mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
chore: add the reversing tools I have locally
This commit is contained in:
parent
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14
tools/reversing/README.md
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14
tools/reversing/README.md
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# Reverse Engineering Tools
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These are the tools and binaries that I use for understanding what's going behind the scenes:
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## d3dcompiler_47
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A small shim to debug interactions with the d3dcompiler.
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It's used to add extra information to wallpaper's themselves, like include processed shader before It's compiled
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by d3d. Especially useful when something shader-related doesn't work so It can be inspected either manually
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(with the logfile it creates) or in RenderDoc with shader names, source...
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For it to work it has to live alongside the real d3dcompiler_74 dll renamed to d3dcompiler_47original.dll
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## RenderDoc.cap
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A base capture file that allows for Wallpaper Engine to run backgrounds, when used in conjunction with the
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d3dcompiler_47 shim allows for taking captures of rendering, inspecting all the rendering performed by Wallpaper Engine.
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31
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim.sln
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31
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30204.135
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3dcompiler_47_shim", "d3dcompiler_47_shim\d3dcompiler_47_shim.vcxproj", "{44B2FA3F-952A-4661-B31D-4683CD500A8C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x64.ActiveCfg = Debug|x64
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x64.Build.0 = Debug|x64
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x86.ActiveCfg = Debug|Win32
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Debug|x86.Build.0 = Debug|Win32
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x64.ActiveCfg = Release|x64
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x64.Build.0 = Release|x64
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x86.ActiveCfg = Release|Win32
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{44B2FA3F-952A-4661-B31D-4683CD500A8C}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {A062B42E-282C-4165-903B-C528ACDA9BF1}
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EndGlobalSection
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EndGlobal
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@ -0,0 +1,4 @@
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LIBRARY
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EXPORTS
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D3DCompile=D3DCompile
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D3DReflect=D3DReflect
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{44b2fa3f-952a-4661-b31d-4683cd500a8c}</ProjectGuid>
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<RootNamespace>d3dcompiler47shim</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>d3dcompiler_47</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;D3DCOMPILER47SHIM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="Source.def" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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137
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/dllmain.cpp
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tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/dllmain.cpp
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// dllmain.cpp : Define el punto de entrada de la aplicación DLL.
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#include "pch.h"
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#include <stdio.h>
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#include <time.h>
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#include <stdlib.h>
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#pragma warning(disable:4996)
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typedef HRESULT (*OriginalD3DCompile)(
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LPCVOID pSrcData,
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SIZE_T SrcDataSize,
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LPCSTR pSourceName,
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const void* pDefines,
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void* pInclude,
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LPCSTR pEntrypoint,
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LPCSTR pTarget,
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UINT Flags1,
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UINT Flags2,
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void** ppCode,
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void** ppErrorMsgs
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);
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typedef HRESULT (*OriginalD3DReflect)(
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LPCVOID pSrcData,
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SIZE_T SrcDataSize,
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REFIID pInterface,
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void** ppReflector
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);
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HMODULE original_lib = NULL;
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OriginalD3DCompile ExternalD3DCompile = NULL;
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OriginalD3DReflect ExternalD3DReflect = NULL;
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|
FILE* fp = NULL;
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extern "C"
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|
{
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|
__declspec(dllexport) HRESULT WINAPI D3DCompile(
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|
LPCVOID pSrcData,
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|
SIZE_T SrcDataSize,
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|
LPCSTR pSourceName,
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|
const void* pDefines,
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|
void* pInclude,
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|
LPCSTR pEntrypoint,
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|
LPCSTR pTarget,
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|
UINT Flags1,
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||||||
|
UINT Flags2,
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|
void** ppCode,
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||||||
|
void** ppErrorMsgs
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|
)
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|
{
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|
if (fp != NULL)
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|
{
