~ Moved Shader compiler to the proper, new namespace

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2019-09-02 12:19:42 +02:00
parent db89bf2e17
commit 5c56e0860b
8 changed files with 888 additions and 897 deletions

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@ -20,8 +20,8 @@ include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR
add_executable(
wallengine
main.cpp
WallpaperEngine/shaders/compiler.h
WallpaperEngine/shaders/compiler.cpp
WallpaperEngine/Render/Shaders/Compiler.h
WallpaperEngine/Render/Shaders/Compiler.cpp
WallpaperEngine/project.cpp
WallpaperEngine/project.h
WallpaperEngine/scene.cpp

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@ -0,0 +1,635 @@
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <string>
// filesystem
#include <WallpaperEngine/FileSystem/utils.h>
// video engine
#include <WallpaperEngine/Irrlicht/Irrlicht.h>
// shader compiler
#include <WallpaperEngine/Render/Shaders/Compiler.h>
#include <WallpaperEngine/Core/Core.h>
namespace WallpaperEngine::Render::Shaders
{
Compiler::Compiler (irr::io::path& file, Type type, std::map<std::string, int>* combos, bool recursive)
{
this->m_recursive = recursive;
this->m_combos = combos;
// begin with an space so it gets ignored properly on parse
if (recursive == false)
{
// compatibility layer for OpenGL shaders
this->m_content = "#version 120\n"
"#define highp\n"
"#define mediump\n"
"#define lowp\n"
"#define mul(x, y) (y * x)\n"
"#define frac fract\n"
"#define CAST2(x) (vec2(x))\n"
"#define CAST3(x) (vec3(x))\n"
"#define CAST4(x) (vec4(x))\n"
"#define CAST3X3(x) (mat3(x))\n"
"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
"#define texSample2D texture2D\n"
"#define texSample2DLod texture2DLod\n"
"#define texture2DLod texture2D\n"
"#define atan2 atan\n"
"#define ddx dFdx\n"
"#define ddy(x) dFdy(-(x))\n"
"#define GLSL 1\n\n";
std::map<std::string, int>::const_iterator cur = this->m_combos->begin ();
std::map<std::string, int>::const_iterator end = this->m_combos->end ();
for (; cur != end; cur ++)
{
this->m_content += "#define " + (*cur).first + " " + std::to_string ((*cur).second) + "\n";
}
}
else
{
this->m_content = "";
}
this->m_content.append (WallpaperEngine::FileSystem::loadFullFile (file));
// append file content
this->m_type = type;
this->m_file = file;
}
bool Compiler::peekString(std::string str, std::string::const_iterator& it)
{
std::string::const_iterator check = str.begin();
std::string::const_iterator cur = it;
while (cur != this->m_content.end () && check != str.end ())
{
if (*cur != *check) return false;
cur ++; check ++;
}
if (cur == this->m_content.end ())
{
return false;
}
if (check != str.end ())
{
return false;
}
it = cur;
return true;
}
bool Compiler::expectSemicolon (std::string::const_iterator& it)
{
if (*it != ';')
{
this->m_error = true;
this->m_errorInfo = "Expected semicolon but got " + *it;
return false;
}
it ++;
return true;
}
void Compiler::ignoreSpaces(std::string::const_iterator &it)
{
while (it != this->m_content.end() && (*it == ' ' || *it == '\t')) it ++;
}
void Compiler::ignoreUpToNextLineFeed (std::string::const_iterator& it)
{
while (it != this->m_content.end() && *it != '\n') it ++;
}
void Compiler::ignoreUpToBlockCommentEnd (std::string::const_iterator& it)
{
while (it != this->m_content.end() && this->peekString ("*/", it) == false) it ++;
}
std::string Compiler::extractType (std::string::const_iterator& it)
{
std::vector<std::string>::const_iterator cur = sTypes.begin ();
std::vector<std::string>::const_iterator end = sTypes.end ();
while (cur != end)
{
if (this->peekString (*cur, it) == true)
{
return *cur;
}
cur ++;
}
this->m_error = true;
this->m_errorInfo = "Expected type";
return "";
}
std::string Compiler::extractName (std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
std::string::const_iterator begin = cur;
// first character has to be a valid alphabetic characer
if (this->isChar (cur) == false && *cur != '_')
{
this->m_error = true;
this->m_errorInfo = "Expected name doesn't start with a valid character";
return "";
}
cur ++;
while (cur != this->m_content.end () && (this->isChar (cur) == true || *cur == '_' || this->isNumeric (cur) == true)) cur ++;
it = cur;
return std::string (begin, cur);
}
bool Compiler::isChar (std::string::const_iterator& it)
{
return ((*it) >= 'A' && (*it) <= 'Z') || ((*it) >= 'a' && (*it) <= 'z');
}
bool Compiler::isNumeric (std::string::const_iterator& it)
{
return (*it) >= '0' && (*it) <= '9';
}
std::string Compiler::extractQuotedValue(std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
if (*cur != '"')
{
m_error = true;
m_errorInfo = "Expected opening \" but got " + (*cur);
return "";
}
cur ++;
while (cur != this->m_content.end () && *cur != '\n' && *cur != '"') cur ++;
if (cur == this->m_content.end ())
{
m_error = true;
m_errorInfo = "Expected closing \" not found";
it = cur;
return "";
}
std::string filename = std::string (++it, cur);
it = ++cur;
return filename;
}
std::string Compiler::lookupShaderFile (std::string filename)
{
// get file information
irr::io::path shader = ("shaders/" + filename).c_str ();
if (shader == "")
{
this->m_error = true;
this->m_errorInfo = "Cannot find file " + filename + " to include";
return "";
}
// now compile the new shader
// do not include the default header (as it's already included in the parent)
Compiler loader (shader, this->m_type, this->m_combos, true);
return loader.precompile ();
}
std::string Compiler::lookupReplaceSymbol (std::string symbol)
{
std::map<std::string, std::string>::const_iterator cur = sVariableReplacement.begin ();
std::map<std::string, std::string>::const_iterator end = sVariableReplacement.end ();
while (cur != end)
{
if (cur->first == symbol)
{
return cur->second;
}
cur ++;
}
// if there is no replacement, return the original
return symbol;
}
std::string Compiler::precompile()
{
#define BREAK_IF_ERROR if (this->m_error == true) { WallpaperEngine::Irrlicht::device->getLogger ()->log ("ERROR PRE-COMPILING SHADER", irr::ELL_ERROR); WallpaperEngine::Irrlicht::device->getLogger ()->log (this->m_errorInfo.c_str (), irr::ELL_ERROR); return ""; }
// parse the shader and find #includes and such things and translate them to the correct name
// also remove any #version definition to prevent errors
std::string::const_iterator it = this->m_content.begin ();
// reset error indicator
this->m_error = false;
this->m_errorInfo = "";
// search preprocessor macros and parse them
while (it != this->m_content.end () && this->m_error == false)
{
if (*it == ' ' || *it == '\t' || *it == '\n' || *it == '\r' || *it == '\0' || *it == '{' || *it == '}' || *it == '[' || *it == ']' || *it == '.')
