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throw std::filesystem::filesystem_error ("Cannot find file", path, std::error_code ());
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}
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return finalpath;
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@ -45,7 +45,7 @@ bool PackageAdapter::exists (const std::filesystem::path& path) const {
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}
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std::filesystem::path PackageAdapter::physicalPath (const std::filesystem::path& path) const {
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throw Render::AssetLoadException ("Package adapter does not support realpath", path);
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throw std::filesystem::filesystem_error ("Package adapter does not support realpath", path, std::error_code ());
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}
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bool PackageFactory::handlesMountpoint (const std::filesystem::path& path) const {
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@ -22,7 +22,7 @@ bool VirtualAdapter::exists (const std::filesystem::path& path) const {
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}
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std::filesystem::path VirtualAdapter::physicalPath (const std::filesystem::path& path) const {
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throw Render::AssetLoadException ("Virtual adapter does not support realpath", path);
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throw std::filesystem::filesystem_error ("Virtual adapter does not support realpath", path, std::error_code ());
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}
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@ -81,7 +81,6 @@ std::filesystem::path Container::physicalPath (const std::filesystem::path& path
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return this->resolveAdapterForFile (path).physicalPath (normalized);
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}
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AdapterSharedPtr Container::mount (const std::filesystem::path& path, const std::filesystem::path& mountPoint) {
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// check if any adapter can handle the path
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for (const auto& factory : this->m_factories) {
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@ -92,7 +91,8 @@ AdapterSharedPtr Container::mount (const std::filesystem::path& path, const std:
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return this->m_mountpoints.emplace_back (mountPoint, factory->create (path)).second;
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}
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sLog.exception("The specified mount (", path, ") cannot be handled by any of the filesystem adapters");
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throw std::filesystem::filesystem_error (
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"The specified mount cannot be handled by any of the filesystem adapters", path, std::error_code ());
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}
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VirtualAdapter& Container::getVFS () const {
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@ -120,5 +120,5 @@ Adapter& Container::resolveAdapterForFile (const std::filesystem::path& path) co
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return this->resolveAdapterForFile ("/" + normalized.string());
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}
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throw Render::AssetLoadException ("Cannot find requested file ", path);
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throw std::filesystem::filesystem_error ("Cannot find requested file in any of the mountpoints", path, std::error_code ());
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}
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@ -15,8 +15,8 @@ Wallpapers::CScene& CObject::getScene () const {
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return this->m_scene;
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}
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const Container& CObject::getContainer () const {
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return this->getScene ().getContainer ();
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const AssetLocator& CObject::getAssetLocator () const {
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return this->getScene ().getAssetLocator ();