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|
fprintf(fp, "////////////////////////////////////////////////////////////////////////////\r\n");
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|
fprintf(fp, "Shader: %s\n", pSourceName);
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|
fprintf(fp, "////////////////////////////////////////////////////////////////////////////\r\n");
|
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|
fwrite(pSrcData, SrcDataSize, 1, fp);
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|
fflush (fp);
|
||||||
|
}
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||||||
|
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||||||
|
// includes D3DCOMPILE_DEBUG
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|
Flags1 |= (1 << 0) | (1 << 2);
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||||||
|
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||||||
|
return ExternalD3DCompile(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
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||||||
|
}
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||||||
|
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||||||
|
__declspec(dllexport) HRESULT WINAPI D3DReflect(
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||||||
|
LPCVOID pSrcData,
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||||||
|
SIZE_T SrcDataSize,
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||||||
|
REFIID pInterface,
|
||||||
|
void** ppReflector
|
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|
)
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||||||
|
{
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|
return ExternalD3DReflect(pSrcData, SrcDataSize, pInterface, ppReflector);
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|
}
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|
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|
}
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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|
LPVOID lpReserved
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|
)
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|
{
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|
char shadersFile[256];
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||||||
|
memset(shadersFile, 0, 256);
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||||||
|
sprintf(shadersFile, "C:\\development\\shaders_%lld_%i.log", time(NULL), rand());
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|
switch (ul_reason_for_call)
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|
{
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||||||
|
case DLL_PROCESS_ATTACH:
|
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|
DisableThreadLibraryCalls(hModule);
|
||||||
|
fp = fopen(shadersFile, "ab+");
|
||||||
|
|
||||||
|
if (fp == NULL) {
|
||||||
|
return FALSE;
|
||||||
|
}
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||||||
|
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||||||
|
fprintf(fp, "=====================================================================================\n");
|
||||||
|
fputs("Booting up shader compiler shim!", fp);
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||||||
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||||||
|
original_lib = LoadLibrary(TEXT("d3dcompiler_47original.dll"));
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|
if (!original_lib)
|
||||||
|
original_lib = LoadLibraryEx(TEXT("d3dcompiler_47original.dll"), 0, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
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||||||
|
if (!original_lib)
|
||||||
|
{
|
||||||
|
fputs("Could not resolve DLL!\r\n", fp);
|
||||||
|
fclose(fp);
|
||||||
|
fp = NULL;
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
ExternalD3DCompile = (OriginalD3DCompile) GetProcAddress(original_lib, "D3DCompile");
|
||||||
|
ExternalD3DReflect = (OriginalD3DReflect) GetProcAddress(original_lib, "D3DReflect");
|
||||||
|
|
||||||
|
if (!ExternalD3DReflect) {
|
||||||
|
fputs("Could not locate D3DReflect in d3dcompiler_47original.dll\r\n", fp);
|
||||||
|
} else {
|
||||||
|
fputs("Located D3DReflect in d3dcompiler_47original.dll\r\n", fp);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ExternalD3DCompile) {
|
||||||
|
fputs("Could not locate D3DCompile in d3dcompiler_47original.dll\r\n", fp);
|
||||||
|
} else {
|
||||||
|
fputs("Located D3DCompile in d3dcompiler_47original.dll\r\n", fp);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case DLL_THREAD_ATTACH:
|
||||||
|
case DLL_THREAD_DETACH:
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DLL_PROCESS_DETACH:
|
||||||
|
fputs("Closing...\r\n", fp);
|
||||||
|
fclose(fp);
|
||||||
|
fp = NULL;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,5 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN // Excluir material rara vez utilizado de encabezados de Windows
|
||||||
|
// Archivos de encabezado de Windows
|
||||||
|
#include <windows.h>
|
@ -0,0 +1,5 @@
|
|||||||
|
// pch.cpp: el archivo de código fuente correspondiente al encabezado precompilado
|
||||||
|
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
// Cuando se utilizan encabezados precompilados, se requiere este archivo de código fuente para que la compilación se realice correctamente.
|
13
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/pch.h
Normal file
13
tools/reversing/d3dcompiler_47/d3dcompiler_47_shim/pch.h
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// pch.h: este es un archivo de encabezado precompilado.
|
||||||
|
// Los archivos que se muestran a continuación se compilan solo una vez, lo que mejora el rendimiento de la compilación en futuras compilaciones.
|
||||||
|
// Esto también afecta al rendimiento de IntelliSense, incluida la integridad del código y muchas funciones de exploración del código.
|
||||||
|
// Sin embargo, los archivos que se muestran aquí se vuelven TODOS a compilar si alguno de ellos se actualiza entre compilaciones.
|
||||||
|
// No agregue aquí los archivos que se vayan a actualizar con frecuencia, ya que esto invalida la ventaja de rendimiento.
|
||||||
|
|
||||||
|
#ifndef PCH_H
|
||||||
|
#define PCH_H
|
||||||
|
|
||||||
|
// agregue aquí los encabezados que desea precompilar
|
||||||
|
#include "framework.h"
|
||||||
|
|
||||||
|
#endif //PCH_H
|
28
tools/reversing/renderdoc.cap
Normal file
28
tools/reversing/renderdoc.cap
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"rdocCaptureSettings": 1,
|
||||||
|
"settings": {
|
||||||
|
"autoStart": false,
|
||||||
|
"commandLine": "-showbrowse -language spanish -updateuicmd -showbrowse ",
|
||||||
|
"environment": [
|
||||||
|
],
|
||||||
|
"executable": "C:\\Program Files (x86)\\Steam\\steamapps\\common\\wallpaper_engine\\wallpaper64.exe",
|
||||||
|
"inject": false,
|
||||||
|
"numQueuedFrames": 0,
|
||||||
|
"options": {
|
||||||
|
"allowFullscreen": true,
|
||||||
|
"allowVSync": true,
|
||||||
|
"apiValidation": false,
|
||||||
|
"captureAllCmdLists": false,
|
||||||
|
"captureCallstacks": false,
|
||||||
|
"captureCallstacksOnlyDraws": false,
|
||||||
|
"debugOutputMute": true,
|
||||||
|
"delayForDebugger": 0,
|
||||||
|
"hookIntoChildren": false,
|
||||||
|
"refAllResources": false,
|
||||||
|
"softMemoryLimit": 0,
|
||||||
|
"verifyBufferAccess": false
|
||||||
|
},
|
||||||
|
"queuedFrameCap": 0,
|
||||||
|
"workingDir": ""
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user