{
this->m_compiledContent += *it;
it ++;
}
else if (*it == '#')
{
if (this->peekString ("#include", it) == true)
{
std::string filename = "";
// ignore whitespaces
this->ignoreSpaces (it); BREAK_IF_ERROR
// extract value between quotes
filename = this->extractQuotedValue (it); BREAK_IF_ERROR
// try to find the file first
this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
this->m_compiledContent += this->lookupShaderFile (filename);
this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
}
else
{
this->m_compiledContent += '#';
it ++;
}
}
else if (*it == 'u')
{
// uniforms might have extra information for their values
if (this->peekString ("uniform", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
// check if there is any actual extra information and parse it
if (this->peekString ("//", it) == true)
{
this->ignoreSpaces (it);
std::string::const_iterator begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
// parse the parameter information
this->parseParameterConfiguration (type, name, configuration); BREAK_IF_ERROR
this->m_compiledContent += "uniform " + type + " " + name + "; // " + configuration;
}
else
{
this->m_compiledContent += "uniform " + type + " " + name + ";";
}
}
}
else if (*it == 'a')
{
// find attribute definitions
if (this->peekString ("attribute", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->m_compiledContent += "// attribute";
this->m_compiledContent += " " + type + " ";
this->m_compiledContent += name;
this->m_compiledContent += "; /* replaced by " + this->lookupReplaceSymbol (name) + " */";
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
else if (*it == '/')
{
if (this->peekString ("//", it) == true)
{
std::string::const_iterator begin = it - 2;
// is there a COMBO mark to take care of?
this->ignoreSpaces (it);
if (this->peekString ("[COMBO]", it) == true)
{
// parse combo json data to define the proper variables
this->ignoreSpaces (it);
begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
this->m_compiledContent += "// [COMBO] " + configuration;
this->parseComboConfiguration (configuration); BREAK_IF_ERROR;
}
else if (this->peekString ("[COMBO_OFF]", it) == true)
{
// parse combo json data to define the proper variables
this->ignoreSpaces (it);
begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
this->m_compiledContent += "// [COMBO_OFF] " + configuration;
this->parseComboConfiguration (configuration); BREAK_IF_ERROR;
}
else
{
this->ignoreUpToNextLineFeed (it);
this->m_compiledContent.append (begin, it);
}
}
else if (this->peekString ("/*", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToBlockCommentEnd (it);
this->m_compiledContent.append (begin, it);
}
else
{
this->m_compiledContent += *it;
it ++;
}
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
if (this->m_recursive == false)
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Compiled shader output for", this->m_file.c_str ());
WallpaperEngine::Irrlicht::device->getLogger ()->log (this->m_compiledContent.c_str ());
}
return this->m_compiledContent;
#undef BREAK_IF_ERROR
}
void Compiler::parseComboConfiguration (const std::string& content)
{
json data = json::parse (content);
json::const_iterator combo = data.find ("combo");
json::const_iterator defvalue = data.find ("default");
// add line feed just in case
this->m_compiledContent += "\n";
if (combo == data.end () || defvalue == data.end ())
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse combo information", irr::ELL_ERROR);
return;
}
// check the combos
std::map<std::string, int>::const_iterator entry = this->m_combos->find ((*combo).get <std::string> ());
// if the combo was not found in the predefined values this means that the default value in the JSON data can be used
// so only define the ones that are not already defined
if (entry == this->m_combos->end ())
{
// if no combo is defined just load the default settings
if ((*defvalue).is_number_float ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + std::to_string ((*defvalue).get <irr::f32> ()) + "\n";
}
else if ((*defvalue).is_number_integer ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + std::to_string ((*defvalue).get <irr::s32> ()) + "\n";
}
else if ((*defvalue).is_string ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + (*defvalue).get <std::string> () + "\n";
}
else
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse combo information, unknown type", irr::ELL_ERROR);
}
}
}
void Compiler::parseParameterConfiguration (const std::string& type, const std::string& name, const std::string& content)
{
json data = json::parse (content);
json::const_iterator material = data.find ("material");
json::const_iterator defvalue = data.find ("default");
json::const_iterator range = data.find ("range");
// this is not a real parameter
if (material == data.end () || defvalue == data.end ())
{
if (type != "sampler2D")
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse parameter info for ", name.c_str (), irr::ELL_ERROR);
