mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
This commit is contained in:
parent
4a063d0b84
commit
85eecc3ea1
2
.github/workflows/arch.yml
vendored
2
.github/workflows/arch.yml
vendored
@ -15,7 +15,7 @@ jobs:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Publish parallel-disk-usage to the AUR
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- name: Publish linux-wallpaperengine-git to the AUR
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uses: KSXGitHub/github-actions-deploy-aur@v2.7.2
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with:
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pkgname: linux-wallpaperengine-git
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@ -34,6 +34,10 @@ find_package(MPV REQUIRED)
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find_package(LZ4 REQUIRED)
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find_package(FFMPEG REQUIRED)
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find_package(PulseAudio REQUIRED)
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find_package(glslang REQUIRED)
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find_package(spirv_cross_core CONFIG REQUIRED)
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find_package(spirv_cross_glsl CONFIG REQUIRED)
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# Download CEF of specified version for current platform
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# Specify the CEF distribution version.
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@ -118,6 +122,9 @@ include_directories(
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src
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${CEF_INCLUDE_PATH}
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${CMAKE_SOURCE_DIR}
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${glslang_INCLUDE_DIRS}
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${spirv_cross_core_INCLUDE_DIRS}
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${spirv_cross_glsl_INCLUDE_DIRS}
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include)
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@ -281,8 +288,10 @@ add_executable(
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src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h
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src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp
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src/WallpaperEngine/Render/Shaders/Compiler.h
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src/WallpaperEngine/Render/Shaders/Compiler.cpp
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src/WallpaperEngine/Render/Shaders/CCompiler.h
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src/WallpaperEngine/Render/Shaders/CCompiler.cpp
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src/WallpaperEngine/Render/Shaders/CGLSLContext.cpp
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src/WallpaperEngine/Render/Shaders/CGLSLContext.h
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src/WallpaperEngine/Render/Helpers/CContextAware.cpp
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src/WallpaperEngine/Render/Helpers/CContextAware.h
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@ -463,6 +472,9 @@ target_link_libraries (linux-wallpaperengine PUBLIC
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${FFMPEG_LIBRARIES}
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${MPV_LIBRARY}
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${PULSEAUDIO_LIBRARY}
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glslang
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spirv-cross-core
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spirv-cross-glsl
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glfw
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libcef_lib libcef_dll_wrapper)
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@ -1,6 +1,7 @@
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#include "CLog.h"
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#include <cassert>
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#include <memory>
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using namespace WallpaperEngine::Logging;
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@ -10,7 +11,7 @@ CLog::CLog () {
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CLog& CLog::get () {
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if (sInstance == nullptr)
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sInstance.reset (new CLog ());
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sInstance = std::make_shared<CLog> ();
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return *sInstance;
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}
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@ -8,7 +8,7 @@
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#include "WallpaperEngine/Render/Objects/Effects/CPass.h"
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#include "WallpaperEngine/Render/Wallpapers/CScene.h"
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#include "WallpaperEngine/Render/Shaders/Compiler.h"
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#include "WallpaperEngine/Render/Shaders/CCompiler.h"
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#include "WallpaperEngine/Assets/ITexture.h"
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@ -34,17 +34,17 @@ class CImage final : public CObject {
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void setup ();
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void render () override;
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const Core::Objects::CImage* getImage () const;
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const std::vector<CEffect*>& getEffects () const;
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glm::vec2 getSize () const;
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[[nodiscard]] const Core::Objects::CImage* getImage () const;
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[[nodiscard]] const std::vector<CEffect*>& getEffects () const;
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[[nodiscard]] glm::vec2 getSize () const;
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GLuint getSceneSpacePosition () const;
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GLuint getCopySpacePosition () const;
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GLuint getPassSpacePosition () const;
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GLuint getTexCoordCopy () const;
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GLuint getTexCoordPass () const;
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const ITexture* getTexture () const;
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double getAnimationTime () const;
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[[nodiscard]] GLuint getSceneSpacePosition () const;
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[[nodiscard]] GLuint getCopySpacePosition () const;
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[[nodiscard]] GLuint getPassSpacePosition () const;
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[[nodiscard]] GLuint getTexCoordCopy () const;
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[[nodiscard]] GLuint getTexCoordPass () const;
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[[nodiscard]] const ITexture* getTexture () const;
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[[nodiscard]] double getAnimationTime () const;
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/**
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* Performs a ping-pong on the available framebuffers to be able to continue rendering things to them
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@ -282,7 +282,7 @@ Core::Objects::Images::Materials::CPass* CPass::getPass () {
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return this->m_pass;
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}
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GLuint CPass::compileShader (Render::Shaders::Compiler* shader, GLuint type) {
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GLuint CPass::compileShader (Render::Shaders::CCompiler* shader, GLuint type) {
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// reserve shaders in OpenGL
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const GLuint shaderID = glCreateShader (type);
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@ -332,16 +332,18 @@ void CPass::setupShaders () {
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}
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// prepare the shaders
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this->m_fragShader = new Render::Shaders::Compiler (
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this->m_material->getImage ()->getContainer (), this->m_pass->getShader (), Shaders::Compiler::Type_Pixel,
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this->m_fragShader = new Render::Shaders::CCompiler (
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this->m_material->getImage ()->getContainer (), this->m_pass->getShader (), Shaders::CGLSLContext::ShaderType_Pixel,
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this->m_pass->getCombos (), &m_foundCombos, this->m_pass->getTextures (), this->m_pass->getConstants ());
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this->m_fragShader->precompile ();
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this->m_vertShader = new Render::Shaders::Compiler (
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this->m_material->getImage ()->getContainer (), this->m_pass->getShader (), Shaders::Compiler::Type_Vertex,
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this->m_fragShader->compile ();
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this->m_vertShader = new Render::Shaders::CCompiler (
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this->m_material->getImage ()->getContainer (), this->m_pass->getShader (), Shaders::CGLSLContext::ShaderType_Vertex,
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this->m_pass->getCombos (), &m_foundCombos, this->m_pass->getTextures (), this->m_pass->getConstants ());
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this->m_vertShader->precompile ();
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this->m_fragShader->precompile ();
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this->m_vertShader->precompile ();
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this->m_vertShader->compile ();
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// they're re-compiled to ensure they are using the latest constants available
