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https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00
chore: remove magic string values in favour of enums in Material info
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b66610cc26
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bf74a94420
@ -33,7 +33,7 @@ class DynamicValue {
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explicit DynamicValue(float value);
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explicit DynamicValue(int value);
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explicit DynamicValue(bool value);
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~DynamicValue ();
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virtual ~DynamicValue ();
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[[nodiscard]] const glm::ivec4& getIVec4 () const;
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[[nodiscard]] const glm::ivec3& getIVec3 () const;
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@ -8,16 +8,42 @@
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#include "Types.h"
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namespace WallpaperEngine::Data::Model {
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enum BlendingMode {
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BlendingMode_Unknown = 0,
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BlendingMode_Normal = 1,
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BlendingMode_Translucent = 2,
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BlendingMode_Additive = 3,
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};
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enum CullingMode {
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CullingMode_Unknown = 0,
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CullingMode_Normal = 1,
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CullingMode_Disable = 2
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};
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enum DepthtestMode {
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DepthtestMode_Unknown = 0,
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DepthtestMode_Disabled = 1,
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DepthtestMode_Enabled = 2,
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};
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enum DepthwriteMode {
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DepthwriteMode_Unknown = 0,
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DepthwriteMode_Disabled = 1,
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DepthwriteMode_Enabled = 2,
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};
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struct MaterialPass {
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// TODO: WRITE ENUMS FOR THESE
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/** Blending mode */
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std::string blending;
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BlendingMode blending;
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/** Culling mode */
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std::string cullmode;
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CullingMode cullmode;
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/** Depth test mode */
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std::string depthtest;
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DepthtestMode depthtest;
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/** Depth write mode */
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std::string depthwrite;
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DepthwriteMode depthwrite;
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/** Shader file to use for this pass */
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std::string shader;
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/** List of textures defined for this pass */
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@ -41,10 +41,10 @@ MaterialPassUniquePtr MaterialParser::parsePass (const JSON& it, Project& projec
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return std::make_unique <MaterialPass>(MaterialPass {
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//TODO: REMOVE THIS UGLY STD::STRING CREATION
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.blending = it.optional ("blending", std::string ("normal")),
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.cullmode = it.optional ("cullmode", std::string ("disabled")),
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.depthtest = it.optional ("depthtest", std::string ("disabled")),
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.depthwrite = it.optional ("depthwrite", std::string ("disabled")),
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.blending = parseBlendMode (it.optional ("blending", std::string ("normal"))),
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.cullmode = parseCullMode (it.optional ("cullmode", std::string ("nocull"))),
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.depthtest = parseDepthtestMode (it.optional ("depthtest", std::string ("disabled"))),
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.depthwrite = parseDepthwriteMode (it.optional ("depthwrite", std::string ("disabled"))),
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.shader = it.require <std::string> ("shader", "Material pass must have a shader"),
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.textures = textures.has_value () ? parseTextures (*textures) : TextureMap {},
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.usertextures = usertextures.has_value () ? parseTextures (*usertextures) : TextureMap {},
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@ -90,3 +90,59 @@ std::map <std::string, int> MaterialParser::parseCombos (const JSON& it) {
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return result;
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}
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BlendingMode MaterialParser::parseBlendMode (const std::string& mode) {
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if (mode == "normal") {
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return BlendingMode_Normal;
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}
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if (mode == "additive") {
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return BlendingMode_Additive;
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}
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if (mode == "translucent") {
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return BlendingMode_Translucent;
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}
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sLog.error ("Unknown blending mode: ", mode, " defaulting to normal");
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return BlendingMode_Normal;
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}
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CullingMode MaterialParser::parseCullMode (const std::string& mode) {
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if (mode == "nocull") {
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return CullingMode_Disable;
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}
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if (mode == "normal") {
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return CullingMode_Normal;
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}
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sLog.error ("Unknown culling mode: ", mode, " defaulting to nocull");
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return CullingMode_Disable;
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}
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DepthtestMode MaterialParser::parseDepthtestMode (const std::string& mode) {
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if (mode == "disabled") {
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return DepthtestMode_Disabled;
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}
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if (mode == "enabled") {
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return DepthtestMode_Enabled;
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}
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sLog.error ("Unknown depthtest mode: ", mode, " defaulting to disabled");
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return DepthtestMode_Disabled;
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}
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DepthwriteMode MaterialParser::parseDepthwriteMode (const std::string& mode) {
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if (mode == "disabled") {
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return DepthwriteMode_Disabled;
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}
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if (mode == "enabled") {
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return DepthwriteMode_Enabled;
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}
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sLog.error ("Unknown depthwrite mode: ", mode, " defaulting to disabled");
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return DepthwriteMode_Disabled;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "WallpaperEngine/Data/JSON.h"
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#include "WallpaperEngine/Data/Model/Material.h"
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#include "WallpaperEngine/Data/Model/Types.h"
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namespace WallpaperEngine::Data::Parsers {
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@ -15,5 +16,9 @@ class MaterialParser {
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static MaterialPassUniquePtr parsePass (const JSON& it, Project& project);
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static std::map <int, std::string> parseTextures (const JSON& it);
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static std::map <std::string, int> parseCombos (const JSON& it);
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static BlendingMode parseBlendMode (const std::string& mode);
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static CullingMode parseCullMode (const std::string& mode);
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static DepthtestMode parseDepthtestMode (const std::string& mode);
