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https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
Added some missing texture formats to the definition
Added some extra settings for debugging Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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@ -6,7 +6,8 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
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set(OpenGL_GL_PREFERENCE "LEGACY")
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# if you're developing you might find this debug option useful for shader output, although RenderDoc is encouraged
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add_compile_definitions(DEBUG=0)
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add_compile_definitions(DEBUG=1)
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add_compile_definitions(ERRORONLY=0)
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find_package(X11 REQUIRED)
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find_package(Xrandr REQUIRED)
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@ -37,11 +37,19 @@ namespace WallpaperEngine::Assets
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enum TextureFormat : uint32_t
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{
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ARGB8888 = 0,
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RGB888 = 1,
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RGB565 = 2,
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DXT5 = 4,
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DXT3 = 6,
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DXT1 = 7,
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RG88 = 8,
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R8 = 9,
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RG1616f = 10,
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R16f = 11,
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BC7 = 12,
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RGBa1010102 = 13,
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RGBA16161616f = 14,
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RGB161616f = 15,
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};
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/**
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@ -346,7 +346,7 @@ void CImage::setupPasses ()
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// setup target texture
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std::string target = pass->getMaterial ()->getMaterial ()->getTarget ();
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drawTo = pass->getMaterial ()->getEffect ()->findFBO (target);
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spacePosition = this->getPassSpacePosition ();
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// spacePosition = this->getPassSpacePosition ();
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// not a local fbo, try to find a scene fbo with the same name
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if (drawTo == nullptr)
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@ -491,7 +491,7 @@ namespace WallpaperEngine::Render::Shaders
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if (this->m_recursive == false)
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{
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// add the opengl compatibility at the top
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finalCode = "#version 130\n"
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finalCode = "#version 150\n"
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"// ======================================================\n"
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"// Processed shader " + this->m_file + "\n"
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"// ======================================================\n"
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@ -500,7 +500,7 @@ namespace WallpaperEngine::Render::Shaders
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"#define lowp\n"
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"#define mul(x, y) ((y) * (x))\n"
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"#define max(x, y) max (y, x)\n"
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"#define fmod(x, y) (x-y*trunc(x/y))\n"
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"#define fmod(x, y) ((x)-(y)*trunc((x)/(y)))\n"
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"#define lerp mix\n"
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"#define frac fract\n"
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"#define CAST2(x) (vec2(x))\n"
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@ -558,7 +558,7 @@ namespace WallpaperEngine::Render::Shaders
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finalCode += this->m_compiledContent;
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if (DEBUG && this->m_recursive == false)
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if (DEBUG && this->m_recursive == false && !ERRORONLY)
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{
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if (this->m_type == Type_Vertex)
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std::cout << "======================== COMPILED VERTEX SHADER " << this->m_file.c_str () << " ========================" << std::endl;
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