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this->m_fragShader->compile ();
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this->m_vertShader->compile ();
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// compile the shaders
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const GLuint vertexShaderID = compileShader (this->m_vertShader, GL_VERTEX_SHADER);
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@ -7,7 +7,7 @@
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#include "WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstant.h"
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#include "WallpaperEngine/Render/CFBO.h"
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#include "WallpaperEngine/Render/Objects/Effects/CMaterial.h"
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#include "WallpaperEngine/Render/Shaders/Compiler.h"
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#include "WallpaperEngine/Render/Shaders/CCompiler.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h"
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#include "WallpaperEngine/Render/Helpers/CContextAware.h"
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@ -34,7 +34,7 @@ class CPass final : public Helpers::CContextAware {
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void setModelMatrix (const glm::mat4* model);
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void setViewProjectionMatrix (const glm::mat4* viewProjection);
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const CMaterial* getMaterial () const;
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[[nodiscard]] const CMaterial* getMaterial () const;
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Core::Objects::Images::Materials::CPass* getPass ();
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private:
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@ -95,7 +95,7 @@ class CPass final : public Helpers::CContextAware {
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const GLuint* value;
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};
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static GLuint compileShader (Render::Shaders::Compiler* shader, GLuint type);
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static GLuint compileShader (Render::Shaders::CCompiler* shader, GLuint type);
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void setupTextures ();
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void setupShaders ();
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void setupShaderVariables ();
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@ -152,8 +152,8 @@ class CPass final : public Helpers::CContextAware {
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*/
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std::map<int, const ITexture*> m_finalTextures;
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Render::Shaders::Compiler* m_fragShader;
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Render::Shaders::Compiler* m_vertShader;
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Render::Shaders::CCompiler* m_fragShader;
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Render::Shaders::CCompiler* m_vertShader;
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const CFBO* m_drawTo;
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const ITexture* m_input;
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340
src/WallpaperEngine/Render/Shaders/CCompiler.cpp
Normal file
340
src/WallpaperEngine/Render/Shaders/CCompiler.cpp
Normal file
@ -0,0 +1,340 @@
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#include "common.h"
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#include <fstream>
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#include <iostream>
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#include <string>
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#include <utility>
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// filesystem
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#include <WallpaperEngine/FileSystem/FileSystem.h>
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// shader compiler
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#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h>
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#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h>
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#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h>
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#include <WallpaperEngine/Render/Shaders/CCompiler.h>
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#include <regex>
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h"
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#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h"
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#include "CGLSLContext.h"
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#include "WallpaperEngine/Assets/CAssetLoadException.h"
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using namespace WallpaperEngine::Core;
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using namespace WallpaperEngine::Assets;
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namespace WallpaperEngine::Render::Shaders {
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CCompiler::CCompiler (CContainer* container, std::string filename, CGLSLContext::ShaderType type, std::map<std::string, int>* combos,
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std::map<std::string, bool>* foundCombos, const std::vector<std::string>& textures,
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const std::map<std::string, CShaderConstant*>& constants) :
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m_combos (combos),
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m_foundCombos (foundCombos),
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m_passTextures (textures),
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m_type (type),
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m_file (std::move (filename)),
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m_constants (constants),
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m_container (container) {
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if (type == CGLSLContext::ShaderType_Vertex)
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this->m_content = this->m_container->readVertexShader (this->m_file);
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else if (type == CGLSLContext::ShaderType_Pixel)
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this->m_content = this->m_container->readFragmentShader (this->m_file);
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else if (type == CGLSLContext::ShaderType_Include)
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sLog.exception ("Include shaders should never be compiled, they're part of a bigger shader: ", this->m_file);
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// clone the combos into the baseCombos to keep track of values that must be embedded no matter what
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for (const auto& [name, value] : *this->m_combos)
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this->m_baseCombos.insert (std::make_pair (name, value));
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}
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std::string CCompiler::lookupShaderFile (const std::string& filename) {
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// TODO:
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// includes are not compiled, lookup the file and return the contents
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// there might be situations where an #include is part of a comment
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// instead of trying to figure out if an #include is part of that
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// just try to load it
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// if nothing is found, nothing is really lost
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// but if something is found, depending on the type of comment and the contents
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// the included file could break the shader, we'll need to perform some more
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// checks here at some point, but for now should be enough
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try {
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return this->m_container->readIncludeShader (filename);
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} catch (CAssetLoadException&) {
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sLog.error ("Cannot find include file ", filename, " in shader ", this->m_file, ". Using empty content.");
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return "";
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}
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}
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std::string& CCompiler::getCompiled () {
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return this->m_compiledContent;
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}
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void CCompiler::compile () {
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std::string precompile = "#version 330\n"
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"// ======================================================\n"
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"// Processed shader " +
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this->m_file +
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"\n"
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"// ======================================================\n"
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"precision highp float;\n"
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"#define mul(x, y) ((y) * (x))\n"
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"#define max(x, y) max (y, x)\n"
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"#define lerp mix\n"
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"#define frac fract\n"
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"#define CAST2(x) (vec2(x))\n"
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"#define CAST3(x) (vec3(x))\n"
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"#define CAST4(x) (vec4(x))\n"
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"#define CAST3X3(x) (mat3(x))\n"
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"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
