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https://github.com/Almamu/linux-wallpaperengine.git
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chore: cleanup bloom effect code
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parent
aa44d88a2b
commit
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@ -93,67 +93,64 @@ CScene::CScene (
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//
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//
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// TODO: TAKE THIS OUT OF HERE AND INTO THE GENERAL WALLPAPER APPLICATION?!
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// TODO: TAKE THIS OUT OF HERE AND INTO THE GENERAL WALLPAPER APPLICATION?!
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const std::string imagejson = "{"
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const auto bloomOrigin = glm::vec3 { sceneWidth / 2, sceneHeight / 2, 0.0f };
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"\t\"image\": \"models/wpenginelinux.json\","
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const auto bloomSize = glm::vec2 { sceneWidth, sceneHeight };
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"\t\"name\": \"bloomimagewpenginelinux\","
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"\t\"visible\": true,"
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const nlohmann::json bloom = {
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"\t\"scale\": \"1.0 1.0 1.0\","
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{"image", "models/wpenginelinux.json"},
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"\t\"angles\": \"0.0 0.0 0.0\","
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{"name", "bloomimagewpenginelinux"},
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"\t\"origin\": \"" +
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{"visible", true},
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std::to_string (sceneWidth / 2) + " " + std::to_string (sceneHeight / 2) +
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{"scale", "1.0 1.0 1.0"},
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" 0.0\","
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{"angles", "0.0 0.0 0.0"},
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"\t\"id\": -1" +
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{"origin", std::to_string (bloomOrigin.x) + " " + std::to_string (bloomOrigin.y) + " " + std::to_string(bloomOrigin.z)},
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","
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{"size", std::to_string (bloomSize.x) + " " + std::to_string (bloomSize.y)},
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"\t\"effects\":"
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{"id", -1},
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"\t["
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{"effects",
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"\t\t{"
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json::array (
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"\t\t\t\"file\": \"effects/wpenginelinux/bloomeffect.json\","
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{
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"\t\t\t\"id\": 15242000,"
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{
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"\t\t\t\"name\": \"\","
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{"file", "effects/wpenginelinux/bloomeffect.json"},
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"\t\t\t\"passes\":"
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{"id", 15242000},
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"\t\t\t["
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{"name", ""},
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"\t\t\t\t{"
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{"passes",
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"\t\t\t\t\t\"constantshadervalues\":"
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json::array (
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"\t\t\t\t\t{"
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{
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"\t\t\t\t\t\t\"bloomstrength\": " +
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{
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std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) +
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{"constantshadervalues",
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","
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{
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"\t\t\t\t\t\t\"bloomthreshold\": " +
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{"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
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std::to_string (this->getScene ().camera.bloom.threshold->value->getFloat ()) +
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{"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
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"\t\t\t\t\t}"
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}
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"\t\t\t\t},"
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}
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"\t\t\t\t{"
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},
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"\t\t\t\t\t\"constantshadervalues\":"
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{
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"\t\t\t\t\t{"
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{"constantshadervalues",
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"\t\t\t\t\t\t\"bloomstrength\": " +
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{
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std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) +
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{"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
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","
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{"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
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"\t\t\t\t\t\t\"bloomthreshold\": " +
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}
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std::to_string (this->getScene ().camera.bloom.threshold->value->getFloat ()) +
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}
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"\t\t\t\t\t}"
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},
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"\t\t\t\t},"
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{
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"\t\t\t\t{"
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{"constantshadervalues",
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"\t\t\t\t\t\"constantshadervalues\":"
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{
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"\t\t\t\t\t{"
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{"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
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"\t\t\t\t\t\t\"bloomstrength\": " +
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{"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
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std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) +
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}
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","
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}
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"\t\t\t\t\t\t\"bloomthreshold\": " +
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}
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std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) +
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}
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"\t\t\t\t\t}"
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)
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"\t\t\t\t}"
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}
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"\t\t\t]"
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}
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"\t\t}"
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}
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"\t],"
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)
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"\t\"size\": \"" +
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}
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std::to_string (sceneWidth) + " " + std::to_string (sceneHeight) +
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};
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"\""
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"}";
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const auto json = nlohmann::json::parse (imagejson);
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// create image for bloom passes
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// create image for bloom passes
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if (scene->camera.bloom.enabled->value->getBool ()) {
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if (scene->camera.bloom.enabled->value->getBool ()) {
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this->m_bloomObjectData = ObjectParser::parse (json, scene->project);
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this->m_bloomObjectData = ObjectParser::parse (bloom, scene->project);
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this->m_bloomObject = this->createObject (*this->m_bloomObjectData);
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this->m_bloomObject = this->createObject (*this->m_bloomObjectData);
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this->m_objectsByRenderOrder.push_back (this->m_bloomObject);
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this->m_objectsByRenderOrder.push_back (this->m_bloomObject);
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