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}
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int CObject::getId () const {
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@ -36,7 +36,7 @@ class CObject : public Helpers::ContextAware {
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virtual void render () = 0;
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[[nodiscard]] Wallpapers::CScene& getScene () const;
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[[nodiscard]] const Container& getContainer () const;
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[[nodiscard]] const AssetLocator& getAssetLocator () const;
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[[nodiscard]] int getId () const;
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protected:
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@ -45,8 +45,8 @@ CWallpaper::CWallpaper (
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CWallpaper::~CWallpaper () = default;
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const Container& CWallpaper::getContainer () const {
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return *this->m_wallpaperData.project.container;
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const AssetLocator& CWallpaper::getAssetLocator () const {
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return *this->m_wallpaperData.project.assetLocator;
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}
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const Wallpaper& CWallpaper::getWallpaperData () const {
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@ -65,7 +65,7 @@ class CWallpaper : public Helpers::ContextAware, public FBOProvider {
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/**
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* @return The container to resolve files for this wallpaper
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*/
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[[nodiscard]] const Container& getContainer () const;
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[[nodiscard]] const AssetLocator& getAssetLocator () const;
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/**
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* @return The current audio context for this wallpaper
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@ -23,7 +23,7 @@ CSound::~CSound() {
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void CSound::load () {
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for (const auto& cur : this->m_sound.sounds) {
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uint32_t filesize = 0;
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auto filebuffer = this->getContainer ().read (cur);
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auto filebuffer = this->getAssetLocator ().read (cur);
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auto stream = new Audio::AudioStream (this->getScene ().getAudioContext (), filebuffer, filesize);
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stream->setRepeat (this->m_sound.playbackmode.has_value() && this->m_sound.playbackmode == "loop");
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||||
|
@ -427,7 +427,7 @@ void CPass::setupShaders () {
|
||||
// TODO: USED TO BUILD THE TEXTURES LATER
|
||||
// use the combos copied from the pass so it includes the texture format
|
||||
this->m_shader = new Render::Shaders::Shader (
|
||||
this->m_image.getContainer (), this->m_pass.shader, this->m_combos, this->m_override.combos,
|
||||
this->m_image.getAssetLocator (), this->m_pass.shader, this->m_combos, this->m_override.combos,
|
||||
this->m_pass.textures, this->m_override.textures, this->m_override.constants
|
||||
);
|
||||
|
||||
|
@ -10,62 +10,24 @@
|
||||
|
||||
#include "GLSLContext.h"
|
||||
#include "WallpaperEngine/Assets/AssetLoadException.h"
|
||||
#include "WallpaperEngine/Assets/AssetLocator.h"
|
||||
#include "WallpaperEngine/FileSystem/Container.h"
|
||||
|
||||
using namespace WallpaperEngine::Render;
|
||||
using namespace WallpaperEngine::Assets;
|
||||
|
||||
namespace WallpaperEngine::Render::Shaders {
|
||||
// TODO: MOVE THIS INTO AN ASSET RESOLVER OR SOMETHING SIMILAR AS IT DOESN'T REALLY BELONG HERE BUT GETS THE CHANGESET OUT
|
||||
std::string readShader (const std::filesystem::path& filename, const Container& container) {
|
||||
std::filesystem::path shader = filename;
|
||||
auto it = shader.begin ();
|
||||
|
||||
// detect workshop shaders and check if there's a
|
||||
if (*it++ == "workshop") {
|
||||
const std::filesystem::path workshopId = *it++;
|
||||
|
||||
if (++it != shader.end ()) {
