chore: remove C prefix from most classes + fix namespace for textures

This commit is contained in:
Almamu 2025-09-11 21:59:40 +02:00
parent 1411ad6c5e
commit a86f258c6c
168 changed files with 1662 additions and 1669 deletions

View File

@ -158,16 +158,16 @@ if(WAYLAND_SUPPORT_FOUND)
wayland-egl wayland-egl
${OPENGL_egl_LIBRARY}) ${OPENGL_egl_LIBRARY})
set(WAYLAND_SOURCES set(WAYLAND_SOURCES
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h src/WallpaperEngine/Render/Drivers/WaylandOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp src/WallpaperEngine/Render/Drivers/WaylandOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp src/WallpaperEngine/Render/Drivers/Detectors/WaylandFullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h src/WallpaperEngine/Render/Drivers/Detectors/WaylandFullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp src/WallpaperEngine/Render/Drivers/Output/WaylandOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h src/WallpaperEngine/Render/Drivers/Output/WaylandOutput.h
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp src/WallpaperEngine/Render/Drivers/Output/WaylandOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h src/WallpaperEngine/Render/Drivers/Output/WaylandOutputViewport.h
src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp src/WallpaperEngine/Input/Drivers/WaylandMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h src/WallpaperEngine/Input/Drivers/WaylandMouseInput.h
${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.c ${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.c
${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.h ${WAYLAND_OUTPUT_DIR}/xdg-shell-protocol.h
${WAYLAND_OUTPUT_DIR}/wlr-foreign-toplevel-management-unstable-v1-protocol.c ${WAYLAND_OUTPUT_DIR}/wlr-foreign-toplevel-management-unstable-v1-protocol.c
@ -197,10 +197,10 @@ if(X11_SUPPORT_FOUND)
${X11_LIBRARIES} ${X11_LIBRARIES}
${X11_Xrandr_LIB}) ${X11_Xrandr_LIB})
set(X11_SOURCES set(X11_SOURCES
src/WallpaperEngine/Render/Drivers/Output/CX11Output.cpp src/WallpaperEngine/Render/Drivers/Output/X11Output.cpp
src/WallpaperEngine/Render/Drivers/Output/CX11Output.h src/WallpaperEngine/Render/Drivers/Output/X11Output.h
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.cpp src/WallpaperEngine/Render/Drivers/Detectors/X11FullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h) src/WallpaperEngine/Render/Drivers/Detectors/X11FullScreenDetector.h)
SET(X11_INCLUDES SET(X11_INCLUDES
${X11_INCLUDE_DIR} ${X11_INCLUDE_DIR}
${XRANDR_INCLUDE_DIR}) ${XRANDR_INCLUDE_DIR})
@ -259,16 +259,16 @@ add_executable(
src/Steam/FileSystem/FileSystem.cpp src/Steam/FileSystem/FileSystem.cpp
src/Steam/FileSystem/FileSystem.h src/Steam/FileSystem/FileSystem.h
src/WallpaperEngine/Logging/CLog.cpp src/WallpaperEngine/Logging/Log.cpp
src/WallpaperEngine/Logging/CLog.h src/WallpaperEngine/Logging/Log.h
src/WallpaperEngine/Application/CApplicationContext.cpp src/WallpaperEngine/Application/ApplicationContext.cpp
src/WallpaperEngine/Application/CApplicationContext.h src/WallpaperEngine/Application/ApplicationContext.h
src/WallpaperEngine/Application/CWallpaperApplication.cpp src/WallpaperEngine/Application/WallpaperApplication.cpp
src/WallpaperEngine/Application/CWallpaperApplication.h src/WallpaperEngine/Application/WallpaperApplication.h
src/WallpaperEngine/Assets/CAssetLoadException.cpp src/WallpaperEngine/Assets/AssetLoadException.cpp
src/WallpaperEngine/Assets/CAssetLoadException.h src/WallpaperEngine/Assets/AssetLoadException.h
src/WallpaperEngine/FileSystem/Container.h src/WallpaperEngine/FileSystem/Container.h
src/WallpaperEngine/FileSystem/Container.cpp src/WallpaperEngine/FileSystem/Container.cpp
@ -280,100 +280,99 @@ add_executable(
src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp
src/WallpaperEngine/FileSystem/Adapters/Virtual.h src/WallpaperEngine/FileSystem/Adapters/Virtual.h
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.cpp src/WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h src/WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.cpp src/WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.cpp
src/WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.h src/WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.cpp src/WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h src/WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.cpp src/WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.cpp
src/WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h src/WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.h
src/WallpaperEngine/Audio/Drivers/CAudioDriver.cpp src/WallpaperEngine/Audio/Drivers/AudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CAudioDriver.h src/WallpaperEngine/Audio/Drivers/AudioDriver.h
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.cpp src/WallpaperEngine/Audio/Drivers/SDLAudioDriver.cpp
src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h src/WallpaperEngine/Audio/Drivers/SDLAudioDriver.h
src/WallpaperEngine/Audio/CAudioContext.cpp src/WallpaperEngine/Audio/AudioContext.cpp
src/WallpaperEngine/Audio/CAudioContext.h src/WallpaperEngine/Audio/AudioContext.h
src/WallpaperEngine/Audio/CAudioStream.cpp src/WallpaperEngine/Audio/AudioStream.cpp
src/WallpaperEngine/Audio/CAudioStream.h src/WallpaperEngine/Audio/AudioStream.h
src/WallpaperEngine/Input/CInputContext.cpp src/WallpaperEngine/Input/InputContext.cpp
src/WallpaperEngine/Input/CInputContext.h src/WallpaperEngine/Input/InputContext.h
src/WallpaperEngine/Input/CMouseInput.cpp src/WallpaperEngine/Input/MouseInput.h
src/WallpaperEngine/Input/CMouseInput.h src/WallpaperEngine/Input/Drivers/GLFWMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp src/WallpaperEngine/Input/Drivers/GLFWMouseInput.h
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariable.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableFloat.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableFloat.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableFloat.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableInteger.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableInteger.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableInteger.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector2.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector2.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector2.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector3.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector3.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector3.cpp
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.h src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector4.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariableVector4.cpp src/WallpaperEngine/Render/Shaders/Variables/ShaderVariableVector4.cpp
src/WallpaperEngine/Render/Shaders/CShader.h src/WallpaperEngine/Render/Shaders/Shader.h
src/WallpaperEngine/Render/Shaders/CShader.cpp src/WallpaperEngine/Render/Shaders/Shader.cpp
src/WallpaperEngine/Render/Shaders/CShaderUnit.cpp src/WallpaperEngine/Render/Shaders/ShaderUnit.cpp
src/WallpaperEngine/Render/Shaders/CShaderUnit.h src/WallpaperEngine/Render/Shaders/ShaderUnit.h
src/WallpaperEngine/Render/Shaders/CGLSLContext.cpp src/WallpaperEngine/Render/Shaders/GLSLContext.cpp
src/WallpaperEngine/Render/Shaders/CGLSLContext.h src/WallpaperEngine/Render/Shaders/GLSLContext.h
src/WallpaperEngine/Render/Helpers/CContextAware.cpp src/WallpaperEngine/Render/Helpers/ContextAware.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.h src/WallpaperEngine/Render/Helpers/ContextAware.h
src/WallpaperEngine/Render/Drivers/CVideoFactories.cpp src/WallpaperEngine/Render/Drivers/VideoFactories.cpp
src/WallpaperEngine/Render/Drivers/CVideoFactories.h src/WallpaperEngine/Render/Drivers/VideoFactories.h
src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.cpp src/WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.cpp
src/WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h src/WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h
src/WallpaperEngine/Render/Drivers/Output/COutput.cpp src/WallpaperEngine/Render/Drivers/Output/Output.cpp
src/WallpaperEngine/Render/Drivers/Output/COutput.h src/WallpaperEngine/Render/Drivers/Output/Output.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp src/WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h src/WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWOutputViewport.cpp src/WallpaperEngine/Render/Drivers/Output/GLFWOutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWOutputViewport.h src/WallpaperEngine/Render/Drivers/Output/GLFWOutputViewport.h
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp src/WallpaperEngine/Render/Drivers/Output/OutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h src/WallpaperEngine/Render/Drivers/Output/OutputViewport.h
src/WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h src/WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.cpp src/WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/CVideoDriver.h src/WallpaperEngine/Render/Drivers/VideoDriver.h
src/WallpaperEngine/Render/Drivers/CVideoDriver.cpp src/WallpaperEngine/Render/Drivers/VideoDriver.cpp
src/WallpaperEngine/Render/CRenderContext.h src/WallpaperEngine/Render/RenderContext.h
src/WallpaperEngine/Render/CRenderContext.cpp src/WallpaperEngine/Render/RenderContext.cpp
src/WallpaperEngine/Render/CTextureCache.h src/WallpaperEngine/Render/TextureCache.h
src/WallpaperEngine/Render/CTextureCache.cpp src/WallpaperEngine/Render/TextureCache.cpp
src/WallpaperEngine/Render/CFBOProvider.cpp src/WallpaperEngine/Render/FBOProvider.cpp
src/WallpaperEngine/Render/CFBOProvider.h src/WallpaperEngine/Render/FBOProvider.h
src/WallpaperEngine/Render/Helpers/CContextAware.cpp src/WallpaperEngine/Render/Helpers/ContextAware.cpp
src/WallpaperEngine/Render/Helpers/CContextAware.h src/WallpaperEngine/Render/Helpers/ContextAware.h
src/WallpaperEngine/Render/CWallpaper.h src/WallpaperEngine/Render/CWallpaper.h
src/WallpaperEngine/Render/CWallpaper.cpp src/WallpaperEngine/Render/CWallpaper.cpp
src/WallpaperEngine/Render/CWallpaperState.h src/WallpaperEngine/Render/WallpaperState.h
src/WallpaperEngine/Render/CWallpaperState.cpp src/WallpaperEngine/Render/WallpaperState.cpp
src/WallpaperEngine/Render/Wallpapers/CScene.h src/WallpaperEngine/Render/Wallpapers/CScene.h
src/WallpaperEngine/Render/Wallpapers/CScene.cpp src/WallpaperEngine/Render/Wallpapers/CScene.cpp
src/WallpaperEngine/Render/Wallpapers/CVideo.h src/WallpaperEngine/Render/Wallpapers/CVideo.h
src/WallpaperEngine/Render/Wallpapers/CVideo.cpp src/WallpaperEngine/Render/Wallpapers/CVideo.cpp
src/WallpaperEngine/Render/Wallpapers/CWeb.h src/WallpaperEngine/Render/Wallpapers/CWeb.h
src/WallpaperEngine/Render/Wallpapers/CWeb.cpp src/WallpaperEngine/Render/Wallpapers/CWeb.cpp
src/WallpaperEngine/Render/CCamera.h src/WallpaperEngine/Render/Camera.h
src/WallpaperEngine/Render/CCamera.cpp src/WallpaperEngine/Render/Camera.cpp
src/WallpaperEngine/Render/CObject.h src/WallpaperEngine/Render/CObject.h
src/WallpaperEngine/Render/CObject.cpp src/WallpaperEngine/Render/CObject.cpp
src/WallpaperEngine/Render/CTexture.cpp src/WallpaperEngine/Render/CTexture.cpp
src/WallpaperEngine/Render/CTexture.h src/WallpaperEngine/Render/CTexture.h
src/WallpaperEngine/Render/ITexture.h src/WallpaperEngine/Render/TextureProvider.h
src/WallpaperEngine/Render/Objects/CImage.h src/WallpaperEngine/Render/Objects/CImage.h
src/WallpaperEngine/Render/Objects/CImage.cpp src/WallpaperEngine/Render/Objects/CImage.cpp
@ -385,20 +384,20 @@ add_executable(
src/WallpaperEngine/Render/Objects/Effects/CPass.h src/WallpaperEngine/Render/Objects/Effects/CPass.h
src/WallpaperEngine/Render/Objects/Effects/CPass.cpp src/WallpaperEngine/Render/Objects/Effects/CPass.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.cpp src/WallpaperEngine/WebBrowser/CEF/RenderHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/CRenderHandler.h src/WallpaperEngine/WebBrowser/CEF/RenderHandler.h
src/WallpaperEngine/WebBrowser/CEF/CBrowserClient.cpp src/WallpaperEngine/WebBrowser/CEF/BrowserClient.cpp
src/WallpaperEngine/WebBrowser/CEF/CBrowserClient.h src/WallpaperEngine/WebBrowser/CEF/BrowserClient.h
src/WallpaperEngine/WebBrowser/CEF/CBrowserApp.cpp src/WallpaperEngine/WebBrowser/CEF/BrowserApp.cpp
src/WallpaperEngine/WebBrowser/CEF/CBrowserApp.h src/WallpaperEngine/WebBrowser/CEF/BrowserApp.h
src/WallpaperEngine/WebBrowser/CEF/CSubprocessApp.cpp src/WallpaperEngine/WebBrowser/CEF/SubprocessApp.cpp
src/WallpaperEngine/WebBrowser/CEF/CSubprocessApp.h src/WallpaperEngine/WebBrowser/CEF/SubprocessApp.h
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandlerFactory.cpp src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandlerFactory.cpp
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandlerFactory.h src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandlerFactory.h
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandler.cpp src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandler.cpp
src/WallpaperEngine/WebBrowser/CEF/CWPSchemeHandler.h src/WallpaperEngine/WebBrowser/CEF/WPSchemeHandler.h
src/WallpaperEngine/WebBrowser/CWebBrowserContext.cpp src/WallpaperEngine/WebBrowser/WebBrowserContext.cpp
src/WallpaperEngine/WebBrowser/CWebBrowserContext.h src/WallpaperEngine/WebBrowser/WebBrowserContext.h
src/WallpaperEngine/Data/Assets/Types.h src/WallpaperEngine/Data/Assets/Types.h
src/WallpaperEngine/Data/Assets/Texture.h src/WallpaperEngine/Data/Assets/Texture.h
@ -451,11 +450,7 @@ add_executable(
${WAYLAND_SOURCES} ${WAYLAND_SOURCES}
${X11_SOURCES} ${X11_SOURCES}
${DEMOMODE_SOURCES} ${DEMOMODE_SOURCES})
src/WallpaperEngine/FileSystem/Adapters/Package.h
src/WallpaperEngine/FileSystem/Adapters/Package.cpp
src/WallpaperEngine/FileSystem/Adapters/Virtual.h
src/WallpaperEngine/FileSystem/Adapters/Virtual.cpp)
target_link_libraries (linux-wallpaperengine PUBLIC target_link_libraries (linux-wallpaperengine PUBLIC
${OPENGL_LIBRARIES} ${OPENGL_LIBRARIES}

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@ -1,5 +1,5 @@
#include "FileSystem.h" #include "FileSystem.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <climits> #include <climits>
#include <cstdlib> #include <cstdlib>
#include <filesystem> #include <filesystem>

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@ -1,7 +1,7 @@
#include "CApplicationContext.h" #include "ApplicationContext.h"
#include "Steam/FileSystem/FileSystem.h" #include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@ -14,7 +14,7 @@
using namespace WallpaperEngine::Application; using namespace WallpaperEngine::Application;
CApplicationContext::CApplicationContext (int argc, char* argv []) : ApplicationContext::ApplicationContext (int argc, char* argv []) :
m_argc (argc), m_argc (argc),
m_argv (argv) { m_argv (argv) {
std::string lastScreen; std::string lastScreen;
@ -93,16 +93,16 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
.help ("Scaling mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified") .help ("Scaling mode to use when rendering the background, this applies to the previous --window or --screen-root output, or the default background if no other background is specified")
.choices ("stretch", "fit", "fill", "default") .choices ("stretch", "fit", "fill", "default")
.action([this, &lastScreen](const std::string& value) -> void { .action([this, &lastScreen](const std::string& value) -> void {
WallpaperEngine::Render::CWallpaperState::TextureUVsScaling mode; WallpaperEngine::Render::WallpaperState::TextureUVsScaling mode;
if (value == "stretch") { if (value == "stretch") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::StretchUVs; mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::StretchUVs;
} else if (value == "fit") { } else if (value == "fit") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFitUVs; mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::ZoomFitUVs;
} else if (value == "fill") { } else if (value == "fill") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFillUVs; mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::ZoomFillUVs;
} else if (value == "default") { } else if (value == "default") {
mode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs; mode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::DefaultUVs;
} else { } else {
sLog.exception ("Invalid scaling mode: ", value); sLog.exception ("Invalid scaling mode: ", value);
} }
@ -299,22 +299,22 @@ CApplicationContext::CApplicationContext (int argc, char* argv []) :
} }
} }
int CApplicationContext::getArgc () const { int ApplicationContext::getArgc () const {
return this->m_argc; return this->m_argc;
} }
char** CApplicationContext::getArgv () const { char** ApplicationContext::getArgv () const {
return this->m_argv; return this->m_argv;
} }
std::filesystem::path CApplicationContext::translateBackground (const std::string& bgIdOrPath) { std::filesystem::path ApplicationContext::translateBackground (const std::string& bgIdOrPath) {
if (bgIdOrPath.find ('/') == std::string::npos) if (bgIdOrPath.find ('/') == std::string::npos)
return Steam::FileSystem::workshopDirectory (WORKSHOP_APP_ID, bgIdOrPath); return Steam::FileSystem::workshopDirectory (WORKSHOP_APP_ID, bgIdOrPath);
return bgIdOrPath; return bgIdOrPath;
} }
void CApplicationContext::validateAssets () { void ApplicationContext::validateAssets () {
if (!this->settings.general.assets.empty ()) { if (!this->settings.general.assets.empty ()) {
sLog.out ("Using wallpaper engine's assets at ", this->settings.general.assets, sLog.out ("Using wallpaper engine's assets at ", this->settings.general.assets,
" based on --assets-dir parameter"); " based on --assets-dir parameter");
@ -329,7 +329,7 @@ void CApplicationContext::validateAssets () {
} }
} }
void CApplicationContext::validateScreenshot () const { void ApplicationContext::validateScreenshot () const {
if (!this->settings.screenshot.take) if (!this->settings.screenshot.take)
return; return;

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@ -7,10 +7,10 @@
#include <glm/vec4.hpp> #include <glm/vec4.hpp>
#include "CApplicationState.h" #include "ApplicationState.h"
#include "../Render/ITexture.h" #include "../Render/TextureProvider.h"
#include "WallpaperEngine/Render/CWallpaperState.h" #include "WallpaperEngine/Render/WallpaperState.h"
#include "WallpaperEngine/Data/Model/Project.h" #include "WallpaperEngine/Data/Model/Project.h"
@ -19,9 +19,9 @@ using namespace WallpaperEngine::Data::Assets;
/** /**
* Application information as parsed off the command line arguments * Application information as parsed off the command line arguments
*/ */
class CApplicationContext { class ApplicationContext {
public: public:
CApplicationContext (int argc, char* argv []); ApplicationContext (int argc, char* argv []);
enum WINDOW_MODE { enum WINDOW_MODE {
/** Default window mode */ /** Default window mode */
@ -50,7 +50,7 @@ class CApplicationContext {
/** Properties to change values for */ /** Properties to change values for */
std::map<std::string, std::string> properties; std::map<std::string, std::string> properties;
/** The scaling mode for different screens */ /** The scaling mode for different screens */
std::map<std::string, WallpaperEngine::Render::CWallpaperState::TextureUVsScaling> screenScalings; std::map<std::string, WallpaperEngine::Render::WallpaperState::TextureUVsScaling> screenScalings;
/** The clamping mode for different screens */ /** The clamping mode for different screens */
std::map<std::string, TextureFlags> screenClamps; std::map<std::string, TextureFlags> screenClamps;
} general; } general;
@ -70,7 +70,7 @@ class CApplicationContext {
/** The window size used in explicit window */ /** The window size used in explicit window */
glm::ivec4 geometry; glm::ivec4 geometry;
TextureFlags clamp; TextureFlags clamp;
WallpaperEngine::Render::CWallpaperState::TextureUVsScaling scalingMode; WallpaperEngine::Render::WallpaperState::TextureUVsScaling scalingMode;
} window; } window;
} render; } render;
@ -127,7 +127,7 @@ class CApplicationContext {
.window = { .window = {
.geometry = {}, .geometry = {},
.clamp = TextureFlags_ClampUVs, .clamp = TextureFlags_ClampUVs,
.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs, .scalingMode = WallpaperEngine::Render::WallpaperState::TextureUVsScaling::DefaultUVs,
}, },
}, },
.audio = { .audio = {
@ -147,7 +147,7 @@ class CApplicationContext {
}, },
}; };
CApplicationState state; ApplicationState state;
[[nodiscard]] int getArgc() const; [[nodiscard]] int getArgc() const;
[[nodiscard]] char** getArgv() const; [[nodiscard]] char** getArgv() const;

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include "CApplicationContext.h" #include "ApplicationContext.h"
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
/** /**
* Represents current application state * Represents current application state
*/ */
class CApplicationState { class ApplicationState {
public: public:
struct { struct {
bool keepRunning; bool keepRunning;