return;
}
ShaderParameter* param = new ShaderParameter;
param->identifierName = (*material).get <std::string> ();
param->variableName = name;
param->type = type;
if (type == "vec4" || type == "vec3")
{
if ((*defvalue).is_string () == false)
{
irr::core::vector3df* vector = new irr::core::vector3df;
vector->X = 0.0f;
vector->Y = 0.0f;
vector->Z = 0.0f;
param->defaultValue = vector;
}
else
{
irr::core::vector3df tmp = WallpaperEngine::Core::ato3vf ((*defvalue).get <std::string> ().c_str ());
irr::core::vector3df* vector = new irr::core::vector3df;
vector->X = tmp.X;
vector->Y = tmp.Y;
vector->Z = tmp.Z;
param->defaultValue = vector;
}
}
else if (type == "vec2")
{
if ((*defvalue).is_string () == false)
{
irr::core::vector2df* vector = new irr::core::vector2df;
vector->X = 0.0f;
vector->Y = 0.0f;
param->defaultValue = vector;
}
else
{
irr::core::vector2df* vector = new irr::core::vector2df;
irr::core::vector2df tmp = WallpaperEngine::Core::ato2vf ((*defvalue).get <std::string> ().c_str ());
vector->X = tmp.X;
vector->Y = tmp.Y;
param->defaultValue = vector;
}
}
else if (type == "float")
{
if ((*defvalue).is_number () == false)
{
irr::f32* val = new irr::f32;
*val = 0.0f;
param->defaultValue = val;
}
else
{
irr::f32* val = new irr::f32;
*val = (*defvalue).get <irr::f32> ();
param->defaultValue = val;
}
}
else if (type == "sampler2D")
{
// samplers are not saved, we can ignore them for now
delete param;
return;
}
else
{
this->m_error = true;
this->m_errorInfo = "Unknown parameter type: " + type + " for " + param->identifierName + " (" + param->variableName + ")";
return;
}
this->m_parameters.push_back (param);
}
Compiler::ShaderParameter* Compiler::findParameter (std::string identifier)
{
std::vector<ShaderParameter*>::const_iterator cur = this->m_parameters.begin ();
std::vector<ShaderParameter*>::const_iterator end = this->m_parameters.end ();
for (; cur != end; cur ++)
{
if ((*cur)->identifierName == identifier)
{
return (*cur);
}
}
return nullptr;
}
std::vector <Compiler::ShaderParameter*>& Compiler::getParameters ()
{
return this->m_parameters;
}
std::map<std::string, std::string> Compiler::sVariableReplacement =
{
// attribute vec3 a_position
{"a_Position", "gl_Vertex.xyz"},
// attribute vec2 a_TexCoord
{"a_TexCoord", "gl_MultiTexCoord0.xy"},
// attribute vec3 a_Normal
{"a_Normal", "gl_Normal.xyz"}
};
std::vector<std::string> Compiler::sTypes =
{
"vec4", "vec3", "vec2", "float", "sampler2D", "mat4"
};
}

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@ -0,0 +1,240 @@
#pragma once
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <vector>
#include <map>
#include <nlohmann/json.hpp>
#include <WallpaperEngine/FileSystem/utils.h>
namespace WallpaperEngine::Render::Shaders
{
using json = nlohmann::json;
/**
* A basic shader loader that adds basic function definitions to every loaded shader
*/
class Compiler
{
public:
/**
* Basic struct used to define all the shader variables
* the compiler will replace in pre-processing time
* to make sure the shaders compile under OpenGL
*/
struct VariableReplacement
{
const char* original;
const char* replacement;
};
struct TypeName
{
const char* name;
int size;
};
struct ShaderParameter
{
std::string type;
std::string variableName;
std::string identifierName;
void* defaultValue;
void* range [2];
};
/**
* Types of shaders
*/
enum Type
{
Type_Vertex = 0,
Type_Pixel = 1,
};
/**
* List of variables to replace when pre-process is performed
*/
static std::map<std::string, std::string> sVariableReplacement;
/**
* Types of variables the pre-processor understands
*/
static std::vector<std::string> sTypes;
/**
* Compiler constructor, loads the given shader file and prepares
* the pre-processing and compilation of the shader, adding
* required definitions if needed
*
* @param file The file to load
* @param type The type of shader
* @param recursive Whether the compiler should add base definitions or not
*/
Compiler (irr::io::path& file, Type type, std::map<std::string, int>* combos, bool recursive = false);
/**
* Performs the actual pre-compilation/pre-processing over the shader files
* This step is kinda big, replaces variables names on sVariableReplacement,
* ensures #include directives are correctly handled
* and takes care of attribute comments for the wallpaper engine specifics
*
* @return The shader contents ready to be used by OpenGL
*/
std::string precompile ();
/**
* Searches the list of parameters available for the parameter with the given value
*
* @param identifier The identifier to search for
* @return The shader information
*/
ShaderParameter* findParameter (std::string identifier);
/**
* @return The list of parameters available for this shader with their default values
*/
std::vector <ShaderParameter*>& getParameters ();
private:
/**
* Checks if there is "str" in the current position without advancing the
* iterator in use
*
