mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00
chore: add the reversing tools I have locally
This commit is contained in:
parent
a21e0cfa61
commit
cb0df539d4
14
tools/reversing/README.md
Normal file
14
tools/reversing/README.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Reverse Engineering Tools
|
||||
These are the tools and binaries that I use for understanding what's going behind the scenes:
|
||||
|
||||
## d3dcompiler_47
|
||||
A small shim to debug interactions with the d3dcompiler.
|
||||
It's used to add extra information to wallpaper's themselves, like include processed shader before It's compiled
|
||||
by d3d. Especially useful when something shader-related doesn't work so It can be inspected either manually
|
||||
(with the logfile it creates) or in RenderDoc with shader names, source...
|
||||
|
||||
For it to work it has to live alongside the real d3dcompiler_74 dll renamed to d3dcompiler_47original.dll
|
||||
|
||||
## RenderDoc.cap
|
||||
A base capture file that allows for Wallpaper Engine to run backgrounds, when used in conjunction with the
|
||||
d3dcompiler_47 shim allows for taking captures of rendering, inspecting all the rendering performed by Wallpaper Engine.
|
31
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim.sln
Normal file
31
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim.sln
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30204.135
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3dcompiler_47_shim", "d3dcompiler_47_shim\d3dcompiler_47_shim.vcxproj", "{44B2FA3F-952A-4661-B31D-4683CD500A8C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x64.Build.0 = Debug|x64
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x86.Build.0 = Debug|Win32
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x64.ActiveCfg = Release|x64
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x64.Build.0 = Release|x64
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x86.ActiveCfg = Release|Win32
|
||||
{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A062B42E-282C-4165-903B-C528ACDA9BF1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -0,0 +1,4 @@
|
||||
LIBRARY
|
||||
EXPORTS
|
||||
D3DCompile=D3DCompile
|
||||
D3DReflect=D3DReflect
|
@ -0,0 +1,177 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{44b2fa3f-952a-4661-b31d-4683cd500a8c}</ProjectGuid>
|
||||
<RootNamespace>d3dcompiler47shim</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>d3dcompiler_47</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Source.def" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
137
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/dllmain.cpp
Normal file
137
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/dllmain.cpp
Normal file
@ -0,0 +1,137 @@
|
||||
// dllmain.cpp : Define el punto de entrada de la aplicación DLL.
|
||||
#include "pch.h"
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#pragma warning(disable:4996)
|
||||
|
||||
typedef HRESULT (*OriginalD3DCompile)(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pSourceName,
|
||||
const void* pDefines,
|
||||
void* pInclude,
|
||||
LPCSTR pEntrypoint,
|
||||
LPCSTR pTarget,
|
||||
UINT Flags1,
|
||||
UINT Flags2,
|
||||
void** ppCode,
|
||||
void** ppErrorMsgs
|
||||
);
|
||||
|
||||
typedef HRESULT (*OriginalD3DReflect)(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
REFIID pInterface,
|
||||
void** ppReflector
|
||||
);
|
||||
|
||||
HMODULE original_lib = NULL;
|
||||
OriginalD3DCompile ExternalD3DCompile = NULL;
|
||||
OriginalD3DReflect ExternalD3DReflect = NULL;
|
||||
FILE* fp = NULL;
|
||||
|
||||
extern "C"
|
||||
{
|
||||
__declspec(dllexport) HRESULT WINAPI D3DCompile(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
LPCSTR pSourceName,
|
||||
const void* pDefines,
|
||||
void* pInclude,
|
||||
LPCSTR pEntrypoint,
|
||||
LPCSTR pTarget,
|
||||
UINT Flags1,
|
||||
UINT Flags2,
|
||||
void** ppCode,
|
||||
void** ppErrorMsgs
|
||||
)
|
||||
{
|
||||
if (fp != NULL)
|
||||
{
|
||||
fprintf(fp, "////////////////////////////////////////////////////////////////////////////\r\n");
|
||||
fprintf(fp, "Shader: %s\n", pSourceName);
|
||||
fprintf(fp, "////////////////////////////////////////////////////////////////////////////\r\n");
|
||||
fwrite(pSrcData, SrcDataSize, 1, fp);
|
||||
fflush (fp);
|
||||
}
|
||||
|
||||
// includes D3DCOMPILE_DEBUG
|
||||
Flags1 |= (1 << 0) | (1 << 2);
|
||||
|
||||
return ExternalD3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