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@ -1,16 +1,16 @@
#include "CWallpaperApplication.h" #include "WallpaperApplication.h"
#include "Steam/FileSystem/FileSystem.h" #include "Steam/FileSystem/FileSystem.h"
#include "WallpaperEngine/Application/CApplicationState.h" #include "WallpaperEngine/Application/ApplicationState.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/AssetLoadException.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h" #include "WallpaperEngine/Audio/Drivers/Detectors/PulseAudioPlayingDetector.h"
#include "WallpaperEngine/FileSystem/Container.h" #include "WallpaperEngine/FileSystem/Container.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Render/CRenderContext.h" #include "WallpaperEngine/Render/Drivers/VideoFactories.h"
#include "WallpaperEngine/Render/Drivers/CVideoFactories.h" #include "WallpaperEngine/Render/RenderContext.h"
#include "WallpaperEngine/Data/Parsers/ProjectParser.h"
#include "WallpaperEngine/Data/Dumpers/StringPrinter.h" #include "WallpaperEngine/Data/Dumpers/StringPrinter.h"
#include "WallpaperEngine/Data/Parsers/ProjectParser.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h" #include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/Data/Model/Property.h" #include "WallpaperEngine/Data/Model/Property.h"
@ -33,14 +33,14 @@ using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
using namespace WallpaperEngine::FileSystem; using namespace WallpaperEngine::FileSystem;
CWallpaperApplication::CWallpaperApplication (CApplicationContext& context) : WallpaperApplication::WallpaperApplication (ApplicationContext& context) :
m_context (context) { m_context (context) {
this->loadBackgrounds (); this->loadBackgrounds ();
this->setupProperties (); this->setupProperties ();
this->setupBrowser(); this->setupBrowser();
} }
ContainerUniquePtr CWallpaperApplication::setupContainer (const std::string& bg) const { ContainerUniquePtr WallpaperApplication::setupContainer (const std::string& bg) const {
auto container = std::make_unique <Container> (); auto container = std::make_unique <Container> ();
std::filesystem::path path (bg); std::filesystem::path path (bg);
@ -196,9 +196,9 @@ ContainerUniquePtr CWallpaperApplication::setupContainer (const std::string& bg)
return container; return container;
} }
void CWallpaperApplication::loadBackgrounds () { void WallpaperApplication::loadBackgrounds () {
if (this->m_context.settings.render.mode == CApplicationContext::NORMAL_WINDOW || if (this->m_context.settings.render.mode == ApplicationContext::NORMAL_WINDOW ||
this->m_context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW) { this->m_context.settings.render.mode == ApplicationContext::EXPLICIT_WINDOW) {
this->m_backgrounds ["default"] = this->loadBackground (this->m_context.settings.general.defaultBackground); this->m_backgrounds ["default"] = this->loadBackground (this->m_context.settings.general.defaultBackground);
return; return;
} }
@ -213,14 +213,14 @@ void CWallpaperApplication::loadBackgrounds () {
} }
} }
ProjectUniquePtr CWallpaperApplication::loadBackground (const std::string& bg) { ProjectUniquePtr WallpaperApplication::loadBackground (const std::string& bg) {
auto container = this->setupContainer (bg); auto container = this->setupContainer (bg);
auto json = WallpaperEngine::Data::JSON::JSON::parse (container->readString ("project.json")); auto json = WallpaperEngine::Data::JSON::JSON::parse (container->readString ("project.json"));
return WallpaperEngine::Data::Parsers::ProjectParser::parse (json, std::move(container)); return WallpaperEngine::Data::Parsers::ProjectParser::parse (json, std::move(container));
} }
void CWallpaperApplication::setupPropertiesForProject (const Project& project) { void WallpaperApplication::setupPropertiesForProject (const Project& project) {
// show properties if required // show properties if required
for (const auto& [key, cur] : project.properties) { for (const auto& [key, cur] : project.properties) {
// update the value of the property // update the value of the property
@ -237,12 +237,12 @@ void CWallpaperApplication::setupPropertiesForProject (const Project& project) {
} }
} }
void CWallpaperApplication::setupProperties () { void WallpaperApplication::setupProperties () {
for (const auto& [background, info] : this->m_backgrounds) for (const auto& [background, info] : this->m_backgrounds)
this->setupPropertiesForProject (*info); this->setupPropertiesForProject (*info);
} }
void CWallpaperApplication::setupBrowser () { void WallpaperApplication::setupBrowser () {
bool anyWebProject = std::any_of ( bool anyWebProject = std::any_of (
this->m_backgrounds.begin (), this->m_backgrounds.end (), this->m_backgrounds.begin (), this->m_backgrounds.end (),
[](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool { [](const std::pair<const std::string, ProjectUniquePtr>& pair) -> bool {
@ -255,10 +255,10 @@ void CWallpaperApplication::setupBrowser () {
return; return;
} }
this->m_browserContext = std::make_unique <WebBrowser::CWebBrowserContext> (*this); this->m_browserContext = std::make_unique <WebBrowser::WebBrowserContext> (*this);
} }
void CWallpaperApplication::takeScreenshot (const std::filesystem::path& filename) const { void WallpaperApplication::takeScreenshot (const std::filesystem::path& filename) const {
// this should be getting called at the end of the frame, so the right thing should be bound already // this should be getting called at the end of the frame, so the right thing should be bound already
const int width = this->m_renderContext->getOutput ().getFullWidth (); const int width = this->m_renderContext->getOutput ().getFullWidth ();
const int height = this->m_renderContext->getOutput ().getFullHeight (); const int height = this->m_renderContext->getOutput ().getFullHeight ();
@ -328,7 +328,7 @@ void CWallpaperApplication::takeScreenshot (const std::filesystem::path& filenam
delete [] bitmap; delete [] bitmap;
} }
void CWallpaperApplication::setupOutput () { void WallpaperApplication::setupOutput () {
const char* XDG_SESSION_TYPE = getenv ("XDG_SESSION_TYPE"); const char* XDG_SESSION_TYPE = getenv ("XDG_SESSION_TYPE");
if (!XDG_SESSION_TYPE) { if (!XDG_SESSION_TYPE) {
@ -347,7 +347,7 @@ void CWallpaperApplication::setupOutput () {
this->m_fullScreenDetector = sVideoFactories.createFullscreenDetector (XDG_SESSION_TYPE, this->m_context, *this->m_videoDriver); this->m_fullScreenDetector = sVideoFactories.createFullscreenDetector (XDG_SESSION_TYPE, this->m_context, *this->m_videoDriver);
} }
void CWallpaperApplication::setupAudio () { void WallpaperApplication::setupAudio () {
// ensure audioprocessing is required by any background, and we have it enabled // ensure audioprocessing is required by any background, and we have it enabled
bool audioProcessingRequired = std::any_of ( bool audioProcessingRequired = std::any_of (
this->m_backgrounds.begin (), this->m_backgrounds.end (), this->m_backgrounds.begin (), this->m_backgrounds.end (),
@ -357,26 +357,26 @@ void CWallpaperApplication::setupAudio () {
); );
if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) { if (audioProcessingRequired && this->m_context.settings.audio.audioprocessing) {
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder> (); this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::PulseAudioPlaybackRecorder> ();
} else { } else {
this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::CPlaybackRecorder> (); this->m_audioRecorder = std::make_unique <WallpaperEngine::Audio::Drivers::Recorders::PlaybackRecorder> ();
} }
if (this->m_context.settings.audio.automute) { if (this->m_context.settings.audio.automute) {
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector); m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::PulseAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
} else { } else {
m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector); m_audioDetector = std::make_unique <WallpaperEngine::Audio::Drivers::Detectors::AudioPlayingDetector> (this->m_context, *this->m_fullScreenDetector);
} }
// initialize sdl audio driver // initialize sdl audio driver
m_audioDriver = std::make_unique <WallpaperEngine::Audio::Drivers::CSDLAudioDriver> (this->m_context, *this->m_audioDetector, *this->m_audioRecorder); m_audioDriver = std::make_unique <WallpaperEngine::Audio::Drivers::SDLAudioDriver> (this->m_context, *this->m_audioDetector, *this->m_audioRecorder);
// initialize audio context // initialize audio context
m_audioContext = std::make_unique <WallpaperEngine::Audio::CAudioContext> (*m_audioDriver); m_audioContext = std::make_unique <WallpaperEngine::Audio::AudioContext> (*m_audioDriver);
} }
void CWallpaperApplication::prepareOutputs () { void WallpaperApplication::prepareOutputs () {
// initialize render context // initialize render context
m_renderContext = std::make_unique <WallpaperEngine::Render::CRenderContext> (*m_videoDriver, *this); m_renderContext = std::make_unique <WallpaperEngine::Render::RenderContext> (*m_videoDriver, *this);
// create a new background for each screen // create a new background for each screen
// set all the specific wallpapers required // set all the specific wallpapers required
@ -392,7 +392,7 @@ void CWallpaperApplication::prepareOutputs () {
} }
} }
void CWallpaperApplication::show () { void WallpaperApplication::show () {
this->setupOutput (); this->setupOutput ();
this->setupAudio (); this->setupAudio ();
this->prepareOutputs (); this->prepareOutputs ();
@ -498,24 +498,24 @@ void CWallpaperApplication::show () {
SDL_Quit (); SDL_Quit ();
} }
void CWallpaperApplication::update (Render::Drivers::Output::COutputViewport* viewport) { void WallpaperApplication::update (Render::Drivers::Output::OutputViewport* viewport) {
// render the scene // render the scene
m_renderContext->render (viewport); m_renderContext->render (viewport);
} }
void CWallpaperApplication::signal (int signal) { void WallpaperApplication::signal (int signal) {
sLog.out ("Stop requested by signal ", signal); sLog.out ("Stop requested by signal ", signal);
this->m_context.state.general.keepRunning = false; this->m_context.state.general.keepRunning = false;
} }
const std::map<std::string, ProjectUniquePtr>& CWallpaperApplication::getBackgrounds () const { const std::map<std::string, ProjectUniquePtr>& WallpaperApplication::getBackgrounds () const {
return this->m_backgrounds; return this->m_backgrounds;
} }
CApplicationContext& CWallpaperApplication::getContext () const { ApplicationContext& WallpaperApplication::getContext () const {
return this->m_context; return this->m_context;
} }
const WallpaperEngine::Render::Drivers::Output::COutput& CWallpaperApplication::getOutput () const { const WallpaperEngine::Render::Drivers::Output::Output& WallpaperApplication::getOutput () const {
return this->m_renderContext->getOutput (); return this->m_renderContext->getOutput ();
} }

View File

@ -1,17 +1,17 @@
#pragma once #pragma once
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/CWallpaper.h" #include "WallpaperEngine/Render/CWallpaper.h"
#include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h" #include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h" #include "WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h" #include "WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.h"
#include "WallpaperEngine/Render/RenderContext.h"
#include "WallpaperEngine/Audio/Drivers/CSDLAudioDriver.h" #include "WallpaperEngine/Audio/Drivers/SDLAudioDriver.h"
#include "WallpaperEngine/Input/CInputContext.h" #include "WallpaperEngine/Input/InputContext.h"
#include "WallpaperEngine/WebBrowser/CWebBrowserContext.h" #include "WallpaperEngine/WebBrowser/WebBrowserContext.h"
#include "WallpaperEngine/Data/Model/Types.h" #include "WallpaperEngine/Data/Model/Types.h"
@ -19,12 +19,10 @@ namespace WallpaperEngine::Application {
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
/** /**
* Small wrapper class over the actual wallpaper's main application skeleton * Small wrapper class over the actual wallpaper's main application skeleton
*
* @author Alexis Maiquez <almamu@almamu.com>
*/ */
class CWallpaperApplication { class WallpaperApplication {
public: public:
explicit CWallpaperApplication (CApplicationContext& context); explicit WallpaperApplication (ApplicationContext& context);
/** /**
* Shows the application until it's closed * Shows the application until it's closed
@ -43,15 +41,15 @@ class CWallpaperApplication {
/** /**
* @return The current application context * @return The current application context
*/ */
[[nodiscard]] CApplicationContext& getContext () const; [[nodiscard]] ApplicationContext& getContext () const;
/** /**
* Renders a frame * Renders a frame
*/ */
void update (Render::Drivers::Output::COutputViewport* viewport); void update (Render::Drivers::Output::OutputViewport* viewport);
/** /**
* Gets the output * Gets the output
*/ */
[[nodiscard]] const WallpaperEngine::Render::Drivers::Output::COutput& getOutput () const; [[nodiscard]] const WallpaperEngine::Render::Drivers::Output::Output& getOutput () const;
private: private:
/** /**
@ -106,17 +104,17 @@ class CWallpaperApplication {
void takeScreenshot (const std::filesystem::path& filename) const; void takeScreenshot (const std::filesystem::path& filename) const;
/** The application context that contains the current app settings */ /** The application context that contains the current app settings */
CApplicationContext& m_context; ApplicationContext& m_context;
/** Maps screens to backgrounds */ /** Maps screens to backgrounds */
std::map<std::string, ProjectUniquePtr> m_backgrounds {}; std::map<std::string, ProjectUniquePtr> m_backgrounds {};
std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::CAudioPlayingDetector> m_audioDetector = nullptr; std::unique_ptr <WallpaperEngine::Audio::Drivers::Detectors::AudioPlayingDetector> m_audioDetector = nullptr;
std::unique_ptr <WallpaperEngine::Audio::CAudioContext> m_audioContext = nullptr; std::unique_ptr <WallpaperEngine::Audio::AudioContext> m_audioContext = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::CSDLAudioDriver> m_audioDriver = nullptr; std::unique_ptr <WallpaperEngine::Audio::Drivers::SDLAudioDriver> m_audioDriver = nullptr;
std::unique_ptr <WallpaperEngine::Audio::Drivers::Recorders::CPlaybackRecorder> m_audioRecorder = nullptr; std::unique_ptr <WallpaperEngine::Audio::Drivers::Recorders::PlaybackRecorder> m_audioRecorder = nullptr;
std::unique_ptr <WallpaperEngine::Render::CRenderContext> m_renderContext = nullptr; std::unique_ptr <WallpaperEngine::Render::RenderContext> m_renderContext = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::CVideoDriver> m_videoDriver = nullptr; std::unique_ptr <WallpaperEngine::Render::Drivers::VideoDriver> m_videoDriver = nullptr;
std::unique_ptr <WallpaperEngine::Render::Drivers::Detectors::CFullScreenDetector> m_fullScreenDetector = nullptr; std::unique_ptr <WallpaperEngine::Render::Drivers::Detectors::FullScreenDetector> m_fullScreenDetector = nullptr;
std::unique_ptr <WallpaperEngine::WebBrowser::CWebBrowserContext> m_browserContext = nullptr; std::unique_ptr <WallpaperEngine::WebBrowser::WebBrowserContext> m_browserContext = nullptr;
}; };
} // namespace WallpaperEngine::Application } // namespace WallpaperEngine::Application

View File

@ -0,0 +1,10 @@
#include "AssetLoadException.h"
using namespace WallpaperEngine::Render;
AssetLoadException::AssetLoadException (const std::string& filename, const std::string& extrainfo) :
m_message ("Cannot find file " + filename + ": " + extrainfo) {}
const char* AssetLoadException::what () const noexcept {
return this->m_message.c_str ();
}

View File

@ -4,10 +4,10 @@
#include <string> #include <string>
// TODO: REWRITE THIS ONE TO MAKE MORE SENSE, IT REALLY MEANS "FILE-RELATED EXCEPTION" // TODO: REWRITE THIS ONE TO MAKE MORE SENSE, IT REALLY MEANS "FILE-RELATED EXCEPTION"
namespace WallpaperEngine::Assets { namespace WallpaperEngine::Render {
class CAssetLoadException final : public std::exception { class AssetLoadException final : public std::exception {
public: public:
explicit CAssetLoadException (const std::string& filename, const std::string& extrainfo = ""); explicit AssetLoadException (const std::string& filename, const std::string& extrainfo = "");
[[nodiscard]] const char* what () const noexcept override; [[nodiscard]] const char* what () const noexcept override;
private: private:

View File

@ -1,10 +0,0 @@
#include "CAssetLoadException.h"
using namespace WallpaperEngine::Assets;
CAssetLoadException::CAssetLoadException (const std::string& filename, const std::string& extrainfo) :
m_message ("Cannot find file " + filename + ": " + extrainfo) {}
const char* CAssetLoadException::what () const noexcept {
return this->m_message.c_str ();
}

View File

@ -0,0 +1,30 @@
#include "AudioContext.h"
#include "WallpaperEngine/Audio/Drivers/AudioDriver.h"
namespace WallpaperEngine::Audio {
AudioContext::AudioContext (Drivers::AudioDriver& driver) : m_driver (driver) {}
void AudioContext::addStream (AudioStream* stream) {
this->m_driver.addStream (stream);
}
AVSampleFormat AudioContext::getFormat () const {
return this->m_driver.getFormat ();
}
int AudioContext::getSampleRate () const {
return this->m_driver.getSampleRate ();
}
int AudioContext::getChannels () const {
return this->m_driver.getChannels ();
}
Application::ApplicationContext& AudioContext::getApplicationContext () {
return this->m_driver.getApplicationContext ();
}
Drivers::Recorders::PlaybackRecorder& AudioContext::getRecorder () {
return this->m_driver.getRecorder ();
}
} // namespace WallpaperEngine::Audio

View File

@ -3,35 +3,35 @@
#include <libavutil/samplefmt.h> #include <libavutil/samplefmt.h>
#include <vector> #include <vector>
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/CPulseAudioPlaybackRecorder.h" #include "WallpaperEngine/Audio/Drivers/Recorders/PulseAudioPlaybackRecorder.h"
namespace WallpaperEngine { namespace WallpaperEngine {
namespace Application { namespace Application {
class CApplicationContext; class ApplicationContext;
} }
namespace Audio { namespace Audio {
namespace Drivers { namespace Drivers {
class CAudioDriver; class AudioDriver;
namespace Recorders { namespace Recorders {
class CPulseAudioPlaybackRecorder; class PulseAudioPlaybackRecorder;
} }
} // namespace Drivers } // namespace Drivers
class CAudioStream; class AudioStream;
class CAudioContext { class AudioContext {
public: public:
explicit CAudioContext (Drivers::CAudioDriver& driver); explicit AudioContext (Drivers::AudioDriver& driver);
/** /**
* Registers the given stream in the driver for playing * Registers the given stream in the driver for playing
* *
* @param stream * @param stream
*/ */
void addStream (CAudioStream* stream); void addStream (AudioStream* stream);
/** /**
* TODO: MAYBE THIS SHOULD BE OUR OWN DEFINITIONS INSTEAD OF LIBRARY SPECIFIC ONES? * TODO: MAYBE THIS SHOULD BE OUR OWN DEFINITIONS INSTEAD OF LIBRARY SPECIFIC ONES?
@ -50,15 +50,15 @@ class CAudioContext {
/** /**
* @return The application context under which the audio driver is initialized * @return The application context under which the audio driver is initialized
*/ */
Application::CApplicationContext& getApplicationContext (); Application::ApplicationContext& getApplicationContext ();
/** /**
* @return The audio recorder to use to capture stereo mix data * @return The audio recorder to use to capture stereo mix data
*/ */
[[nodiscard]] Drivers::Recorders::CPlaybackRecorder& getRecorder (); [[nodiscard]] Drivers::Recorders::PlaybackRecorder& getRecorder ();
private: private:
/** The audio driver in use */ /** The audio driver in use */
Drivers::CAudioDriver& m_driver; Drivers::AudioDriver& m_driver;
}; };
} // namespace Audio } // namespace Audio
} // namespace WallpaperEngine } // namespace WallpaperEngine

View File

@ -1,5 +1,5 @@
#include "CAudioStream.h" #include "AudioStream.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <cassert> #include <cassert>
#include <cmath> #include <cmath>
#include <iostream> #include <iostream>
@ -10,7 +10,7 @@ using namespace WallpaperEngine::Audio;
int audio_read_thread (void* arg) { int audio_read_thread (void* arg) {
SDL_mutex* waitMutex = SDL_CreateMutex (); SDL_mutex* waitMutex = SDL_CreateMutex ();
auto* stream = static_cast<CAudioStream*> (arg); auto* stream = static_cast<AudioStream*> (arg);
AVPacket* packet = av_packet_alloc (); AVPacket* packet = av_packet_alloc ();
int ret = 0; int ret = 0;
@ -60,7 +60,7 @@ int audio_read_thread (void* arg) {
} }
static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffer_size) { static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffer_size) {
const auto stream = static_cast<CAudioStream*> (streamarg); const auto stream = static_cast<AudioStream*> (streamarg);
stream->getBuffer ()->read (reinterpret_cast<std::istream::char_type*> (buffer), buffer_size); stream->getBuffer ()->read (reinterpret_cast<std::istream::char_type*> (buffer), buffer_size);
@ -69,7 +69,7 @@ static int audio_read_data_callback (void* streamarg, uint8_t* buffer, int buffe
} }
int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) { int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) {
const auto stream = static_cast<CAudioStream*> (streamarg); const auto stream = static_cast<AudioStream*> (streamarg);
// this was supported before, now we don't as there's no easy way to tell length // this was supported before, now we don't as there's no easy way to tell length
// so returning <0 signals no support for it // so returning <0 signals no support for it
@ -84,12 +84,12 @@ int64_t audio_seek_data_callback (void* streamarg, int64_t offset, int whence) {
return offset; return offset;
} }
CAudioStream::CAudioStream (CAudioContext& context, const std::string& filename) : AudioStream::AudioStream (AudioContext& context, const std::string& filename) :
m_audioContext (context) { m_audioContext (context) {
this->loadCustomContent (filename.c_str ()); this->loadCustomContent (filename.c_str ());
} }
CAudioStream::CAudioStream (CAudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length) : AudioStream::AudioStream (AudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length) :
m_audioContext (context) { m_audioContext (context) {
// setup a custom context first // setup a custom context first
this->m_formatContext = avformat_alloc_context (); this->m_formatContext = avformat_alloc_context ();
@ -111,14 +111,14 @@ CAudioStream::CAudioStream (CAudioContext& context, const ReadStreamSharedPtr& b
this->loadCustomContent (); this->loadCustomContent ();
} }
CAudioStream::CAudioStream (CAudioContext& audioContext, AVCodecContext* context) : AudioStream::AudioStream (AudioContext& audioContext, AVCodecContext* context) :
m_audioContext (audioContext), m_audioContext (audioContext),
m_context (context), m_context (context),
m_queue (new PacketQueue) { m_queue (new PacketQueue) {
this->initialize (); this->initialize ();
} }
CAudioStream::~CAudioStream () { AudioStream::~AudioStream () {
if (this->m_swrctx != nullptr && swr_is_initialized (this->m_swrctx) == true) if (this->m_swrctx != nullptr && swr_is_initialized (this->m_swrctx) == true)
swr_close (this->m_swrctx); swr_close (this->m_swrctx);
if (this->m_swrctx != nullptr) if (this->m_swrctx != nullptr)
@ -127,7 +127,7 @@ CAudioStream::~CAudioStream () {
// TODO: FREE EVERYTHING ELSE THAT THIS CLASS HOLDS! // TODO: FREE EVERYTHING ELSE THAT THIS CLASS HOLDS!
} }
void CAudioStream::loadCustomContent (const char* filename) { void AudioStream::loadCustomContent (const char* filename) {
if (avformat_open_input (&this->m_formatContext, filename, nullptr, nullptr) != 0) if (avformat_open_input (&this->m_formatContext, filename, nullptr, nullptr) != 0)
sLog.exception ("Cannot open audio file: ", filename); sLog.exception ("Cannot open audio file: ", filename);
if (avformat_find_stream_info (this->m_formatContext, nullptr) < 0) if (avformat_find_stream_info (this->m_formatContext, nullptr) < 0)
@ -170,7 +170,7 @@ void CAudioStream::loadCustomContent (const char* filename) {
SDL_CreateThread (audio_read_thread, filename, this); SDL_CreateThread (audio_read_thread, filename, this);
} }
void CAudioStream::initialize () { void AudioStream::initialize () {
// allocate the FIFO buffer // allocate the FIFO buffer
#if FF_API_FIFO_OLD_API #if FF_API_FIFO_OLD_API
this->m_queue->packetList = av_fifo_alloc (sizeof (MyAVPacketList)); this->m_queue->packetList = av_fifo_alloc (sizeof (MyAVPacketList));
@ -226,7 +226,7 @@ void CAudioStream::initialize () {
this->m_initialized = true; this->m_initialized = true;
} }
void CAudioStream::queuePacket (AVPacket* pkt) { void AudioStream::queuePacket (AVPacket* pkt) {
// clone the packet // clone the packet
AVPacket* clone = av_packet_alloc (); AVPacket* clone = av_packet_alloc ();
@ -245,7 +245,7 @@ void CAudioStream::queuePacket (AVPacket* pkt) {
av_packet_free (&pkt); av_packet_free (&pkt);
} }
bool CAudioStream::doQueue (AVPacket* pkt) { bool AudioStream::doQueue (AVPacket* pkt) {
MyAVPacketList entry {pkt}; MyAVPacketList entry {pkt};
#if FF_API_FIFO_OLD_API #if FF_API_FIFO_OLD_API
@ -269,7 +269,7 @@ bool CAudioStream::doQueue (AVPacket* pkt) {
return true; return true;
} }
void CAudioStream::dequeuePacket (AVPacket* output) { void AudioStream::dequeuePacket (AVPacket* output) {
MyAVPacketList entry{}; MyAVPacketList entry{};
SDL_LockMutex (this->m_queue->mutex); SDL_LockMutex (this->m_queue->mutex);
@ -303,51 +303,51 @@ void CAudioStream::dequeuePacket (AVPacket* output) {
SDL_UnlockMutex (this->m_queue->mutex); SDL_UnlockMutex (this->m_queue->mutex);
} }
AVCodecContext* CAudioStream::getContext () { AVCodecContext* AudioStream::getContext () {
return this->m_context; return this->m_context;
} }
AVFormatContext* CAudioStream::getFormatContext () { AVFormatContext* AudioStream::getFormatContext () {
return this->m_formatContext; return this->m_formatContext;
} }
int CAudioStream::getAudioStream () const { int AudioStream::getAudioStream () const {
return this->m_audioStream; return this->m_audioStream;
} }
bool CAudioStream::isInitialized () const { bool AudioStream::isInitialized () const {
return this->m_initialized; return this->m_initialized;
} }
void CAudioStream::setRepeat (bool newRepeat) { void AudioStream::setRepeat (bool newRepeat) {
this->m_repeat = newRepeat; this->m_repeat = newRepeat;
} }
bool CAudioStream::isRepeat () const { bool AudioStream::isRepeat () const {
return this->m_repeat; return this->m_repeat;
} }
ReadStreamSharedPtr& CAudioStream::getBuffer () { ReadStreamSharedPtr& AudioStream::getBuffer () {
return this->m_buffer; return this->m_buffer;
} }
uint32_t CAudioStream::getLength () const { uint32_t AudioStream::getLength () const {
return this->m_length; return this->m_length;
} }
SDL_cond* CAudioStream::getWaitCondition () { SDL_cond* AudioStream::getWaitCondition () {
return this->m_queue->wait; return this->m_queue->wait;
} }
int CAudioStream::getQueueSize () { int AudioStream::getQueueSize () {
return this->m_queue->size; return this->m_queue->size;
} }
int CAudioStream::getQueuePacketCount () { int AudioStream::getQueuePacketCount () {
return this->m_queue->nb_packets; return this->m_queue->nb_packets;
} }
AVRational CAudioStream::getTimeBase () { AVRational AudioStream::getTimeBase () {
if (this->m_audioStream == NO_AUDIO_STREAM) { if (this->m_audioStream == NO_AUDIO_STREAM) {
return {0, 0}; return {0, 0};
} }
@ -355,19 +355,19 @@ AVRational CAudioStream::getTimeBase () {
return this->m_formatContext->streams [this->m_audioStream]->time_base; return this->m_formatContext->streams [this->m_audioStream]->time_base;
} }
int64_t CAudioStream::getQueueDuration () { int64_t AudioStream::getQueueDuration () {
return this->m_queue->duration; return this->m_queue->duration;
} }
bool CAudioStream::isQueueEmpty () { bool AudioStream::isQueueEmpty () {
return this->m_queue->nb_packets == 0; return this->m_queue->nb_packets == 0;
} }
SDL_mutex* CAudioStream::getMutex () { SDL_mutex* AudioStream::getMutex () {
return this->m_queue->mutex; return this->m_queue->mutex;
} }
void CAudioStream::stop () { void AudioStream::stop () {
if (!this->isInitialized ()) if (!this->isInitialized ())
return; return;
@ -375,7 +375,7 @@ void CAudioStream::stop () {
this->m_initialized = false; this->m_initialized = false;
} }
int CAudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* out_buf) { int AudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* out_buf) {
int out_linesize = 0; int out_linesize = 0;
int ret; int ret;
int out_nb_channels; int out_nb_channels;
@ -487,7 +487,7 @@ int CAudioStream::resampleAudio (const AVFrame* decoded_audio_frame, uint8_t* ou
return resampled_data_size; return resampled_data_size;
} }
int CAudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) { int AudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) {
AVPacket* pkt = av_packet_alloc (); AVPacket* pkt = av_packet_alloc ();
static uint8_t* audio_pkt_data = nullptr; static uint8_t* audio_pkt_data = nullptr;
static int audio_pkt_size = 0; static int audio_pkt_size = 0;
@ -553,6 +553,6 @@ int CAudioStream::decodeFrame (uint8_t* audioBuffer, int bufferSize) {
return 0; return 0;
} }
CAudioContext& CAudioStream::getAudioContext () const { AudioContext& AudioStream::getAudioContext () const {
return this->m_audioContext; return this->m_audioContext;
} }