* @param str The string to check for
* @param it The position to start checking at
*
* @return
*/
bool peekString (std::string str, std::string::const_iterator& it);
/**
* Checks for a semicolon as current character, advancing the iterator
* after finding it, otherwise returns an error
*
* @param it The position where to expect the semicolon
*
* @return
*/
bool expectSemicolon (std::string::const_iterator& it);
/**
* Ignores contiguous space characters in the string advancing the iterator
* until the first non-space character
*
* @param it The iterator to increase
*/
void ignoreSpaces (std::string::const_iterator& it);
/**
* Ignores all characters until next line-fee (\n) advancing the interator
*
* @param it The iterator to increase
*/
void ignoreUpToNextLineFeed (std::string::const_iterator& it);
/**
* Ignores all characters until a block comment end is found, advancing the iterator
*
* @param it The iterator to increase
*/
void ignoreUpToBlockCommentEnd (std::string::const_iterator& it);
/**
* Parses the current position as a variable type, extracts it and compares it
* to the registered types in the pre-processor, returning it's name if valid
* increasing the iterator at the same time
*
* @param it The position to extract it from
*
* @return The type name
*/
std::string extractType (std::string::const_iterator& it);
/**
* Parses the current position as a variable name, extractig it's name and
* increasing the iterator as the name is extracted
*
* @param it The position to start extracting the variable name from
*
* @return The variable name
*/
std::string extractName (std::string::const_iterator& it);
/**
* Parses the current position as a quoted value, extracting it's value
* and increasing the iterator at the same time
*
* @param it The position to start extracting the value from
*
* @return The value
*/
std::string extractQuotedValue (std::string::const_iterator& it);
/**
* Tries to find the given shader file and compile it
*
* @param filename The shader's filename
*
* @return The compiled contents
*/
std::string lookupShaderFile (std::string filename);
/**
* Searches for the given symbol in the replace table
*
* @param symbol The symbol to look for
*
* @return The symbol it should be replaced with
*/
std::string lookupReplaceSymbol (std::string symbol);
/**
* @return Whether the character in the current position is a character or not
*/
bool isChar (std::string::const_iterator& it);
/**
* @return Whether the character in the current position is a number or not
*/
bool isNumeric (std::string::const_iterator& it);
/**
* Parses a COMBO value to add the proper define to the code
*
* @param content The parameter configuration
*/
void parseComboConfiguration (const std::string& content);
/**
* Parses a parameter extra metadata created by wallpaper engine
*
* @param type The type of variable to parse
* @param name The name of the variable in the shader (for actual variable declaration)
* @param content The parameter configuration
*/
void parseParameterConfiguration (const std::string& type, const std::string& name, const std::string& content);
/**
* The shader file this instance is loading
*/
irr::io::path m_file;
/**
* The original file content
*/
std::string m_content;
/**
* The final, compiled content ready to be used by OpenGL
*/
std::string m_compiledContent;
/**
* Whether there was any kind of error in the compilation or not
*/
bool m_error;
/**
* Extra information about the error (if any)
*/
std::string m_errorInfo;
/**
* The type of shader
*/
Type m_type;
/**
* The parameters the shader needs
*/
std::vector <ShaderParameter*> m_parameters;
/**
* The combos the shader should be generated with
*/
std::map <std::string, int>* m_combos;
/**
* Whether this compilation is a recursive one or not
*/
bool m_recursive;
};
}

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@ -1,6 +1,6 @@
#include <WallpaperEngine/FileSystem/utils.h>
#include "shaders/compiler.h"
#include "WallpaperEngine/Render/Shaders/Compiler.h"
#include "effect.h"
#include "WallpaperEngine/Irrlicht/Irrlicht.h"
#include "WallpaperEngine/Core/Core.h"
@ -94,8 +94,8 @@ namespace WallpaperEngine
irr::io::path fragpath = shaderpath + ".frag";
irr::io::path vertpath = shaderpath + ".vert";
this->m_fragShader = new WallpaperEngine::shaders::compiler (fragpath, WallpaperEngine::shaders::compiler::Type::Type_Pixel, &this->m_combos, false);
this->m_vertShader = new WallpaperEngine::shaders::compiler (vertpath, WallpaperEngine::shaders::compiler::Type::Type_Vertex, &this->m_combos, false);
this->m_fragShader = new WallpaperEngine::Render::Shaders::Compiler (fragpath, WallpaperEngine::Render::Shaders::Compiler::Type::Type_Pixel, &this->m_combos, false);
this->m_vertShader = new WallpaperEngine::Render::Shaders::Compiler (vertpath, WallpaperEngine::Render::Shaders::Compiler::Type::Type_Vertex, &this->m_combos, false);
this->m_materialType = WallpaperEngine::Irrlicht::driver->getGPUProgrammingServices ()
