+ Added some more default values for shaders so genericimage2 displays properly

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2021-11-29 14:37:09 +01:00
parent 7db3618350
commit 96fb8a6700

View File

@ -464,6 +464,8 @@ void CPass::setupUniforms ()
// register variables like brightness and alpha with some default value // register variables like brightness and alpha with some default value
this->addUniform ("g_Brightness", 1.0f); this->addUniform ("g_Brightness", 1.0f);
this->addUniform ("g_UserAlpha", 1.0f); this->addUniform ("g_UserAlpha", 1.0f);
this->addUniform ("g_Alpha", 1.0f);
this->addUniform ("g_Color", glm::vec3 {1.0f, 1.0f, 1.0f});
// add some external variables // add some external variables
this->addUniform ("g_Time", &g_Time); this->addUniform ("g_Time", &g_Time);
// add model-view-projection matrix // add model-view-projection matrix