View File

@ -14,7 +14,7 @@ extern "C" {
#include <SDL.h> #include <SDL.h>
#include <SDL_thread.h> #include <SDL_thread.h>
#include "WallpaperEngine/Audio/CAudioContext.h" #include "WallpaperEngine/Audio/AudioContext.h"
// TODO: FIND A BETTER PLACE TO DO THIS? OLD_API MIGHT EXIST BUT THIS DEFINE MIGHT NOT BE DEFINED... // TODO: FIND A BETTER PLACE TO DO THIS? OLD_API MIGHT EXIST BUT THIS DEFINE MIGHT NOT BE DEFINED...
#ifndef FF_API_FIFO_OLD_API #ifndef FF_API_FIFO_OLD_API
@ -29,19 +29,19 @@ extern "C" {
#define NO_AUDIO_STREAM (-1) #define NO_AUDIO_STREAM (-1)
namespace WallpaperEngine::Audio { namespace WallpaperEngine::Audio {
class CAudioContext; class AudioContext;
using namespace WallpaperEngine::FileSystem; using namespace WallpaperEngine::FileSystem;
/** /**
* Represents a playable audio stream for the audio driver * Represents a playable audio stream for the audio driver
*/ */
class CAudioStream { class AudioStream {
public: public:
CAudioStream (CAudioContext& context, const std::string& filename); AudioStream (AudioContext& context, const std::string& filename);
CAudioStream (CAudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length); AudioStream (AudioContext& context, const ReadStreamSharedPtr& buffer, uint32_t length);
CAudioStream (CAudioContext& audioContext, AVCodecContext* context); AudioStream (AudioContext& audioContext, AVCodecContext* context);
~CAudioStream (); ~AudioStream ();
void queuePacket (AVPacket* pkt); void queuePacket (AVPacket* pkt);
@ -57,7 +57,7 @@ class CAudioStream {
/** /**
* @return The audio context in use for this audio stream * @return The audio context in use for this audio stream
*/ */
[[nodiscard]] CAudioContext& getAudioContext () const; [[nodiscard]] AudioContext& getAudioContext () const;
/** /**
* @return to the codec context, which provides information on the audio stream's format * @return to the codec context, which provides information on the audio stream's format
@ -165,7 +165,7 @@ class CAudioStream {
/** The SwrContext that handles resampling */ /** The SwrContext that handles resampling */
SwrContext* m_swrctx = nullptr; SwrContext* m_swrctx = nullptr;
/** The audio context this stream will be played under */ /** The audio context this stream will be played under */
CAudioContext& m_audioContext; AudioContext& m_audioContext;
/** If this stream was properly initialized or not */ /** If this stream was properly initialized or not */
bool m_initialized = false; bool m_initialized = false;
/** Repeat enabled? */ /** Repeat enabled? */

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@ -1,30 +0,0 @@
#include "CAudioContext.h"
#include "WallpaperEngine/Audio/Drivers/CAudioDriver.h"
namespace WallpaperEngine::Audio {
CAudioContext::CAudioContext (Drivers::CAudioDriver& driver) : m_driver (driver) {}
void CAudioContext::addStream (CAudioStream* stream) {
this->m_driver.addStream (stream);
}
AVSampleFormat CAudioContext::getFormat () const {
return this->m_driver.getFormat ();
}
int CAudioContext::getSampleRate () const {
return this->m_driver.getSampleRate ();
}
int CAudioContext::getChannels () const {
return this->m_driver.getChannels ();
}
Application::CApplicationContext& CAudioContext::getApplicationContext () {
return this->m_driver.getApplicationContext ();
}
Drivers::Recorders::CPlaybackRecorder& CAudioContext::getRecorder () {
return this->m_driver.getRecorder ();
}
} // namespace WallpaperEngine::Audio

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@ -0,0 +1,28 @@
#include "AudioDriver.h"
namespace WallpaperEngine::Audio::Drivers {
AudioDriver::AudioDriver (
Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::PlaybackRecorder& recorder
) :
m_applicationContext (applicationContext),
m_detector (detector),
m_recorder (recorder) {}
void AudioDriver::update () {
this->m_recorder.update ();
this->m_detector.update ();
}
Application::ApplicationContext& AudioDriver::getApplicationContext () {
return this->m_applicationContext;
}
Detectors::AudioPlayingDetector& AudioDriver::getAudioDetector () {
return this->m_detector;
}
Recorders::PlaybackRecorder& AudioDriver::getRecorder () {
return this->m_recorder;
}
} // namespace WallpaperEngine::Audio::Drivers

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@ -2,44 +2,44 @@
#include <vector> #include <vector>
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Audio/CAudioStream.h" #include "WallpaperEngine/Audio/AudioStream.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CAudioPlayingDetector.h" #include "WallpaperEngine/Audio/Drivers/Detectors/AudioPlayingDetector.h"
#include "WallpaperEngine/Audio/Drivers/Recorders/CPlaybackRecorder.h" #include "WallpaperEngine/Audio/Drivers/Recorders/PlaybackRecorder.h"
namespace WallpaperEngine { namespace WallpaperEngine {
namespace Application { namespace Application {
class CApplicationContext; class ApplicationContext;
} }
namespace Audio { namespace Audio {
class CAudioStream; class AudioStream;
namespace Drivers { namespace Drivers {
namespace Detectors { namespace Detectors {
class CAudioPlayingDetector; class AudioPlayingDetector;
} }
namespace Recorders { namespace Recorders {
class CPulseAudioPlaybackRecorder; class PulseAudioPlaybackRecorder;
} }
/** /**
* Base class for audio driver implementations * Base class for audio driver implementations
*/ */
class CAudioDriver { class AudioDriver {
public: public:
explicit CAudioDriver ( explicit AudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector, Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder); Recorders::PlaybackRecorder& recorder);
virtual ~CAudioDriver () = default; virtual ~AudioDriver () = default;
/** /**
* Registers the given stream in the driver for playing * Registers the given stream in the driver for playing
* *
* @param stream * @param stream
*/ */
virtual void addStream (CAudioStream* stream) = 0; virtual void addStream (AudioStream* stream) = 0;
/** /**
* Updates status of the different audio settings * Updates status of the different audio settings
@ -63,20 +63,20 @@ class CAudioDriver {
/** /**
* @return The application context under which the audio driver is initialized * @return The application context under which the audio driver is initialized
*/ */
Application::CApplicationContext& getApplicationContext (); Application::ApplicationContext& getApplicationContext ();
/** /**
* @return The audio playing detector to use to stop playing sound when something else starts playing * @return The audio playing detector to use to stop playing sound when something else starts playing
*/ */
[[nodiscard]] Detectors::CAudioPlayingDetector& getAudioDetector (); [[nodiscard]] Detectors::AudioPlayingDetector& getAudioDetector ();
/** /**
* @return The audio recorder to use to capture stereo mix data * @return The audio recorder to use to capture stereo mix data
*/ */
[[nodiscard]] Recorders::CPlaybackRecorder& getRecorder (); [[nodiscard]] Recorders::PlaybackRecorder& getRecorder ();
private: private:
Application::CApplicationContext& m_applicationContext; Application::ApplicationContext& m_applicationContext;
Detectors::CAudioPlayingDetector& m_detector; Detectors::AudioPlayingDetector& m_detector;
Recorders::CPlaybackRecorder& m_recorder; Recorders::PlaybackRecorder& m_recorder;
}; };
} // namespace Drivers } // namespace Drivers
} // namespace Audio } // namespace Audio

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@ -1,28 +0,0 @@
#include "CAudioDriver.h"
namespace WallpaperEngine::Audio::Drivers {
CAudioDriver::CAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder
) :
m_applicationContext (applicationContext),
m_detector (detector),
m_recorder (recorder) {}
void CAudioDriver::update () {
this->m_recorder.update ();
this->m_detector.update ();
}
Application::CApplicationContext& CAudioDriver::getApplicationContext () {
return this->m_applicationContext;
}
Detectors::CAudioPlayingDetector& CAudioDriver::getAudioDetector () {
return this->m_detector;
}
Recorders::CPlaybackRecorder& CAudioDriver::getRecorder () {
return this->m_recorder;
}
} // namespace WallpaperEngine::Audio::Drivers

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@ -0,0 +1,28 @@
#include "AudioPlayingDetector.h"
namespace WallpaperEngine::Audio::Drivers::Detectors {
AudioPlayingDetector::AudioPlayingDetector (
Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector) {}
bool AudioPlayingDetector::anythingPlaying () const {
return this->m_isPlaying;
}
Application::ApplicationContext& AudioPlayingDetector::getApplicationContext () {
return this->m_applicationContext;
}
const Render::Drivers::Detectors::FullScreenDetector& AudioPlayingDetector::getFullscreenDetector () const {
return this->m_fullscreenDetector;
}
void AudioPlayingDetector::setIsPlaying (bool newState) {
this->m_isPlaying = newState;
}
void AudioPlayingDetector::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Detectors

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@ -1,28 +1,28 @@
#pragma once #pragma once
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h" #include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
namespace WallpaperEngine { namespace WallpaperEngine {
namespace Application { namespace Application {
class CApplicationContext; class ApplicationContext;
} }
namespace Render::Drivers::Detectors { namespace Render::Drivers::Detectors {
class CFullScreenDetector; class FullScreenDetector;
} }
namespace Audio::Drivers::Detectors { namespace Audio::Drivers::Detectors {
/** /**
* Base class for any implementation of audio playing detection * Base class for any implementation of audio playing detection
*/ */
class CAudioPlayingDetector { class AudioPlayingDetector {
public: public:
CAudioPlayingDetector ( AudioPlayingDetector (
Application::CApplicationContext& appContext, Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector); const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector);
virtual ~CAudioPlayingDetector () = default; virtual ~AudioPlayingDetector () = default;
/** /**
* @return If any kind of sound is currently playing on the default audio device * @return If any kind of sound is currently playing on the default audio device
@ -45,17 +45,17 @@ class CAudioPlayingDetector {
/** /**
* @return The application context using this detector * @return The application context using this detector
*/ */
[[nodiscard]] Application::CApplicationContext& getApplicationContext (); [[nodiscard]] Application::ApplicationContext& getApplicationContext ();
/** /**
* @return The fullscreen detector used * @return The fullscreen detector used
*/ */
[[nodiscard]] const Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector () const; [[nodiscard]] const Render::Drivers::Detectors::FullScreenDetector& getFullscreenDetector () const;
private: private:
bool m_isPlaying = false; bool m_isPlaying = false;
Application::CApplicationContext& m_applicationContext; Application::ApplicationContext& m_applicationContext;
const Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector; const Render::Drivers::Detectors::FullScreenDetector& m_fullscreenDetector;
}; };
} // namespace Audio::Drivers::Detectors } // namespace Audio::Drivers::Detectors
} // namespace WallpaperEngine } // namespace WallpaperEngine

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@ -1,28 +0,0 @@
#include "CAudioPlayingDetector.h"
namespace WallpaperEngine::Audio::Drivers::Detectors {
CAudioPlayingDetector::CAudioPlayingDetector (
Application::CApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector) {}
bool CAudioPlayingDetector::anythingPlaying () const {
return this->m_isPlaying;
}
Application::CApplicationContext& CAudioPlayingDetector::getApplicationContext () {
return this->m_applicationContext;
}
const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const {
return this->m_fullscreenDetector;
}
void CAudioPlayingDetector::setIsPlaying (bool newState) {
this->m_isPlaying = newState;
}
void CAudioPlayingDetector::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Detectors

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@ -1,11 +1,11 @@
#include "CPulseAudioPlayingDetector.h" #include "PulseAudioPlayingDetector.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <unistd.h> #include <unistd.h>
namespace WallpaperEngine::Audio::Drivers::Detectors { namespace WallpaperEngine::Audio::Drivers::Detectors {
void sinkInputInfoCallback (pa_context* context, const pa_sink_input_info* info, int eol, void* userdata) { void sinkInputInfoCallback (pa_context* context, const pa_sink_input_info* info, int eol, void* userdata) {
auto* detector = static_cast<CPulseAudioPlayingDetector*> (userdata); auto* detector = static_cast<PulseAudioPlayingDetector*> (userdata);
if (info == nullptr) if (info == nullptr)
return; return;
@ -29,10 +29,10 @@ void defaultSinkInfoCallback (pa_context* context, const pa_server_info* info, v
pa_operation_unref (op); pa_operation_unref (op);
} }
CPulseAudioPlayingDetector::CPulseAudioPlayingDetector ( PulseAudioPlayingDetector::PulseAudioPlayingDetector (
Application::CApplicationContext& appContext, Application::ApplicationContext& appContext,
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) : const Render::Drivers::Detectors::FullScreenDetector& fullscreenDetector) :
CAudioPlayingDetector (appContext, fullscreenDetector) { AudioPlayingDetector (appContext, fullscreenDetector) {
this->m_mainloop = pa_mainloop_new (); this->m_mainloop = pa_mainloop_new ();
this->m_mainloopApi = pa_mainloop_get_api (this->m_mainloop); this->m_mainloopApi = pa_mainloop_get_api (this->m_mainloop);
this->m_context = pa_context_new (this->m_mainloopApi, "wallpaperengine"); this->m_context = pa_context_new (this->m_mainloopApi, "wallpaperengine");
@ -44,7 +44,7 @@ CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
pa_mainloop_iterate (this->m_mainloop, 1, nullptr); pa_mainloop_iterate (this->m_mainloop, 1, nullptr);
} }
CPulseAudioPlayingDetector::~CPulseAudioPlayingDetector () { PulseAudioPlayingDetector::~PulseAudioPlayingDetector () {
if (this->m_context) { if (this->m_context) {
pa_context_disconnect (this->m_context); pa_context_disconnect (this->m_context);
pa_context_unref (this->m_context); pa_context_unref (this->m_context);
@ -54,7 +54,7 @@ CPulseAudioPlayingDetector::~CPulseAudioPlayingDetector () {
pa_mainloop_free (this->m_mainloop); pa_mainloop_free (this->m_mainloop);
} }
void CPulseAudioPlayingDetector::update () { void PulseAudioPlayingDetector::update () {
if (!this->getApplicationContext ().settings.audio.automute) if (!this->getApplicationContext ().settings.audio.automute)
return this->setIsPlaying (false); return this->setIsPlaying (false);
if (this->getFullscreenDetector ().anythingFullscreen ()) if (this->getFullscreenDetector ().anythingFullscreen ())

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@ -1,16 +1,16 @@
#pragma once #pragma once
#include "CAudioPlayingDetector.h" #include "AudioPlayingDetector.h"
#include <condition_variable> #include <condition_variable>
#include <mutex> #include <mutex>
#include <pulse/pulseaudio.h> #include <pulse/pulseaudio.h>
namespace WallpaperEngine::Audio::Drivers::Detectors { namespace WallpaperEngine::Audio::Drivers::Detectors {
class CPulseAudioPlayingDetector final : public CAudioPlayingDetector { class PulseAudioPlayingDetector final : public AudioPlayingDetector {
public: public:
explicit CPulseAudioPlayingDetector ( explicit PulseAudioPlayingDetector (
Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector&); Application::ApplicationContext& appContext, const Render::Drivers::Detectors::FullScreenDetector&);
~CPulseAudioPlayingDetector () override; ~PulseAudioPlayingDetector () override;
void update () override; void update () override;

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@ -1,6 +1,6 @@
#include "CPlaybackRecorder.h" #include "PlaybackRecorder.h"
namespace WallpaperEngine::Audio::Drivers::Recorders { namespace WallpaperEngine::Audio::Drivers::Recorders {
void CPlaybackRecorder::update () {} void PlaybackRecorder::update () {}
} // namespace WallpaperEngine::Audio::Drivers::Recorders } // namespace WallpaperEngine::Audio::Drivers::Recorders

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@ -1,9 +1,9 @@
#pragma once #pragma once
namespace WallpaperEngine::Audio::Drivers::Recorders { namespace WallpaperEngine::Audio::Drivers::Recorders {
class CPlaybackRecorder { class PlaybackRecorder {
public: public:
virtual ~CPlaybackRecorder () = default; virtual ~PlaybackRecorder () = default;
virtual void update (); virtual void update ();

View File

@ -1,5 +1,5 @@
#include "CPulseAudioPlaybackRecorder.h" #include "PulseAudioPlaybackRecorder.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <glm/common.hpp> #include <glm/common.hpp>
@ -21,7 +21,7 @@ void pa_stream_notify_cb (pa_stream* stream, void* /*userdata*/) {
} }
void pa_stream_read_cb (pa_stream* stream, const size_t /*nbytes*/, void* userdata) { void pa_stream_read_cb (pa_stream* stream, const size_t /*nbytes*/, void* userdata) {
auto* recorder = static_cast<CPulseAudioPlaybackRecorder::SPulseAudioData*> (userdata); auto* recorder = static_cast<PulseAudioPlaybackRecorder::PulseAudioData*> (userdata);
// Careful when to pa_stream_peek() and pa_stream_drop()! // Careful when to pa_stream_peek() and pa_stream_drop()!
// c.f. https://www.freedesktop.org/software/pulseaudio/doxygen/stream_8h.html#ac2838c449cde56e169224d7fe3d00824 // c.f. https://www.freedesktop.org/software/pulseaudio/doxygen/stream_8h.html#ac2838c449cde56e169224d7fe3d00824
@ -86,7 +86,7 @@ void pa_stream_read_cb (pa_stream* stream, const size_t /*nbytes*/, void* userda
} }
void pa_server_info_cb (pa_context* ctx, const pa_server_info* info, void* userdata) { void pa_server_info_cb (pa_context* ctx, const pa_server_info* info, void* userdata) {
auto* recorder = static_cast<CPulseAudioPlaybackRecorder::SPulseAudioData*> (userdata); auto* recorder = static_cast<PulseAudioPlaybackRecorder::PulseAudioData*> (userdata);
pa_sample_spec spec; pa_sample_spec spec;
spec.format = PA_SAMPLE_U8; spec.format = PA_SAMPLE_U8;
@ -149,7 +149,7 @@ void pa_context_notify_cb (pa_context* ctx, void* userdata) {
} }
} }
CPulseAudioPlaybackRecorder::CPulseAudioPlaybackRecorder () : PulseAudioPlaybackRecorder::PulseAudioPlaybackRecorder () :
m_captureData({ m_captureData({
.kisscfg = kiss_fftr_alloc (WAVE_BUFFER_SIZE, 0, nullptr, nullptr), .kisscfg = kiss_fftr_alloc (WAVE_BUFFER_SIZE, 0, nullptr, nullptr),
.audioBuffer = new uint8_t [WAVE_BUFFER_SIZE], .audioBuffer = new uint8_t [WAVE_BUFFER_SIZE],
@ -171,7 +171,7 @@ CPulseAudioPlaybackRecorder::CPulseAudioPlaybackRecorder () :
pa_mainloop_iterate (this->m_mainloop, 1, nullptr); pa_mainloop_iterate (this->m_mainloop, 1, nullptr);
} }
CPulseAudioPlaybackRecorder::~CPulseAudioPlaybackRecorder () { PulseAudioPlaybackRecorder::~PulseAudioPlaybackRecorder () {
if (m_captureData.captureStream) { if (m_captureData.captureStream) {
pa_stream_unref (m_captureData.captureStream); pa_stream_unref (m_captureData.captureStream);
} }
@ -184,7 +184,7 @@ CPulseAudioPlaybackRecorder::~CPulseAudioPlaybackRecorder () {
pa_mainloop_free (this->m_mainloop); pa_mainloop_free (this->m_mainloop);
} }
void CPulseAudioPlaybackRecorder::update () { void PulseAudioPlaybackRecorder::update () {
pa_mainloop_iterate (this->m_mainloop, 0, nullptr); pa_mainloop_iterate (this->m_mainloop, 0, nullptr);
// interpolate current values to the destination // interpolate current values to the destination

View File

@ -1,20 +1,20 @@
#pragma once #pragma once
#include "PlaybackRecorder.h"
#include "kiss_fftr.h" #include "kiss_fftr.h"
#include "CPlaybackRecorder.h"
#include <pulse/pulseaudio.h> #include <pulse/pulseaudio.h>
#define WAVE_BUFFER_SIZE 1024 #define WAVE_BUFFER_SIZE 1024
namespace WallpaperEngine::Audio::Drivers::Recorders { namespace WallpaperEngine::Audio::Drivers::Recorders {
class CPlaybackRecorder; class PlaybackRecorder;
class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder { class PulseAudioPlaybackRecorder final : public PlaybackRecorder {
public: public:
/** /**
* Struct that contains all the required data for the PulseAudio callbacks * Struct that contains all the required data for the PulseAudio callbacks
*/ */
struct SPulseAudioData { struct PulseAudioData {
kiss_fftr_cfg kisscfg; kiss_fftr_cfg kisscfg;
uint8_t* audioBuffer; uint8_t* audioBuffer;
uint8_t* audioBufferTmp; uint8_t* audioBufferTmp;
@ -23,8 +23,8 @@ class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder {
pa_stream* captureStream; pa_stream* captureStream;
}; };
CPulseAudioPlaybackRecorder (); PulseAudioPlaybackRecorder ();
~CPulseAudioPlaybackRecorder () override; ~PulseAudioPlaybackRecorder () override;
void update () override; void update () override;
@ -32,7 +32,7 @@ class CPulseAudioPlaybackRecorder final : public CPlaybackRecorder {
pa_mainloop* m_mainloop; pa_mainloop* m_mainloop;
pa_mainloop_api* m_mainloopApi; pa_mainloop_api* m_mainloopApi;
pa_context* m_context; pa_context* m_context;
SPulseAudioData m_captureData; PulseAudioData m_captureData;
float m_audioFFTbuffer [WAVE_BUFFER_SIZE] = {0.0f}; float m_audioFFTbuffer [WAVE_BUFFER_SIZE] = {0.0f};
kiss_fft_cpx m_FFTinfo [WAVE_BUFFER_SIZE / 2 + 1] = {0}; kiss_fft_cpx m_FFTinfo [WAVE_BUFFER_SIZE / 2 + 1] = {0};