|
||||
const std::filesystem::path& shaderfile = *it;
|
||||
|
||||
try {
|
||||
shader = std::filesystem::path ("zcompat") / "scene" / "shaders" / workshopId / shaderfile;
|
||||
// replace the old path with the new one
|
||||
std::string contents = container.readString (shader);
|
||||
|
||||
sLog.out ("Replaced ", filename, " with compat ", shader);
|
||||
|
||||
return contents;
|
||||
} catch (AssetLoadException&) { }
|
||||
}
|
||||
}
|
||||
|
||||
return container.readString ("shaders" / filename);
|
||||
}
|
||||
|
||||
std::string readVertex (const std::filesystem::path& filename, const Container& container) {
|
||||
std::filesystem::path shader = filename;
|
||||
shader.replace_extension (".vert");
|
||||
return readShader (shader, container);
|
||||
}
|
||||
|
||||
std::string readFragment (const std::filesystem::path& filename, const Container& container) {
|
||||
std::filesystem::path shader = filename;
|
||||
shader.replace_extension (".frag");
|
||||
return readShader (shader, container);
|
||||
}
|
||||
|
||||
Shader::Shader (
|
||||
const Container& container, std::string filename,
|
||||
const AssetLocator& assetLocator, std::string filename,
|
||||
const ComboMap& combos, const ComboMap& overrideCombos,
|
||||
const TextureMap& textures, const TextureMap& overrideTextures,
|
||||
const ShaderConstantMap& constants
|
||||
) :
|
||||
m_vertex (
|
||||
GLSLContext::UnitType_Vertex, filename, readVertex (filename, container),
|
||||
container, constants, textures, overrideTextures, combos, overrideCombos),
|
||||
GLSLContext::UnitType_Vertex, filename, assetLocator.vertexShader (filename),
|
||||
assetLocator, constants, textures, overrideTextures, combos, overrideCombos),
|
||||
m_fragment (
|
||||
GLSLContext::UnitType_Fragment, filename, readFragment (filename, container),
|
||||
container, constants, textures, overrideTextures, combos, overrideCombos),
|
||||
GLSLContext::UnitType_Fragment, filename, assetLocator.fragmentShader (filename),
|
||||
assetLocator, constants, textures, overrideTextures, combos, overrideCombos),
|
||||
m_file (std::move (filename)),
|
||||
m_combos (combos),
|
||||
m_overrideCombos (overrideCombos),
|
||||
|
@ -31,7 +31,7 @@ class Shader {
|
||||
* the pre-processing and compilation of the shader, adding
|
||||
* required definitions if needed
|
||||
*
|
||||
* @param container The container to use for file lookup
|
||||
* @param assetLocator The asset locator where to ask for assets for
|
||||
* @param filename The file to load
|
||||
* @param combos Settings for the shader
|
||||
* @param overrideCombos List of override combos to use
|
||||
@ -40,7 +40,7 @@ class Shader {
|
||||
* @param constants Default values for shader variables
|
||||
*/
|
||||
Shader (
|
||||
const Container& container, std::string filename,
|
||||
const AssetLocator& assetLocator, std::string filename,
|
||||
const ComboMap& combos, const ComboMap& overrideCombos,
|
||||
const TextureMap& textures, const TextureMap& overrideTextures,
|
||||
const ShaderConstantMap& constants);
|
||||
|
@ -53,7 +53,7 @@ using namespace WallpaperEngine::Data::Builders;
|
||||
using namespace WallpaperEngine::Render::Shaders;
|
||||
|
||||
ShaderUnit::ShaderUnit (
|
||||
GLSLContext::UnitType type, std::string file, std::string content, const Container& container,
|
||||
GLSLContext::UnitType type, std::string file, std::string content, const AssetLocator& assetLocator,
|
||||
const ShaderConstantMap& constants, const TextureMap& passTextures, const TextureMap& overrideTextures,
|
||||
const ComboMap& combos, const ComboMap& overrideCombos
|
||||
) :
|
||||
@ -66,7 +66,7 @@ ShaderUnit::ShaderUnit (
|
||||
m_passTextures (passTextures),
|
||||
m_overrideTextures (overrideTextures),
|
||||
m_link (nullptr),
|
||||
m_container (container) {
|
||||
m_assetLocator (assetLocator) {
|
||||
// pre-process the shader so the units are clear
|
||||
this->preprocess ();
|
||||
}
|
||||
@ -153,7 +153,7 @@ void ShaderUnit::preprocessIncludes () {
|
||||
content += filename;
|
||||
content += "\n";
|
||||
// TODO: MOVE SHADER PATH FROM HERE TO SOMEWHERE LIKE AN ASSET RESOLVER OR SOMETHING LIKE THAT
|
||||
content += this->m_container.readString (std::filesystem::path("shaders") / filename);
|
||||
content += this->m_assetLocator.readString (std::filesystem::path("shaders") / filename);
|
||||
content += "\n// end of included from file ";
|
||||
content += filename;
|
||||
content += "\n";
|
||||
@ -193,7 +193,7 @@ void ShaderUnit::preprocessIncludes () {
|
||||
content += filename;
|
||||
content += "\n";
|
||||
// TODO: MOVE SHADER PATH FROM HERE TO SOMEWHERE LIKE AN ASSET RESOLVER OR SOMETHING LIKE THAT
|
||||