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"#define texSample2D texture\n"
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"#define texSample2DLod textureLod\n"
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"#define atan2 atan\n"
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"#define fmod(x, y) ((x)-(y)*trunc((x)/(y)))\n"
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"#define ddx dFdx\n"
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"#define ddy(x) dFdy(-(x))\n"
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"#define GLSL 1\n\n";
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if (this->m_type == CGLSLContext::ShaderType_Vertex) {
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precompile += "#define attribute in\n"
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"#define varying out\n";
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} else {
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precompile += "out vec4 out_FragColor;\n"
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"#define varying in\n";
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}
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// searches for the combos available and adds the defines required
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// go line by line in the shader content
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size_t start = 0, end = 0;
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while ((end = this->m_content.find ('\n', start)) != std::string::npos) {
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// Extract a line from the string
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std::string line = this->m_content.substr (start, end - start);
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size_t combo = line.find("// [COMBO] ");
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size_t uniform = line.find("uniform ");
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size_t comment = line.find("// ");
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size_t semicolon = line.find(';');
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if (combo != std::string::npos) {
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this->parseComboConfiguration (line.substr(combo + strlen("// [COMBO] ")), 0);
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} else if (uniform != std::string::npos && comment != std::string::npos && semicolon != std::string::npos) {
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// uniforms with comments should never have a value assigned, use this fact to detect the required parts
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size_t last_space = line.find_last_of (' ', semicolon);
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if (last_space != std::string::npos) {
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size_t previous_space = line.find_last_of (' ', last_space - 1);
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if (previous_space != std::string::npos) {
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// extract type and name
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std::string type = line.substr (previous_space + 1, last_space - previous_space - 1);
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std::string name = line.substr (last_space + 1, semicolon - last_space - 1);
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std::string json = line.substr (comment + 2);
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this->parseParameterConfiguration (type, name, json);
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}
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}
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}
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// Move to the next line
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start = end + 1;
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}
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// add all the defines we have for now
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for (const auto& [name, value] : *this->m_foundCombos) {
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// find the right value for the combo in the combos map
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auto combo = this->m_combos->find (name);
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if (combo == this->m_combos->end ())
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continue;
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precompile += "#define " + name + " " + std::to_string (combo->second) + "\n";
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}
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// add base combos that come from the pass change that MUST be added
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for (const auto& [name, value] : this->m_baseCombos) {
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auto alreadyFound = this->m_foundCombos->find (name);
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if (alreadyFound != this->m_foundCombos->end ())
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continue;
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precompile += "#define " + name + " " + std::to_string (value) + "\n";
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}
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precompile += this->m_content;
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// reset end so we start from the beginning
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end = 0;
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// then apply includes in-place
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while((start = precompile.find("#include", end)) != std::string::npos) {
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size_t lineEnd = precompile.find_first_of ('\n', start);
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// TODO: CHECK FOR ERRORS HERE, MALFORMED INCLUDES WILL NOT BE PROPERLY HANDLED
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size_t quoteStart = precompile.find_first_of ('"', start) + 1;
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size_t quoteEnd = precompile.find_first_of('"', quoteStart);
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std::string filename = precompile.substr(quoteStart, quoteEnd - quoteStart);
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std::string content = this->lookupShaderFile (filename);
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// file contents ready, replace things
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precompile = precompile.replace (start, lineEnd - start,
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"// begin of include from file " + filename + "\n" +
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content +
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"\n// end of included from file " + filename + "\n"
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);
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// go back to the beginning of the line to properly continue detecting things
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end = start;
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}
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// content should be ready, finally ask glslang to compile the shader
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this->m_compiledContent = CGLSLContext::get().toGlsl (precompile, this->m_type);
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}
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void CCompiler::parseComboConfiguration (const std::string& content, int defaultValue) {
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json data = json::parse (content);
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const auto combo = jsonFindRequired (data, "combo", "cannot parse combo information");
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const auto type = data.find ("type");
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const auto defvalue = data.find ("default");
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// check the combos
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const auto entry = this->m_combos->find (combo->get<std::string> ());
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// add the combo to the found list
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this->m_foundCombos->insert (std::make_pair<std::string, int> (*combo, true));
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// if the combo was not found in the predefined values this means that the default value in the JSON data can be
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// used so only define the ones that are not already defined
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if (entry == this->m_combos->end ()) {
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if (type != data.end ())
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sLog.error ("Resorting to default value as type ", *type, " is unknown");
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// if no combo is defined just load the default settings
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if (defvalue == data.end ()) {
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// TODO: PROPERLY SUPPORT EMPTY COMBOS
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this->m_combos->insert (std::make_pair<std::string, int> (*combo, (int) defaultValue));
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} else if (defvalue->is_number_float ()) {
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sLog.exception ("float combos are not supported in shader ", this->m_file, ". ", *combo);
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} else if (defvalue->is_number_integer ()) {
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this->m_combos->insert (std::make_pair<std::string, int> (*combo, defvalue->get<int> ()));
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} else if (defvalue->is_string ()) {
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sLog.exception ("string combos are not supported in shader ", this->m_file, ". ", *combo);
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} else {
|
||||
sLog.exception ("cannot parse combo information ", *combo, ". unknown type for ", defvalue->dump ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCompiler::parseParameterConfiguration (const std::string& type, const std::string& name,
|
||||
const std::string& content) {
|
||||
json data = json::parse (content);
|
||||
const auto material = data.find ("material");
|
||||
const auto defvalue = data.find ("default");