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@ -1,5 +1,5 @@
#include "CSDLAudioDriver.h" #include "SDLAudioDriver.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#define SDL_AUDIO_BUFFER_SIZE 4096 #define SDL_AUDIO_BUFFER_SIZE 4096
#define MAX_AUDIO_FRAME_SIZE 192000 #define MAX_AUDIO_FRAME_SIZE 192000
@ -8,7 +8,7 @@ using namespace WallpaperEngine::Audio;
using namespace WallpaperEngine::Audio::Drivers; using namespace WallpaperEngine::Audio::Drivers;
void audio_callback (void* userdata, uint8_t* streamData, int length) { void audio_callback (void* userdata, uint8_t* streamData, int length) {
auto* driver = static_cast<CSDLAudioDriver*> (userdata); auto* driver = static_cast<SDLAudioDriver*> (userdata);
memset (streamData, 0, length); memset (streamData, 0, length);
@ -64,11 +64,11 @@ void audio_callback (void* userdata, uint8_t* streamData, int length) {
} }
} }
CSDLAudioDriver::CSDLAudioDriver ( SDLAudioDriver::SDLAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector, Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder Recorders::PlaybackRecorder& recorder
) : ) :
CAudioDriver (applicationContext, detector, recorder), AudioDriver (applicationContext, detector, recorder),
m_audioSpec () { m_audioSpec () {
if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0) { if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0) {
sLog.error ("Cannot initialize SDL audio system, SDL_GetError: ", SDL_GetError ()); sLog.error ("Cannot initialize SDL audio system, SDL_GetError: ", SDL_GetError ());
@ -99,7 +99,7 @@ CSDLAudioDriver::CSDLAudioDriver (
this->m_initialized = true; this->m_initialized = true;
} }
CSDLAudioDriver::~CSDLAudioDriver () { SDLAudioDriver::~SDLAudioDriver () {
if (!this->m_initialized) if (!this->m_initialized)
return; return;
@ -107,15 +107,15 @@ CSDLAudioDriver::~CSDLAudioDriver () {
SDL_QuitSubSystem (SDL_INIT_AUDIO); SDL_QuitSubSystem (SDL_INIT_AUDIO);
} }
void CSDLAudioDriver::addStream (CAudioStream* stream) { void SDLAudioDriver::addStream (AudioStream* stream) {
this->m_streams.push_back (new CSDLAudioBuffer {stream}); this->m_streams.push_back (new SDLAudioBuffer {stream});
} }
const std::vector<CSDLAudioBuffer*>& CSDLAudioDriver::getStreams () { const std::vector<SDLAudioBuffer*>& SDLAudioDriver::getStreams () {
return this->m_streams; return this->m_streams;
} }
AVSampleFormat CSDLAudioDriver::getFormat () const { AVSampleFormat SDLAudioDriver::getFormat () const {
switch (this->m_audioSpec.format) { switch (this->m_audioSpec.format) {
case AUDIO_U8: case AUDIO_U8:
case AUDIO_S8: return AV_SAMPLE_FMT_U8; case AUDIO_S8: return AV_SAMPLE_FMT_U8;
@ -132,14 +132,14 @@ AVSampleFormat CSDLAudioDriver::getFormat () const {
sLog.exception ("Cannot convert from SDL format to ffmpeg format, aborting..."); sLog.exception ("Cannot convert from SDL format to ffmpeg format, aborting...");
} }
int CSDLAudioDriver::getSampleRate () const { int SDLAudioDriver::getSampleRate () const {
return this->m_audioSpec.freq; return this->m_audioSpec.freq;
} }
int CSDLAudioDriver::getChannels () const { int SDLAudioDriver::getChannels () const {
return this->m_audioSpec.channels; return this->m_audioSpec.channels;
} }
const SDL_AudioSpec& CSDLAudioDriver::getSpec () const { const SDL_AudioSpec& SDLAudioDriver::getSpec () const {
return this->m_audioSpec; return this->m_audioSpec;
} }

View File

@ -3,8 +3,8 @@
#include <map> #include <map>
#include <vector> #include <vector>
#include "WallpaperEngine/Audio/CAudioStream.h" #include "WallpaperEngine/Audio/AudioStream.h"
#include "WallpaperEngine/Audio/Drivers/CAudioDriver.h" #include "WallpaperEngine/Audio/Drivers/AudioDriver.h"
#include <SDL.h> #include <SDL.h>
@ -14,8 +14,8 @@ namespace WallpaperEngine::Audio::Drivers {
/** /**
* Audio output buffers for streams being played under SDL * Audio output buffers for streams being played under SDL
*/ */
struct CSDLAudioBuffer { struct SDLAudioBuffer {
CAudioStream* stream = nullptr; AudioStream* stream = nullptr;
uint8_t audio_buf [(MAX_AUDIO_FRAME_SIZE * 3) / 2] = {0}; uint8_t audio_buf [(MAX_AUDIO_FRAME_SIZE * 3) / 2] = {0};
unsigned int audio_buf_size = 0; unsigned int audio_buf_size = 0;
unsigned int audio_buf_index = 0; unsigned int audio_buf_index = 0;
@ -24,19 +24,19 @@ struct CSDLAudioBuffer {
/** /**
* SDL's audio driver implementation * SDL's audio driver implementation
*/ */
class CSDLAudioDriver final : public CAudioDriver { class SDLAudioDriver final : public AudioDriver {
public: public:
CSDLAudioDriver ( SDLAudioDriver (
Application::CApplicationContext& applicationContext, Detectors::CAudioPlayingDetector& detector, Application::ApplicationContext& applicationContext, Detectors::AudioPlayingDetector& detector,
Recorders::CPlaybackRecorder& recorder); Recorders::PlaybackRecorder& recorder);
~CSDLAudioDriver () override; ~SDLAudioDriver () override;
/** @inheritdoc */ /** @inheritdoc */
void addStream (CAudioStream* stream) override; void addStream (AudioStream* stream) override;
/** /**
* @return All the registered audio streams * @return All the registered audio streams
*/ */
const std::vector<CSDLAudioBuffer*>& getStreams (); const std::vector<SDLAudioBuffer*>& getStreams ();
/** @inheritdoc */ /** @inheritdoc */
[[nodiscard]] AVSampleFormat getFormat () const override; [[nodiscard]] AVSampleFormat getFormat () const override;
@ -57,6 +57,6 @@ class CSDLAudioDriver final : public CAudioDriver {
/** The sound output configuration */ /** The sound output configuration */
SDL_AudioSpec m_audioSpec {}; SDL_AudioSpec m_audioSpec {};
/** All the playable steams */ /** All the playable steams */
std::vector<CSDLAudioBuffer*> m_streams {}; std::vector<SDLAudioBuffer*> m_streams {};
}; };
} // namespace WallpaperEngine::Audio::Drivers } // namespace WallpaperEngine::Audio::Drivers

View File

@ -5,8 +5,8 @@
#include <glm/detail/qualifier.hpp> #include <glm/detail/qualifier.hpp>
#include <glm/detail/type_vec1.hpp> #include <glm/detail/type_vec1.hpp>
#include "WallpaperEngine/Logging/CLog.h"
#include "WallpaperEngine/Data/Utils/SFINAE.h" #include "WallpaperEngine/Data/Utils/SFINAE.h"
#include "WallpaperEngine/Logging/Log.h"
namespace WallpaperEngine::Data::Builders { namespace WallpaperEngine::Data::Builders {
using namespace WallpaperEngine::Data::Utils::SFINAE; using namespace WallpaperEngine::Data::Utils::SFINAE;

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@ -9,9 +9,9 @@
#include "WallpaperEngine/Data/Builders/UserSettingBuilder.h" #include "WallpaperEngine/Data/Builders/UserSettingBuilder.h"
#include "WallpaperEngine/Data/Builders/VectorBuilder.h" #include "WallpaperEngine/Data/Builders/VectorBuilder.h"
#include "WallpaperEngine/Data/Utils/SFINAE.h"
#include "WallpaperEngine/Data/Model/Types.h" #include "WallpaperEngine/Data/Model/Types.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Data/Utils/SFINAE.h"
#include "WallpaperEngine/Logging/Log.h"
namespace WallpaperEngine::Data::JSON { namespace WallpaperEngine::Data::JSON {
using namespace WallpaperEngine::Data::Builders; using namespace WallpaperEngine::Data::Builders;

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@ -5,7 +5,7 @@
#include "ShaderConstantParser.h" #include "ShaderConstantParser.h"
#include "WallpaperEngine/Data/Model/Object.h" #include "WallpaperEngine/Data/Model/Object.h"
#include "WallpaperEngine/Data/Model/Project.h" #include "WallpaperEngine/Data/Model/Project.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
using namespace WallpaperEngine::Data::Parsers; using namespace WallpaperEngine::Data::Parsers;
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;

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@ -1,7 +1,7 @@
#include "PackageParser.h" #include "PackageParser.h"
#include "WallpaperEngine/Data/Utils/BinaryReader.h" #include "WallpaperEngine/Data/Utils/BinaryReader.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Data/Assets/Package.h" #include "WallpaperEngine/Data/Assets/Package.h"

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@ -1,7 +1,7 @@
#include <algorithm> #include <algorithm>
#include "ProjectParser.h" #include "ProjectParser.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperParser.h" #include "WallpaperParser.h"

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@ -4,7 +4,7 @@
#include "TextureParser.h" #include "TextureParser.h"
#include "WallpaperEngine/Data/Assets/Texture.h" #include "WallpaperEngine/Data/Assets/Texture.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
using namespace WallpaperEngine::Data::Assets; using namespace WallpaperEngine::Data::Assets;
using namespace WallpaperEngine::Data::Parsers; using namespace WallpaperEngine::Data::Parsers;

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@ -3,7 +3,7 @@
#include "WallpaperEngine/Data/JSON.h" #include "WallpaperEngine/Data/JSON.h"
#include "WallpaperEngine/Data/Model/Types.h" #include "WallpaperEngine/Data/Model/Types.h"
#include "WallpaperEngine/Data/Model/UserSetting.h" #include "WallpaperEngine/Data/Model/UserSetting.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
namespace WallpaperEngine::Data::Parsers { namespace WallpaperEngine::Data::Parsers {
using json = WallpaperEngine::Data::JSON::JSON; using json = WallpaperEngine::Data::JSON::JSON;

View File

@ -4,7 +4,7 @@
#include "WallpaperEngine/Data/Model/Project.h" #include "WallpaperEngine/Data/Model/Project.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h" #include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/FileSystem/Container.h" #include "WallpaperEngine/FileSystem/Container.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
using namespace WallpaperEngine::Data::Parsers; using namespace WallpaperEngine::Data::Parsers;

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@ -4,7 +4,7 @@
#include "Directory.h" #include "Directory.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/AssetLoadException.h"
using namespace WallpaperEngine::FileSystem; using namespace WallpaperEngine::FileSystem;
using namespace WallpaperEngine::FileSystem::Adapters; using namespace WallpaperEngine::FileSystem::Adapters;
@ -57,7 +57,7 @@ std::filesystem::path DirectoryAdapter::physicalPath (const std::filesystem::pat
auto finalpath = std::filesystem::canonical(this->basepath / path); auto finalpath = std::filesystem::canonical(this->basepath / path);
if (finalpath.string ().find (this->basepath.string ()) != 0) { if (finalpath.string ().find (this->basepath.string ()) != 0) {
throw Assets::CAssetLoadException ("Cannot find file", path); throw Render::AssetLoadException ("Cannot find file", path);
} }
return finalpath; return finalpath;

View File

@ -3,7 +3,7 @@
#include "Package.h" #include "Package.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/AssetLoadException.h"
#include "WallpaperEngine/Data/Parsers/PackageParser.h" #include "WallpaperEngine/Data/Parsers/PackageParser.h"
#include "WallpaperEngine/Data/Utils/BinaryReader.h" #include "WallpaperEngine/Data/Utils/BinaryReader.h"
#include "WallpaperEngine/Data/Utils/MemoryStream.h" #include "WallpaperEngine/Data/Utils/MemoryStream.h"
@ -45,7 +45,7 @@ bool PackageAdapter::exists (const std::filesystem::path& path) const {
} }
std::filesystem::path PackageAdapter::physicalPath (const std::filesystem::path& path) const { std::filesystem::path PackageAdapter::physicalPath (const std::filesystem::path& path) const {
throw Assets::CAssetLoadException ("Package adapter does not support realpath", path); throw Render::AssetLoadException ("Package adapter does not support realpath", path);
} }
bool PackageFactory::handlesMountpoint (const std::filesystem::path& path) const { bool PackageFactory::handlesMountpoint (const std::filesystem::path& path) const {

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@ -1,6 +1,6 @@
#include "Virtual.h" #include "Virtual.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/AssetLoadException.h"
#include <cstring> #include <cstring>
@ -22,7 +22,7 @@ bool VirtualAdapter::exists (const std::filesystem::path& path) const {
} }
std::filesystem::path VirtualAdapter::physicalPath (const std::filesystem::path& path) const { std::filesystem::path VirtualAdapter::physicalPath (const std::filesystem::path& path) const {
throw Assets::CAssetLoadException ("Virtual adapter does not support realpath", path); throw Render::AssetLoadException ("Virtual adapter does not support realpath", path);
} }

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@ -7,8 +7,8 @@
#include "Adapters/Package.h" #include "Adapters/Package.h"
#include "Adapters/Types.h" #include "Adapters/Types.h"
#include "Adapters/Virtual.h" #include "Adapters/Virtual.h"
#include "WallpaperEngine/Assets/CAssetLoadException.h" #include "WallpaperEngine/Assets/AssetLoadException.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
using namespace WallpaperEngine::FileSystem; using namespace WallpaperEngine::FileSystem;
using namespace WallpaperEngine::FileSystem::Adapters; using namespace WallpaperEngine::FileSystem::Adapters;
@ -56,7 +56,6 @@ Container::Container () {
this->m_factories.push_back (std::make_unique<PackageFactory> ()); this->m_factories.push_back (std::make_unique<PackageFactory> ());
this->m_factories.push_back (std::make_unique<DirectoryFactory> ()); this->m_factories.push_back (std::make_unique<DirectoryFactory> ());
// TODO: FIND A BETTER WAY OF MOUNTING THE VIRTUAL FILESYSTEM
this->m_vfs = std::make_shared<VirtualAdapter> (); this->m_vfs = std::make_shared<VirtualAdapter> ();
this->m_mountpoints.emplace_back ("/", this->m_vfs); this->m_mountpoints.emplace_back ("/", this->m_vfs);
// mount the current directory as root // mount the current directory as root
@ -64,9 +63,9 @@ Container::Container () {
} }
ReadStreamSharedPtr Container::read (const std::filesystem::path& path) const { ReadStreamSharedPtr Container::read (const std::filesystem::path& path) const {
std::filesystem::path normalized = normalize_path (path); const auto normalized = normalize_path (path);
return this->resolveAdapterForFile (path).open (normalized); return this->resolveAdapterForFile (path).open (normalized);
} }
std::string Container::readString (const std::filesystem::path& path) const { std::string Container::readString (const std::filesystem::path& path) const {
@ -77,9 +76,9 @@ std::string Container::readString (const std::filesystem::path& path) const {
} }
std::filesystem::path Container::physicalPath (const std::filesystem::path& path) const { std::filesystem::path Container::physicalPath (const std::filesystem::path& path) const {
std::filesystem::path normalized = normalize_path (path); const auto normalized = normalize_path (path);
return this->resolveAdapterForFile (path).physicalPath (normalized); return this->resolveAdapterForFile (path).physicalPath (normalized);
} }
@ -101,16 +100,15 @@ VirtualAdapter& Container::getVFS () const {
} }
Adapter& Container::resolveAdapterForFile (const std::filesystem::path& path) const { Adapter& Container::resolveAdapterForFile (const std::filesystem::path& path) const {
std::filesystem::path normalized = normalize_path (path); const auto normalized = normalize_path (path);
for (const auto& [root, adapter] : this->m_mountpoints) { for (const auto& [root, adapter] : this->m_mountpoints) {
if (normalized.string().starts_with (root.string()) == false) { if (normalized.string().starts_with (root.string()) == false) {
continue; continue;
} }
std::filesystem::path relative = normalized.string().substr (root.string().length()); if (const auto relative = normalized.string ().substr (root.string ().length ());
adapter->exists (relative) == false) {
if (adapter->exists (relative) == false) {
continue; continue;
} }
@ -122,5 +120,5 @@ Adapter& Container::resolveAdapterForFile (const std::filesystem::path& path) co
return this->resolveAdapterForFile ("/" + normalized.string()); return this->resolveAdapterForFile ("/" + normalized.string());
} }
throw Assets::CAssetLoadException ("Cannot find requested file ", path); throw Render::AssetLoadException ("Cannot find requested file ", path);
} }

View File

@ -1,14 +0,0 @@
#include "CInputContext.h"
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
CInputContext::CInputContext (CMouseInput& mouseInput) : m_mouse (mouseInput) {}
void CInputContext::update () {
this->m_mouse.update ();
}
const CMouseInput& CInputContext::getMouseInput () const {
return this->m_mouse;
}

View File

@ -1,14 +1,14 @@
#include "CGLFWMouseInput.h" #include "GLFWMouseInput.h"
#include <glm/common.hpp> #include <glm/common.hpp>
#include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h" #include "WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h"
using namespace WallpaperEngine::Input::Drivers; using namespace WallpaperEngine::Input::Drivers;
CGLFWMouseInput::CGLFWMouseInput (const Render::Drivers::CGLFWOpenGLDriver& driver) : GLFWMouseInput::GLFWMouseInput (const Render::Drivers::GLFWOpenGLDriver& driver) :
m_driver (driver) {} m_driver (driver) {}
void CGLFWMouseInput::update () { void GLFWMouseInput::update () {
if (!this->m_driver.getApp ().getContext ().settings.mouse.enabled) { if (!this->m_driver.getApp ().getContext ().settings.mouse.enabled) {
this->m_reportedPosition = {0, 0}; this->m_reportedPosition = {0, 0};
return; return;
@ -26,14 +26,14 @@ void CGLFWMouseInput::update () {
this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0); this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
} }
glm::dvec2 CGLFWMouseInput::position () const { glm::dvec2 GLFWMouseInput::position () const {
return this->m_reportedPosition; return this->m_reportedPosition;
} }
WallpaperEngine::Input::MouseClickStatus CGLFWMouseInput::leftClick () const { WallpaperEngine::Input::MouseClickStatus GLFWMouseInput::leftClick () const {
return m_leftClick; return m_leftClick;
} }
WallpaperEngine::Input::MouseClickStatus CGLFWMouseInput::rightClick () const { WallpaperEngine::Input::MouseClickStatus GLFWMouseInput::rightClick () const {
return m_rightClick; return m_rightClick;
} }

View File

@ -1,20 +1,20 @@
#pragma once #pragma once
#include "WallpaperEngine/Input/CMouseInput.h" #include "WallpaperEngine/Input/MouseInput.h"
#include <glm/vec2.hpp> #include <glm/vec2.hpp>
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CGLFWOpenGLDriver; class GLFWOpenGLDriver;
} }
namespace WallpaperEngine::Input::Drivers { namespace WallpaperEngine::Input::Drivers {
/** /**
* Handles mouse input for the background * Handles mouse input for the background
*/ */
class CGLFWMouseInput final : public CMouseInput { class GLFWMouseInput final : public MouseInput {
public: public:
explicit CGLFWMouseInput (const Render::Drivers::CGLFWOpenGLDriver& driver); explicit GLFWMouseInput (const Render::Drivers::GLFWOpenGLDriver& driver);
/** /**
* Takes current mouse position and updates it * Takes current mouse position and updates it
@ -37,7 +37,7 @@ class CGLFWMouseInput final : public CMouseInput {
[[nodiscard]] MouseClickStatus rightClick () const override; [[nodiscard]] MouseClickStatus rightClick () const override;
private: private:
const Render::Drivers::CGLFWOpenGLDriver& m_driver; const Render::Drivers::GLFWOpenGLDriver& m_driver;
/** /**
* The current mouse position * The current mouse position

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@ -1,15 +1,15 @@
#include "WaylandMouseInput.h"
#include "WallpaperEngine/Render/Drivers/WaylandOpenGLDriver.h"
#include <glm/common.hpp> #include <glm/common.hpp>
#include "CWaylandMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
using namespace WallpaperEngine::Input::Drivers; using namespace WallpaperEngine::Input::Drivers;
CWaylandMouseInput::CWaylandMouseInput (const WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver& driver) : WaylandMouseInput::WaylandMouseInput (const WallpaperEngine::Render::Drivers::WaylandOpenGLDriver& driver) :
m_waylandDriver (driver) {} m_waylandDriver (driver) {}
void CWaylandMouseInput::update () {} void WaylandMouseInput::update () {}
glm::dvec2 CWaylandMouseInput::position () const { glm::dvec2 WaylandMouseInput::position () const {
if (!this->m_waylandDriver.getApp ().getContext ().settings.mouse.enabled) { if (!this->m_waylandDriver.getApp ().getContext ().settings.mouse.enabled) {
return {0, 0}; return {0, 0};
} }
@ -20,14 +20,14 @@ glm::dvec2 CWaylandMouseInput::position () const {
return {0, 0}; return {0, 0};
} }
WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::leftClick () const { WallpaperEngine::Input::MouseClickStatus WaylandMouseInput::leftClick () const {
if (m_waylandDriver.viewportInFocus && m_waylandDriver.viewportInFocus->rendering) if (m_waylandDriver.viewportInFocus && m_waylandDriver.viewportInFocus->rendering)
return m_waylandDriver.viewportInFocus->leftClick; return m_waylandDriver.viewportInFocus->leftClick;
return MouseClickStatus::Released; return MouseClickStatus::Released;
} }
WallpaperEngine::Input::MouseClickStatus CWaylandMouseInput::rightClick () const { WallpaperEngine::Input::MouseClickStatus WaylandMouseInput::rightClick () const {
if (m_waylandDriver.viewportInFocus && m_waylandDriver.viewportInFocus->rendering) if (m_waylandDriver.viewportInFocus && m_waylandDriver.viewportInFocus->rendering)
return m_waylandDriver.viewportInFocus->rightClick; return m_waylandDriver.viewportInFocus->rightClick;

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@ -2,21 +2,21 @@
#ifdef ENABLE_WAYLAND #ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Input/CMouseInput.h" #include "WallpaperEngine/Input/MouseInput.h"
#include <glm/vec2.hpp> #include <glm/vec2.hpp>
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CWaylandOpenGLDriver; class WaylandOpenGLDriver;
}; };
namespace WallpaperEngine::Input::Drivers { namespace WallpaperEngine::Input::Drivers {
/** /**
* Handles mouse input for the background * Handles mouse input for the background
*/ */
class CWaylandMouseInput final : public CMouseInput { class WaylandMouseInput final : public MouseInput {
public: public:
explicit CWaylandMouseInput (const WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver& driver); explicit WaylandMouseInput (const WallpaperEngine::Render::Drivers::WaylandOpenGLDriver& driver);
/** /**
* Takes current mouse position and updates it * Takes current mouse position and updates it
@ -42,7 +42,7 @@ class CWaylandMouseInput final : public CMouseInput {
/** /**
* Wayland: Driver * Wayland: Driver
*/ */
const WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver& m_waylandDriver; const WallpaperEngine::Render::Drivers::WaylandOpenGLDriver& m_waylandDriver;
glm::dvec2 m_pos = {}; glm::dvec2 m_pos = {};
}; };

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@ -0,0 +1,14 @@
#include "InputContext.h"
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
InputContext::InputContext (MouseInput& mouseInput) : m_mouse (mouseInput) {}
void InputContext::update () {
this->m_mouse.update ();
}
const MouseInput& InputContext::getMouseInput () const {
return this->m_mouse;
}

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@ -1,24 +1,24 @@
#pragma once #pragma once
#include "CMouseInput.h" #include "MouseInput.h"
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CVideoDriver; class VideoDriver;
} }
namespace WallpaperEngine::Input { namespace WallpaperEngine::Input {
class CInputContext { class InputContext {
public: public:
explicit CInputContext (CMouseInput& mouseInput); explicit InputContext (MouseInput& mouseInput);
/** /**
* Updates input information * Updates input information
*/ */
void update (); void update ();
[[nodiscard]] const CMouseInput& getMouseInput () const; [[nodiscard]] const MouseInput& getMouseInput () const;
private: private:
CMouseInput& m_mouse; MouseInput& m_mouse;
}; };
} // namespace WallpaperEngine::Input } // namespace WallpaperEngine::Input

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@ -11,9 +11,9 @@ enum MouseClickStatus : int {
/** /**
* Handles mouse input for the background * Handles mouse input for the background
*/ */
class CMouseInput { class MouseInput {
public: public:
virtual ~CMouseInput () = default; virtual ~MouseInput () = default;
/** /**
* Takes current mouse position and updates it * Takes current mouse position and updates it
*/ */

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@ -1,28 +1,28 @@
#include "CLog.h" #include "Log.h"
#include <cassert> #include <cassert>
#include <memory> #include <memory>
using namespace WallpaperEngine::Logging; using namespace WallpaperEngine::Logging;
CLog::CLog () { Log::Log () {
assert (this->sInstance == nullptr); assert (this->sInstance == nullptr);
} }
CLog& CLog::get () { Log& Log::get () {
if (sInstance == nullptr) { if (sInstance == nullptr) {
sInstance = std::make_unique<CLog> (); sInstance = std::make_unique<Log> ();
} }
return *sInstance; return *sInstance;
} }
void CLog::addOutput (std::ostream* stream) { void Log::addOutput (std::ostream* stream) {
this->mOutputs.push_back (stream); this->mOutputs.push_back (stream);
} }
void CLog::addError (std::ostream* stream) { void Log::addError (std::ostream* stream) {
this->mErrors.push_back (stream); this->mErrors.push_back (stream);
} }
std::unique_ptr<CLog> CLog::sInstance = nullptr; std::unique_ptr<Log> Log::sInstance = nullptr;