content += this->m_container.readString (std::filesystem::path("shaders") / filename);
|
||||
content += this->m_assetLocator.readString (std::filesystem::path("shaders") / filename);
|
||||
content += "\n// end of included from file ";
|
||||
content += filename;
|
||||
content += "\n";
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include "GLSLContext.h"
|
||||
#include "WallpaperEngine/Data/JSON.h"
|
||||
#include "WallpaperEngine/Assets/AssetLocator.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/ShaderVariable.h"
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
@ -13,7 +14,7 @@
|
||||
|
||||
namespace WallpaperEngine::Render::Shaders {
|
||||
using JSON = WallpaperEngine::Data::JSON::JSON;
|
||||
using namespace WallpaperEngine::FileSystem;
|
||||
using namespace WallpaperEngine::Assets;
|
||||
using namespace WallpaperEngine::Data::Model;
|
||||
|
||||
/**
|
||||
@ -22,7 +23,7 @@ using namespace WallpaperEngine::Data::Model;
|
||||
class ShaderUnit {
|
||||
public:
|
||||
ShaderUnit (
|
||||
GLSLContext::UnitType type, std::string file, std::string content, const Container& container,
|
||||
GLSLContext::UnitType type, std::string file, std::string content, const AssetLocator& assetLocator,
|
||||
const ShaderConstantMap& constants, const TextureMap& passTextures,
|
||||
const TextureMap& overrideTextures, const ComboMap& combos, const ComboMap& overrideCombos);
|
||||
~ShaderUnit () = default;
|
||||
@ -158,6 +159,6 @@ class ShaderUnit {
|
||||
/**
|
||||
* The container to source files from
|
||||
*/
|
||||
const Container& m_container;
|
||||
const AssetLocator& m_assetLocator;
|
||||
};
|
||||
}
|
||||
|
@ -25,7 +25,7 @@ std::shared_ptr<const TextureProvider> TextureCache::resolve (const std::string&
|
||||
// search for the texture in all the different containers just in case
|
||||
for (const auto& [name, project] : this->getContext ().getApp ().getBackgrounds ()) {
|
||||
try {
|
||||
auto contents = project->container->read (finalFilename);
|
||||
auto contents = project->assetLocator->read (finalFilename);
|
||||
auto stream = BinaryReader (contents);
|
||||
|
||||
auto parsedTexture = TextureParser::parse (stream);
|
||||
@ -39,7 +39,7 @@ std::shared_ptr<const TextureProvider> TextureCache::resolve (const std::string&
|
||||
}
|
||||
}
|
||||
|
||||
throw AssetLoadException (filename, "Cannot find file");
|
||||
throw AssetLoadException ("Cannot find file", filename, std::error_code ());
|
||||
}
|
||||
|
||||
void TextureCache::store (const std::string& name, std::shared_ptr<const TextureProvider> texture) {
|
||||
|
@ -57,7 +57,7 @@ CVideo::CVideo (
|
||||
sLog.exception ("Failed to initialize MPV's GL context");
|
||||
|
||||
const std::filesystem::path videopath =
|
||||
this->getVideo ().project.container->physicalPath (this->getVideo ().filename);
|
||||
this->getVideo ().project.assetLocator->physicalPath (this->getVideo ().filename);
|
||||
|
||||
// build the path to the video file
|
||||
const char* command [] = {"loadfile", videopath.c_str (), nullptr};
|
||||
|
@ -7,12 +7,11 @@
|
||||
|
||||
#include "WallpaperEngine/Data/Model/Project.h"
|
||||
|
||||
using namespace WallpaperEngine::Render;
|
||||
using namespace WallpaperEngine::WebBrowser::CEF;
|
||||
|
||||
WPSchemeHandler::WPSchemeHandler(const Project& project) :
|
||||
m_project (project),
|
||||
m_container (*this->m_project.container) {
|
||||
m_assetLoader (*this->m_project.assetLocator) {
|
||||
}
|
||||
|
||||
bool WPSchemeHandler::Open(CefRefPtr<CefRequest> request,
|
||||
@ -48,7 +47,7 @@ bool WPSchemeHandler::Open(CefRefPtr<CefRequest> request,
|
||||
this->m_mimeType = mime;
|
||||
}
|
||||
|
||||
this->m_contents = this->m_container.read (file);
|
||||
this->m_contents = this->m_assetLoader.read (file);
|
||||
callback->Continue ();
|
||||
} catch (AssetLoadException&) {
|
||||
#if !NDEBUG
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "WallpaperEngine/FileSystem/Container.h"
|
||||
#include "WallpaperEngine/Assets/AssetLocator.h"
|
||||
|
||||
#include "include/cef_resource_handler.h"
|
||||
#include "include/wrapper/cef_helpers.h"
|
||||
@ -13,7 +13,7 @@ struct Project;
|
||||
|
||||
namespace WallpaperEngine::WebBrowser::CEF {
|
||||
|
||||
using namespace WallpaperEngine::FileSystem;
|
||||
using namespace WallpaperEngine::Assets;
|
||||
using namespace WallpaperEngine::Data::Model;
|
||||
|
||||
/**
|
||||
@ -39,7 +39,7 @@ class WPSchemeHandler : public CefResourceHandler {
|
||||
private:
|
||||
const Project& m_project;
|
||||
|
||||
const Container& m_container;
|
||||
const AssetLocator& m_assetLoader;
|
||||
ReadStreamSharedPtr m_contents = nullptr;
|
||||
std::string m_mimeType;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user