|
||||
// auto range = data.find ("range");
|
||||
const auto combo = data.find ("combo");
|
||||
|
||||
// this is not a real parameter
|
||||
auto constant = this->m_constants.end ();
|
||||
|
||||
if (material != data.end ())
|
||||
constant = this->m_constants.find (*material);
|
||||
|
||||
if (constant == this->m_constants.end () && defvalue == data.end ()) {
|
||||
if (type != "sampler2D")
|
||||
sLog.exception ("Cannot parse parameter data for ", name, " in shader ", this->m_file);
|
||||
}
|
||||
|
||||
Variables::CShaderVariable* parameter = nullptr;
|
||||
|
||||
// TODO: SUPPORT VALUES FOR ALL THESE TYPES
|
||||
if (type == "vec4") {
|
||||
parameter = new Variables::CShaderVariableVector4 (
|
||||
constant == this->m_constants.end () ? WallpaperEngine::Core::aToVector4 (*defvalue)
|
||||
: *constant->second->as<CShaderConstantVector4> ()->getValue ());
|
||||
} else if (type == "vec3") {
|
||||
parameter = new Variables::CShaderVariableVector3 (
|
||||
constant == this->m_constants.end () ? WallpaperEngine::Core::aToVector3 (*defvalue)
|
||||
: *constant->second->as<CShaderConstantVector4> ()->getValue ());
|
||||
} else if (type == "vec2") {
|
||||
parameter = new Variables::CShaderVariableVector2 (WallpaperEngine::Core::aToVector2 (*defvalue));
|
||||
} else if (type == "float") {
|
||||
float value = 0;
|
||||
|
||||
if (constant == this->m_constants.end ())
|
||||
value = defvalue->get<float> ();
|
||||
else if (constant->second->is<CShaderConstantFloat> ())
|
||||
value = *constant->second->as<CShaderConstantFloat> ()->getValue ();
|
||||
else if (constant->second->is<CShaderConstantInteger> ())
|
||||
value = *constant->second->as<CShaderConstantInteger> ()->getValue ();
|
||||
|
||||
parameter = new Variables::CShaderVariableFloat (value);
|
||||
} else if (type == "int") {
|
||||
int value = 0;
|
||||
|
||||
if (constant == this->m_constants.end ())
|
||||
value = defvalue->get<int> ();
|
||||
else if (constant->second->is<CShaderConstantFloat> ())
|
||||
value = *constant->second->as<CShaderConstantFloat> ()->getValue ();
|
||||
else if (constant->second->is<CShaderConstantInteger> ())
|
||||
value = *constant->second->as<CShaderConstantInteger> ()->getValue ();
|
||||
|
||||
parameter = new Variables::CShaderVariableInteger (value);
|
||||
} else if (type == "sampler2D" || type == "sampler2DComparison") {
|
||||
// samplers can have special requirements, check what sampler we're working with and create definitions
|
||||
// if needed
|
||||
const auto textureName = data.find ("default");
|
||||
// extract the texture number from the name
|
||||
const char value = name.at (std::string ("g_Texture").length ());
|
||||
// now convert it to integer
|
||||
size_t index = value - '0';
|
||||
|
||||
if (combo != data.end ()) {
|
||||
// if the texture exists (and is not null), add to the combo
|
||||
if (this->m_passTextures.size () > index &&
|
||||
(!this->m_passTextures.at (index).empty () || textureName != data.end ())) {
|
||||
// add the new combo to the list
|
||||
this->m_combos->insert (std::make_pair<std::string, int> (*combo, 1));
|
||||
|
||||
// textures linked to combos need to be tracked too
|
||||
if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
|
||||
this->m_foundCombos->insert (std::make_pair<std::string, bool> (*combo, true));
|
||||
}
|
||||
}
|
||||
|
||||
if (textureName != data.end ())
|
||||
this->m_textures.insert (std::make_pair (index, *textureName));
|
||||
|
||||
// samplers are not saved, we can ignore them for now
|
||||
return;
|
||||
} else {
|
||||
sLog.error ("Unknown parameter type: ", type, " for ", name, " in shader ", this->m_file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (material != data.end ()) {
|
||||
parameter->setIdentifierName (*material);
|
||||
parameter->setName (name);
|
||||
|
||||
this->m_parameters.push_back (parameter);
|
||||
}
|
||||
}
|
||||
|
||||
Variables::CShaderVariable* CCompiler::findParameter (const std::string& identifier) {
|
||||
for (const auto& cur : this->m_parameters)
|
||||
if (cur->getIdentifierName () == identifier)
|
||||
return cur;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<Variables::CShaderVariable*>& CCompiler::getParameters () const {
|
||||
return this->m_parameters;
|
||||
}
|
||||
|
||||
std::map<std::string, int>* CCompiler::getCombos () const {
|
||||
return this->m_combos;
|
||||
}
|
||||
|
||||
const std::map<int, std::string>& CCompiler::getTextures () const {
|
||||
return this->m_textures;
|
||||
}
|
||||
} // namespace WallpaperEngine::Render::Shaders
|
@ -11,6 +11,8 @@
|
||||
#include "WallpaperEngine/FileSystem/FileSystem.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h"
|
||||
|
||||
#include "CGLSLContext.h"
|
||||
|
||||
namespace WallpaperEngine::Render::Shaders {
|
||||
using json = nlohmann::json;
|
||||
using namespace WallpaperEngine::Assets;
|
||||
@ -19,22 +21,8 @@ using namespace WallpaperEngine::Core::Objects::Effects::Constants;
|
||||
/**
|
||||
* A basic shader loader that adds basic function definitions to every loaded shader
|
||||
*/
|
||||
class Compiler {
|
||||
class CCompiler {
|
||||
public:
|
||||
/**
|
||||
* Types of shaders
|
||||
*/
|
||||
enum Type {
|
||||
Type_Vertex = 0,
|
||||
Type_Pixel = 1,
|
||||
Type_Include = 2
|
||||
};
|
||||
|
||||
/**
|
||||
* Types of variables the pre-processor understands
|
||||
*/
|
||||
static std::vector<std::string> sTypes;
|
||||
|
||||
/**
|
||||
* Compiler constructor, loads the given shader file and prepares
|
||||
* the pre-processing and compilation of the shader, adding
|
||||
@ -49,16 +37,16 @@ class Compiler {
|
||||
* @param constants Default values for shader variables
|
||||
* @param recursive Whether the compiler should add base definitions or not
|
||||
*/
|
||||
Compiler (CContainer* container, std::string filename, Type type, std::map<std::string, int>* combos,
|
||||
CCompiler (CContainer* container, std::string filename, CGLSLContext::ShaderType type, std::map<std::string, int>* combos,
|
||||
std::map<std::string, bool>* foundCombos, const std::vector<std::string>& textures,
|
||||
const std::map<std::string, CShaderConstant*>& constants, bool recursive = false);
|
||||
const std::map<std::string, CShaderConstant*>& constants);
|
||||
/**
|
||||
* Performs the actual pre-compilation/pre-processing over the shader files
|
||||
* This step is kinda big, replaces variables names on sVariableReplacement,
|
||||
* ensures #include directives are correctly handled
|
||||
* and takes care of attribute comments for the wallpaper engine specifics
|
||||
*/
|
||||
void precompile ();
|
||||
void compile ();
|
||||
/**
|
||||
* @return The compiled shader's text (if available)
|
||||
*/
|
||||
@ -86,97 +74,6 @@ class Compiler {
|
||||
[[nodiscard]] const std::map<int, std::string>& getTextures () const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Checks if there is "str" in the current position without advancing the
|
||||
* iterator in use
|
||||
*
|
||||
* @param str The string to check for
|
||||
* @param it The position to start checking at
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
bool peekString (std::string str, std::string::const_iterator& it);
|
||||
/**
|
||||
* Checks for a semicolon as current character, advancing the iterator
|
||||
* after finding it, otherwise returns an error
|
||||
*
|
||||
* @param it The position where to expect the semicolon
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
bool expectSemicolon (std::string::const_iterator& it);
|
||||
/**
|
||||
* Ignores contiguous space characters in the string advancing the iterator
|
||||
* until the first non-space character
|
||||
*
|
||||
* @param it The iterator to increase
|
||||
*/
|
||||
void ignoreSpaces (std::string::const_iterator& it);
|
||||
/**
|
||||
* Ignores all characters until next line-fee (\n) advancing the interator
|
||||
*
|
||||
* @param it The iterator to increase
|
||||
*/
|
||||
void ignoreUpToNextLineFeed (std::string::const_iterator& it);
|
||||
/**
|
||||
* Ignores all characters until a block comment end is found, advancing the iterator
|
||||
*
|
||||
* @param it The iterator to increase
|
||||
*/
|
||||
void ignoreUpToBlockCommentEnd (std::string::const_iterator& it);
|
||||
/**
|
||||
* Parses the current position as a variable type, extracts it and compares it
|
||||
* to the registered types in the pre-processor, returning it's name if valid
|
||||
* increasing the iterator at the same time
|
||||
*
|
||||
* @param it The position to extract it from
|
||||
*
|
||||
* @return The type name
|
||||
*/
|
||||
std::string extractType (std::string::const_iterator& it);
|
||||
/**
|
||||
* Parses the current position as a variable name, extractig it's name and
|
||||
* increasing the iterator as the name is extracted
|
||||
*
|
||||
* @param it The position to start extracting the variable name from
|
||||
*
|
||||
* @return The variable name
|
||||
*/
|
||||
std::string extractName (std::string::const_iterator& it);
|
||||
/**
|
||||
* Parses the current position as an array indicator
|
||||
*
|
||||
* @param it The position to start extracting the array from
|
||||
* @param mustExists Whether the array indicator must exists or not
|
||||
* @return
|
||||
*/
|
||||
std::string extractArray (std::string::const_iterator& it, bool mustExists = false);
|
||||
/**
|
||||
* Parses the current position as a quoted value, extracting it's value
|
||||
* and increasing the iterator at the same time
|
||||
*
|
||||
* @param it The position to start extracting the value from
|
||||
*
|
||||
* @return The value
|
||||
*/
|
||||
std::string extractQuotedValue (std::string::const_iterator& it);
|
||||
/**
|
||||
* Tries to find the given shader file and compile it
|
||||
*
|
||||
* @param filename The shader's filename
|
||||
*
|
||||
* @return The compiled contents
|
||||
*/
|
||||
std::string lookupShaderFile (std::string filename);
|
||||
|
||||
/**
|
||||
* @return Whether the character in the current position is a character or not
|
||||
*/
|
||||
static bool isChar (const std::string::const_iterator& it);
|
||||
/**
|
||||
* @return Whether the character in the current position is a number or not
|
||||
*/
|
||||
static bool isNumeric (const std::string::const_iterator& it);
|
||||
/**
|
||||
* Parses a COMBO value to add the proper define to the code
|
||||
*
|
||||
@ -193,9 +90,13 @@ class Compiler {
|
||||
*/
|
||||
void parseParameterConfiguration (const std::string& type, const std::string& name, const std::string& content);
|
||||
/**
|
||||
* Applies any available patches for this shader
|
||||
* Tries to find the given shader file and compile it
|
||||
*
|
||||
* @param filename The shader's filename
|
||||
*
|
||||
* @return The compiled contents
|
||||
*/
|
||||
void applyPatches ();
|
||||