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@ -10,9 +10,9 @@ namespace WallpaperEngine::Logging {
/** /**
* Singleton class, simplifies logging for the whole app * Singleton class, simplifies logging for the whole app
*/ */
class CLog { class Log {
public: public:
CLog (); Log ();
void addOutput (std::ostream* stream); void addOutput (std::ostream* stream);
void addError (std::ostream* stream); void addError (std::ostream* stream);
@ -67,7 +67,7 @@ class CLog {
this->exception<std::runtime_error> (data...); this->exception<std::runtime_error> (data...);
} }
static CLog& get (); static Log& get ();
private: private:
template <typename... Data> std::string buildBuffer (Data... data) { template <typename... Data> std::string buildBuffer (Data... data) {
@ -82,8 +82,8 @@ class CLog {
std::vector<std::ostream*> mOutputs = {}; std::vector<std::ostream*> mOutputs = {};
std::vector<std::ostream*> mErrors = {}; std::vector<std::ostream*> mErrors = {};
static std::unique_ptr<CLog> sInstance; static std::unique_ptr<Log> sInstance;
}; };
} // namespace WallpaperEngine::Logging } // namespace WallpaperEngine::Logging
#define sLog (WallpaperEngine::Logging::CLog::get ()) #define sLog (WallpaperEngine::Logging::Log::get ())

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@ -1,5 +1,5 @@
#include "CFBO.h" #include "CFBO.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
using namespace WallpaperEngine::Render; using namespace WallpaperEngine::Render;

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@ -2,12 +2,12 @@
#include <string> #include <string>
#include "ITexture.h" #include "TextureProvider.h"
using namespace WallpaperEngine::Assets; using namespace WallpaperEngine::Render;
namespace WallpaperEngine::Render { namespace WallpaperEngine::Render {
class CFBO final : public ITexture { class CFBO final : public TextureProvider {
public: public:
CFBO (std::string name, TextureFormat format, uint32_t flags, float scale, CFBO (std::string name, TextureFormat format, uint32_t flags, float scale,
uint32_t realWidth, uint32_t realHeight, uint32_t textureWidth, uint32_t textureHeight); uint32_t realWidth, uint32_t realHeight, uint32_t textureWidth, uint32_t textureHeight);

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@ -7,7 +7,7 @@ using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Render::Wallpapers; using namespace WallpaperEngine::Render::Wallpapers;
CObject::CObject (Wallpapers::CScene& scene, const Object& object) : CObject::CObject (Wallpapers::CScene& scene, const Object& object) :
Helpers::CContextAware (scene), Helpers::ContextAware (scene),
m_scene (scene), m_scene (scene),
m_object (object) {} m_object (object) {}

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@ -2,7 +2,7 @@
#include <string> #include <string>
#include "WallpaperEngine/Render/Helpers/CContextAware.h" #include "WallpaperEngine/Render/Helpers/ContextAware.h"
#include "WallpaperEngine/Render/Wallpapers/CScene.h" #include "WallpaperEngine/Render/Wallpapers/CScene.h"
@ -11,7 +11,7 @@ class CScene;
} }
namespace WallpaperEngine::Render { namespace WallpaperEngine::Render {
class CObject : public Helpers::CContextAware { class CObject : public Helpers::ContextAware {
public: public:
template <class T> [[nodiscard]] const T* as () const { template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) { if (is <T> ()) {

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@ -1,58 +0,0 @@
#pragma once
#include <glm/vec4.hpp>
#include <vector>
#include <memory>
#include "CTextureCache.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
#include "WallpaperEngine/Input/CInputContext.h"
#include "WallpaperEngine/Input/CMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
#include "WallpaperEngine/Render/Drivers/Output/COutputViewport.h"
namespace WallpaperEngine {
namespace Application {
class CWallpaperApplication;
}
namespace Render {
namespace Drivers {
class CVideoDriver;
namespace Output {
class COutput;
class COutputViewport;
} // namespace Output
} // namespace Drivers
class CWallpaper;
class CTextureCache;
class CRenderContext {
public:
CRenderContext (Drivers::CVideoDriver& driver, CWallpaperApplication& app);
void render (Drivers::Output::COutputViewport* viewport);
void setWallpaper (const std::string& display, std::shared_ptr <CWallpaper> wallpaper);
void setPause (bool newState);
[[nodiscard]] Input::CInputContext& getInputContext () const;
[[nodiscard]] const CWallpaperApplication& getApp () const;
[[nodiscard]] const Drivers::CVideoDriver& getDriver () const;
[[nodiscard]] const Drivers::Output::COutput& getOutput () const;
std::shared_ptr<const ITexture> resolveTexture (const std::string& name);
[[nodiscard]] const std::map<std::string, std::shared_ptr <CWallpaper>>& getWallpapers () const;
private:
/** Video driver in use */
Drivers::CVideoDriver& m_driver;
/** Maps screen -> wallpaper list */
std::map<std::string, std::shared_ptr <CWallpaper>> m_wallpapers = {};
/** App that holds the render context */
CWallpaperApplication& m_app;
/** Texture cache for the render */
CTextureCache* m_textureCache = nullptr;
};
} // namespace Render
} // namespace WallpaperEngine

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@ -1,5 +1,5 @@
#include "CTexture.h" #include "CTexture.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <cstring> #include <cstring>
#include <lz4.h> #include <lz4.h>
@ -8,7 +8,7 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h> #include <stb_image.h>
using namespace WallpaperEngine::Assets; using namespace WallpaperEngine::Render;
CTexture::CTexture (TextureUniquePtr header) : m_header (std::move(header)) { CTexture::CTexture (TextureUniquePtr header) : m_header (std::move(header)) {
// ensure the header is parsed // ensure the header is parsed

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "ITexture.h" #include "TextureProvider.h"
#include "WallpaperEngine/Data/Assets/Texture.h" #include "WallpaperEngine/Data/Assets/Texture.h"
#include <GL/glew.h> #include <GL/glew.h>
@ -8,13 +8,13 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
namespace WallpaperEngine::Assets { namespace WallpaperEngine::Render {
using namespace WallpaperEngine::Data::Assets; using namespace WallpaperEngine::Data::Assets;
/** /**
* A normal texture file in WallpaperEngine's format * A normal texture file in WallpaperEngine's format
*/ */
class CTexture final : public ITexture { class CTexture final : public TextureProvider {
public: public:
explicit CTexture (TextureUniquePtr header); explicit CTexture (TextureUniquePtr header);

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@ -1,45 +0,0 @@
#pragma once
#include <map>
#include <string>
#include <memory>
#include "ITexture.h"
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Render/Helpers/CContextAware.h"
using namespace WallpaperEngine::Assets;
namespace WallpaperEngine::Render {
namespace Helpers {
class CContextAware;
}
class CRenderContext;
class CTextureCache final : Helpers::CContextAware {
public:
explicit CTextureCache (CRenderContext& context);
/**
* Checks if the given texture was already loaded and returns it
* If the texture was not loaded yet, it tries to load it from the container
*
* @param filename
* @return
*/
std::shared_ptr<const ITexture> resolve (const std::string& filename);
/**
* Registers a texture in the cache
*
* @param name
* @param texture
*/
void store (const std::string& name, std::shared_ptr<const ITexture> texture);
private:
/** Cached textures */
std::map<std::string, std::shared_ptr<const ITexture>> m_textureCache = {};
};
} // namespace WallpaperEngine::Render

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@ -1,5 +1,5 @@
#include "CWallpaper.h" #include "CWallpaper.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Render/Wallpapers/CScene.h" #include "WallpaperEngine/Render/Wallpapers/CScene.h"
#include "WallpaperEngine/Render/Wallpapers/CVideo.h" #include "WallpaperEngine/Render/Wallpapers/CVideo.h"
#include "WallpaperEngine/Render/Wallpapers/CWeb.h" #include "WallpaperEngine/Render/Wallpapers/CWeb.h"
@ -13,12 +13,12 @@
using namespace WallpaperEngine::Render; using namespace WallpaperEngine::Render;
CWallpaper::CWallpaper ( CWallpaper::CWallpaper (
const Wallpaper& wallpaperData, CRenderContext& context,CAudioContext& audioContext, const Wallpaper& wallpaperData, RenderContext& context,AudioContext& audioContext,
const CWallpaperState::TextureUVsScaling& scalingMode, const WallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode const uint32_t& clampMode
) : ) :
CContextAware (context), ContextAware (context),
CFBOProvider (nullptr), FBOProvider (nullptr),
m_wallpaperData (wallpaperData), m_wallpaperData (wallpaperData),
m_audioContext (audioContext), m_audioContext (audioContext),
m_state (scalingMode, clampMode) { m_state (scalingMode, clampMode) {
@ -255,7 +255,7 @@ void CWallpaper::setupFramebuffers () {
this->alias ("_rt_MipMappedFrameBuffer", "_rt_FullFrameBuffer"); this->alias ("_rt_MipMappedFrameBuffer", "_rt_FullFrameBuffer");
} }
CAudioContext& CWallpaper::getAudioContext () { AudioContext& CWallpaper::getAudioContext () {
return this->m_audioContext; return this->m_audioContext;
} }
@ -273,8 +273,8 @@ std::shared_ptr<const CFBO> CWallpaper::getFBO () const {
} }
std::unique_ptr<CWallpaper> CWallpaper::fromWallpaper ( std::unique_ptr<CWallpaper> CWallpaper::fromWallpaper (
const Wallpaper& wallpaper, CRenderContext& context, CAudioContext& audioContext, const Wallpaper& wallpaper, RenderContext& context, AudioContext& audioContext,
WebBrowser::CWebBrowserContext* browserContext, const CWallpaperState::TextureUVsScaling& scalingMode, WebBrowser::WebBrowserContext* browserContext, const WallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode const uint32_t& clampMode
) { ) {
if (wallpaper.is<Scene> ()) { if (wallpaper.is<Scene> ()) {

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@ -3,32 +3,32 @@
#include <GL/glew.h> #include <GL/glew.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "WallpaperEngine/Audio/CAudioContext.h" #include "WallpaperEngine/Audio/AudioContext.h"
#include "WallpaperEngine/Render/CFBO.h" #include "WallpaperEngine/Render/CFBO.h"
#include "WallpaperEngine/Render/CRenderContext.h" #include "WallpaperEngine/Render/Helpers/ContextAware.h"
#include "WallpaperEngine/Render/Helpers/CContextAware.h" #include "WallpaperEngine/Render/RenderContext.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h" #include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "CFBOProvider.h" #include "FBOProvider.h"
#include "CWallpaperState.h" #include "WallpaperState.h"
namespace WallpaperEngine::WebBrowser { namespace WallpaperEngine::WebBrowser {
class CWebBrowserContext; class WebBrowserContext;
} }
namespace WallpaperEngine::Render { namespace WallpaperEngine::Render {
namespace Helpers { namespace Helpers {
class CContextAware; class ContextAware;
} }
using namespace WallpaperEngine::Assets; using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Audio; using namespace WallpaperEngine::Audio;
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
using namespace WallpaperEngine::FileSystem; using namespace WallpaperEngine::FileSystem;
class CWallpaper : public Helpers::CContextAware, public CFBOProvider { class CWallpaper : public Helpers::ContextAware, public FBOProvider {
public: public:
template <class T> [[nodiscard]] const T* as () const { template <class T> [[nodiscard]] const T* as () const {
if (is <T> ()) { if (is <T> ()) {
@ -70,7 +70,7 @@ class CWallpaper : public Helpers::CContextAware, public CFBOProvider {
/** /**
* @return The current audio context for this wallpaper * @return The current audio context for this wallpaper
*/ */
CAudioContext& getAudioContext (); AudioContext& getAudioContext ();
/** /**
* @return The scene's framebuffer * @return The scene's framebuffer
@ -126,14 +126,14 @@ class CWallpaper : public Helpers::CContextAware, public CFBOProvider {
* @return * @return
*/ */
static std::unique_ptr<CWallpaper> fromWallpaper ( static std::unique_ptr<CWallpaper> fromWallpaper (
const Wallpaper& wallpaper, CRenderContext& context, CAudioContext& audioContext, const Wallpaper& wallpaper, RenderContext& context, AudioContext& audioContext,
WebBrowser::CWebBrowserContext* browserContext, const CWallpaperState::TextureUVsScaling& scalingMode, WebBrowser::WebBrowserContext* browserContext, const WallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode); const uint32_t& clampMode);
protected: protected:
CWallpaper ( CWallpaper (
const Wallpaper& wallpaperData, CRenderContext& context, const Wallpaper& wallpaperData, RenderContext& context,
CAudioContext& audioContext, const CWallpaperState::TextureUVsScaling& scalingMode, AudioContext& audioContext, const WallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode); const uint32_t& clampMode);
/** /**
@ -170,8 +170,8 @@ class CWallpaper : public Helpers::CContextAware, public CFBOProvider {
/** List of FBOs registered for this wallpaper */ /** List of FBOs registered for this wallpaper */
std::map<std::string, std::shared_ptr<const CFBO>> m_fbos = {}; std::map<std::string, std::shared_ptr<const CFBO>> m_fbos = {};
/** Audio context that is using this wallpaper */ /** Audio context that is using this wallpaper */
CAudioContext& m_audioContext; AudioContext& m_audioContext;
/** Current Wallpaper state */ /** Current Wallpaper state */
CWallpaperState m_state; WallpaperState m_state;
}; };
} // namespace WallpaperEngine::Render } // namespace WallpaperEngine::Render

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@ -1,12 +1,12 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include "CCamera.h" #include "Camera.h"
using namespace WallpaperEngine; using namespace WallpaperEngine;
using namespace WallpaperEngine::Render; using namespace WallpaperEngine::Render;
CCamera::CCamera (Wallpapers::CScene& scene, const SceneData::Camera& camera) : Camera::Camera (Wallpapers::CScene& scene, const SceneData::Camera& camera) :
m_width (0), m_width (0),
m_height (0), m_height (0),
m_camera (camera), m_camera (camera),
@ -16,45 +16,45 @@ CCamera::CCamera (Wallpapers::CScene& scene, const SceneData::Camera& camera) :
this->m_lookat = glm::lookAt (this->getEye (), this->getCenter (), this->getUp ()); this->m_lookat = glm::lookAt (this->getEye (), this->getCenter (), this->getUp ());
} }
CCamera::~CCamera () = default; Camera::~Camera () = default;
const glm::vec3& CCamera::getCenter () const { const glm::vec3& Camera::getCenter () const {
return this->m_camera.configuration.center; return this->m_camera.configuration.center;
} }
const glm::vec3& CCamera::getEye () const { const glm::vec3& Camera::getEye () const {
return this->m_camera.configuration.eye; return this->m_camera.configuration.eye;
} }
const glm::vec3& CCamera::getUp () const { const glm::vec3& Camera::getUp () const {
return this->m_camera.configuration.up; return this->m_camera.configuration.up;
} }
const glm::mat4& CCamera::getProjection () const { const glm::mat4& Camera::getProjection () const {
return this->m_projection; return this->m_projection;
} }
const glm::mat4& CCamera::getLookAt () const { const glm::mat4& Camera::getLookAt () const {
return this->m_lookat; return this->m_lookat;
} }
bool CCamera::isOrthogonal () const { bool Camera::isOrthogonal () const {
return this->m_isOrthogonal; return this->m_isOrthogonal;
} }
Wallpapers::CScene& CCamera::getScene () const { Wallpapers::CScene& Camera::getScene () const {
return this->m_scene; return this->m_scene;
} }
float CCamera::getWidth () const { float Camera::getWidth () const {
return this->m_width; return this->m_width;
} }
float CCamera::getHeight () const { float Camera::getHeight () const {
return this->m_height; return this->m_height;
} }
void CCamera::setOrthogonalProjection (float width, float height) { void Camera::setOrthogonalProjection (float width, float height) {
this->m_width = width; this->m_width = width;
this->m_height = height; this->m_height = height;

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@ -14,10 +14,10 @@ class CScene;
namespace WallpaperEngine::Render { namespace WallpaperEngine::Render {
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
class CCamera { class Camera {
public: public:
CCamera (Wallpapers::CScene& scene, const SceneData::Camera& camera); Camera (Wallpapers::CScene& scene, const SceneData::Camera& camera);
~CCamera (); ~Camera ();
void setOrthogonalProjection (float width, float height); void setOrthogonalProjection (float width, float height);

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@ -1,16 +0,0 @@
#include "CVideoDriver.h"
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
CVideoDriver::CVideoDriver (CWallpaperApplication& app, CMouseInput& mouseInput) :
m_app (app),
m_inputContext (mouseInput) {}
CWallpaperApplication& CVideoDriver::getApp () const {
return this->m_app;
}
CInputContext& CVideoDriver::getInputContext () {
return this->m_inputContext;
}

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@ -1,17 +0,0 @@
#include "CFullScreenDetector.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Render::Drivers::Detectors;
CFullScreenDetector::CFullScreenDetector (Application::CApplicationContext& appContext) :
m_applicationContext (appContext) {}
Application::CApplicationContext& CFullScreenDetector::getApplicationContext () const {
return this->m_applicationContext;
}
bool CFullScreenDetector::anythingFullscreen () const {
return false;
}
void CFullScreenDetector::reset () {}

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@ -0,0 +1,17 @@
#include "FullScreenDetector.h"
using namespace WallpaperEngine;
using namespace WallpaperEngine::Render::Drivers::Detectors;
FullScreenDetector::FullScreenDetector (Application::ApplicationContext& appContext) :
m_applicationContext (appContext) {}
Application::ApplicationContext& FullScreenDetector::getApplicationContext () const {
return this->m_applicationContext;
}
bool FullScreenDetector::anythingFullscreen () const {
return false;
}
void FullScreenDetector::reset () {}

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
namespace WallpaperEngine::Render::Drivers::Detectors { namespace WallpaperEngine::Render::Drivers::Detectors {
class CFullScreenDetector { class FullScreenDetector {
public: public:
explicit CFullScreenDetector (Application::CApplicationContext& appContext); explicit FullScreenDetector (Application::ApplicationContext& appContext);
virtual ~CFullScreenDetector () = default; virtual ~FullScreenDetector () = default;
/** /**
* @return If anything is fullscreen * @return If anything is fullscreen
@ -19,9 +19,9 @@ class CFullScreenDetector {
/** /**
* @return The application context using this detector * @return The application context using this detector
*/ */
[[nodiscard]] Application::CApplicationContext& getApplicationContext () const; [[nodiscard]] Application::ApplicationContext& getApplicationContext () const;
private: private:
Application::CApplicationContext& m_applicationContext; Application::ApplicationContext& m_applicationContext;
}; };
} // namespace WallpaperEngine::Render::Drivers::Detectors } // namespace WallpaperEngine::Render::Drivers::Detectors

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@ -1,7 +1,7 @@
#include "CWaylandFullScreenDetector.h" #include "WaylandFullScreenDetector.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Render/Drivers/CVideoFactories.h" #include "WallpaperEngine/Render/Drivers/VideoFactories.h"
#include "wlr-foreign-toplevel-management-unstable-v1-protocol.h" #include "wlr-foreign-toplevel-management-unstable-v1-protocol.h"
#include <cstring> #include <cstring>
@ -97,7 +97,7 @@ zwlr_foreign_toplevel_manager_v1_listener toplevelManagerListener = {
}; // anonymous namespace }; // anonymous namespace
void handleGlobal (void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) { void handleGlobal (void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version) {
const auto detector = static_cast<CWaylandFullScreenDetector*> (data); const auto detector = static_cast<WaylandFullScreenDetector*> (data);
if (strcmp (interface, zwlr_foreign_toplevel_manager_v1_interface.name) == 0) { if (strcmp (interface, zwlr_foreign_toplevel_manager_v1_interface.name) == 0) {
detector->m_toplevelManager = static_cast<zwlr_foreign_toplevel_manager_v1*> ( detector->m_toplevelManager = static_cast<zwlr_foreign_toplevel_manager_v1*> (
wl_registry_bind (registry, name, &zwlr_foreign_toplevel_manager_v1_interface, 3)); wl_registry_bind (registry, name, &zwlr_foreign_toplevel_manager_v1_interface, 3));
@ -117,8 +117,8 @@ constexpr struct wl_registry_listener registryListener = {
.global_remove = handleGlobalRemoved, .global_remove = handleGlobalRemoved,
}; };
CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicationContext& appContext) : WaylandFullScreenDetector::WaylandFullScreenDetector (Application::ApplicationContext& appContext) :
CFullScreenDetector (appContext) { FullScreenDetector (appContext) {
m_display = wl_display_connect (nullptr); m_display = wl_display_connect (nullptr);
if (!m_display) if (!m_display)
sLog.exception ("Failed to query wayland display"); sLog.exception ("Failed to query wayland display");
@ -133,12 +133,12 @@ CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicatio
} }
} }
CWaylandFullScreenDetector::~CWaylandFullScreenDetector () { WaylandFullScreenDetector::~WaylandFullScreenDetector () {
if (m_display) if (m_display)
wl_display_disconnect (m_display); wl_display_disconnect (m_display);
} }
bool CWaylandFullScreenDetector::anythingFullscreen () const { bool WaylandFullScreenDetector::anythingFullscreen () const {
if (!m_toplevelManager) { if (!m_toplevelManager) {
return false; return false;
} }
@ -146,14 +146,14 @@ bool CWaylandFullScreenDetector::anythingFullscreen () const {
return m_fullscreenCount > 0; return m_fullscreenCount > 0;
} }
void CWaylandFullScreenDetector::reset () {} void WaylandFullScreenDetector::reset () {}
__attribute__((constructor)) void registerWaylandFullscreenDetector () { __attribute__((constructor)) void registerWaylandFullscreenDetector () {
sVideoFactories.registerFullscreenDetector( sVideoFactories.registerFullscreenDetector(
"wayland", "wayland",
[](CApplicationContext& context, CVideoDriver& driver) -> std::unique_ptr<CFullScreenDetector> { [](ApplicationContext& context, VideoDriver& driver) -> std::unique_ptr<FullScreenDetector> {
return std::make_unique <CWaylandFullScreenDetector> (context); return std::make_unique <WaylandFullScreenDetector> (context);
} }
); );
} }

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@ -4,17 +4,17 @@
#include <glm/vec4.hpp> #include <glm/vec4.hpp>
#include "CFullScreenDetector.h" #include "FullScreenDetector.h"
struct wl_display; struct wl_display;
struct wl_registry; struct wl_registry;
struct zwlr_foreign_toplevel_manager_v1; struct zwlr_foreign_toplevel_manager_v1;
namespace WallpaperEngine::Render::Drivers::Detectors { namespace WallpaperEngine::Render::Drivers::Detectors {
class CWaylandFullScreenDetector final : public CFullScreenDetector { class WaylandFullScreenDetector final : public FullScreenDetector {
public: public:
explicit CWaylandFullScreenDetector (Application::CApplicationContext& appContext); explicit WaylandFullScreenDetector (Application::ApplicationContext& appContext);
~CWaylandFullScreenDetector () override; ~WaylandFullScreenDetector () override;
[[nodiscard]] bool anythingFullscreen () const override; [[nodiscard]] bool anythingFullscreen () const override;
void reset () override; void reset () override;