->addHighLevelShaderMaterial (
@ -111,8 +111,8 @@ namespace WallpaperEngine
this->parseConstantValues ((*constantvalues));
// last step is creating the actual variables for the shaders
std::vector <shaders::compiler::ShaderParameter*>::const_iterator cur;
std::vector <shaders::compiler::ShaderParameter*>::const_iterator end;
std::vector <Render::Shaders::Compiler::ShaderParameter*>::const_iterator cur;
std::vector <Render::Shaders::Compiler::ShaderParameter*>::const_iterator end;
cur = this->m_fragShader->getParameters ().begin ();
end = this->m_fragShader->getParameters ().end ();
@ -120,7 +120,7 @@ namespace WallpaperEngine
// first do fragment shaders
for (; cur != end; cur ++)
{
WallpaperEngine::shaders::compiler::ShaderParameter* param = (*cur);
WallpaperEngine::Render::Shaders::Compiler::ShaderParameter* param = (*cur);
ShaderParameter* parameter = new ShaderParameter;
void* defaultValue = param->defaultValue;
@ -203,7 +203,7 @@ namespace WallpaperEngine
// second do vertex shaders
for (;cur != end; cur ++)
{
WallpaperEngine::shaders::compiler::ShaderParameter* param = (*cur);
WallpaperEngine::Render::Shaders::Compiler::ShaderParameter* param = (*cur);
if (param == nullptr)
continue;

View File

@ -6,7 +6,7 @@
#include "texture.h"
#include "object.h"
#include "shaders/compiler.h"
#include "WallpaperEngine/Render/Shaders/Compiler.h"
namespace WallpaperEngine
{
@ -42,8 +42,8 @@ namespace WallpaperEngine
void parseConstantValues (json data);
void parseCombos (json data);
WallpaperEngine::shaders::compiler* m_fragShader;
WallpaperEngine::shaders::compiler* m_vertShader;
WallpaperEngine::Render::Shaders::Compiler* m_fragShader;
WallpaperEngine::Render::Shaders::Compiler* m_vertShader;
std::map <std::string, ShaderParameter*> m_vertexVariables;
std::map <std::string, ShaderParameter*> m_pixelVariables;

View File

@ -1,638 +0,0 @@
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <string>
// filesystem
#include <WallpaperEngine/FileSystem/utils.h>
// video engine
#include <WallpaperEngine/Irrlicht/Irrlicht.h>
// shader compiler
#include <WallpaperEngine/shaders/compiler.h>
#include <WallpaperEngine/Core/Core.h>
namespace WallpaperEngine
{
namespace shaders
{
compiler::compiler (irr::io::path& file, Type type, std::map<std::string, int>* combos, bool recursive)
{
this->m_recursive = recursive;
this->m_combos = combos;
// begin with an space so it gets ignored properly on parse
if (recursive == false)
{
// compatibility layer for OpenGL shaders
this->m_content = "#version 120\n"
"#define highp\n"
"#define mediump\n"
"#define lowp\n"
"#define mul(x, y) (y * x)\n"
"#define frac fract\n"
"#define CAST2(x) (vec2(x))\n"
"#define CAST3(x) (vec3(x))\n"
"#define CAST4(x) (vec4(x))\n"
"#define CAST3X3(x) (mat3(x))\n"
"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
"#define texSample2D texture2D\n"
"#define texSample2DLod texture2DLod\n"
"#define texture2DLod texture2D\n"
"#define atan2 atan\n"
"#define ddx dFdx\n"
"#define ddy(x) dFdy(-(x))\n"
"#define GLSL 1\n\n";
std::map<std::string, int>::const_iterator cur = this->m_combos->begin ();
std::map<std::string, int>::const_iterator end = this->m_combos->end ();
for (; cur != end; cur ++)
{
this->m_content += "#define " + (*cur).first + " " + std::to_string ((*cur).second) + "\n";
}
}
else
{
this->m_content = "";
}
this->m_content.append (WallpaperEngine::FileSystem::loadFullFile (file));
// append file content
this->m_type = type;
this->m_file = file;
}
bool compiler::peekString(std::string str, std::string::const_iterator& it)
{
std::string::const_iterator check = str.begin();
std::string::const_iterator cur = it;
while (cur != this->m_content.end () && check != str.end ())
{
if (*cur != *check) return false;
cur ++; check ++;
}
if (cur == this->m_content.end ())
{
return false;
}
if (check != str.end ())
{
return false;
}
it = cur;
return true;
}
bool compiler::expectSemicolon (std::string::const_iterator& it)
{
if (*it != ';')
{
this->m_error = true;
this->m_errorInfo = "Expected semicolon but got " + *it;
return false;
}
it ++;
return true;
}
void compiler::ignoreSpaces(std::string::const_iterator &it)
{
while (it != this->m_content.end() && (*it == ' ' || *it == '\t')) it ++;
}
void compiler::ignoreUpToNextLineFeed (std::string::const_iterator& it)
{
while (it != this->m_content.end() && *it != '\n') it ++;
}
void compiler::ignoreUpToBlockCommentEnd (std::string::const_iterator& it)
{
while (it != this->m_content.end() && this->peekString ("*/", it) == false) it ++;
}
std::string compiler::extractType (std::string::const_iterator& it)
{
std::vector<std::string>::const_iterator cur = sTypes.begin ();
std::vector<std::string>::const_iterator end = sTypes.end ();
while (cur != end)
{
if (this->peekString (*cur, it) == true)
{
return *cur;
}
cur ++;
}
this->m_error = true;
this->m_errorInfo = "Expected type";
return "";
}