std::string lookupShaderFile (const std::string& filename);
|
||||
|
||||
/**
|
||||
* The shader file this instance is loading
|
||||
@ -205,24 +106,14 @@ class Compiler {
|
||||
* The original file content
|
||||
*/
|
||||
std::string m_content;
|
||||
/** The content of all the included files */
|
||||
std::string m_includesContent;
|
||||
/**
|
||||
* The final, compiled content ready to be used by OpenGL
|
||||
*/
|
||||
std::string m_compiledContent;
|
||||
/**
|
||||
* Whether there was any kind of error in the compilation or not
|
||||
*/
|
||||
bool m_error;
|
||||
/**
|
||||
* Extra information about the error (if any)
|
||||
*/
|
||||
std::string m_errorInfo;
|
||||
/**
|
||||
* The type of shader
|
||||
*/
|
||||
Type m_type;
|
||||
CGLSLContext::ShaderType m_type;
|
||||
/**
|
||||
* The parameters the shader needs
|
||||
*/
|
||||
@ -250,10 +141,6 @@ class Compiler {
|
||||
* The shader constants with values for variables inside the shader
|
||||
*/
|
||||
const std::map<std::string, CShaderConstant*>& m_constants;
|
||||
/**
|
||||
* Whether this compilation is a recursive one or not
|
||||
*/
|
||||
bool m_recursive;
|
||||
/**
|
||||
* The container to load files from
|
||||
*/
|
||||
@ -262,6 +149,5 @@ class Compiler {
|
||||
* List of textures that the shader expects (inferred from sampler2D and it's JSON data)
|
||||
*/
|
||||
std::map<int, std::string> m_textures;
|
||||
bool m_includesProcessed = false;
|
||||
};
|
||||
} // namespace WallpaperEngine::Render::Shaders
|
181
src/WallpaperEngine/Render/Shaders/CGLSLContext.cpp
Normal file
181
src/WallpaperEngine/Render/Shaders/CGLSLContext.cpp
Normal file
@ -0,0 +1,181 @@
|
||||
#include "CGLSLContext.h"
|
||||
#include "WallpaperEngine/Logging/CLog.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
|
||||
#include <glslang/Include/ResourceLimits.h>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
#include <glslang/SPIRV/GlslangToSpv.h>
|
||||
#include <spirv_cross/spirv_glsl.hpp>
|
||||
|
||||
using namespace WallpaperEngine::Render::Shaders;
|
||||
|
||||
TBuiltInResource BuiltInResource = {
|
||||
.maxLights = 32,
|
||||
.maxClipPlanes = 6,
|
||||
.maxTextureUnits = 32,
|
||||
.maxTextureCoords = 32,
|
||||
.maxVertexAttribs = 64,
|
||||
.maxVertexUniformComponents = 4096,
|
||||
.maxVaryingFloats = 64,
|
||||
.maxVertexTextureImageUnits = 32,
|
||||
.maxCombinedTextureImageUnits = 80,
|
||||
.maxTextureImageUnits = 32,
|
||||
.maxFragmentUniformComponents = 4096,
|
||||
.maxDrawBuffers = 32,
|
||||
.maxVertexUniformVectors = 128,
|
||||
.maxVaryingVectors = 8,
|
||||
.maxFragmentUniformVectors = 16,
|
||||
.maxVertexOutputVectors = 16,
|
||||
.maxFragmentInputVectors = 15,
|
||||
.minProgramTexelOffset = -8,
|
||||
.maxProgramTexelOffset = 7,
|
||||
.maxClipDistances = 8,
|
||||
.maxComputeWorkGroupCountX = 65535,
|
||||
.maxComputeWorkGroupCountY = 65535,
|
||||
.maxComputeWorkGroupCountZ = 65535,
|
||||
.maxComputeWorkGroupSizeX = 1024,
|
||||
.maxComputeWorkGroupSizeY = 1024,
|
||||
.maxComputeWorkGroupSizeZ = 64,
|
||||
.maxComputeUniformComponents = 1024,
|
||||
.maxComputeTextureImageUnits = 16,
|
||||
.maxComputeImageUniforms = 8,
|
||||
.maxComputeAtomicCounters = 8,
|
||||
.maxComputeAtomicCounterBuffers = 1,
|
||||
.maxVaryingComponents = 60,
|
||||
.maxVertexOutputComponents = 64,
|
||||
.maxGeometryInputComponents = 64,
|
||||
.maxGeometryOutputComponents = 128,
|
||||
.maxFragmentInputComponents = 128,
|
||||
.maxImageUnits = 8,
|
||||
.maxCombinedImageUnitsAndFragmentOutputs = 8,
|
||||
.maxCombinedShaderOutputResources = 8,
|
||||
.maxImageSamples = 0,
|
||||
.maxVertexImageUniforms = 0,
|
||||
.maxTessControlImageUniforms = 0,
|
||||
.maxTessEvaluationImageUniforms = 0,
|
||||
.maxGeometryImageUniforms = 0,
|
||||
.maxFragmentImageUniforms = 8,
|
||||
.maxCombinedImageUniforms = 8,
|
||||
.maxGeometryTextureImageUnits = 16,
|
||||
.maxGeometryOutputVertices = 256,
|
||||
.maxGeometryTotalOutputComponents = 1024,
|
||||
.maxGeometryUniformComponents = 1024,
|
||||
.maxGeometryVaryingComponents = 64,
|
||||
.maxTessControlInputComponents = 128,
|
||||
.maxTessControlOutputComponents = 128,
|
||||
.maxTessControlTextureImageUnits = 16,
|
||||
.maxTessControlUniformComponents = 1024,
|
||||
.maxTessControlTotalOutputComponents = 4096,
|
||||
.maxTessEvaluationInputComponents = 128,
|
||||
.maxTessEvaluationOutputComponents = 128,
|
||||
.maxTessEvaluationTextureImageUnits = 16,
|
||||
.maxTessEvaluationUniformComponents = 1024,
|
||||
.maxTessPatchComponents = 120,
|
||||
.maxPatchVertices = 32,
|
||||
.maxTessGenLevel = 64,
|
||||
.maxViewports = 16,
|
||||
.maxVertexAtomicCounters = 0,
|
||||
.maxTessControlAtomicCounters = 0,
|
||||
.maxTessEvaluationAtomicCounters = 0,
|
||||
.maxGeometryAtomicCounters = 0,
|
||||
.maxFragmentAtomicCounters = 8,
|
||||
.maxCombinedAtomicCounters = 8,
|
||||
.maxAtomicCounterBindings = 1,
|
||||
.maxVertexAtomicCounterBuffers = 0,
|
||||
.maxTessControlAtomicCounterBuffers = 0,
|
||||
.maxTessEvaluationAtomicCounterBuffers = 0,
|
||||
.maxGeometryAtomicCounterBuffers = 0,
|
||||
.maxFragmentAtomicCounterBuffers = 1,
|
||||
.maxCombinedAtomicCounterBuffers = 1,
|
||||
.maxAtomicCounterBufferSize = 16384,
|
||||
.maxTransformFeedbackBuffers = 4,
|
||||
.maxTransformFeedbackInterleavedComponents = 64,
|
||||
.maxCullDistances = 8,
|
||||
.maxCombinedClipAndCullDistances = 8,
|
||||
.maxSamples = 4,
|
||||
.maxMeshOutputVerticesNV = 256,
|
||||
.maxMeshOutputPrimitivesNV = 512,
|
||||
.maxMeshWorkGroupSizeX_NV = 32,
|
||||
.maxMeshWorkGroupSizeY_NV = 1,
|
||||
.maxMeshWorkGroupSizeZ_NV = 1,
|
||||
.maxTaskWorkGroupSizeX_NV = 32,
|
||||
.maxTaskWorkGroupSizeY_NV = 1,
|
||||
.maxTaskWorkGroupSizeZ_NV = 1,
|
||||
.maxMeshViewCountNV = 4,
|
||||
.limits = {
|
||||
.nonInductiveForLoops = 1,
|
||||
.whileLoops = 1,
|
||||
.doWhileLoops = 1,
|
||||
.generalUniformIndexing = 1,
|
||||
.generalAttributeMatrixVectorIndexing = 1,
|
||||
.generalVaryingIndexing = 1,
|
||||
.generalSamplerIndexing = 1,
|
||||
.generalVariableIndexing = 1,
|
||||
.generalConstantMatrixVectorIndexing = 1,
|
||||
}
|
||||
};
|
||||
|
||||
CGLSLContext::CGLSLContext () {
|
||||
assert (this->sInstance == nullptr);
|
||||
|
||||
glslang::InitializeProcess();
|
||||
}
|
||||
|
||||
CGLSLContext::~CGLSLContext () {
|
||||
glslang::FinalizeProcess();
|
||||
}
|
||||
|
||||
CGLSLContext& CGLSLContext::get () {
|
||||
if (sInstance == nullptr)
|
||||
sInstance = std::make_shared<CGLSLContext> ();
|
||||
|
||||
return *sInstance;
|
||||
}
|
||||
|
||||
std::string CGLSLContext::toGlsl (const std::string& content, ShaderType type) {
|
||||
if (type == ShaderType_Include) {
|
||||
sLog.error ("Include shaders cannot be converted as they should be part of a bigger shader");
|
||||
return "";
|
||||
}
|
||||
|
||||
EShLanguage shaderType = type == ShaderType_Vertex ? EShLangVertex : EShLangFragment;
|
||||
glslang::TShader shader (shaderType);
|
||||
|
||||
const char* shaderSource = content.c_str();
|
||||
shader.setStrings(&shaderSource, 1);
|
||||
shader.setEntryPoint("main");
|
||||
// TODO: USE HLSL IF GLSL-TO-GLSL DOESN'T WORK
|
||||
shader.setEnvInput(glslang::EShSourceGlsl, shaderType, glslang::EShClientOpenGL, 330);
|
||||
shader.setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
|
||||
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
|
||||
shader.setAutoMapLocations (true);
|
||||
shader.setAutoMapBindings (true);
|
||||
|
||||
if (!shader.parse (&BuiltInResource, 100, false, EShMsgDefault)) {
|
||||
sLog.error ("GLSL Parsing Failed: %s", shader.getInfoLog());
|
||||
return "";
|
||||
}
|
||||
|
||||
glslang::TProgram program;
|
||||
program.addShader (&shader);
|
||||
|
||||
if (!program.link (EShMsgDefault)) {
|
||||
sLog.error ("Program Linking Failed: %s", program.getInfoLog());
|
||||
return "";
|
||||
}
|
||||
|
||||
std::vector<uint32_t> spirv;
|
||||
glslang::GlslangToSpv (*program.getIntermediate (shaderType), spirv);
|
||||
|
||||
spirv_cross::CompilerGLSL compiler(spirv);
|
||||
spirv_cross::CompilerGLSL::Options options;
|
||||
options.version = 450; // OpenGL 4.5 / Vulkan GLSL TODO: MAYBE THIS CAN BE CHANGED?
|
||||
options.es = false;
|
||||
compiler.set_common_options(options);
|
||||
|
||||
return compiler.compile();
|
||||
}
|
||||
|
||||
std::shared_ptr<CGLSLContext> CGLSLContext::sInstance = nullptr;
|
31
src/WallpaperEngine/Render/Shaders/CGLSLContext.h
Normal file
31
src/WallpaperEngine/Render/Shaders/CGLSLContext.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
namespace WallpaperEngine::Render::Shaders {
|
||||
class CGLSLContext {
|
||||
public:
|
||||
/**
|
||||
* Types of shaders
|
||||
*/
|
||||
enum ShaderType {
|
||||
ShaderType_Vertex = 0,
|
||||
ShaderType_Pixel = 1,
|
||||
ShaderType_Include = 2
|
||||
};
|
||||
|
||||
CGLSLContext ();
|
||||
~CGLSLContext ();
|
||||
|
||||
[[nodiscard]] std::string toGlsl (const std::string& content, ShaderType type);
|
||||
|
||||
[[nodiscard]] static CGLSLContext& get ();
|
||||
|
||||
private:
|
||||
static std::shared_ptr<CGLSLContext> sInstance;
|
||||
};
|
||||
} // namespace WallpaperEngine::Render::Shaders
|
@ -1,771 +0,0 @@
|
||||
#include "common.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
// filesystem
|
||||
#include <WallpaperEngine/FileSystem/FileSystem.h>
|
||||
|
||||
// shader compiler
|
||||
#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantFloat.h>
|
||||
#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantInteger.h>
|
||||
#include <WallpaperEngine/Core/Objects/Effects/Constants/CShaderConstantVector4.h>
|
||||
#include <WallpaperEngine/Render/Shaders/Compiler.h>
|
||||
#include <filesystem>
|
||||
#include <regex>
|
||||
|
||||
#include "WallpaperEngine/Assets/CAssetLoadException.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h"
|
||||
#include "WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h"
|
||||
|
||||
using namespace WallpaperEngine::Core;
|
||||
using namespace WallpaperEngine::Assets;
|
||||
|
||||
namespace WallpaperEngine::Render::Shaders {
|
||||
Compiler::Compiler (CContainer* container, std::string filename, Type type, std::map<std::string, int>* combos,
|
||||
std::map<std::string, bool>* foundCombos, const std::vector<std::string>& textures,
|
||||
const std::map<std::string, CShaderConstant*>& constants, bool recursive) :
|
||||
m_combos (combos),
|
||||
m_foundCombos (foundCombos),
|
||||
m_passTextures (textures),
|
||||
m_recursive (recursive),
|
||||
m_type (type),
|
||||
m_file (std::move (filename)),
|
||||
m_error (),
|
||||
m_constants (constants),
|
||||
m_container (container) {
|
||||
if (type == Type_Vertex)
|
||||
this->m_content = this->m_container->readVertexShader (this->m_file);
|
||||
else if (type == Type_Pixel)
|
||||
this->m_content = this->m_container->readFragmentShader (this->m_file);
|
||||