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@ -1,15 +1,15 @@
#include "CX11FullScreenDetector.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Logging/CLog.h" #include "X11FullScreenDetector.h"
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h> #include <X11/extensions/Xrandr.h>
#include "WallpaperEngine/Render/Drivers/CGLFWOpenGLDriver.h" #include "WallpaperEngine/Render/Drivers/VideoFactories.h"
#include "WallpaperEngine/Render/Drivers/CVideoFactories.h" #include "WallpaperEngine/Render/Drivers/GLFWOpenGLDriver.h"
namespace WallpaperEngine::Render::Drivers::Detectors { namespace WallpaperEngine::Render::Drivers::Detectors {
void CustomXIOErrorExitHandler (Display* dsp, void* userdata) { void CustomXIOErrorExitHandler (Display* dsp, void* userdata) {
const auto context = static_cast<CX11FullScreenDetector*> (userdata); const auto context = static_cast<X11FullScreenDetector*> (userdata);
sLog.debugerror ("Critical XServer error detected. Attempting to recover..."); sLog.debugerror ("Critical XServer error detected. Attempting to recover...");
@ -29,17 +29,17 @@ int CustomXIOErrorHandler (Display* dsp) {
return 0; return 0;
} }
CX11FullScreenDetector::CX11FullScreenDetector ( X11FullScreenDetector::X11FullScreenDetector (
Application::CApplicationContext& appContext, CVideoDriver& driver Application::ApplicationContext& appContext, VideoDriver& driver
) : ) :
CFullScreenDetector (appContext), FullScreenDetector (appContext),
m_display (nullptr), m_display (nullptr),
m_root (0), m_root (0),
m_driver (driver) { m_driver (driver) {
try { try {
// attempt casting to CGLFWOpenGLDriver, this will throw if it's not possible // attempt casting to CGLFWOpenGLDriver, this will throw if it's not possible
// so we can gracely handle the error // so we can gracely handle the error
dynamic_cast <CGLFWOpenGLDriver&> (this->m_driver); dynamic_cast <GLFWOpenGLDriver&> (this->m_driver);
} catch (std::exception&) { } catch (std::exception&) {
sLog.exception ("X11 FullScreen Detector initialized with the wrong video driver... This is a bug..."); sLog.exception ("X11 FullScreen Detector initialized with the wrong video driver... This is a bug...");
} }
@ -54,11 +54,11 @@ CX11FullScreenDetector::CX11FullScreenDetector (
this->initialize (); this->initialize ();
} }
CX11FullScreenDetector::~CX11FullScreenDetector () { X11FullScreenDetector::~X11FullScreenDetector () {
this->stop (); this->stop ();
} }
bool CX11FullScreenDetector::anythingFullscreen () const { bool X11FullScreenDetector::anythingFullscreen () const {
// stop rendering if anything is fullscreen // stop rendering if anything is fullscreen
bool isFullscreen = false; bool isFullscreen = false;
XWindowAttributes attribs; XWindowAttributes attribs;
@ -69,7 +69,7 @@ bool CX11FullScreenDetector::anythingFullscreen () const {
if (!XQueryTree (this->m_display, this->m_root, &_, &_, &children, &nchildren)) if (!XQueryTree (this->m_display, this->m_root, &_, &_, &children, &nchildren))
return false; return false;
const auto ourWindow = reinterpret_cast<Window> (dynamic_cast <CGLFWOpenGLDriver&> (this->m_driver).getWindow ()); const auto ourWindow = reinterpret_cast<Window> (dynamic_cast <GLFWOpenGLDriver&> (this->m_driver).getWindow ());
Window parentWindow; Window parentWindow;
{ {
@ -109,12 +109,12 @@ bool CX11FullScreenDetector::anythingFullscreen () const {
return isFullscreen; return isFullscreen;
} }
void CX11FullScreenDetector::reset () { void X11FullScreenDetector::reset () {
this->stop (); this->stop ();
this->initialize (); this->initialize ();
} }
void CX11FullScreenDetector::initialize () { void X11FullScreenDetector::initialize () {
this->m_display = XOpenDisplay (nullptr); this->m_display = XOpenDisplay (nullptr);
// set the error handling to try and recover from X disconnections // set the error handling to try and recover from X disconnections
@ -159,7 +159,7 @@ void CX11FullScreenDetector::initialize () {
XRRFreeScreenResources (screenResources); XRRFreeScreenResources (screenResources);
} }
void CX11FullScreenDetector::stop () { void X11FullScreenDetector::stop () {
if (this->m_display == nullptr) if (this->m_display == nullptr)
return; return;
@ -170,8 +170,8 @@ void CX11FullScreenDetector::stop () {
__attribute__((constructor)) void registerX11FullscreenDetector () { __attribute__((constructor)) void registerX11FullscreenDetector () {
sVideoFactories.registerFullscreenDetector( sVideoFactories.registerFullscreenDetector(
"x11", "x11",
[](CApplicationContext& context, CVideoDriver& driver) -> std::unique_ptr<CFullScreenDetector> { [](ApplicationContext& context, VideoDriver& driver) -> std::unique_ptr<FullScreenDetector> {
return std::make_unique <CX11FullScreenDetector> (context, driver); return std::make_unique <X11FullScreenDetector> (context, driver);
} }
); );
} }

View File

@ -4,18 +4,18 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "CFullScreenDetector.h" #include "FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
#include <X11/Xlib.h> #include <X11/Xlib.h>
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CGLFWOpenGLDriver; class GLFWOpenGLDriver;
namespace Detectors { namespace Detectors {
class CX11FullScreenDetector final : public CFullScreenDetector { class X11FullScreenDetector final : public FullScreenDetector {
public: public:
CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver); X11FullScreenDetector (Application::ApplicationContext& appContext, VideoDriver& driver);
~CX11FullScreenDetector () override; ~X11FullScreenDetector () override;
[[nodiscard]] bool anythingFullscreen () const override; [[nodiscard]] bool anythingFullscreen () const override;
void reset () override; void reset () override;
@ -27,7 +27,7 @@ class CX11FullScreenDetector final : public CFullScreenDetector {
Display* m_display = nullptr; Display* m_display = nullptr;
Window m_root; Window m_root;
std::map<std::string, glm::ivec4> m_screens = {}; std::map<std::string, glm::ivec4> m_screens = {};
CVideoDriver& m_driver; VideoDriver& m_driver;
}; };
} // namespace Detectors } // namespace Detectors
} // namespace WallpaperEngine::Render::Drivers } // namespace WallpaperEngine::Render::Drivers

View File

@ -1,9 +1,9 @@
#include "CGLFWOpenGLDriver.h" #include "GLFWOpenGLDriver.h"
#include "CVideoFactories.h" #include "VideoFactories.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h" #include "WallpaperEngine/Render/Drivers/Output/GLFWWindowOutput.h"
#ifdef ENABLE_X11 #ifdef ENABLE_X11
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h" #include "WallpaperEngine/Render/Drivers/Output/X11Output.h"
#endif #endif
#define GLFW_EXPOSE_NATIVE_X11 #define GLFW_EXPOSE_NATIVE_X11
@ -17,10 +17,10 @@ void CustomGLFWErrorHandler (int errorCode, const char* reason) {
sLog.error ("GLFW error ", errorCode, ": ", reason); sLog.error ("GLFW error ", errorCode, ": ", reason);
} }
CGLFWOpenGLDriver::CGLFWOpenGLDriver ( GLFWOpenGLDriver::GLFWOpenGLDriver (
const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app const char* windowTitle, ApplicationContext& context, WallpaperApplication& app
) : ) :
CVideoDriver (app, m_mouseInput), VideoDriver (app, m_mouseInput),
m_context (context), m_context (context),
m_mouseInput (*this) { m_mouseInput (*this) {
glfwSetErrorCallback (CustomGLFWErrorHandler); glfwSetErrorCallback (CustomGLFWErrorHandler);
@ -40,7 +40,7 @@ CGLFWOpenGLDriver::CGLFWOpenGLDriver (
glfwWindowHintString (GLFW_X11_INSTANCE_NAME, "linux-wallpaperengine"); glfwWindowHintString (GLFW_X11_INSTANCE_NAME, "linux-wallpaperengine");
// for forced window mode, we can set some hints that'll help position the window // for forced window mode, we can set some hints that'll help position the window
if (context.settings.render.mode == Application::CApplicationContext::EXPLICIT_WINDOW) { if (context.settings.render.mode == Application::ApplicationContext::EXPLICIT_WINDOW) {
glfwWindowHint (GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint (GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint (GLFW_DECORATED, GLFW_FALSE); glfwWindowHint (GLFW_DECORATED, GLFW_FALSE);
glfwWindowHint (GLFW_FLOATING, GLFW_TRUE); glfwWindowHint (GLFW_FLOATING, GLFW_TRUE);
@ -66,13 +66,13 @@ CGLFWOpenGLDriver::CGLFWOpenGLDriver (
sLog.error ("Failed to initialize GLEW: ", glewGetErrorString (result)); sLog.error ("Failed to initialize GLEW: ", glewGetErrorString (result));
// setup output // setup output
if (context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW || if (context.settings.render.mode == ApplicationContext::EXPLICIT_WINDOW ||
context.settings.render.mode == CApplicationContext::NORMAL_WINDOW) { context.settings.render.mode == ApplicationContext::NORMAL_WINDOW) {
m_output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (context, *this); m_output = new WallpaperEngine::Render::Drivers::Output::GLFWWindowOutput (context, *this);
} }
#ifdef ENABLE_X11 #ifdef ENABLE_X11
else { else {
m_output = new WallpaperEngine::Render::Drivers::Output::CX11Output (context, *this); m_output = new WallpaperEngine::Render::Drivers::Output::X11Output (context, *this);
} }
#else #else
else { else {
@ -81,40 +81,40 @@ CGLFWOpenGLDriver::CGLFWOpenGLDriver (
#endif #endif
} }
CGLFWOpenGLDriver::~CGLFWOpenGLDriver () { GLFWOpenGLDriver::~GLFWOpenGLDriver () {
glfwTerminate (); glfwTerminate ();
} }
Output::COutput& CGLFWOpenGLDriver::getOutput () { Output::Output& GLFWOpenGLDriver::getOutput () {
return *this->m_output; return *this->m_output;
} }
float CGLFWOpenGLDriver::getRenderTime () const { float GLFWOpenGLDriver::getRenderTime () const {
return static_cast<float> (glfwGetTime ()); return static_cast<float> (glfwGetTime ());
} }
bool CGLFWOpenGLDriver::closeRequested () { bool GLFWOpenGLDriver::closeRequested () {
return glfwWindowShouldClose (this->m_window); return glfwWindowShouldClose (this->m_window);
} }
void CGLFWOpenGLDriver::resizeWindow (glm::ivec2 size) { void GLFWOpenGLDriver::resizeWindow (glm::ivec2 size) {
glfwSetWindowSize (this->m_window, size.x, size.y); glfwSetWindowSize (this->m_window, size.x, size.y);
} }
void CGLFWOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) { void GLFWOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) {
glfwSetWindowPos (this->m_window, sizeandpos.x, sizeandpos.y); glfwSetWindowPos (this->m_window, sizeandpos.x, sizeandpos.y);
glfwSetWindowSize (this->m_window, sizeandpos.z, sizeandpos.w); glfwSetWindowSize (this->m_window, sizeandpos.z, sizeandpos.w);
} }
void CGLFWOpenGLDriver::showWindow () { void GLFWOpenGLDriver::showWindow () {
glfwShowWindow (this->m_window); glfwShowWindow (this->m_window);
} }
void CGLFWOpenGLDriver::hideWindow () { void GLFWOpenGLDriver::hideWindow () {
glfwHideWindow (this->m_window); glfwHideWindow (this->m_window);
} }
glm::ivec2 CGLFWOpenGLDriver::getFramebufferSize () const { glm::ivec2 GLFWOpenGLDriver::getFramebufferSize () const {
glm::ivec2 size; glm::ivec2 size;
glfwGetFramebufferSize (this->m_window, &size.x, &size.y); glfwGetFramebufferSize (this->m_window, &size.x, &size.y);
@ -122,11 +122,11 @@ glm::ivec2 CGLFWOpenGLDriver::getFramebufferSize () const {
return size; return size;
} }
uint32_t CGLFWOpenGLDriver::getFrameCounter () const { uint32_t GLFWOpenGLDriver::getFrameCounter () const {
return this->m_frameCounter; return this->m_frameCounter;
} }
void CGLFWOpenGLDriver::dispatchEventQueue () { void GLFWOpenGLDriver::dispatchEventQueue () {
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS; static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame // get the start time of the frame
startTime = this->getRenderTime (); startTime = this->getRenderTime ();
@ -172,35 +172,35 @@ void CGLFWOpenGLDriver::dispatchEventQueue () {
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC); usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
} }
void* CGLFWOpenGLDriver::getProcAddress (const char* name) const { void* GLFWOpenGLDriver::getProcAddress (const char* name) const {
return reinterpret_cast<void*> (glfwGetProcAddress (name)); return reinterpret_cast<void*> (glfwGetProcAddress (name));
} }
GLFWwindow* CGLFWOpenGLDriver::getWindow () const { GLFWwindow* GLFWOpenGLDriver::getWindow () const {
return this->m_window; return this->m_window;
} }
__attribute__((constructor)) void registerGLFWOpenGLDriver () { __attribute__((constructor)) void registerGLFWOpenGLDriver () {
sVideoFactories.registerDriver ( sVideoFactories.registerDriver (
CApplicationContext::DESKTOP_BACKGROUND, ApplicationContext::DESKTOP_BACKGROUND,
"x11", "x11",
[](CApplicationContext& context, CWallpaperApplication& application) -> std::unique_ptr<CVideoDriver> { [](ApplicationContext& context, WallpaperApplication& application) -> std::unique_ptr<VideoDriver> {
return std::make_unique <CGLFWOpenGLDriver> ("wallpaperengine", context, application); return std::make_unique <GLFWOpenGLDriver> ("wallpaperengine", context, application);
} }
); );
sVideoFactories.registerDriver ( sVideoFactories.registerDriver (
CApplicationContext::EXPLICIT_WINDOW, ApplicationContext::EXPLICIT_WINDOW,
DEFAULT_WINDOW_NAME, DEFAULT_WINDOW_NAME,
[](CApplicationContext& context, CWallpaperApplication& application) -> std::unique_ptr<CVideoDriver> { [](ApplicationContext& context, WallpaperApplication& application) -> std::unique_ptr<VideoDriver> {
return std::make_unique <CGLFWOpenGLDriver> ("wallpaperengine", context, application); return std::make_unique <GLFWOpenGLDriver> ("wallpaperengine", context, application);
} }
); );
sVideoFactories.registerDriver ( sVideoFactories.registerDriver (
CApplicationContext::NORMAL_WINDOW, ApplicationContext::NORMAL_WINDOW,
DEFAULT_WINDOW_NAME, DEFAULT_WINDOW_NAME,
[](CApplicationContext& context, CWallpaperApplication& application) -> std::unique_ptr<CVideoDriver> { [](ApplicationContext& context, WallpaperApplication& application) -> std::unique_ptr<VideoDriver> {
return std::make_unique <CGLFWOpenGLDriver> ("wallpaperengine", context, application); return std::make_unique <GLFWOpenGLDriver> ("wallpaperengine", context, application);
} }
); );
} }

View File

@ -1,27 +1,27 @@
#pragma once #pragma once
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h" #include "WallpaperEngine/Application/WallpaperApplication.h"
#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h" #include "WallpaperEngine/Input/Drivers/GLFWMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
#include <GL/glew.h> #include <GL/glew.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
class CApplicationContext; class ApplicationContext;
class CWallpaperApplication; class WallpaperApplication;
} // namespace WallpaperEngine::Application } // namespace WallpaperEngine::Application
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
using namespace WallpaperEngine::Application; using namespace WallpaperEngine::Application;
class CGLFWOpenGLDriver final : public CVideoDriver { class GLFWOpenGLDriver final : public VideoDriver {
public: public:
explicit CGLFWOpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app); explicit GLFWOpenGLDriver (const char* windowTitle, ApplicationContext& context, WallpaperApplication& app);
~CGLFWOpenGLDriver () override; ~GLFWOpenGLDriver () override;
[[nodiscard]] Output::COutput& getOutput () override; [[nodiscard]] Output::Output& getOutput () override;
[[nodiscard]] float getRenderTime () const override; [[nodiscard]] float getRenderTime () const override;
bool closeRequested () override; bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override; void resizeWindow (glm::ivec2 size) override;
@ -36,9 +36,9 @@ class CGLFWOpenGLDriver final : public CVideoDriver {
GLFWwindow* getWindow () const; GLFWwindow* getWindow () const;
private: private:
CApplicationContext& m_context; ApplicationContext& m_context;
Input::Drivers::CGLFWMouseInput m_mouseInput; Input::Drivers::GLFWMouseInput m_mouseInput;
Output::COutput* m_output = nullptr; Output::Output* m_output = nullptr;
GLFWwindow* m_window = nullptr; GLFWwindow* m_window = nullptr;
uint32_t m_frameCounter = 0; uint32_t m_frameCounter = 0;
}; };

View File

@ -1,12 +0,0 @@
#include "CGLFWOutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
CGLFWOutputViewport::CGLFWOutputViewport (glm::ivec4 viewport, std::string name) :
COutputViewport (viewport, std::move (name)) {}
void CGLFWOutputViewport::makeCurrent () {}
void CGLFWOutputViewport::swapOutput () {}

View File

@ -1,19 +0,0 @@
#include "COutput.h"
using namespace WallpaperEngine::Render::Drivers::Output;
COutput::COutput (CApplicationContext& context, CVideoDriver& driver) :
m_context (context),
m_driver (driver) {}
const std::map<std::string, COutputViewport*>& COutput::getViewports () const {
return this->m_viewports;
}
int COutput::getFullWidth () const {
return this->m_fullWidth;
}
int COutput::getFullHeight () const {
return this->m_fullHeight;
}

View File

@ -1,55 +0,0 @@
#include "CWaylandOutput.h"
#include "../CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
using namespace WallpaperEngine::Render::Drivers::Output;
CWaylandOutput::CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver) :
COutput (context, driver) {
updateViewports ();
}
void CWaylandOutput::updateViewports () {
m_viewports.clear ();
const auto PDRIVER = dynamic_cast<CWaylandOpenGLDriver*> (&m_driver);
glm::ivec2 fullw = {0, 0};
for (const auto& o : PDRIVER->m_screens) {
if (!o->layerSurface)
continue;
m_viewports [o->name] = o;
fullw = fullw + glm::ivec2 {o->size.x * o->scale, 0};
if (o->size.y > fullw.y)
fullw.y = o->size.y;
}
m_fullWidth = fullw.x;
m_fullHeight = fullw.y;
}
void CWaylandOutput::reset () {
updateViewports ();
}
bool CWaylandOutput::renderVFlip () const {
return true;
}
bool CWaylandOutput::renderMultiple () const {
return false; // todo
}
bool CWaylandOutput::haveImageBuffer () const {
return false;
}
void* CWaylandOutput::getImageBuffer () const {
return nullptr;
}
uint32_t CWaylandOutput::getImageBufferSize () const {
return 0;
}
void CWaylandOutput::updateRender () const {}

View File

@ -0,0 +1,12 @@
#include "GLFWOutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
GLFWOutputViewport::GLFWOutputViewport (glm::ivec4 viewport, std::string name) :
OutputViewport (viewport, std::move (name)) {}
void GLFWOutputViewport::makeCurrent () {}
void GLFWOutputViewport::swapOutput () {}

View File

@ -1,11 +1,11 @@
#pragma once #pragma once
#include "COutputViewport.h" #include "OutputViewport.h"
namespace WallpaperEngine::Render::Drivers::Output { namespace WallpaperEngine::Render::Drivers::Output {
class CGLFWOutputViewport final : public COutputViewport { class GLFWOutputViewport final : public OutputViewport {
public: public:
CGLFWOutputViewport (glm::ivec4 viewport, std::string name); GLFWOutputViewport (glm::ivec4 viewport, std::string name);
void makeCurrent () override; void makeCurrent () override;
void swapOutput () override; void swapOutput () override;

View File

@ -1,6 +1,6 @@
#include "CGLFWWindowOutput.h" #include "GLFWOutputViewport.h"
#include "CGLFWOutputViewport.h" #include "GLFWWindowOutput.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <GL/glew.h> #include <GL/glew.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
@ -8,15 +8,15 @@
using namespace WallpaperEngine::Render::Drivers::Output; using namespace WallpaperEngine::Render::Drivers::Output;
CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver) : COutput (context, driver) { GLFWWindowOutput::GLFWWindowOutput (ApplicationContext& context, VideoDriver& driver) : Output (context, driver) {
if (this->m_context.settings.render.mode != Application::CApplicationContext::NORMAL_WINDOW && if (this->m_context.settings.render.mode != Application::ApplicationContext::NORMAL_WINDOW &&
this->m_context.settings.render.mode != Application::CApplicationContext::EXPLICIT_WINDOW) this->m_context.settings.render.mode != Application::ApplicationContext::EXPLICIT_WINDOW)
sLog.exception ("Initializing window output when not in output mode, how did you get here?!"); sLog.exception ("Initializing window output when not in output mode, how did you get here?!");
// window should be visible // window should be visible
driver.showWindow (); driver.showWindow ();
if (this->m_context.settings.render.mode == Application::CApplicationContext::EXPLICIT_WINDOW) { if (this->m_context.settings.render.mode == Application::ApplicationContext::EXPLICIT_WINDOW) {
this->m_fullWidth = this->m_context.settings.render.window.geometry.z; this->m_fullWidth = this->m_context.settings.render.window.geometry.z;
this->m_fullHeight = this->m_context.settings.render.window.geometry.w; this->m_fullHeight = this->m_context.settings.render.window.geometry.w;
this->repositionWindow (); this->repositionWindow ();
@ -27,41 +27,41 @@ CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver
} }
// register the default viewport // register the default viewport
this->m_viewports ["default"] = new CGLFWOutputViewport {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"}; this->m_viewports ["default"] = new GLFWOutputViewport {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
} }
void CGLFWWindowOutput::repositionWindow () { void GLFWWindowOutput::repositionWindow () {
// reposition the window // reposition the window
this->m_driver.resizeWindow (this->m_context.settings.render.window.geometry); this->m_driver.resizeWindow (this->m_context.settings.render.window.geometry);
} }
void CGLFWWindowOutput::reset () { void GLFWWindowOutput::reset () {
if (this->m_context.settings.render.mode == Application::CApplicationContext::EXPLICIT_WINDOW) if (this->m_context.settings.render.mode == Application::ApplicationContext::EXPLICIT_WINDOW)
this->repositionWindow (); this->repositionWindow ();
} }
bool CGLFWWindowOutput::renderVFlip () const { bool GLFWWindowOutput::renderVFlip () const {
return true; return true;
} }
bool CGLFWWindowOutput::renderMultiple () const { bool GLFWWindowOutput::renderMultiple () const {
return false; return false;
} }
bool CGLFWWindowOutput::haveImageBuffer () const { bool GLFWWindowOutput::haveImageBuffer () const {
return false; return false;
} }
void* CGLFWWindowOutput::getImageBuffer () const { void* GLFWWindowOutput::getImageBuffer () const {
return nullptr; return nullptr;
} }
uint32_t CGLFWWindowOutput::getImageBufferSize () const { uint32_t GLFWWindowOutput::getImageBufferSize () const {
return 0; return 0;
} }
void CGLFWWindowOutput::updateRender () const { void GLFWWindowOutput::updateRender () const {
if (this->m_context.settings.render.mode != Application::CApplicationContext::NORMAL_WINDOW) if (this->m_context.settings.render.mode != Application::ApplicationContext::NORMAL_WINDOW)
return; return;
// take the size from the driver (default window size) // take the size from the driver (default window size)

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include "COutput.h" #include "Output.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
namespace WallpaperEngine::Render::Drivers::Output { namespace WallpaperEngine::Render::Drivers::Output {
class CGLFWWindowOutput final : public COutput { class GLFWWindowOutput final : public Output {
public: public:
CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver); GLFWWindowOutput (ApplicationContext& context, VideoDriver& driver);
void reset () override; void reset () override;
bool renderVFlip () const override; bool renderVFlip () const override;

View File

@ -0,0 +1,19 @@
#include "Output.h"
using namespace WallpaperEngine::Render::Drivers::Output;
Output::Output (ApplicationContext& context, VideoDriver& driver) :
m_context (context),
m_driver (driver) {}
const std::map<std::string, OutputViewport*>& Output::getViewports () const {
return this->m_viewports;
}
int Output::getFullWidth () const {
return this->m_fullWidth;
}
int Output::getFullHeight () const {
return this->m_fullHeight;
}