std::string compiler::extractName (std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
std::string::const_iterator begin = cur;
// first character has to be a valid alphabetic characer
if (this->isChar (cur) == false && *cur != '_')
{
this->m_error = true;
this->m_errorInfo = "Expected name doesn't start with a valid character";
return "";
}
cur ++;
while (cur != this->m_content.end () && (this->isChar (cur) == true || *cur == '_' || this->isNumeric (cur) == true)) cur ++;
it = cur;
return std::string (begin, cur);
}
bool compiler::isChar (std::string::const_iterator& it)
{
return ((*it) >= 'A' && (*it) <= 'Z') || ((*it) >= 'a' && (*it) <= 'z');
}
bool compiler::isNumeric (std::string::const_iterator& it)
{
return (*it) >= '0' && (*it) <= '9';
}
std::string compiler::extractQuotedValue(std::string::const_iterator& it)
{
std::string::const_iterator cur = it;
if (*cur != '"')
{
m_error = true;
m_errorInfo = "Expected opening \" but got " + (*cur);
return "";
}
cur ++;
while (cur != this->m_content.end () && *cur != '\n' && *cur != '"') cur ++;
if (cur == this->m_content.end ())
{
m_error = true;
m_errorInfo = "Expected closing \" not found";
it = cur;
return "";
}
std::string filename = std::string (++it, cur);
it = ++cur;
return filename;
}
std::string compiler::lookupShaderFile (std::string filename)
{
// get file information
irr::io::path shader = ("shaders/" + filename).c_str ();
if (shader == "")
{
this->m_error = true;
this->m_errorInfo = "Cannot find file " + filename + " to include";
return "";
}
// now compile the new shader
// do not include the default header (as it's already included in the parent)
compiler loader (shader, this->m_type, this->m_combos, true);
return loader.precompile ();
}
std::string compiler::lookupReplaceSymbol (std::string symbol)
{
std::map<std::string, std::string>::const_iterator cur = sVariableReplacement.begin ();
std::map<std::string, std::string>::const_iterator end = sVariableReplacement.end ();
while (cur != end)
{
if (cur->first == symbol)
{
return cur->second;
}
cur ++;
}
// if there is no replacement, return the original
return symbol;
}
std::string compiler::precompile()
{
#define BREAK_IF_ERROR if (this->m_error == true) { WallpaperEngine::Irrlicht::device->getLogger ()->log ("ERROR PRE-COMPILING SHADER", irr::ELL_ERROR); WallpaperEngine::Irrlicht::device->getLogger ()->log (this->m_errorInfo.c_str (), irr::ELL_ERROR); return ""; }
// parse the shader and find #includes and such things and translate them to the correct name
// also remove any #version definition to prevent errors
std::string::const_iterator it = this->m_content.begin ();
// reset error indicator
this->m_error = false;
this->m_errorInfo = "";
// search preprocessor macros and parse them
while (it != this->m_content.end () && this->m_error == false)
{
if (*it == ' ' || *it == '\t' || *it == '\n' || *it == '\r' || *it == '\0' || *it == '{' || *it == '}' || *it == '[' || *it == ']' || *it == '.')
{
this->m_compiledContent += *it;
it ++;
}
else if (*it == '#')
{
if (this->peekString ("#include", it) == true)
{
std::string filename = "";
// ignore whitespaces
this->ignoreSpaces (it); BREAK_IF_ERROR
// extract value between quotes
filename = this->extractQuotedValue (it); BREAK_IF_ERROR
// try to find the file first
this->m_compiledContent += "// begin of included from file " + filename + "\r\n";
this->m_compiledContent += this->lookupShaderFile (filename);
this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
}
else
{
this->m_compiledContent += '#';
it ++;
}
}
else if (*it == 'u')
{
// uniforms might have extra information for their values
if (this->peekString ("uniform", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
// check if there is any actual extra information and parse it
if (this->peekString ("//", it) == true)
{
this->ignoreSpaces (it);
std::string::const_iterator begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
// parse the parameter information
this->parseParameterConfiguration (type, name, configuration); BREAK_IF_ERROR
this->m_compiledContent += "uniform " + type + " " + name + "; // " + configuration;
}
else
{
this->m_compiledContent += "uniform " + type + " " + name + ";";
}
}
}
else if (*it == 'a')
{
// find attribute definitions
if (this->peekString ("attribute", it) == true)
{
this->ignoreSpaces (it);
std::string type = this->extractType (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
std::string name = this->extractName (it); BREAK_IF_ERROR
this->ignoreSpaces (it);
this->expectSemicolon (it); BREAK_IF_ERROR
this->m_compiledContent += "// attribute";
this->m_compiledContent += " " + type + " ";
this->m_compiledContent += name;
this->m_compiledContent += "; /* replaced by " + this->lookupReplaceSymbol (name) + " */";
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
else if (*it == '/')
{
if (this->peekString ("//", it) == true)
{
std::string::const_iterator begin = it - 2;
// is there a COMBO mark to take care of?