else if (type == Type_Include)
|
||||
this->m_content = this->m_container->readIncludeShader (this->m_file);
|
||||
|
||||
// clone the combos into the baseCombos to keep track of values that must be embedded no matter what
|
||||
for (const auto& [name, value] : *this->m_combos)
|
||||
this->m_baseCombos.insert (std::make_pair (name, value));
|
||||
}
|
||||
|
||||
bool Compiler::peekString (std::string str, std::string::const_iterator& it) {
|
||||
std::string::const_iterator check = str.begin ();
|
||||
std::string::const_iterator cur = it;
|
||||
|
||||
while (cur != this->m_content.end () && check != str.end ()) {
|
||||
if (*cur != *check)
|
||||
return false;
|
||||
|
||||
++cur;
|
||||
++check;
|
||||
}
|
||||
|
||||
if (cur == this->m_content.end ()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (check != str.end ()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
it = cur;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Compiler::expectSemicolon (std::string::const_iterator& it) {
|
||||
if (*it != ';') {
|
||||
this->m_error = true;
|
||||
this->m_errorInfo = std::string ("Expected semicolon but got ") + *it;
|
||||
return false;
|
||||
}
|
||||
|
||||
++it;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Compiler::ignoreSpaces (std::string::const_iterator& it) {
|
||||
while (it != this->m_content.end () && (*it == ' ' || *it == '\t'))
|
||||
++it;
|
||||
}
|
||||
|
||||
void Compiler::ignoreUpToNextLineFeed (std::string::const_iterator& it) {
|
||||
while (it != this->m_content.end () && *it != '\n')
|
||||
++it;
|
||||
}
|
||||
|
||||
void Compiler::ignoreUpToBlockCommentEnd (std::string::const_iterator& it) {
|
||||
while (it != this->m_content.end () && !this->peekString ("*/", it))
|
||||
++it;
|
||||
}
|
||||
|
||||
std::string Compiler::extractType (std::string::const_iterator& it) {
|
||||
// first of all check for highp/mediump/lowp as these operators have to be ignored
|
||||
this->peekString ("highp", it);
|
||||
this->peekString ("mediump", it);
|
||||
this->peekString ("lowp", it);
|
||||
this->ignoreSpaces (it);
|
||||
|
||||
auto cur = sTypes.begin ();
|
||||
const auto end = sTypes.end ();
|
||||
|
||||
while (cur != end) {
|
||||
if (this->peekString (*cur + " ", it))
|
||||
return *cur;
|
||||
|
||||
++cur;
|
||||
}
|
||||
|
||||
this->m_error = true;
|
||||
this->m_errorInfo = "Expected type";
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string Compiler::extractName (std::string::const_iterator& it) {
|
||||
std::string::const_iterator cur = it;
|
||||
std::string::const_iterator begin = cur;
|
||||
|
||||
// first character has to be a valid alphabetic characer
|
||||
if (!this->isChar (cur) && *cur != '_') {
|
||||
this->m_error = true;
|
||||
this->m_errorInfo = "Expected name doesn't start with a valid character";
|
||||
return "";
|
||||
}
|
||||
|
||||
++cur;
|
||||
|
||||
while (cur != this->m_content.end () && (this->isChar (cur) || *cur == '_' || this->isNumeric (cur)))
|
||||
++cur;
|
||||
|
||||
it = cur;
|
||||
|
||||
return {begin, cur};
|
||||
}
|
||||
|
||||
std::string Compiler::extractArray (std::string::const_iterator& it, bool mustExists) {
|
||||
auto cur = it;
|
||||
auto begin = cur;
|
||||
|
||||
if (*cur != '[') {
|
||||
if (!mustExists) {
|
||||
return "";
|
||||
}
|
||||
|
||||
this->m_error = true;
|
||||
this->m_errorInfo = "Expected an array but found nothing";
|
||||
return "";
|
||||
}
|
||||
|
||||
++cur;
|
||||
|
||||
while (cur != this->m_content.end () && *cur != ']')
|
||||
++cur;
|
||||
|
||||
it = ++cur;
|
||||
|
||||
return {begin, cur};
|
||||
}
|
||||
|
||||
bool Compiler::isChar (const std::string::const_iterator& it) {
|
||||
return ((*it) >= 'A' && (*it) <= 'Z') || ((*it) >= 'a' && (*it) <= 'z');
|
||||
}
|
||||
|
||||
bool Compiler::isNumeric (const std::string::const_iterator& it) {
|
||||
return (*it) >= '0' && (*it) <= '9';
|
||||
}
|
||||
|
||||
std::string Compiler::extractQuotedValue (std::string::const_iterator& it) {
|
||||
std::string::const_iterator cur = it;
|
||||
|
||||
if (*cur != '"') {
|
||||
m_error = true;
|
||||
m_errorInfo = std::string ("Expected opening \" but got ") + (*cur);
|
||||
return "";
|
||||
}
|
||||
|
||||
++cur;
|
||||
|
||||
while (cur != this->m_content.end () && *cur != '\n' && *cur != '"')
|
||||
++cur;
|
||||
|
||||
if (cur == this->m_content.end ()) {
|
||||
m_error = true;
|
||||
m_errorInfo = "Expected closing \" not found";
|
||||
it = cur;
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string filename = std::string (++it, cur);
|
||||
|
||||
it = ++cur;
|
||||
|
||||
return filename;
|
||||
}
|
||||
|
||||
std::string Compiler::lookupShaderFile (std::string filename) {
|
||||
// now compile the new shader
|
||||
// do not include the default header (as it's already included in the parent)
|
||||
Compiler loader (this->m_container, std::move (filename), Type_Include, this->m_combos, this->m_foundCombos,
|
||||
this->m_passTextures, this->m_constants, true);
|
||||
|
||||
loader.precompile ();
|
||||
|
||||
return loader.getCompiled ();
|
||||
}
|
||||
|
||||
std::string& Compiler::getCompiled () {
|
||||
return this->m_compiledContent;
|
||||
}
|
||||
|
||||
void Compiler::precompile () {
|
||||
// TODO: SEPARATE THIS IN TWO SO THE COMBOS ARE DETECTED FIRST AND WE DO NOT REQUIRE DOUBLE COMPILATION OF THE
|
||||
// SHADER'S SOURCE
|
||||
#define BREAK_IF_ERROR \
|
||||
if (this->m_error) { \
|
||||
sLog.exception ("ERROR PRE-COMPILING SHADER.", this->m_errorInfo); \
|
||||
}
|
||||
// parse the shader and find #includes and such things and translate them to the correct name
|
||||
// also remove any #version definition to prevent errors
|
||||
std::string::const_iterator it = this->m_content.begin ();
|
||||
|
||||
// reset error indicator
|
||||
this->m_error = false;
|
||||
this->m_errorInfo = "";
|
||||
this->m_compiledContent = "";
|
||||
this->m_includesContent = "";
|
||||
this->m_includesProcessed = false;
|
||||
|
||||
// search preprocessor macros and parse them
|
||||
while (it != this->m_content.end () && !this->m_error) {
|
||||
if (*it == ' ' || *it == '\t' || *it == '\n' || *it == '\r' || *it == '\0' || *it == '{' || *it == '}' ||
|
||||
*it == '[' || *it == ']' || *it == '.') {
|
||||
this->m_compiledContent += *it;
|
||||
++it;
|
||||
} else if (*it == '#') {
|
||||
if (this->peekString ("#include ", it)) {
|
||||
// ignore whitespaces
|
||||
this->ignoreSpaces (it);
|
||||
BREAK_IF_ERROR
|
||||
// extract value between quotes
|
||||
std::string filename = this->extractQuotedValue (it);
|
||||
BREAK_IF_ERROR
|
||||
|
||||
if (this->m_recursive) {
|
||||
this->m_compiledContent += "// begin of include from file " + filename + "\r\n";
|
||||
this->m_compiledContent += this->lookupShaderFile (filename);
|
||||
this->m_compiledContent += "\r\n// end of included from file " + filename + "\r\n";
|
||||
} else {
|
||||
// load the content to the includes contents and continue with the next one
|
||||
// try to find the file first
|
||||
this->m_includesContent += "// begin of included from file " + filename + "\r\n";
|
||||
this->m_includesContent += this->lookupShaderFile (filename);
|
||||
this->m_includesContent += "\r\n// end of included from file " + filename + "\r\n";
|
||||
}
|
||||
} else if (this->peekString ("#require ", it)) {
|
||||
// TODO: PROPERLY IMPLEMENT #require
|
||||
this->m_compiledContent += "// #require ";
|
||||
// ignore whitespaces
|
||||
this->ignoreSpaces (it);
|
||||
BREAK_IF_ERROR
|
||||
std::string name = this->extractName (it);
|
||||
BREAK_IF_ERROR
|
||||
this->m_compiledContent += name;
|
||||
} else {
|
||||
this->m_compiledContent += '#';
|
||||
++it;
|
||||
}
|
||||
} else if (*it == 'u') {
|
||||
// uniforms might have extra information for their values
|
||||
if (this->peekString ("uniform ", it)) {
|
||||
this->ignoreSpaces (it);
|
||||
std::string type = this->extractType (it);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
std::string name = this->extractName (it);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
std::string array = this->extractArray (it, false);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
this->expectSemicolon (it);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
|
||||
// check if there is any actual extra information and parse it
|
||||
if (this->peekString ("//", it)) {
|
||||
this->ignoreSpaces (it);
|
||||
std::string::const_iterator begin = it;
|
||||
this->ignoreUpToNextLineFeed (it);
|
||||
|
||||
std::string configuration;
|
||||
configuration.append (begin, it);
|
||||
|
||||
// parse the parameter information
|
||||
this->parseParameterConfiguration (type, name, configuration);
|
||||
BREAK_IF_ERROR
|
||||
this->m_compiledContent += "uniform ";
|
||||
this->m_compiledContent += type;
|
||||
this->m_compiledContent += " ";
|
||||
this->m_compiledContent += name;
|
||||
this->m_compiledContent += array;
|
||||
this->m_compiledContent += "; // ";
|
||||
this->m_compiledContent += configuration;
|
||||
} else {
|
||||
this->m_compiledContent += "uniform ";
|
||||
this->m_compiledContent += type;
|
||||
this->m_compiledContent += " ";
|
||||
this->m_compiledContent += name;
|
||||
this->m_compiledContent += array;
|
||||
this->m_compiledContent += ";";
|
||||
}
|
||||
} else {
|
||||
// continue reading the original shader as this most likely is a variable name or something
|
||||
// that is not really interesting for the compiler
|
||||
this->m_compiledContent += *it;
|
||||
++it;
|
||||
}
|
||||
} else if (*it == 'a') {
|
||||
// find attribute definitions
|
||||
if (this->peekString ("attribute ", it)) {
|
||||
this->ignoreSpaces (it);
|
||||
std::string type = this->extractType (it);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
std::string name = this->extractName (it);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
std::string array = this->extractArray (it, false);
|
||||
BREAK_IF_ERROR
|
||||
this->ignoreSpaces (it);
|
||||
this->expectSemicolon (it);
|
||||
BREAK_IF_ERROR
|
||||
|
||||
this->m_compiledContent += "attribute " + type + " " + name + array + ";";
|
||||
} else {
|
||||
// check for types first
|
||||
std::string type = this->extractType (it);
|
||||
|
||||
// types not found, try names
|
||||
if (!this->m_error) {
|
||||
this->ignoreSpaces (it);
|
||||
this->m_compiledContent += type;
|
||||
} else {
|
||||
this->m_error = false;
|
||||
std::string name = this->extractName (it);
|
||||
|
||||
if (!this->m_error) {
|
||||
// check if the name is a translated one or not
|
||||
this->m_compiledContent += name;
|
||||
} else {
|
||||
this->m_error = false;
|
||||
this->m_compiledContent += *it;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (*it == '/') {
|
||||
if (this->peekString ("//", it)) {
|
||||
std::string::const_iterator begin = it - 2;
|
||||
// is there a COMBO mark to take care of?