View File

@ -4,29 +4,29 @@
#include <map> #include <map>
#include <string> #include <string>
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h" #include "WallpaperEngine/Render/Drivers/Detectors/FullScreenDetector.h"
using namespace WallpaperEngine::Application; using namespace WallpaperEngine::Application;
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
class CApplicationContext; class ApplicationContext;
} }
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CVideoDriver; class VideoDriver;
namespace Detectors { namespace Detectors {
class CFullScreenDetector; class FullScreenDetector;
} }
namespace Output { namespace Output {
class COutputViewport; class OutputViewport;
class COutput { class Output {
public: public:
COutput (CApplicationContext& context, CVideoDriver& driver); Output (ApplicationContext& context, VideoDriver& driver);
virtual ~COutput () = default; virtual ~Output () = default;
virtual void reset () = 0; virtual void reset () = 0;
@ -36,7 +36,7 @@ class COutput {
virtual bool renderVFlip () const = 0; virtual bool renderVFlip () const = 0;
virtual bool renderMultiple () const = 0; virtual bool renderMultiple () const = 0;
virtual bool haveImageBuffer () const = 0; virtual bool haveImageBuffer () const = 0;
const std::map<std::string, COutputViewport*>& getViewports () const; const std::map<std::string, OutputViewport*>& getViewports () const;
virtual void* getImageBuffer () const = 0; virtual void* getImageBuffer () const = 0;
virtual uint32_t getImageBufferSize () const = 0; virtual uint32_t getImageBufferSize () const = 0;
virtual void updateRender () const = 0; virtual void updateRender () const = 0;
@ -44,9 +44,9 @@ class COutput {
protected: protected:
mutable int m_fullWidth = 0; mutable int m_fullWidth = 0;
mutable int m_fullHeight = 0; mutable int m_fullHeight = 0;
mutable std::map<std::string, COutputViewport*> m_viewports = {}; mutable std::map<std::string, OutputViewport*> m_viewports = {};
CApplicationContext& m_context; ApplicationContext& m_context;
CVideoDriver& m_driver; VideoDriver& m_driver;
}; };
} // namespace Output } // namespace Output
} // namespace WallpaperEngine::Render::Drivers } // namespace WallpaperEngine::Render::Drivers

View File

@ -1,10 +1,10 @@
#include "COutputViewport.h" #include "OutputViewport.h"
#include <utility> #include <utility>
using namespace WallpaperEngine::Render::Drivers::Output; using namespace WallpaperEngine::Render::Drivers::Output;
COutputViewport::COutputViewport (glm::ivec4 viewport, std::string name, bool single) : OutputViewport::OutputViewport (glm::ivec4 viewport, std::string name, bool single) :
viewport (viewport), viewport (viewport),
name (std::move (name)), name (std::move (name)),
single (single) {} single (single) {}

View File

@ -4,10 +4,10 @@
#include <string> #include <string>
namespace WallpaperEngine::Render::Drivers::Output { namespace WallpaperEngine::Render::Drivers::Output {
class COutputViewport { class OutputViewport {
public: public:
COutputViewport (glm::ivec4 viewport, std::string name, bool single = false); OutputViewport (glm::ivec4 viewport, std::string name, bool single = false);
virtual ~COutputViewport () = default; virtual ~OutputViewport () = default;
glm::ivec4 viewport; glm::ivec4 viewport;
std::string name; std::string name;

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@ -0,0 +1,55 @@
#include "WaylandOutput.h"
#include "../WaylandOpenGLDriver.h"
#include "WallpaperEngine/Application/WallpaperApplication.h"
using namespace WallpaperEngine::Render::Drivers::Output;
WaylandOutput::WaylandOutput (ApplicationContext& context, WaylandOpenGLDriver& driver) :
Output (context, driver) {
updateViewports ();
}
void WaylandOutput::updateViewports () {
m_viewports.clear ();
const auto PDRIVER = dynamic_cast<WaylandOpenGLDriver*> (&m_driver);
glm::ivec2 fullw = {0, 0};
for (const auto& o : PDRIVER->m_screens) {
if (!o->layerSurface)
continue;
m_viewports [o->name] = o;
fullw = fullw + glm::ivec2 {o->size.x * o->scale, 0};
if (o->size.y > fullw.y)
fullw.y = o->size.y;
}
m_fullWidth = fullw.x;
m_fullHeight = fullw.y;
}
void WaylandOutput::reset () {
updateViewports ();
}
bool WaylandOutput::renderVFlip () const {
return true;
}
bool WaylandOutput::renderMultiple () const {
return false; // todo
}
bool WaylandOutput::haveImageBuffer () const {
return false;
}
void* WaylandOutput::getImageBuffer () const {
return nullptr;
}
uint32_t WaylandOutput::getImageBufferSize () const {
return 0;
}
void WaylandOutput::updateRender () const {}

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@ -6,17 +6,17 @@
#include <map> #include <map>
#include <string> #include <string>
#include "COutput.h" #include "Output.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CWaylandOpenGLDriver; class WaylandOpenGLDriver;
namespace Output { namespace Output {
class CWaylandOutput final : public COutput { class WaylandOutput final : public Output {
public: public:
CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver); WaylandOutput (ApplicationContext& context, WaylandOpenGLDriver& driver);
~CWaylandOutput () override = default; ~WaylandOutput () override = default;
void reset () override; void reset () override;

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@ -1,5 +1,5 @@
#include "CWaylandOutputViewport.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WaylandOutputViewport.h"
#define class _class #define class _class
#define namespace _namespace #define namespace _namespace
@ -17,7 +17,7 @@ using namespace WallpaperEngine::Render::Drivers;
using namespace WallpaperEngine::Render::Drivers::Output; using namespace WallpaperEngine::Render::Drivers::Output;
static void handleLSConfigure (void* data, zwlr_layer_surface_v1* surface, uint32_t serial, uint32_t w, uint32_t h) { static void handleLSConfigure (void* data, zwlr_layer_surface_v1* surface, uint32_t serial, uint32_t w, uint32_t h) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
viewport->size = {w, h}; viewport->size = {w, h};
viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale}; viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
viewport->resize (); viewport->resize ();
@ -26,7 +26,7 @@ static void handleLSConfigure (void* data, zwlr_layer_surface_v1* surface, uint3
} }
static void handleLSClosed (void* data, zwlr_layer_surface_v1* surface) { static void handleLSClosed (void* data, zwlr_layer_surface_v1* surface) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
viewport->getDriver ()->onLayerClose (viewport); viewport->getDriver ()->onLayerClose (viewport);
} }
@ -37,7 +37,7 @@ static void geometry (void* data, wl_output* output, int32_t x, int32_t y, int32
} }
static void mode (void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) { static void mode (void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
// update viewport size too // update viewport size too
viewport->size = {width, height}; viewport->size = {width, height};
@ -51,11 +51,11 @@ static void mode (void* data, wl_output* output, uint32_t flags, int32_t width,
} }
static void done (void* data, wl_output* wl_output) { static void done (void* data, wl_output* wl_output) {
static_cast<CWaylandOutputViewport*> (data)->initialized = true; static_cast<WaylandOutputViewport*> (data)->initialized = true;
} }
static void scale (void* data, wl_output* wl_output, int32_t scale) { static void scale (void* data, wl_output* wl_output, int32_t scale) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
viewport->scale = scale; viewport->scale = scale;
@ -67,7 +67,7 @@ static void scale (void* data, wl_output* wl_output, int32_t scale) {
} }
static void name (void* data, wl_output* wl_output, const char* name) { static void name (void* data, wl_output* wl_output, const char* name) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
if (name) if (name)
viewport->name = name; viewport->name = name;
@ -81,7 +81,7 @@ static void description (void* data, wl_output* wl_output, const char* descripti
} }
static void surfaceFrameCallback (void* data, struct wl_callback* cb, uint32_t time) { static void surfaceFrameCallback (void* data, struct wl_callback* cb, uint32_t time) {
const auto viewport = static_cast<CWaylandOutputViewport*> (data); const auto viewport = static_cast<WaylandOutputViewport*> (data);
wl_callback_destroy (cb); wl_callback_destroy (cb);
@ -101,9 +101,9 @@ constexpr struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
.closed = handleLSClosed, .closed = handleLSClosed,
}; };
CWaylandOutputViewport::CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, WaylandOutputViewport::WaylandOutputViewport (WaylandOpenGLDriver* driver, uint32_t waylandName,
struct wl_registry* registry) : struct wl_registry* registry) :
COutputViewport ({0, 0, 0, 0}, "", true), OutputViewport ({0, 0, 0, 0}, "", true),
size ({0, 0}), size ({0, 0}),
waylandName (waylandName), waylandName (waylandName),
m_driver (driver) { m_driver (driver) {
@ -112,7 +112,7 @@ CWaylandOutputViewport::CWaylandOutputViewport (CWaylandOpenGLDriver* driver, ui
wl_output_add_listener (output, &outputListener, this); wl_output_add_listener (output, &outputListener, this);
} }
void CWaylandOutputViewport::setupLS () { void WaylandOutputViewport::setupLS () {
surface = wl_compositor_create_surface (m_driver->getWaylandContext ()->compositor); surface = wl_compositor_create_surface (m_driver->getWaylandContext ()->compositor);
layerSurface = layerSurface =
zwlr_layer_shell_v1_get_layer_surface (m_driver->getWaylandContext ()->layerShell, surface, output, zwlr_layer_shell_v1_get_layer_surface (m_driver->getWaylandContext ()->layerShell, surface, output,
@ -162,11 +162,11 @@ void CWaylandOutputViewport::setupLS () {
this->m_driver->getOutput ().reset (); this->m_driver->getOutput ().reset ();
} }
CWaylandOpenGLDriver* CWaylandOutputViewport::getDriver () { WaylandOpenGLDriver* WaylandOutputViewport::getDriver () {
return this->m_driver; return this->m_driver;
} }
void CWaylandOutputViewport::makeCurrent () { void WaylandOutputViewport::makeCurrent () {
const EGLBoolean result = eglMakeCurrent (m_driver->getEGLContext ()->display, eglSurface, eglSurface, const EGLBoolean result = eglMakeCurrent (m_driver->getEGLContext ()->display, eglSurface, eglSurface,
m_driver->getEGLContext ()->context); m_driver->getEGLContext ()->context);
@ -174,7 +174,7 @@ void CWaylandOutputViewport::makeCurrent () {
sLog.error ("Couldn't make egl current"); sLog.error ("Couldn't make egl current");
} }
void CWaylandOutputViewport::swapOutput () { void WaylandOutputViewport::swapOutput () {
this->callbackInitialized = true; this->callbackInitialized = true;
this->makeCurrent (); this->makeCurrent ();
@ -186,7 +186,7 @@ void CWaylandOutputViewport::swapOutput () {
wl_surface_commit (surface); wl_surface_commit (surface);
} }
void CWaylandOutputViewport::resize () { void WaylandOutputViewport::resize () {
if (!this->eglWindow) if (!this->eglWindow)
return; return;

View File

@ -9,28 +9,28 @@
#include <wayland-cursor.h> #include <wayland-cursor.h>
#include <wayland-egl.h> #include <wayland-egl.h>
#include "../CWaylandOpenGLDriver.h" #include "../WaylandOpenGLDriver.h"
#include <WallpaperEngine/Input/CMouseInput.h> #include "OutputViewport.h"
#include "COutputViewport.h" #include <WallpaperEngine/Input/MouseInput.h>
#include <glm/vec2.hpp> #include <glm/vec2.hpp>
struct zwlr_layer_shell_v1; struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1; struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CWaylandOpenGLDriver; class WaylandOpenGLDriver;
namespace Output { namespace Output {
class COutputViewport; class OutputViewport;
class CWaylandOutputViewport final : public COutputViewport { class WaylandOutputViewport final : public OutputViewport {
public: public:
CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry* registry); WaylandOutputViewport (WaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry* registry);
/** /**
* @return The wayland driver * @return The wayland driver
*/ */
CWaylandOpenGLDriver* getDriver (); WaylandOpenGLDriver* getDriver ();
wl_output* output = nullptr; wl_output* output = nullptr;
glm::ivec2 size = {}; glm::ivec2 size = {};
@ -69,7 +69,7 @@ class CWaylandOutputViewport final : public COutputViewport {
void resize (); void resize ();
private: private:
CWaylandOpenGLDriver* m_driver = nullptr; WaylandOpenGLDriver* m_driver = nullptr;
}; };
} // namespace Output } // namespace Output
} // namespace WallpaperEngine::Render::Drivers } // namespace WallpaperEngine::Render::Drivers

View File

@ -1,6 +1,6 @@
#include "CX11Output.h" #include "GLFWOutputViewport.h"
#include "CGLFWOutputViewport.h" #include "WallpaperEngine/Logging/Log.h"
#include "WallpaperEngine/Logging/CLog.h" #include "X11Output.h"
#include <X11/Xatom.h> #include <X11/Xatom.h>
#include <X11/Xlib.h> #include <X11/Xlib.h>
@ -9,7 +9,7 @@
using namespace WallpaperEngine::Render::Drivers::Output; using namespace WallpaperEngine::Render::Drivers::Output;
void CustomXIOErrorExitHandler (Display* dsp, void* userdata) { void CustomXIOErrorExitHandler (Display* dsp, void* userdata) {
const auto context = static_cast<CX11Output*> (userdata); const auto context = static_cast<X11Output*> (userdata);
sLog.debugerror ("Critical XServer error detected. Attempting to recover..."); sLog.debugerror ("Critical XServer error detected. Attempting to recover...");
@ -29,7 +29,7 @@ int CustomXIOErrorHandler (Display* dsp) {
return 0; return 0;
} }
CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver) : COutput (context, driver), X11Output::X11Output (ApplicationContext& context, VideoDriver& driver) : Output (context, driver),
m_display (nullptr), m_display (nullptr),
m_pixmap (None), m_pixmap (None),
m_root (None), m_root (None),
@ -44,11 +44,11 @@ CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver) : CO
this->loadScreenInfo (); this->loadScreenInfo ();
} }
CX11Output::~CX11Output () { X11Output::~X11Output () {
this->free (); this->free ();
} }
void CX11Output::reset () { void X11Output::reset () {
// first free whatever we have right now // first free whatever we have right now
this->free (); this->free ();
// re-load screen info // re-load screen info
@ -58,7 +58,7 @@ void CX11Output::reset () {
// this->m_driver.getFullscreenDetector ().reset (); // this->m_driver.getFullscreenDetector ().reset ();
} }
void CX11Output::free () { void X11Output::free () {
// go through all the viewports and free them // go through all the viewports and free them
for (const auto& [screen, viewport] : this->m_viewports) for (const auto& [screen, viewport] : this->m_viewports)
delete viewport; delete viewport;
@ -73,27 +73,27 @@ void CX11Output::free () {
XCloseDisplay (this->m_display); XCloseDisplay (this->m_display);
} }
void* CX11Output::getImageBuffer () const { void* X11Output::getImageBuffer () const {
return this->m_imageData; return this->m_imageData;
} }
bool CX11Output::renderVFlip () const { bool X11Output::renderVFlip () const {
return false; return false;
} }
bool CX11Output::renderMultiple () const { bool X11Output::renderMultiple () const {
return this->m_viewports.size () > 1; return this->m_viewports.size () > 1;
} }
bool CX11Output::haveImageBuffer () const { bool X11Output::haveImageBuffer () const {
return true; return true;
} }
uint32_t CX11Output::getImageBufferSize () const { uint32_t X11Output::getImageBufferSize () const {
return this->m_imageSize; return this->m_imageSize;
} }
void CX11Output::loadScreenInfo () { void X11Output::loadScreenInfo () {
this->m_display = XOpenDisplay (nullptr); this->m_display = XOpenDisplay (nullptr);
// set the error handling to try and recover from X disconnections // set the error handling to try and recover from X disconnections
#ifdef HAVE_XSETIOERROREXITHANDLER #ifdef HAVE_XSETIOERROREXITHANDLER
@ -131,7 +131,7 @@ void CX11Output::loadScreenInfo () {
continue; continue;
// add the screen to the list of screens // add the screen to the list of screens
this->m_screens.push_back (new CGLFWOutputViewport {{crtc->x, crtc->y, crtc->width, crtc->height}, info->name}); this->m_screens.push_back (new GLFWOutputViewport {{crtc->x, crtc->y, crtc->width, crtc->height}, info->name});
// only keep info of registered screens // only keep info of registered screens
if (this->m_context.settings.general.screenBackgrounds.find (info->name) != if (this->m_context.settings.general.screenBackgrounds.find (info->name) !=
@ -140,7 +140,7 @@ void CX11Output::loadScreenInfo () {
crtc->height); crtc->height);
this->m_viewports [info->name] = this->m_viewports [info->name] =
new CGLFWOutputViewport {{crtc->x, crtc->y, crtc->width, crtc->height}, info->name}; new GLFWOutputViewport {{crtc->x, crtc->y, crtc->width, crtc->height}, info->name};
} }
XRRFreeCrtcInfo (crtc); XRRFreeCrtcInfo (crtc);
@ -179,7 +179,7 @@ void CX11Output::loadScreenInfo () {
this->m_driver.resizeWindow ({this->m_fullWidth, this->m_fullHeight}); this->m_driver.resizeWindow ({this->m_fullWidth, this->m_fullHeight});
} }
void CX11Output::updateRender () const { void X11Output::updateRender () const {
// put the image back into the screen // put the image back into the screen
XPutImage (this->m_display, this->m_pixmap, this->m_gc, this->m_image, 0, 0, 0, 0, this->m_fullWidth, XPutImage (this->m_display, this->m_pixmap, this->m_gc, this->m_image, 0, 0, 0, 0, this->m_fullWidth,
this->m_fullHeight); this->m_fullHeight);

View File

@ -6,14 +6,14 @@
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include "COutput.h" #include "Output.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
namespace WallpaperEngine::Render::Drivers::Output { namespace WallpaperEngine::Render::Drivers::Output {
class CX11Output final : public COutput { class X11Output final : public Output {
public: public:
CX11Output (CApplicationContext& context, CVideoDriver& driver); X11Output (ApplicationContext& context, VideoDriver& driver);
~CX11Output () override; ~X11Output () override;
void reset () override; void reset () override;
@ -35,6 +35,6 @@ class CX11Output final : public COutput {
char* m_imageData = nullptr; char* m_imageData = nullptr;
uint32_t m_imageSize = 0; uint32_t m_imageSize = 0;
XImage* m_image = nullptr; XImage* m_image = nullptr;
std::vector<COutputViewport*> m_screens = {}; std::vector<OutputViewport*> m_screens = {};
}; };
} // namespace WallpaperEngine::Render::Drivers::Output } // namespace WallpaperEngine::Render::Drivers::Output

View File

@ -0,0 +1,16 @@
#include "VideoDriver.h"
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
VideoDriver::VideoDriver (WallpaperApplication& app, MouseInput& mouseInput) :
m_app (app),
m_inputContext (mouseInput) {}
WallpaperApplication& VideoDriver::getApp () const {
return this->m_app;
}
InputContext& VideoDriver::getInputContext () {
return this->m_inputContext;
}

View File

@ -1,35 +1,35 @@
#pragma once #pragma once
#include "WallpaperEngine/Render/Drivers/Output/COutput.h" #include "WallpaperEngine/Input/InputContext.h"
#include "WallpaperEngine/Input/CMouseInput.h" #include "WallpaperEngine/Input/MouseInput.h"
#include "WallpaperEngine/Input/CInputContext.h" #include "WallpaperEngine/Render/Drivers/Output/Output.h"
#include <glm/vec2.hpp> #include <glm/vec2.hpp>
#include <glm/vec4.hpp> #include <glm/vec4.hpp>
#include <string> #include <string>
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
class CWallpaperApplication; class WallpaperApplication;
} }
namespace WallpaperEngine::Input { namespace WallpaperEngine::Input {
class CInputContext; class InputContext;
class CWaylandMouseInput; class CWaylandMouseInput;
} }
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
namespace Detectors { namespace Detectors {
class CFullScreenDetector; class FullScreenDetector;
} }
class CVideoDriver { class VideoDriver {
public: public:
explicit CVideoDriver (CWallpaperApplication& app, Input::CMouseInput& mouseInput); explicit VideoDriver (WallpaperApplication& app, Input::MouseInput& mouseInput);
virtual ~CVideoDriver () = default; virtual ~VideoDriver () = default;
/** /**
* @return The current output in use * @return The current output in use
*/ */
[[nodiscard]] virtual Output::COutput& getOutput () = 0; [[nodiscard]] virtual Output::Output& getOutput () = 0;
/** /**
* @return The time that has passed since the driver started * @return The time that has passed since the driver started
*/ */
@ -74,16 +74,16 @@ class CVideoDriver {
/** /**
* @return The app that owns this driver * @return The app that owns this driver
*/ */
[[nodiscard]] CWallpaperApplication& getApp () const; [[nodiscard]] WallpaperApplication& getApp () const;
/** /**
* @return The input context in use by this driver * @return The input context in use by this driver
*/ */
[[nodiscard]] Input::CInputContext& getInputContext (); [[nodiscard]] Input::InputContext& getInputContext ();
private: private:
/** App that owns this driver */ /** App that owns this driver */
CWallpaperApplication& m_app; WallpaperApplication& m_app;
Input::CInputContext m_inputContext; Input::InputContext m_inputContext;
}; };
} // namespace WallpaperEngine::Render::Drivers } // namespace WallpaperEngine::Render::Drivers

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@ -1,26 +1,26 @@
#include <algorithm> #include <algorithm>
#include "CVideoFactories.h" #include "VideoFactories.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#include <cassert> #include <cassert>
using namespace WallpaperEngine::Render::Drivers; using namespace WallpaperEngine::Render::Drivers;
CVideoFactories::CVideoFactories () { VideoFactories::VideoFactories () {
assert (this->sInstance == nullptr); assert (this->sInstance == nullptr);
} }
CVideoFactories& CVideoFactories::get () { VideoFactories& VideoFactories::get () {
if (sInstance == nullptr) { if (sInstance == nullptr) {
sInstance = std::make_unique <CVideoFactories> (); sInstance = std::make_unique <VideoFactories> ();
} }
return *sInstance; return *sInstance;
} }
void CVideoFactories::registerDriver ( void VideoFactories::registerDriver (
CApplicationContext::WINDOW_MODE forMode, std::string xdgSessionType, ApplicationContext::WINDOW_MODE forMode, std::string xdgSessionType,
WallpaperEngine::Render::Drivers::CVideoFactories::DriverConstructionFunc factory) { WallpaperEngine::Render::Drivers::VideoFactories::DriverConstructionFunc factory) {
const auto cur = this->m_driverFactories.find (forMode); const auto cur = this->m_driverFactories.find (forMode);
if (cur == this->m_driverFactories.end ()) { if (cur == this->m_driverFactories.end ()) {
@ -33,11 +33,11 @@ void CVideoFactories::registerDriver (
} }
} }
void CVideoFactories::registerFullscreenDetector (std::string xdgSessionType, FullscreenDetectorConstructionFunc factory) { void VideoFactories::registerFullscreenDetector (std::string xdgSessionType, FullscreenDetectorConstructionFunc factory) {
this->m_fullscreenFactories.emplace (xdgSessionType, factory); this->m_fullscreenFactories.emplace (xdgSessionType, factory);
} }
std::vector<std::string> CVideoFactories::getRegisteredDrivers () const { std::vector<std::string> VideoFactories::getRegisteredDrivers () const {
std::vector<std::string> result; std::vector<std::string> result;
for (const auto& [windowMode, sessionTypeToFactory] : this->m_driverFactories) { for (const auto& [windowMode, sessionTypeToFactory] : this->m_driverFactories) {
@ -53,9 +53,9 @@ std::vector<std::string> CVideoFactories::getRegisteredDrivers () const {
return result; return result;
} }
std::unique_ptr <CVideoDriver> CVideoFactories::createVideoDriver ( std::unique_ptr <VideoDriver> VideoFactories::createVideoDriver (
CApplicationContext::WINDOW_MODE mode, const std::string& xdgSessionType, ApplicationContext::WINDOW_MODE mode, const std::string& xdgSessionType,
CApplicationContext& context, CWallpaperApplication& application ApplicationContext& context, WallpaperApplication& application
) { ) {
const auto sessionTypeToFactory = this->m_driverFactories.find (mode); const auto sessionTypeToFactory = this->m_driverFactories.find (mode);
@ -67,7 +67,7 @@ std::unique_ptr <CVideoDriver> CVideoFactories::createVideoDriver (
// and it's not like the current map properly allows for storing this // and it's not like the current map properly allows for storing this
// so hijacking the detection is probably best for now // so hijacking the detection is probably best for now
const auto factory = const auto factory =
mode != Application::CApplicationContext::DESKTOP_BACKGROUND mode != Application::ApplicationContext::DESKTOP_BACKGROUND
? sessionTypeToFactory->second.find (DEFAULT_WINDOW_NAME) ? sessionTypeToFactory->second.find (DEFAULT_WINDOW_NAME)
: sessionTypeToFactory->second.find (xdgSessionType); : sessionTypeToFactory->second.find (xdgSessionType);
@ -78,16 +78,16 @@ std::unique_ptr <CVideoDriver> CVideoFactories::createVideoDriver (
return factory->second (context, application); return factory->second (context, application);
} }
std::unique_ptr <Detectors::CFullScreenDetector> CVideoFactories::createFullscreenDetector ( std::unique_ptr <Detectors::FullScreenDetector> VideoFactories::createFullscreenDetector (
std::string xdgSessionType, CApplicationContext& context, CVideoDriver& driver std::string xdgSessionType, ApplicationContext& context, VideoDriver& driver
) { ) {
const auto it = this->m_fullscreenFactories.find (xdgSessionType); const auto it = this->m_fullscreenFactories.find (xdgSessionType);
if (it == this->m_fullscreenFactories.end () || !context.settings.render.pauseOnFullscreen) { if (it == this->m_fullscreenFactories.end () || !context.settings.render.pauseOnFullscreen) {
return std::make_unique <Detectors::CFullScreenDetector> (context); return std::make_unique <Detectors::FullScreenDetector> (context);
} }
return it->second (context, driver); return it->second (context, driver);
} }
std::unique_ptr<CVideoFactories> CVideoFactories::sInstance = nullptr; std::unique_ptr<VideoFactories> VideoFactories::sInstance = nullptr;

