mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
Added some window hints
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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parent
a89d8ebb22
commit
93380ae229
@ -135,11 +135,11 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
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if (pos != nullptr)
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this->settings.render.window.geometry.x = atoi (pos);
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if ((pos = strchr (pos, '.')) != nullptr)
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if ((pos = strchr (pos, 'x')) != nullptr)
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this->settings.render.window.geometry.y = atoi (pos + 1);
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if ((pos = strchr (pos + 1, '.')) != nullptr)
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if ((pos = strchr (pos + 1, 'x')) != nullptr)
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this->settings.render.window.geometry.z = atoi (pos + 1);
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if ((pos = strchr (pos + 1, '.')) != nullptr)
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if ((pos = strchr (pos + 1, 'x')) != nullptr)
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this->settings.render.window.geometry.w = atoi (pos + 1);
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}
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break;
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@ -267,7 +267,7 @@ namespace WallpaperEngine::Application
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void CWallpaperApplication::show ()
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{
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// initialize OpenGL driver
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WallpaperEngine::Render::Drivers::CX11OpenGLDriver videoDriver ("wallpaperengine");
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WallpaperEngine::Render::Drivers::CX11OpenGLDriver videoDriver ("wallpaperengine", this->m_context);
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// initialize the input subsystem
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WallpaperEngine::Input::CInputContext inputContext (videoDriver);
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// output requested
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@ -12,7 +12,7 @@ void CustomGLFWErrorHandler (int errorCode, const char* reason)
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sLog.error ("GLFW error ", errorCode, ": ", reason);
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}
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CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle) :
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CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context) :
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m_frameCounter (0)
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{
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glfwSetErrorCallback (CustomGLFWErrorHandler);
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@ -27,6 +27,17 @@ CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle) :
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glfwWindowHint (GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint (GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint (GLFW_VISIBLE, GLFW_FALSE);
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// set X11-specific hints
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glfwWindowHintString (GLFW_X11_CLASS_NAME, "linux-wallpaperengine");
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glfwWindowHintString (GLFW_X11_INSTANCE_NAME, "linux-wallpaperengine");
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// for forced window mode, we can set some hints that'll help position the window
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if (context.settings.render.mode == Application::CApplicationContext::EXPLICIT_WINDOW)
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{
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glfwWindowHint (GLFW_RESIZABLE, GLFW_FALSE);
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glfwWindowHint (GLFW_DECORATED, GLFW_FALSE);
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glfwWindowHint (GLFW_FLOATING, GLFW_TRUE);
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}
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#if !NDEBUG
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glfwWindowHint (GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
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@ -17,7 +17,7 @@ namespace WallpaperEngine::Render::Drivers
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class CX11OpenGLDriver : public CVideoDriver
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{
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public:
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explicit CX11OpenGLDriver (const char* windowTitle);
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explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context);
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~CX11OpenGLDriver();
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void* getWindowHandle () const;
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