|
||||
this->ignoreSpaces (it);
|
||||
|
||||
if (this->peekString ("[COMBO]", it)) {
|
||||
// parse combo json data to define the proper variables
|
||||
this->ignoreSpaces (it);
|
||||
begin = it;
|
||||
this->ignoreUpToNextLineFeed (it);
|
||||
|
||||
std::string configuration;
|
||||
configuration.append (begin, it);
|
||||
|
||||
this->m_compiledContent += "// [COMBO] " + configuration;
|
||||
|
||||
this->parseComboConfiguration (configuration, 0);
|
||||
BREAK_IF_ERROR;
|
||||
} else if (this->peekString ("[COMBO_OFF]", it)) {
|
||||
// parse combo json data to define the proper variables
|
||||
this->ignoreSpaces (it);
|
||||
begin = it;
|
||||
this->ignoreUpToNextLineFeed (it);
|
||||
|
||||
std::string configuration;
|
||||
configuration.append (begin, it);
|
||||
|
||||
this->m_compiledContent += "// [COMBO_OFF] " + configuration;
|
||||
|
||||
this->parseComboConfiguration (configuration, 0);
|
||||
BREAK_IF_ERROR;
|
||||
} else {
|
||||
// the comment can be ignored and put back as is
|
||||
this->ignoreUpToNextLineFeed (it);
|
||||
this->m_compiledContent.append (begin, it);
|
||||
}
|
||||
} else if (this->peekString ("/*", it)) {
|
||||
std::string::const_iterator begin = it - 2;
|
||||
this->ignoreUpToBlockCommentEnd (it);
|
||||
this->m_compiledContent.append (begin, it);
|
||||
} else {
|
||||
this->m_compiledContent += *it;
|
||||
++it;
|
||||
}
|
||||
} else {
|
||||
// check for types first
|
||||
std::string type = this->extractType (it);
|
||||
|
||||
// type found
|
||||
if (!this->m_error) {
|
||||
this->ignoreSpaces (it);
|
||||
// check for main, and take it into account, this also helps adding the includes
|
||||
std::string name = this->extractName (it);
|
||||
|
||||
this->ignoreSpaces (it);
|
||||
|
||||
if (this->peekString ("(", it)) {
|
||||
if (!this->m_includesProcessed) {
|
||||
this->m_compiledContent += "\n\n" + this->m_includesContent + "\n\n";
|
||||
this->m_includesProcessed = true;
|
||||
}
|
||||
|
||||
this->m_compiledContent += type + " " + name + "(";
|
||||
} else {
|
||||
this->m_compiledContent += type + " " + name;
|
||||
}
|
||||
} else {
|
||||
this->m_error = false;
|
||||
std::string name = this->extractName (it);
|
||||
|
||||
if (!this->m_error) {
|
||||
// check if the name is a translated one or not
|
||||
this->m_compiledContent += name;
|
||||
} else {
|
||||
this->m_error = false;
|
||||
this->m_compiledContent += *it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string finalCode;
|
||||
|
||||
if (!this->m_recursive) {
|
||||
// add the opengl compatibility at the top
|
||||
finalCode = "#version 330\n"
|
||||
"// ======================================================\n"
|
||||
"// Processed shader " +
|
||||
this->m_file +
|
||||
"\n"
|
||||
"// ======================================================\n"
|
||||
"precision highp float;\n"
|
||||
"#define mul(x, y) ((y) * (x))\n"
|
||||
"#define max(x, y) max (y, x)\n"
|
||||
"#define lerp mix\n"
|
||||
"#define frac fract\n"
|
||||
"#define CAST2(x) (vec2(x))\n"
|
||||
"#define CAST3(x) (vec3(x))\n"
|
||||
"#define CAST4(x) (vec4(x))\n"
|
||||
"#define CAST3X3(x) (mat3(x))\n"
|
||||
"#define saturate(x) (clamp(x, 0.0, 1.0))\n"
|
||||
"#define texSample2D texture\n"
|
||||
"#define texSample2DLod textureLod\n"
|
||||
"#define atan2 atan\n"
|
||||
"#define fmod(x, y) ((x)-(y)*trunc((x)/(y)))\n"
|
||||
"#define ddx dFdx\n"
|
||||
"#define ddy(x) dFdy(-(x))\n"
|
||||
"#define GLSL 1\n\n";
|
||||
|
||||
if (this->m_type == Type_Vertex) {
|
||||
finalCode += "#define attribute in\n"
|
||||
"#define varying out\n";
|
||||
} else {
|
||||
finalCode += "out vec4 out_FragColor;\n"
|
||||
"#define varying in\n";
|
||||
}
|
||||
|
||||
finalCode += "// ======================================================\n"
|
||||
"// Shader combo parameter definitions\n"
|
||||
"// ======================================================\n";
|
||||
|
||||
finalCode += "// found combos from current shader\n";
|
||||
|
||||
// add combo values
|
||||
for (const auto& [name, value] : *this->m_foundCombos) {
|
||||
// find the right value for the combo in the combos map
|
||||
auto combo = this->m_combos->find (name);
|
||||
|
||||
if (combo == this->m_combos->end ())
|
||||
continue;
|
||||
|
||||
finalCode += "#define " + name + " " + std::to_string (combo->second) + "\n";
|
||||
}
|
||||
|
||||
finalCode += "// combos from pass\n";
|
||||
|
||||
// add base combos that come from the pass change that MUST be added
|
||||
for (const auto& [name, value] : this->m_baseCombos) {
|
||||
auto alreadyFound = this->m_foundCombos->find (name);
|
||||
|
||||
if (alreadyFound != this->m_foundCombos->end ())
|
||||
continue;
|
||||
|
||||
finalCode += "#define " + name + " " + std::to_string (value) + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
// replace gl_FragColor with the equivalent
|
||||
std::string from = "gl_FragColor";
|
||||
std::string to = "out_FragColor";
|
||||
|
||||
size_t start_pos = 0;
|
||||
while ((start_pos = this->m_compiledContent.find (from, start_pos)) != std::string::npos) {
|
||||
this->m_compiledContent.replace (start_pos, from.length (), to);
|
||||
start_pos += to.length (); // Handles case where 'to' is a substring of 'from'
|
||||
}
|
||||
|
||||
// replace sample occurrences
|
||||
from = "sample";
|
||||
to = "_sample";
|
||||
|
||||
start_pos = 0;
|
||||
while ((start_pos = this->m_compiledContent.find (from, start_pos)) != std::string::npos) {
|
||||
// ensure that after it comes something like a space or a ; or a tab
|
||||
std::string after = this->m_compiledContent.substr (start_pos + from.length (), 1);
|
||||
|
||||
if (after != " " && after != ";" && after != "\t" && after != "=" && after != "+" && after != "-" &&
|
||||
after != "/" && after != "*" && after != "." && after != "," && after != ")") {
|
||||
start_pos += to.length (); // Handles case where 'to' is a substring of 'from'
|
||||
continue;
|
||||
}
|
||||
|
||||
this->m_compiledContent.replace (start_pos, from.length (), to);
|
||||
start_pos += to.length (); // Handles case where 'to' is a substring of 'from'
|
||||
}
|
||||
|
||||
try {
|
||||
this->applyPatches ();
|
||||
} catch (CAssetLoadException&) {
|
||||
// nothing important, no patch was found
|
||||
}
|
||||
|
||||
finalCode += this->m_compiledContent;
|
||||
|
||||
if (!this->m_recursive) {
|
||||
sLog.debug ("======================== COMPILED ", (this->m_type == Type_Vertex ? "VERTEX" : "FRAGMENT"),
|
||||
" SHADER ", this->m_file, " ========================");
|
||||
sLog.debug (finalCode);
|
||||
}
|
||||
|
||||
// store the final final code here
|
||||
this->m_compiledContent = finalCode;
|
||||
#undef BREAK_IF_ERROR
|
||||
}
|
||||
|
||||
void Compiler::applyPatches () {
|
||||
// small patches for things, looks like the official wpengine does the same thing
|
||||
std::filesystem::path file = this->m_file;
|
||||
file = "patches" / file.filename ();
|
||||
|
||||
if (this->m_type == Type_Vertex)
|
||||
file += ".vert";
|
||||
else if (this->m_type == Type_Pixel)
|
||||
file += ".frag";
|
||||
|
||||
file += ".json";
|
||||
|
||||
std::string tmp = file;
|
||||
const std::string patchContents = this->m_container->readFileAsString (file);
|
||||
|
||||
json data = json::parse (patchContents);
|
||||
const auto patches = data.find ("patches");
|
||||
|
||||
for (auto patch : *patches) {
|
||||
auto matches = patch.find ("matches");
|
||||
bool canApply = true;
|
||||
|
||||
// check for matches first, as these signal whether the patch can be applied or not
|
||||
for (const auto& match : *matches) {
|
||||
if (this->m_compiledContent.find (match) == std::string::npos) {
|
||||
canApply = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (canApply == false)