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static DepthwriteMode parseDepthwriteMode (const std::string& mode);
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};
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} // namespace WallpaperEngine::Data::Parsers
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@ -294,10 +294,10 @@ void CImage::setup () {
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}
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const auto virtualPass = MaterialPass {
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.blending = "normal",
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.cullmode = "nocull",
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.depthtest = "disabled",
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.depthwrite = "disabled",
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.blending = BlendingMode_Normal,
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.cullmode = CullingMode_Disable,
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.depthtest = DepthtestMode_Disabled,
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.depthwrite = DepthwriteMode_Disabled,
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.shader = "commands/copy",
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.textures = {
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{0, *(*curEffect)->source}
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@ -363,7 +363,7 @@ void CImage::setup () {
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const auto last = this->m_passes.rbegin ();
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(*last)->setBlendingMode ((*first)->getBlendingMode ());
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(*first)->setBlendingMode ("normal");
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(*first)->setBlendingMode (BlendingMode_Normal);
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}
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// calculate full animation time (if any)
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@ -89,36 +89,55 @@ void CPass::setupRenderFramebuffer () {
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glViewport (0, 0, this->m_drawTo->getRealWidth (), this->m_drawTo->getRealHeight ());
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// set texture blending
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if (this->getBlendingMode () == "translucent") {
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switch (this->getBlendingMode ()) {
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case BlendingMode_Translucent:
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glEnable (GL_BLEND);
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glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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} else if (this->getBlendingMode () == "additive") {
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break;
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case BlendingMode_Additive:
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glEnable (GL_BLEND);
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glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
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} else if (this->getBlendingMode () == "normal") {
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break;
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case BlendingMode_Normal:
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glEnable (GL_BLEND);
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glBlendFuncSeparate (GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
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} else {
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break;
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default:
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glDisable (GL_BLEND);
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break;
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}
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// set depth testing
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if (this->m_pass.depthtest == "disabled") {
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glDisable (GL_DEPTH_TEST);
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} else {
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switch (this->m_pass.depthtest) {
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case DepthtestMode_Enabled:
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glEnable (GL_DEPTH_TEST);
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break;
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case DepthtestMode_Disabled:
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default:
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glDisable (GL_DEPTH_TEST);
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break;
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}
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if (this->m_pass.cullmode == "nocull") {
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glDisable (GL_CULL_FACE);
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} else {
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switch (this->m_pass.cullmode) {
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case CullingMode_Normal:
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glEnable (GL_CULL_FACE);
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break;
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case CullingMode_Disable:
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default:
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glDisable (GL_CULL_FACE);
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break;
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}
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if (this->m_pass.depthwrite == "disabled") {
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glDepthMask (false);
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} else {
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switch (this->m_pass.depthwrite) {
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case DepthwriteMode_Enabled:
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glDepthMask (true);
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break;
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case DepthwriteMode_Disabled:
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default:
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glDepthMask (false);
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break;
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}
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}
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@ -322,11 +341,11 @@ void CPass::setViewProjectionMatrix (const glm::mat4* viewProjection) {
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this->m_viewProjectionMatrix = viewProjection;
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}
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void CPass::setBlendingMode (std::string blendingmode) {
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this->m_blendingmode = std::move(blendingmode);
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void CPass::setBlendingMode (BlendingMode blendingmode) {
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this->m_blendingmode = blendingmode;
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}
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const std::string& CPass::getBlendingMode () const {
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BlendingMode CPass::getBlendingMode () const {
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return this->m_blendingmode;
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}
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@ -3,6 +3,7 @@
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#include <glm/gtc/type_ptr.hpp>
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#include <utility>
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#include "WallpaperEngine/Data/Model/Material.h"
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#include "WallpaperEngine/Assets/ITexture.h"
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#include "WallpaperEngine/Render/CFBO.h"
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#include "WallpaperEngine/Render/CFBOProvider.h"
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@ -37,8 +38,8 @@ class CPass final : public Helpers::CContextAware {
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void setModelViewProjectionMatrixInverse (const glm::mat4* projection);
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void setModelMatrix (const glm::mat4* model);
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void setViewProjectionMatrix (const glm::mat4* viewProjection);
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void setBlendingMode (std::string blendingmode);
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[[nodiscard]] const std::string& getBlendingMode () const;
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void setBlendingMode (BlendingMode blendingmode);
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[[nodiscard]] BlendingMode getBlendingMode () const;
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[[nodiscard]] std::shared_ptr<const CFBO> resolveFBO (const std::string& name) const;
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[[nodiscard]] std::shared_ptr<const CFBOProvider> getFBOProvider () const;
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@ -163,7 +164,7 @@ class CPass final : public Helpers::CContextAware {
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std::vector<AttribEntry*> m_attribs = {};
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std::map<std::string, UniformEntry*> m_uniforms = {};
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std::map<std::string, ReferenceUniformEntry*> m_referenceUniforms = {};
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std::string m_blendingmode = "";
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BlendingMode m_blendingmode = BlendingMode_Normal;
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const glm::mat4* m_modelViewProjectionMatrix;
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const glm::mat4* m_modelViewProjectionMatrixInverse;
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const glm::mat4* m_modelMatrix;
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