+ added support for alpha and color loading for images

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2021-12-04 21:57:21 +01:00
parent 816e0a6ddf
commit afe7452340
3 changed files with 29 additions and 6 deletions

View File

@ -16,11 +16,15 @@ CImage::CImage (
const glm::vec3& scale,
const glm::vec3& angles,
const glm::vec2& size,
std::string alignment) :
std::string alignment,
const glm::vec3& color,
float alpha) :
CObject (visible, id, std::move(name), Type, origin, scale, angles),
m_size (size),
m_material (material),
m_alignment (std::move(alignment))
m_alignment (std::move(alignment)),
m_color (color),
m_alpha (alpha)
{
}
@ -37,6 +41,8 @@ WallpaperEngine::Core::CObject* CImage::fromJSON (
auto image_it = data.find ("image");
auto size_val = jsonFindDefault <std::string> (data, "size", "0.0 0.0"); // this one might need some adjustment
auto alignment = jsonFindDefault <std::string> (data, "alignment", "center");
auto alpha = jsonFindDefault <float> (data, "alpha", 1.0);
auto color_val = jsonFindDefault <std::string> (data, "color", "1.0 1.0 1.0");
json content = json::parse (WallpaperEngine::FileSystem::loadFullFile ((*image_it).get <std::string> (), container));
@ -51,7 +57,9 @@ WallpaperEngine::Core::CObject* CImage::fromJSON (
scale,
angles,
WallpaperEngine::Core::aToVector2 (size_val),
alignment
alignment,
WallpaperEngine::Core::aToVector3 (color_val),
alpha
);
}
@ -70,5 +78,14 @@ const std::string& CImage::getAlignment () const
return this->m_alignment;
}
const float CImage::getAlpha () const
{
return this->m_alpha;
}
const glm::vec3& CImage::getColor () const
{
return this->m_color;
}
const std::string CImage::Type = "image";

View File

@ -31,6 +31,8 @@ namespace WallpaperEngine::Core::Objects
const Images::CMaterial* getMaterial () const;
const glm::vec2& getSize () const;
const std::string& getAlignment () const;
const float getAlpha () const;
const glm::vec3& getColor () const;
protected:
CImage (
@ -42,7 +44,9 @@ namespace WallpaperEngine::Core::Objects
const glm::vec3& scale,
const glm::vec3& angles,
const glm::vec2& size,
std::string alignment
std::string alignment,
const glm::vec3& color,
float alpha
);
static const std::string Type;
@ -51,5 +55,7 @@ namespace WallpaperEngine::Core::Objects
glm::vec2 m_size;
Images::CMaterial* m_material;
std::string m_alignment;
float m_alpha;
glm::vec3 m_color;
};
};

View File

@ -467,8 +467,8 @@ void CPass::setupUniforms ()
// register variables like brightness and alpha with some default value
this->addUniform ("g_Brightness", 1.0f); // TODO: GET FROM THE IMAGE
this->addUniform ("g_UserAlpha", 1.0f);
this->addUniform ("g_Alpha", 1.0f); // TODO: GET FROM THE IMAGE
this->addUniform ("g_Color", glm::vec3 {1.0f, 1.0f, 1.0f}); // TODO: GET FROM THE IMAGE
this->addUniform ("g_Alpha", this->m_material->getImage ()->getImage ()->getAlpha ());
this->addUniform ("g_Color", this->m_material->getImage ()->getImage ()->getColor ());
// add some external variables
this->addUniform ("g_Time", &g_Time);
// add model-view-projection matrix