this->ignoreSpaces (it);
if (this->peekString ("[COMBO]", it) == true)
{
// parse combo json data to define the proper variables
this->ignoreSpaces (it);
begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
this->m_compiledContent += "// [COMBO] " + configuration;
this->parseComboConfiguration (configuration); BREAK_IF_ERROR;
}
else if (this->peekString ("[COMBO_OFF]", it) == true)
{
// parse combo json data to define the proper variables
this->ignoreSpaces (it);
begin = it;
this->ignoreUpToNextLineFeed (it);
std::string configuration; configuration.append (begin, it);
this->m_compiledContent += "// [COMBO_OFF] " + configuration;
this->parseComboConfiguration (configuration); BREAK_IF_ERROR;
}
else
{
this->ignoreUpToNextLineFeed (it);
this->m_compiledContent.append (begin, it);
}
}
else if (this->peekString ("/*", it) == true)
{
std::string::const_iterator begin = it - 2;
this->ignoreUpToBlockCommentEnd (it);
this->m_compiledContent.append (begin, it);
}
else
{
this->m_compiledContent += *it;
it ++;
}
}
else
{
// check for types first
std::string type = this->extractType (it);
// types not found, try names
if (this->m_error == false)
{
this->m_compiledContent += type;
}
else
{
this->m_error = false;
std::string name = this->extractName (it);
if (this->m_error == false)
{
// check if the name is a translated one or not
this->m_compiledContent += this->lookupReplaceSymbol (name);
}
else
{
this->m_error = false;
this->m_compiledContent += *it;
it ++;
}
}
}
}
if (this->m_recursive == false)
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Compiled shader output for", this->m_file.c_str ());
WallpaperEngine::Irrlicht::device->getLogger ()->log (this->m_compiledContent.c_str ());
}
return this->m_compiledContent;
#undef BREAK_IF_ERROR
}
void compiler::parseComboConfiguration (const std::string& content)
{
json data = json::parse (content);
json::const_iterator combo = data.find ("combo");
json::const_iterator defvalue = data.find ("default");
// add line feed just in case
this->m_compiledContent += "\n";
if (combo == data.end () || defvalue == data.end ())
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse combo information", irr::ELL_ERROR);
return;
}
// check the combos
std::map<std::string, int>::const_iterator entry = this->m_combos->find ((*combo).get <std::string> ());
// if the combo was not found in the predefined values this means that the default value in the JSON data can be used
// so only define the ones that are not already defined
if (entry == this->m_combos->end ())
{
// if no combo is defined just load the default settings
if ((*defvalue).is_number_float ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + std::to_string ((*defvalue).get <irr::f32> ()) + "\n";
}
else if ((*defvalue).is_number_integer ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + std::to_string ((*defvalue).get <irr::s32> ()) + "\n";
}
else if ((*defvalue).is_string ())
{
this->m_compiledContent += "#define " + (*combo).get <std::string> () + " " + (*defvalue).get <std::string> () + "\n";
}
else
{
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse combo information, unknown type", irr::ELL_ERROR);
}
}
}
void compiler::parseParameterConfiguration (const std::string& type, const std::string& name, const std::string& content)
{
json data = json::parse (content);
json::const_iterator material = data.find ("material");
json::const_iterator defvalue = data.find ("default");
json::const_iterator range = data.find ("range");
// this is not a real parameter
if (material == data.end () || defvalue == data.end ())
{
if (type != "sampler2D")
WallpaperEngine::Irrlicht::device->getLogger ()->log ("Cannot parse parameter info for ", name.c_str (), irr::ELL_ERROR);
return;
}
ShaderParameter* param = new ShaderParameter;
param->identifierName = (*material).get <std::string> ();
param->variableName = name;
param->type = type;
if (type == "vec4" || type == "vec3")
{
if ((*defvalue).is_string () == false)
{
irr::core::vector3df* vector = new irr::core::vector3df;
vector->X = 0.0f;
vector->Y = 0.0f;
vector->Z = 0.0f;
param->defaultValue = vector;
}
else
{
irr::core::vector3df tmp = WallpaperEngine::Core::ato3vf ((*defvalue).get <std::string> ().c_str ());
irr::core::vector3df* vector = new irr::core::vector3df;
vector->X = tmp.X;
vector->Y = tmp.Y;
vector->Z = tmp.Z;
param->defaultValue = vector;
}
}
else if (type == "vec2")
{
if ((*defvalue).is_string () == false)
{
irr::core::vector2df* vector = new irr::core::vector2df;
vector->X = 0.0f;
vector->Y = 0.0f;
param->defaultValue = vector;
}
else
{
irr::core::vector2df* vector = new irr::core::vector2df;
irr::core::vector2df tmp = WallpaperEngine::Core::ato2vf ((*defvalue).get <std::string> ().c_str ());
vector->X = tmp.X;
vector->Y = tmp.Y;
param->defaultValue = vector;
}
}
else if (type == "float")
{
if ((*defvalue).is_number () == false)
{
irr::f32* val = new irr::f32;
*val = 0.0f;
param->defaultValue = val;
}
else
{
irr::f32* val = new irr::f32;
*val = (*defvalue).get <irr::f32> ();
param->defaultValue = val;
}
}
else if (type == "sampler2D")
{
// samplers are not saved, we can ignore them for now
delete param;
return;
}
else
{
this->m_error = true;
this->m_errorInfo = "Unknown parameter type: " + type + " for " + param->identifierName + " (" + param->variableName + ")";
return;
}
this->m_parameters.push_back (param);
}
compiler::ShaderParameter* compiler::findParameter (std::string identifier)
{
std::vector<ShaderParameter*>::const_iterator cur = this->m_parameters.begin ();
std::vector<ShaderParameter*>::const_iterator end = this->m_parameters.end ();
for (; cur != end; cur ++)
{
if ((*cur)->identifierName == identifier)
{
return (*cur);
}
}
return nullptr;
}
std::vector <compiler::ShaderParameter*>& compiler::getParameters ()
{
return this->m_parameters;
}
std::map<std::string, std::string> compiler::sVariableReplacement =
{
// attribute vec3 a_position
{"a_Position", "gl_Vertex.xyz"},
// attribute vec2 a_TexCoord
{"a_TexCoord", "gl_MultiTexCoord0.xy"},
// attribute vec3 a_Normal
{"a_Normal", "gl_Normal.xyz"}
};
std::vector<std::string> compiler::sTypes =
{
"vec4", "vec3", "vec2", "float", "sampler2D", "mat4"
};
}
}

View File

@ -1,246 +0,0 @@
#ifndef __BASIC_SHADER_LOADER_H__
#define __BASIC_SHADER_LOADER_H__
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <vector>
#include <map>
#include <nlohmann/json.hpp>