|
||||
continue;
|
||||
|
||||
const auto replacements = patch.find ("replacements");
|
||||
|
||||
for (const auto& replacement : replacements->items ()) {
|
||||
// replace gl_FragColor with the equivalent
|
||||
std::string from = replacement.key ();
|
||||
std::string to = replacement.value ();
|
||||
|
||||
size_t start_pos = 0;
|
||||
while ((start_pos = this->m_compiledContent.find (from, start_pos)) != std::string::npos) {
|
||||
this->m_compiledContent.replace (start_pos, from.length (), to);
|
||||
start_pos += to.length (); // Handles case where 'to' is a substring of 'from'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Compiler::parseComboConfiguration (const std::string& content, int defaultValue) {
|
||||
json data = json::parse (content);
|
||||
const auto combo = jsonFindRequired (data, "combo", "cannot parse combo information");
|
||||
const auto type = data.find ("type");
|
||||
const auto defvalue = data.find ("default");
|
||||
|
||||
// add line feed just in case
|
||||
this->m_compiledContent += "\n";
|
||||
|
||||
// check the combos
|
||||
const auto entry = this->m_combos->find (combo->get<std::string> ());
|
||||
|
||||
// add the combo to the found list
|
||||
this->m_foundCombos->insert (std::make_pair<std::string, int> (*combo, true));
|
||||
|
||||
// if the combo was not found in the predefined values this means that the default value in the JSON data can be
|
||||
// used so only define the ones that are not already defined
|
||||
if (entry == this->m_combos->end ()) {
|
||||
if (type != data.end ())
|
||||
sLog.error ("Resorting to default value as type ", *type, " is unknown");
|
||||
|
||||
// if no combo is defined just load the default settings
|
||||
if (defvalue == data.end ()) {
|
||||
// TODO: PROPERLY SUPPORT EMPTY COMBOS
|
||||
this->m_combos->insert (std::make_pair<std::string, int> (*combo, (int) defaultValue));
|
||||
} else if (defvalue->is_number_float ()) {
|
||||
sLog.exception ("float combos are not supported in shader ", this->m_file, ". ", *combo);
|
||||
} else if (defvalue->is_number_integer ()) {
|
||||
this->m_combos->insert (std::make_pair<std::string, int> (*combo, defvalue->get<int> ()));
|
||||
} else if (defvalue->is_string ()) {
|
||||
sLog.exception ("string combos are not supported in shader ", this->m_file, ". ", *combo);
|
||||
} else {
|
||||
sLog.exception ("cannot parse combo information ", *combo, ". unknown type for ", defvalue->dump ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Compiler::parseParameterConfiguration (const std::string& type, const std::string& name,
|
||||
const std::string& content) {
|
||||
json data = json::parse (content);
|
||||
const auto material = data.find ("material");
|
||||
const auto defvalue = data.find ("default");
|
||||
// auto range = data.find ("range");
|
||||
const auto combo = data.find ("combo");
|
||||
|
||||
// this is not a real parameter
|
||||
auto constant = this->m_constants.end ();
|
||||
|
||||
if (material != data.end ())
|
||||
constant = this->m_constants.find (*material);
|
||||
|
||||
if (constant == this->m_constants.end () && defvalue == data.end ()) {
|
||||
if (type != "sampler2D")
|
||||
sLog.exception ("Cannot parse parameter data for ", name, " in shader ", this->m_file);
|
||||
}
|
||||
|
||||
Variables::CShaderVariable* parameter;
|
||||
|
||||
// TODO: SUPPORT VALUES FOR ALL THESE TYPES
|
||||
if (type == "vec4") {
|
||||
parameter = new Variables::CShaderVariableVector4 (
|
||||
constant == this->m_constants.end () ? WallpaperEngine::Core::aToVector4 (*defvalue)
|
||||
: *constant->second->as<CShaderConstantVector4> ()->getValue ());
|
||||
} else if (type == "vec3") {
|
||||
parameter = new Variables::CShaderVariableVector3 (
|
||||
constant == this->m_constants.end () ? WallpaperEngine::Core::aToVector3 (*defvalue)
|
||||
: *constant->second->as<CShaderConstantVector4> ()->getValue ());
|
||||
} else if (type == "vec2") {
|
||||
parameter = new Variables::CShaderVariableVector2 (WallpaperEngine::Core::aToVector2 (*defvalue));
|
||||
} else if (type == "float") {
|
||||
float value = 0;
|
||||
|
||||
if (constant == this->m_constants.end ())
|
||||
value = defvalue->get<float> ();
|
||||
else if (constant->second->is<CShaderConstantFloat> ())
|
||||
value = *constant->second->as<CShaderConstantFloat> ()->getValue ();
|
||||
else if (constant->second->is<CShaderConstantInteger> ())
|
||||
value = *constant->second->as<CShaderConstantInteger> ()->getValue ();
|
||||
|
||||
parameter = new Variables::CShaderVariableFloat (value);
|
||||
} else if (type == "int") {
|
||||
int value = 0;
|
||||
|
||||
if (constant == this->m_constants.end ())
|
||||
value = defvalue->get<int> ();
|
||||
else if (constant->second->is<CShaderConstantFloat> ())
|
||||
value = *constant->second->as<CShaderConstantFloat> ()->getValue ();
|
||||
else if (constant->second->is<CShaderConstantInteger> ())
|
||||
value = *constant->second->as<CShaderConstantInteger> ()->getValue ();
|
||||
|
||||
parameter = new Variables::CShaderVariableInteger (value);
|
||||
} else if (type == "sampler2D" || type == "sampler2DComparison") {
|
||||
// samplers can have special requirements, check what sampler we're working with and create definitions
|
||||
// if needed
|
||||
const auto textureName = data.find ("default");
|
||||
// extract the texture number from the name
|
||||
const char value = name.at (std::string ("g_Texture").length ());
|
||||
// now convert it to integer
|
||||
size_t index = value - '0';
|
||||
|
||||
if (combo != data.end ()) {
|
||||
// if the texture exists (and is not null), add to the combo
|
||||
if (this->m_passTextures.size () > index &&
|
||||
(!this->m_passTextures.at (index).empty () || textureName != data.end ())) {
|
||||
// add the new combo to the list
|
||||
this->m_combos->insert (std::make_pair<std::string, int> (*combo, 1));
|
||||
|
||||
// textures linked to combos need to be tracked too
|
||||
if (this->m_foundCombos->find (*combo) == this->m_foundCombos->end ())
|
||||
this->m_foundCombos->insert (std::make_pair<std::string, bool> (*combo, true));
|
||||
}
|
||||
}
|
||||
|
||||
if (textureName != data.end ())
|
||||
this->m_textures.insert (std::make_pair (index, *textureName));
|
||||
|
||||
// samplers are not saved, we can ignore them for now
|
||||
return;
|
||||
} else {
|
||||
this->m_error = true;
|
||||
this->m_errorInfo = "Unknown parameter type: " + type + " for " + name;
|
||||
return;
|
||||
}
|
||||
|
||||
if (material != data.end ()) {
|
||||
parameter->setIdentifierName (*material);
|
||||
parameter->setName (name);
|
||||
|
||||
this->m_parameters.push_back (parameter);
|
||||
}
|
||||
}
|
||||
|
||||
Variables::CShaderVariable* Compiler::findParameter (const std::string& identifier) {
|
||||
for (const auto& cur : this->m_parameters)
|
||||
if (cur->getIdentifierName () == identifier)
|
||||
return cur;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::vector<Variables::CShaderVariable*>& Compiler::getParameters () const {
|
||||
return this->m_parameters;
|
||||
}
|
||||
|
||||
std::map<std::string, int>* Compiler::getCombos () const {
|
||||
return this->m_combos;
|
||||
}
|
||||
|
||||
const std::map<int, std::string>& Compiler::getTextures () const {
|
||||
return this->m_textures;
|
||||
}
|
||||
|
||||
std::vector<std::string> Compiler::sTypes = {"vec4", "uvec4", "ivec4", "dvec4", "bvec4", "vec3",
|
||||
"uvec3", "ivec3", "dvec3", "bvec3", "vec2", "uvec2",
|
||||
"ivec2", "dvec2", "bvec2", "float", "sampler2D", "sampler2DComparison",
|
||||
"mat4x3", "mat4", "mat3", "uint", "uint4", "void"};
|
||||
} // namespace WallpaperEngine::Render::Shaders
|
Loading…
Reference in New Issue
Block a user