Fix code style

This commit is contained in:
IceCryptonym 2020-03-17 09:19:28 +10:00
parent 67be40032a
commit d57ad95ab4
2 changed files with 4 additions and 4 deletions

View File

@ -170,7 +170,7 @@ void CContext::renderFrame (Render::CScene* scene)
if (this->m_viewports.empty () == true)
{
this->drawScene(scene, true);
this->drawScene (scene, true);
}
else
{
@ -181,12 +181,12 @@ void CContext::renderFrame (Render::CScene* scene)
{
// change viewport to render to the correct portion of the display
this->getDevice ()->getVideoDriver ()->setViewPort (*cur);
this->drawScene(scene, false);
this->drawScene (scene, false);
}
}
}
void CContext::drawScene(Render::CScene* scene, bool backBuffer)
void CContext::drawScene (Render::CScene* scene, bool backBuffer)
{
this->getDevice ()->getVideoDriver ()->beginScene (false, true, scene->getScene ()->getClearColor ().toSColor());
this->getDevice ()->getSceneManager ()->drawAll ();

View File

@ -38,7 +38,7 @@ namespace WallpaperEngine::Irrlicht
irr::io::path resolveIncludeShader (const std::string& includeShader);
private:
void initializeViewports (irr::SIrrlichtCreationParameters& irrlichtCreationParameters);
void drawScene(Render::CScene* scene, bool backBuffer);
void drawScene (Render::CScene* scene, bool backBuffer);
irr::io::path resolveFile (const irr::io::path& file);