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https://github.com/Almamu/linux-wallpaperengine.git
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fix: web backgrounds should work on multiple screens now
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9e271a2b39
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@ -10,8 +10,8 @@ CWeb::CWeb (Core::CWeb* web, CRenderContext& context, CAudioContext& audioContex
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CWebBrowserContext& browserContext,
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CWebBrowserContext& browserContext,
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const CWallpaperState::TextureUVsScaling& scalingMode) :
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const CWallpaperState::TextureUVsScaling& scalingMode) :
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CWallpaper (web, Type, context, audioContext, scalingMode),
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CWallpaper (web, Type, context, audioContext, scalingMode),
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m_width (context.getOutput ().getFullWidth ()),
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m_width (16),
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m_height (context.getOutput ().getFullHeight ()),
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m_height (16),
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m_browserContext (browserContext),
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m_browserContext (browserContext),
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m_browser (),
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m_browser (),
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m_client () {
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m_client () {
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@ -55,6 +55,11 @@ void CWeb::setSize (int64_t width, int64_t height) {
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}
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}
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void CWeb::renderFrame (glm::ivec4 viewport) {
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void CWeb::renderFrame (glm::ivec4 viewport) {
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// ensure the viewport matches the window size, and resize if needed
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if (viewport.z != this->getWidth() || viewport.w != this->getHeight()) {
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this->setSize(viewport.z, viewport.w);
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}
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// ensure the virtual mouse position is up to date
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// ensure the virtual mouse position is up to date
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this->updateMouse (viewport);
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this->updateMouse (viewport);
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// use the scene's framebuffer by default
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// use the scene's framebuffer by default
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