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Hopefully solved #81, should be improved at least
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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@ -317,7 +317,7 @@ void CWallpaper::setupFramebuffers ()
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this->m_sceneFBO = this->createFBO (
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"_rt_FullFrameBuffer",
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ITexture::TextureFormat::ARGB8888,
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ITexture::TextureFlags::NoInterpolation,
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ITexture::TextureFlags::ClampUVs,
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1.0,
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width, height,
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width, height
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