|
||||
}
|
||||
|
||||
__declspec(dllexport) HRESULT WINAPI D3DReflect(
|
||||
LPCVOID pSrcData,
|
||||
SIZE_T SrcDataSize,
|
||||
REFIID pInterface,
|
||||
void** ppReflector
|
||||
)
|
||||
{
|
||||
return ExternalD3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
BOOL APIENTRY DllMain( HMODULE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
char shadersFile[256];
|
||||
memset(shadersFile, 0, 256);
|
||||
sprintf(shadersFile, "C:\\development\\shaders_%lld_%i.log", time(NULL), rand());
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
DisableThreadLibraryCalls(hModule);
|
||||
fp = fopen(shadersFile, "ab+");
|
||||
|
||||
if (fp == NULL) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
fprintf(fp, "=====================================================================================\n");
|
||||
fputs("Booting up shader compiler shim!", fp);
|
||||
|
||||
original_lib = LoadLibrary(TEXT("d3dcompiler_47original.dll"));
|
||||
if (!original_lib)
|
||||
original_lib = LoadLibraryEx(TEXT("d3dcompiler_47original.dll"), 0, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
||||
if (!original_lib)
|
||||
{
|
||||
fputs("Could not resolve DLL!\r\n", fp);
|
||||
fclose(fp);
|
||||
fp = NULL;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ExternalD3DCompile = (OriginalD3DCompile) GetProcAddress(original_lib, "D3DCompile");
|
||||
ExternalD3DReflect = (OriginalD3DReflect) GetProcAddress(original_lib, "D3DReflect");
|
||||
|
||||
if (!ExternalD3DReflect) {
|
||||
fputs("Could not locate D3DReflect in d3dcompiler_47original.dll\r\n", fp);
|
||||
} else {
|
||||
fputs("Located D3DReflect in d3dcompiler_47original.dll\r\n", fp);
|
||||
}
|
||||
|
||||
if (!ExternalD3DCompile) {
|
||||
fputs("Could not locate D3DCompile in d3dcompiler_47original.dll\r\n", fp);
|
||||
} else {
|
||||
fputs("Located D3DCompile in d3dcompiler_47original.dll\r\n", fp);
|
||||
}
|
||||
break;
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
fputs("Closing...\r\n", fp);
|
||||
fclose(fp);
|
||||
fp = NULL;
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Excluir material rara vez utilizado de encabezados de Windows
|
||||
// Archivos de encabezado de Windows
|
||||
#include <windows.h>
|
@ -0,0 +1,5 @@
|
||||
// pch.cpp: el archivo de código fuente correspondiente al encabezado precompilado
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// Cuando se utilizan encabezados precompilados, se requiere este archivo de código fuente para que la compilación se realice correctamente.
|
13
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/pch.h
Normal file
13
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/pch.h
Normal file
@ -0,0 +1,13 @@
|
||||
// pch.h: este es un archivo de encabezado precompilado.
|
||||
// Los archivos que se muestran a continuación se compilan solo una vez, lo que mejora el rendimiento de la compilación en futuras compilaciones.
|
||||
// Esto también afecta al rendimiento de IntelliSense, incluida la integridad del código y muchas funciones de exploración del código.
|
||||
// Sin embargo, los archivos que se muestran aquí se vuelven TODOS a compilar si alguno de ellos se actualiza entre compilaciones.
|
||||
// No agregue aquí los archivos que se vayan a actualizar con frecuencia, ya que esto invalida la ventaja de rendimiento.
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// agregue aquí los encabezados que desea precompilar
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
28
tools/reversing/renderdoc.cap
Normal file
28
tools/reversing/renderdoc.cap
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"rdocCaptureSettings": 1,
|
||||
"settings": {
|
||||
"autoStart": false,
|
||||
"commandLine": "-showbrowse -language spanish -updateuicmd -showbrowse ",
|
||||
"environment": [
|
||||
],
|
||||
"executable": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\wallpaper_engine\\wallpaper64.exe",
|
||||
"inject": false,
|
||||
"numQueuedFrames": 0,
|
||||
"options": {
|
||||
"allowFullscreen": true,
|
||||
"allowVSync": true,
|
||||
"apiValidation": false,
|
||||
"captureAllCmdLists": false,
|
||||
"captureCallstacks": false,
|
||||
"captureCallstacksOnlyDraws": false,
|
||||
"debugOutputMute": true,
|
||||
"delayForDebugger": 0,
|
||||
"hookIntoChildren": false,
|
||||
"refAllResources": false,
|
||||
"softMemoryLimit": 0,
|
||||
"verifyBufferAccess": false
|
||||
},
|
||||
"queuedFrameCap": 0,
|
||||
"workingDir": ""
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user