View File

@ -4,27 +4,28 @@
#include <memory> #include <memory>
#include <map> #include <map>
#include "CVideoDriver.h" #include "VideoDriver.h"
#define DEFAULT_WINDOW_NAME "default" #define DEFAULT_WINDOW_NAME "default"
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
class CVideoFactories { class VideoFactories {
public: public:
using DriverConstructionFunc = std::function<std::unique_ptr<CVideoDriver>(CApplicationContext&, CWallpaperApplication&)>; using DriverConstructionFunc = std::function<std::unique_ptr<VideoDriver>(ApplicationContext&, WallpaperApplication&)>;
using FullscreenDetectorConstructionFunc = std::function<std::unique_ptr<Detectors::CFullScreenDetector>(CApplicationContext&, CVideoDriver&)>; using FullscreenDetectorConstructionFunc = std::function<std::unique_ptr<Detectors::FullScreenDetector>(ApplicationContext&, VideoDriver&)>;
CVideoFactories (); VideoFactories ();
static CVideoFactories& get (); static VideoFactories& get ();
/** /**
* Adds a new handler for the given window mode and XDG_SESSION_TYPE * Adds a new handler for the given window mode and XDG_SESSION_TYPE
* *
* @param forMode * @param forMode
* @param xdgSessionType
* @param factory * @param factory
*/ */
void registerDriver ( void registerDriver (
CApplicationContext::WINDOW_MODE forMode, std::string xdgSessionType, DriverConstructionFunc factory); ApplicationContext::WINDOW_MODE forMode, std::string xdgSessionType, DriverConstructionFunc factory);
/** /**
* Adds a new handler for the given XDG_SESSION_TYPE * Adds a new handler for the given XDG_SESSION_TYPE
@ -44,29 +45,31 @@ class CVideoFactories {
* *
* @param mode * @param mode
* @param xdgSessionType * @param xdgSessionType
* @param context
* @param application
* @return * @return
*/ */
[[nodiscard]] std::unique_ptr <CVideoDriver> createVideoDriver ( [[nodiscard]] std::unique_ptr <VideoDriver> createVideoDriver (
CApplicationContext::WINDOW_MODE mode, const std::string& xdgSessionType, ApplicationContext::WINDOW_MODE mode, const std::string& xdgSessionType,
CApplicationContext& context, CWallpaperApplication& application); ApplicationContext& context, WallpaperApplication& application);
/** /**
* Calls the factory and builds the requested fullscreen detector or provides a stub if not possible * Calls the factory and builds the requested fullscreen detector or provides a stub if not possible
* *
* @return * @return
*/ */
[[nodiscard]] std::unique_ptr <Detectors::CFullScreenDetector> createFullscreenDetector ( [[nodiscard]] std::unique_ptr <Detectors::FullScreenDetector> createFullscreenDetector (
std::string xdgSessionType, CApplicationContext& context, CVideoDriver& driver); std::string xdgSessionType, ApplicationContext& context, VideoDriver& driver);
private: private:
using SessionTypeToFullscreenDetectorType = std::map <std::string, FullscreenDetectorConstructionFunc>; using SessionTypeToFullscreenDetectorType = std::map <std::string, FullscreenDetectorConstructionFunc>;
using SessionTypeToFactoryType = std::map <std::string, DriverConstructionFunc>; using SessionTypeToFactoryType = std::map <std::string, DriverConstructionFunc>;
using WindowModeToSessionType = std::map <CApplicationContext::WINDOW_MODE, SessionTypeToFactoryType>; using WindowModeToSessionType = std::map <ApplicationContext::WINDOW_MODE, SessionTypeToFactoryType>;
SessionTypeToFullscreenDetectorType m_fullscreenFactories = {}; SessionTypeToFullscreenDetectorType m_fullscreenFactories = {};
WindowModeToSessionType m_driverFactories = {}; WindowModeToSessionType m_driverFactories = {};
static std::unique_ptr<CVideoFactories> sInstance; static std::unique_ptr<VideoFactories> sInstance;
}; };
} // namespace WallpaperEngine::Render::Drivers } // namespace WallpaperEngine::Render::Drivers
#define sVideoFactories (WallpaperEngine::Render::Drivers::CVideoFactories::get ()) #define sVideoFactories (WallpaperEngine::Render::Drivers::VideoFactories::get ())

View File

@ -1,7 +1,7 @@
#include "CWaylandOpenGLDriver.h" #include "WaylandOpenGLDriver.h"
#include "CVideoFactories.h" #include "VideoFactories.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h" #include "WallpaperEngine/Application/WallpaperApplication.h"
#include "WallpaperEngine/Logging/CLog.h" #include "WallpaperEngine/Logging/Log.h"
#define class _class #define class _class
#define namespace _namespace #define namespace _namespace
@ -22,7 +22,7 @@ using namespace WallpaperEngine::Render::Drivers;
static void handlePointerEnter (void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface, static void handlePointerEnter (void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface,
wl_fixed_t surface_x, wl_fixed_t surface_y) { wl_fixed_t surface_x, wl_fixed_t surface_y) {
const auto driver = static_cast<CWaylandOpenGLDriver*> (data); const auto driver = static_cast<WaylandOpenGLDriver*> (data);
const auto viewport = driver->surfaceToViewport (surface); const auto viewport = driver->surfaceToViewport (surface);
driver->viewportInFocus = viewport; driver->viewportInFocus = viewport;
wl_surface_set_buffer_scale (viewport->cursorSurface, viewport->scale); wl_surface_set_buffer_scale (viewport->cursorSurface, viewport->scale);
@ -39,7 +39,7 @@ static void handlePointerAxis (void* data, wl_pointer* wl_pointer, uint32_t time
static void handlePointerMotion (void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, static void handlePointerMotion (void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x,
wl_fixed_t surface_y) { wl_fixed_t surface_y) {
const auto driver = static_cast<CWaylandOpenGLDriver*> (data); const auto driver = static_cast<WaylandOpenGLDriver*> (data);
const auto x = wl_fixed_to_double (surface_x); const auto x = wl_fixed_to_double (surface_x);
const auto y = wl_fixed_to_double (surface_y); const auto y = wl_fixed_to_double (surface_y);
@ -52,7 +52,7 @@ static void handlePointerMotion (void* data, struct wl_pointer* wl_pointer, uint
static void handlePointerButton (void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, static void handlePointerButton (void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time,
uint32_t button, uint32_t button_state) { uint32_t button, uint32_t button_state) {
const auto driver = static_cast<CWaylandOpenGLDriver*> (data); const auto driver = static_cast<WaylandOpenGLDriver*> (data);
if (!driver->viewportInFocus) if (!driver->viewportInFocus)
return; return;
@ -87,7 +87,7 @@ constexpr struct wl_seat_listener seatListener = {.capabilities = handleCapabili
static void handleGlobal (void* data, struct wl_registry* registry, uint32_t name, const char* interface, static void handleGlobal (void* data, struct wl_registry* registry, uint32_t name, const char* interface,
uint32_t version) { uint32_t version) {
const auto driver = static_cast<CWaylandOpenGLDriver*> (data); const auto driver = static_cast<WaylandOpenGLDriver*> (data);
if (strcmp (interface, wl_compositor_interface.name) == 0) { if (strcmp (interface, wl_compositor_interface.name) == 0) {
driver->getWaylandContext ()->compositor = driver->getWaylandContext ()->compositor =
@ -97,7 +97,7 @@ static void handleGlobal (void* data, struct wl_registry* registry, uint32_t nam
static_cast<wl_shm*> (wl_registry_bind (registry, name, &wl_shm_interface, 1)); static_cast<wl_shm*> (wl_registry_bind (registry, name, &wl_shm_interface, 1));
} else if (strcmp (interface, wl_output_interface.name) == 0) { } else if (strcmp (interface, wl_output_interface.name) == 0) {
driver->m_screens.emplace_back ( driver->m_screens.emplace_back (
new WallpaperEngine::Render::Drivers::Output::CWaylandOutputViewport (driver, name, registry)); new WallpaperEngine::Render::Drivers::Output::WaylandOutputViewport (driver, name, registry));
} else if (strcmp (interface, zwlr_layer_shell_v1_interface.name) == 0) { } else if (strcmp (interface, zwlr_layer_shell_v1_interface.name) == 0) {
driver->getWaylandContext ()->layerShell = driver->getWaylandContext ()->layerShell =
static_cast<zwlr_layer_shell_v1*> (wl_registry_bind (registry, name, &zwlr_layer_shell_v1_interface, 1)); static_cast<zwlr_layer_shell_v1*> (wl_registry_bind (registry, name, &zwlr_layer_shell_v1_interface, 1));
@ -117,7 +117,7 @@ constexpr struct wl_registry_listener registryListener = {
.global_remove = handleGlobalRemoved, .global_remove = handleGlobalRemoved,
}; };
void CWaylandOpenGLDriver::initEGL () { void WaylandOpenGLDriver::initEGL () {
const char* CLIENT_EXTENSIONS = eglQueryString (EGL_NO_DISPLAY, EGL_EXTENSIONS); const char* CLIENT_EXTENSIONS = eglQueryString (EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!CLIENT_EXTENSIONS) if (!CLIENT_EXTENSIONS)
sLog.exception ("Failed to query EGL Extensions"); sLog.exception ("Failed to query EGL Extensions");
@ -198,14 +198,14 @@ void CWaylandOpenGLDriver::initEGL () {
} }
} }
void CWaylandOpenGLDriver::finishEGL () const { void WaylandOpenGLDriver::finishEGL () const {
eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (m_eglContext.display) if (m_eglContext.display)
eglTerminate (m_eglContext.display); eglTerminate (m_eglContext.display);
eglReleaseThread (); eglReleaseThread ();
} }
void CWaylandOpenGLDriver::onLayerClose (Output::CWaylandOutputViewport* viewport) { void WaylandOpenGLDriver::onLayerClose (Output::WaylandOutputViewport* viewport) {
sLog.error ("Compositor closed our LS, freeing data..."); sLog.error ("Compositor closed our LS, freeing data...");
if (viewport->eglSurface) if (viewport->eglSurface)
@ -231,8 +231,8 @@ void CWaylandOpenGLDriver::onLayerClose (Output::CWaylandOutputViewport* viewpor
delete viewport; delete viewport;
} }
CWaylandOpenGLDriver::CWaylandOpenGLDriver (CApplicationContext& context, CWallpaperApplication& app) : WaylandOpenGLDriver::WaylandOpenGLDriver (ApplicationContext& context, WallpaperApplication& app) :
CVideoDriver (app, m_mouseInput), VideoDriver (app, m_mouseInput),
m_output (context, *this), m_output (context, *this),
m_requestedExit (false), m_requestedExit (false),
m_frameCounter (0), m_frameCounter (0),
@ -276,7 +276,7 @@ CWaylandOpenGLDriver::CWaylandOpenGLDriver (CApplicationContext& context, CWallp
sLog.error ("Failed to initialize GLEW: ", glewGetErrorString (result)); sLog.error ("Failed to initialize GLEW: ", glewGetErrorString (result));
} }
CWaylandOpenGLDriver::~CWaylandOpenGLDriver () { WaylandOpenGLDriver::~WaylandOpenGLDriver () {
// stop EGL // stop EGL
eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglMakeCurrent (EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@ -291,7 +291,7 @@ CWaylandOpenGLDriver::~CWaylandOpenGLDriver () {
wl_display_disconnect (this->m_waylandContext.display); wl_display_disconnect (this->m_waylandContext.display);
} }
void CWaylandOpenGLDriver::dispatchEventQueue () { void WaylandOpenGLDriver::dispatchEventQueue () {
static bool initialized = false; static bool initialized = false;
if (!initialized) { if (!initialized) {
@ -322,50 +322,50 @@ void CWaylandOpenGLDriver::dispatchEventQueue () {
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC); usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
} }
Output::COutput& CWaylandOpenGLDriver::getOutput () { Output::Output& WaylandOpenGLDriver::getOutput () {
return this->m_output; return this->m_output;
} }
float CWaylandOpenGLDriver::getRenderTime () const { float WaylandOpenGLDriver::getRenderTime () const {
return static_cast<float> (std::chrono::duration_cast<std::chrono::microseconds> ( return static_cast<float> (std::chrono::duration_cast<std::chrono::microseconds> (
std::chrono::high_resolution_clock::now () - renderStart) std::chrono::high_resolution_clock::now () - renderStart)
.count ()) / .count ()) /
1000000.0; 1000000.0;
} }
bool CWaylandOpenGLDriver::closeRequested () { bool WaylandOpenGLDriver::closeRequested () {
return this->m_requestedExit; return this->m_requestedExit;
} }
void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size) {} void WaylandOpenGLDriver::resizeWindow (glm::ivec2 size) {}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) {} void WaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) {}
void CWaylandOpenGLDriver::showWindow () {} void WaylandOpenGLDriver::showWindow () {}
void CWaylandOpenGLDriver::hideWindow () {} void WaylandOpenGLDriver::hideWindow () {}
glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const { glm::ivec2 WaylandOpenGLDriver::getFramebufferSize () const {
return glm::ivec2 {0, 0}; return glm::ivec2 {0, 0};
} }
uint32_t CWaylandOpenGLDriver::getFrameCounter () const { uint32_t WaylandOpenGLDriver::getFrameCounter () const {
return m_frameCounter; return m_frameCounter;
} }
CWaylandOpenGLDriver::SEGLContext* CWaylandOpenGLDriver::getEGLContext () { WaylandOpenGLDriver::SEGLContext* WaylandOpenGLDriver::getEGLContext () {
return &this->m_eglContext; return &this->m_eglContext;
} }
void* CWaylandOpenGLDriver::getProcAddress (const char* name) const { void* WaylandOpenGLDriver::getProcAddress (const char* name) const {
return reinterpret_cast<void*> (eglGetProcAddress (name)); return reinterpret_cast<void*> (eglGetProcAddress (name));
} }
CWaylandOpenGLDriver::SWaylandContext* CWaylandOpenGLDriver::getWaylandContext () { WaylandOpenGLDriver::WaylandContext* WaylandOpenGLDriver::getWaylandContext () {
return &this->m_waylandContext; return &this->m_waylandContext;
} }
Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport (const wl_surface* surface) { Output::WaylandOutputViewport* WaylandOpenGLDriver::surfaceToViewport (const wl_surface* surface) {
for (const auto& o : m_screens) { for (const auto& o : m_screens) {
if (o->surface == surface) if (o->surface == surface)
return o; return o;
@ -376,10 +376,10 @@ Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport (const w
__attribute__((constructor)) void registerWaylandOpenGL () { __attribute__((constructor)) void registerWaylandOpenGL () {
sVideoFactories.registerDriver ( sVideoFactories.registerDriver (
CApplicationContext::DESKTOP_BACKGROUND, ApplicationContext::DESKTOP_BACKGROUND,
"wayland", "wayland",
[](CApplicationContext& context, CWallpaperApplication& application) -> std::unique_ptr<CVideoDriver> { [](ApplicationContext& context, WallpaperApplication& application) -> std::unique_ptr<VideoDriver> {
return std::make_unique <CWaylandOpenGLDriver> (context, application); return std::make_unique <WaylandOpenGLDriver> (context, application);
} }
); );
} }

View File

@ -9,17 +9,17 @@
#include <wayland-cursor.h> #include <wayland-cursor.h>
#include <wayland-egl.h> #include <wayland-egl.h>
#include "WallpaperEngine/Application/CApplicationContext.h" #include "WallpaperEngine/Application/ApplicationContext.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h" #include "WallpaperEngine/Application/WallpaperApplication.h"
#include "WallpaperEngine/Input/Drivers/CWaylandMouseInput.h" #include "WallpaperEngine/Input/Drivers/WaylandMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h" #include "WallpaperEngine/Render/Drivers/Detectors/WaylandFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h" #include "WallpaperEngine/Render/Drivers/Output/WaylandOutput.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h" #include "WallpaperEngine/Render/Drivers/Output/WaylandOutputViewport.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h" #include "WallpaperEngine/Render/Drivers/VideoDriver.h"
namespace WallpaperEngine::Application { namespace WallpaperEngine::Application {
class CApplicationContext; class ApplicationContext;
class CWallpaperApplication; class WallpaperApplication;
} // namespace WallpaperEngine::Application } // namespace WallpaperEngine::Application
struct zwlr_layer_shell_v1; struct zwlr_layer_shell_v1;
@ -28,15 +28,15 @@ struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers { namespace WallpaperEngine::Render::Drivers {
using namespace WallpaperEngine::Application; using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Input::Drivers; using namespace WallpaperEngine::Input::Drivers;
class CWaylandOpenGLDriver; class WaylandOpenGLDriver;
namespace Output { namespace Output {
class CWaylandOutputViewport; class WaylandOutputViewport;
class CWaylandOutput; class WaylandOutput;
} // namespace Output } // namespace Output
class CWaylandOpenGLDriver final : public CVideoDriver { class WaylandOpenGLDriver final : public VideoDriver {
friend class Output::CWaylandOutput; friend class Output::WaylandOutput;
friend class CWaylandMouseInput; friend class CWaylandMouseInput;
public: public:
@ -47,7 +47,7 @@ class CWaylandOpenGLDriver final : public CVideoDriver {
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
}; };
struct SWaylandContext { struct WaylandContext {
wl_display* display = nullptr; wl_display* display = nullptr;
wl_registry* registry = nullptr; wl_registry* registry = nullptr;
wl_compositor* compositor = nullptr; wl_compositor* compositor = nullptr;
@ -56,10 +56,10 @@ class CWaylandOpenGLDriver final : public CVideoDriver {
wl_seat* seat = nullptr; wl_seat* seat = nullptr;
}; };
explicit CWaylandOpenGLDriver (CApplicationContext& context, CWallpaperApplication& app); explicit WaylandOpenGLDriver (ApplicationContext& context, WallpaperApplication& app);
~CWaylandOpenGLDriver (); ~WaylandOpenGLDriver ();
[[nodiscard]] Output::COutput& getOutput () override; [[nodiscard]] Output::Output& getOutput () override;
float getRenderTime () const override; float getRenderTime () const override;
bool closeRequested () override; bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override; void resizeWindow (glm::ivec2 size) override;
@ -71,32 +71,32 @@ class CWaylandOpenGLDriver final : public CVideoDriver {
void dispatchEventQueue () override; void dispatchEventQueue () override;
[[nodiscard]] void* getProcAddress (const char* name) const override; [[nodiscard]] void* getProcAddress (const char* name) const override;
void onLayerClose (Output::CWaylandOutputViewport*); void onLayerClose (Output::WaylandOutputViewport*);
Output::CWaylandOutputViewport* surfaceToViewport (const wl_surface*); Output::WaylandOutputViewport* surfaceToViewport (const wl_surface*);
Output::CWaylandOutputViewport* viewportInFocus = nullptr; Output::WaylandOutputViewport* viewportInFocus = nullptr;
[[nodiscard]] SEGLContext* getEGLContext (); [[nodiscard]] SEGLContext* getEGLContext ();
[[nodiscard]] SWaylandContext* getWaylandContext (); [[nodiscard]] WaylandContext* getWaylandContext ();
/** List of available screens */ /** List of available screens */
std::vector<Output::CWaylandOutputViewport*> m_screens = {}; std::vector<Output::WaylandOutputViewport*> m_screens = {};
private: private:
/** The output used by the driver */ /** The output used by the driver */
Output::CWaylandOutput m_output; Output::WaylandOutput m_output;
/** The EGL context in use */ /** The EGL context in use */
SEGLContext m_eglContext = {}; SEGLContext m_eglContext = {};
/** The Wayland context in use */ /** The Wayland context in use */
SWaylandContext m_waylandContext = {}; WaylandContext m_waylandContext = {};
mutable bool m_requestedExit; mutable bool m_requestedExit;
void initEGL (); void initEGL ();
void finishEGL () const; void finishEGL () const;
uint32_t m_frameCounter = 0; uint32_t m_frameCounter = 0;
CApplicationContext& m_context; ApplicationContext& m_context;
CWaylandMouseInput m_mouseInput; WaylandMouseInput m_mouseInput;
std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now (); std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now ();
}; };

View File

@ -1,15 +1,15 @@
#include "CFBOProvider.h" #include "FBOProvider.h"
#include <gmpxx.h> #include <gmpxx.h>
using namespace WallpaperEngine::Render; using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
CFBOProvider::CFBOProvider (const CFBOProvider* parent) : FBOProvider::FBOProvider (const FBOProvider* parent) :
m_parent (parent) {} m_parent (parent) {}
std::shared_ptr<CFBO> CFBOProvider::create(const FBO& base, uint32_t flags, glm::vec2 size) { std::shared_ptr<CFBO> FBOProvider::create(const FBO& base, uint32_t flags, glm::vec2 size) {
return this->m_fbos[base.name] = std::make_shared <CFBO> ( return this->m_fbos[base.name] = std::make_shared <CFBO> (
base.name, base.name,
// TODO: PROPERLY DETERMINE FBO FORMAT BASED ON THE STRING // TODO: PROPERLY DETERMINE FBO FORMAT BASED ON THE STRING
@ -23,7 +23,7 @@ std::shared_ptr<CFBO> CFBOProvider::create(const FBO& base, uint32_t flags, glm:
); );
} }
std::shared_ptr<CFBO> CFBOProvider::create ( std::shared_ptr<CFBO> FBOProvider::create (
const std::string& name, TextureFormat format, uint32_t flags, float scale, const std::string& name, TextureFormat format, uint32_t flags, float scale,
glm::vec2 realSize, glm::vec2 textureSize glm::vec2 realSize, glm::vec2 textureSize
) { ) {
@ -39,11 +39,11 @@ std::shared_ptr<CFBO> CFBOProvider::create (
); );
} }
std::shared_ptr<CFBO> CFBOProvider::alias (const std::string& newName, const std::string& original) { std::shared_ptr<CFBO> FBOProvider::alias (const std::string& newName, const std::string& original) {
return this->m_fbos[newName] = this->m_fbos[original]; return this->m_fbos[newName] = this->m_fbos[original];
} }
std::shared_ptr<CFBO> CFBOProvider::find (const std::string& name) const { std::shared_ptr<CFBO> FBOProvider::find (const std::string& name) const {
const auto it = this->m_fbos.find (name); const auto it = this->m_fbos.find (name);
if (it != this->m_fbos.end ()) if (it != this->m_fbos.end ())

View File

@ -8,9 +8,9 @@
namespace WallpaperEngine::Render { namespace WallpaperEngine::Render {
using namespace WallpaperEngine::Data::Model; using namespace WallpaperEngine::Data::Model;
class CFBOProvider { class FBOProvider {
public: public:
CFBOProvider (const CFBOProvider* parent); explicit FBOProvider (const FBOProvider* parent);
std::shared_ptr<CFBO> create (const FBO& base, uint32_t flags, glm::vec2 size); std::shared_ptr<CFBO> create (const FBO& base, uint32_t flags, glm::vec2 size);
std::shared_ptr<CFBO> create ( std::shared_ptr<CFBO> create (
@ -20,7 +20,7 @@ class CFBOProvider {
[[nodiscard]] std::shared_ptr<CFBO> find (const std::string& name) const; [[nodiscard]] std::shared_ptr<CFBO> find (const std::string& name) const;
private: private:
const CFBOProvider* m_parent; const FBOProvider* m_parent;
std::map <std::string, std::shared_ptr<CFBO>> m_fbos = {}; std::map <std::string, std::shared_ptr<CFBO>> m_fbos = {};
}; };
} }

View File

@ -1,13 +0,0 @@
#include "CContextAware.h"
namespace WallpaperEngine::Render::Helpers {
CContextAware::CContextAware (const CContextAware& from) : CContextAware (from.getContext ()) {}
CContextAware::CContextAware (const CContextAware* from) : CContextAware (from->getContext ()) {}
CContextAware::CContextAware (CRenderContext& context) : m_context (context) {}
CRenderContext& CContextAware::getContext () const {
return this->m_context;
}
} // namespace WallpaperEngine::Render::Helpers

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