diff --git a/src/WallpaperEngine/Render/shaders/tex.frag b/src/WallpaperEngine/Render/shaders/tex.frag deleted file mode 100644 index 03db60b..0000000 --- a/src/WallpaperEngine/Render/shaders/tex.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 150 - -in vec2 Texcoord; - -out vec4 outputColor; - -uniform sampler2D tex; - -void main() { - outputColor = texture2D(tex, Texcoord); - if (outputColor.a < 0.1) - { - discard; - } -} diff --git a/src/WallpaperEngine/Render/shaders/tex.vert b/src/WallpaperEngine/Render/shaders/tex.vert deleted file mode 100644 index 16ba747..0000000 --- a/src/WallpaperEngine/Render/shaders/tex.vert +++ /dev/null @@ -1,11 +0,0 @@ -#version 150 - -uniform mat4 mvp; -in vec2 position; -out vec2 Texcoord; - -void main() { - Texcoord = (vec2(position.x + 1.0f, position.y - 1.0f) * 0.5); - Texcoord.y *= -1.0f; - gl_Position = mvp * vec4(position.x, position.y, 0.0f, 1.0f); -}