#include <WallpaperEngine/FileSystem/utils.h>
namespace WallpaperEngine
{
namespace shaders
{
using json = nlohmann::json;
/**
* A basic shader loader that adds basic function definitions to every loaded shader
*/
class compiler
{
public:
/**
* Basic struct used to define all the shader variables
* the compiler will replace in pre-processing time
* to make sure the shaders compile under OpenGL
*/
struct VariableReplacement
{
const char* original;
const char* replacement;
};
struct TypeName
{
const char* name;
int size;
};
struct ShaderParameter
{
std::string type;
std::string variableName;
std::string identifierName;
void* defaultValue;
void* range [2];
};
/**
* Types of shaders
*/
enum Type
{
Type_Vertex = 0,
Type_Pixel = 1,
};
/**
* List of variables to replace when pre-process is performed
*/
static std::map<std::string, std::string> sVariableReplacement;
/**
* Types of variables the pre-processor understands
*/
static std::vector<std::string> sTypes;
/**
* Compiler constructor, loads the given shader file and prepares
* the pre-processing and compilation of the shader, adding
* required definitions if needed
*
* @param file The file to load
* @param type The type of shader
* @param recursive Whether the compiler should add base definitions or not
*/
compiler (irr::io::path& file, Type type, std::map<std::string, int>* combos, bool recursive = false);
/**
* Performs the actual pre-compilation/pre-processing over the shader files
* This step is kinda big, replaces variables names on sVariableReplacement,
* ensures #include directives are correctly handled
* and takes care of attribute comments for the wallpaper engine specifics
*
* @return The shader contents ready to be used by OpenGL
*/
std::string precompile ();
/**
* Searches the list of parameters available for the parameter with the given value
*
* @param identifier The identifier to search for
* @return The shader information
*/
ShaderParameter* findParameter (std::string identifier);
/**
* @return The list of parameters available for this shader with their default values
*/
std::vector <ShaderParameter*>& getParameters ();
private:
/**
* Checks if there is "str" in the current position without advancing the
* iterator in use
*
* @param str The string to check for
* @param it The position to start checking at
*
* @return
*/
bool peekString (std::string str, std::string::const_iterator& it);
/**
* Checks for a semicolon as current character, advancing the iterator
* after finding it, otherwise returns an error
*
* @param it The position where to expect the semicolon
*
* @return
*/
bool expectSemicolon (std::string::const_iterator& it);
/**
* Ignores contiguous space characters in the string advancing the iterator
* until the first non-space character
*
* @param it The iterator to increase
*/
void ignoreSpaces (std::string::const_iterator& it);
/**
* Ignores all characters until next line-fee (\n) advancing the interator
*
* @param it The iterator to increase
*/
void ignoreUpToNextLineFeed (std::string::const_iterator& it);
/**
* Ignores all characters until a block comment end is found, advancing the iterator
*
* @param it The iterator to increase
*/
void ignoreUpToBlockCommentEnd (std::string::const_iterator& it);
/**
* Parses the current position as a variable type, extracts it and compares it
* to the registered types in the pre-processor, returning it's name if valid
* increasing the iterator at the same time
*
* @param it The position to extract it from
*
* @return The type name
*/
std::string extractType (std::string::const_iterator& it);
/**
* Parses the current position as a variable name, extractig it's name and
* increasing the iterator as the name is extracted
*
* @param it The position to start extracting the variable name from
*
* @return The variable name
*/
std::string extractName (std::string::const_iterator& it);
/**
* Parses the current position as a quoted value, extracting it's value
* and increasing the iterator at the same time
*
* @param it The position to start extracting the value from
*
* @return The value
*/
std::string extractQuotedValue (std::string::const_iterator& it);
/**
* Tries to find the given shader file and compile it
*
* @param filename The shader's filename
*
* @return The compiled contents
*/
std::string lookupShaderFile (std::string filename);
/**
* Searches for the given symbol in the replace table
*
* @param symbol The symbol to look for
*
* @return The symbol it should be replaced with
*/
std::string lookupReplaceSymbol (std::string symbol);
/**
* @return Whether the character in the current position is a character or not
*/
bool isChar (std::string::const_iterator& it);
/**
* @return Whether the character in the current position is a number or not
*/
bool isNumeric (std::string::const_iterator& it);
/**
* Parses a COMBO value to add the proper define to the code
*
* @param content The parameter configuration
*/
void parseComboConfiguration (const std::string& content);
/**
* Parses a parameter extra metadata created by wallpaper engine
*
* @param type The type of variable to parse
* @param name The name of the variable in the shader (for actual variable declaration)
* @param content The parameter configuration
*/
void parseParameterConfiguration (const std::string& type, const std::string& name, const std::string& content);
/**
* The shader file this instance is loading
*/
irr::io::path m_file;
/**
* The original file content
*/
std::string m_content;
/**
* The final, compiled content ready to be used by OpenGL
*/
std::string m_compiledContent;
/**
* Whether there was any kind of error in the compilation or not
*/
bool m_error;
/**
* Extra information about the error (if any)
*/
std::string m_errorInfo;
/**
* The type of shader
*/
Type m_type;
/**
* The parameters the shader needs
*/
std::vector <ShaderParameter*> m_parameters;
/**
* The combos the shader should be generated with
*/
std::map <std::string, int>* m_combos;
/**
* Whether this compilation is a recursive one or not
*/
bool m_recursive;
};
}
}
#endif /* !__BASIC_SHADER_LOADER_H__ */

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@ -8,7 +8,7 @@
#include <SDL_mixer.h>
#include <SDL.h>
#include "WallpaperEngine/shaders/compiler.h"
#include "WallpaperEngine/Render/Shaders/Compiler.h"
#include "WallpaperEngine/project.h"
#include "WallpaperEngine/Irrlicht/Irrlicht.h"
#include "WallpaperEngine/Irrlicht/CImageLoaderTEX.h"