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https://github.com/Almamu/linux-wallpaperengine.git
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Merge branch 'master' of https://github.com/Almamu/linux-wallpaperengine into data-separation
# Conflicts: # main.cpp Signed-off-by: Alexis Maiquez <almamu@almamu.com>
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commit
a40a83006e
@ -78,6 +78,12 @@ Only screens configured with the XRandr extension are supported. To specify the
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**IMPORTANT: Right now this doesn't work if there is anything drawing to the background (like a compositor, nautilus, etc)**
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#### 5.4.4. Limiting FPS
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To reduce the performance hit to your system you can reduce (or increase) the FPS limit with the switch ```--fps```, specially useful for laptops:
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```
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./wallengine --fps 30
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```
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###### Example background
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This was the first background to even be compatible with the software. And It's not 100% compatible yet. Both textures and shaders are properly loaded, but there are still particles missing.
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36
main.cpp
36
main.cpp
@ -159,7 +159,8 @@ void print_help (const char* route)
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<< " --silent\t\tMutes all the sound the wallpaper might produce" << std::endl
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<< " --dir <folder>\tLoads an uncompressed background from the given <folder>" << std::endl
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<< " --pkg <folder>\tLoads a scene.pkg file from the given <folder>" << std::endl
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<< " --screen-root <screen name>\tDisplay as screen's background" << std::endl;
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<< " --screen-root <screen name>\tDisplay as screen's background" << std::endl
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<< " --fps <maximum-fps>\tLimits the FPS to the given number, useful to keep battery consumption low" << std::endl;
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}
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std::string stringPathFixes(const std::string& s){
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@ -178,6 +179,7 @@ std::string stringPathFixes(const std::string& s){
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int main (int argc, char* argv[])
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{
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int mode = 0;
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int max_fps = 30;
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bool audio_support = true;
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std::string path;
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@ -187,14 +189,15 @@ int main (int argc, char* argv[])
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{"screen-root", required_argument, 0, 'r'},
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{"pkg", required_argument, 0, 'p'},
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{"dir", required_argument, 0, 'd'},
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{"silent", optional_argument, 0, 's'},
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{"help", optional_argument, 0, 'h'},
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{"silent", no_argument, 0, 's'},
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{"help", no_argument, 0, 'h'},
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{"fps", required_argument, 0, 'f'},
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{nullptr, 0, 0, 0}
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};
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while (true)
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{
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int c = getopt_long (argc, argv, "r:p:d:sh", long_options, &option_index);
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int c = getopt_long (argc, argv, "r:p:d:shf:", long_options, &option_index);
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if (c == -1)
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break;
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@ -224,6 +227,10 @@ int main (int argc, char* argv[])
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print_help (argv [0]);
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return 0;
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case 'f':
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max_fps = atoi (optarg);
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break;
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default:
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break;
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}
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@ -302,18 +309,21 @@ int main (int argc, char* argv[])
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// register nodes
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WallpaperEngine::video::renderer::queueNode (wp_project->getScene ());
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int32_t lastTime = 0;
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int32_t minimumTime = 1000 / 90;
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int32_t currentTime = 0;
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irr::u32 lastTime = 0;
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irr::u32 minimumTime = 1000 / max_fps;
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irr::u32 currentTime = 0;
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irr::u32 startTime = 0;
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irr::u32 endTime = 0;
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while (IrrlichtContext->getDevice ()->run () && IrrlichtContext && IrrlichtContext->getDevice ())
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{
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// if (device->isWindowActive ())
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{
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currentTime = IrrlichtContext->getDevice ()->getTimer ()->getTime ();
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currentTime = startTime = IrrlichtContext->getDevice ()->getTimer ()->getTime ();
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g_Time = currentTime / 1000.0f;
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if (currentTime - lastTime > minimumTime)
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if (Viewports.size () > 0)
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{
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std::vector<irr::core::rect<irr::s32>>::iterator cur = Viewports.begin ();
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std::vector<irr::core::rect<irr::s32>>::iterator end = Viewports.end ();
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@ -324,13 +334,15 @@ int main (int argc, char* argv[])
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IrrlichtContext->getDevice ()->getVideoDriver ()->setViewPort (*cur);
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WallpaperEngine::video::renderer::render ();
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}
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lastTime = currentTime;
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}
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else
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{
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IrrlichtContext->getDevice ()->sleep (1, false);
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WallpaperEngine::video::renderer::render ();
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}
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endTime = IrrlichtContext->getDevice ()->getTimer ()->getTime ();
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IrrlichtContext->getDevice ()->sleep (minimumTime - (endTime - startTime), false);
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}
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}
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