Fixed some shaders not getting properly compiled (missing part of the content)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-02-01 01:07:09 +01:00
parent cec1baef30
commit cd40950ade

View File

@ -365,6 +365,7 @@ namespace WallpaperEngine::Render::Shaders
// types not found, try names // types not found, try names
if (this->m_error == false) if (this->m_error == false)
{ {
this->ignoreSpaces (it);
this->m_compiledContent += type; this->m_compiledContent += type;
} }
else else
@ -444,9 +445,10 @@ namespace WallpaperEngine::Render::Shaders
// check for types first // check for types first
std::string type = this->extractType (it); std::string type = this->extractType (it);
// types not found, try names // type found
if (this->m_error == false) if (this->m_error == false)
{ {
this->ignoreSpaces (it);
// check for main, and take it into account, this also helps adding the includes // check for main, and take it into account, this also helps adding the includes
std::string name = this->extractName (it); std::string name = this->extractName (it);