mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00
chore: some cleanup everywhere
This commit is contained in:
parent
5b65abe7b9
commit
f74527d23b
@ -6,20 +6,18 @@
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#include <sstream>
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#include <sys/stat.h>
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const char* assets_default_paths [] = {
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std::vector<std::string> appDirectoryPaths = {
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".steam/steam/steamapps/common",
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".local/share/Steam/steamapps/common",
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".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common",
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"snap/steam/common/.local/share/Steam/steamapps/common",
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nullptr
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};
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const char* workshop_content_default_paths [] = {
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std::vector<std::string> workshopDirectoryPaths = {
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".local/share/Steam/steamapps/workshop/content",
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".steam/steam/steamapps/workshop/content",
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".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/workshop/content",
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"snap/steam/common/.local/share/Steam/steamapps/workshop/content",
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nullptr
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};
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std::filesystem::path detectHomepath () {
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@ -33,14 +31,14 @@ std::filesystem::path detectHomepath () {
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if (!std::filesystem::is_directory (path))
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sLog.exception ("Cannot find home directory for current user, ", home, " is not a directory");
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return home;
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return path;
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}
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std::filesystem::path Steam::FileSystem::workshopDirectory (int appID, const std::string& contentID) {
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auto homepath = detectHomepath ();
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for (const char** current = workshop_content_default_paths; *current != nullptr; current++) {
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auto currentpath = std::filesystem::path (homepath) / *current / std::to_string (appID) / contentID;
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for (const auto& current : workshopDirectoryPaths) {
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auto currentpath = std::filesystem::path (homepath) / current / std::to_string (appID) / contentID;
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if (!std::filesystem::exists (currentpath) || !std::filesystem::is_directory (currentpath))
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continue;
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@ -54,8 +52,8 @@ std::filesystem::path Steam::FileSystem::workshopDirectory (int appID, const std
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std::filesystem::path Steam::FileSystem::appDirectory (const std::string& appDirectory, const std::string& path) {
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auto homepath = detectHomepath ();
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for (const char** current = assets_default_paths; *current != nullptr; current++) {
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auto currentpath = std::filesystem::path (homepath) / *current / appDirectory / path;
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for (const auto& current : appDirectoryPaths) {
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auto currentpath = std::filesystem::path (homepath) / current / appDirectory / path;
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if (!std::filesystem::exists (currentpath) || !std::filesystem::is_directory (currentpath))
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continue;
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@ -402,16 +402,13 @@ void WallpaperApplication::show () {
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static struct tm* timeinfo;
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if (this->m_context.settings.general.dumpStructure) {
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// TODO: REWRITE TO USE THE NEW DUMPER
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/*
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auto prettyPrinter = PrettyPrinter::CPrettyPrinter ();
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auto prettyPrinter = Data::Dumpers::StringPrinter ();
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for (const auto& [background, info] : this->m_renderContext->getWallpapers ()) {
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prettyPrinter.printWallpaper (*info);
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prettyPrinter.printWallpaper (info->getWallpaperData ());
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}
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std::cout << prettyPrinter.str () << std::endl;
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*/
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}
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#if DEMOMODE
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@ -35,7 +35,6 @@ enum DepthwriteMode {
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};
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struct MaterialPass {
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// TODO: WRITE ENUMS FOR THESE
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/** Blending mode */
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BlendingMode blending;
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/** Culling mode */
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@ -22,8 +22,6 @@ struct ObjectData {
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std::vector <int> dependencies;
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};
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//TODO: CHECK IF THE SEMANTICS FOR MEMORY ARE RIGHT HERE
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/**
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* Base class for all objects, represents a single object in the scene
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*
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@ -33,9 +33,9 @@ class Property : public DynamicValue, public TypeCaster, public PropertyData {
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virtual void update(const std::string& value) = 0;
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};
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class PropertySlider : public Property, SliderData {
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class PropertySlider final : public Property, SliderData {
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public:
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PropertySlider (PropertyData data, SliderData sliderData, float value) : Property (std::move(data)), SliderData (sliderData) {
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PropertySlider (PropertyData data, SliderData sliderData, const float value) : Property (std::move(data)), SliderData (std::move (sliderData)) {
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this->update (value);
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}
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@ -45,9 +45,9 @@ class PropertySlider : public Property, SliderData {
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}
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};
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class PropertyBoolean : public Property {
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class PropertyBoolean final : public Property {
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public:
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explicit PropertyBoolean (PropertyData data, bool value) : Property (std::move(data)) {
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explicit PropertyBoolean (PropertyData data, const bool value) : Property (std::move(data)) {
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this->update (value);
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}
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@ -57,9 +57,9 @@ class PropertyBoolean : public Property {
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}
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};
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class PropertyColor : public Property {
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class PropertyColor final : public Property {
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public:
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explicit PropertyColor (PropertyData data, std::string value) : Property (std::move(data)) {
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explicit PropertyColor (PropertyData data, const std::string& value) : Property (std::move(data)) {
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this->PropertyColor::update (value);
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}
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@ -70,7 +70,7 @@ class PropertyColor : public Property {
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// TODO: ENSURE ALL THIS PARSING IS CORRECT
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if (copy.find (',') != std::string::npos) {
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// replace comma separator with spaces so it's
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std::replace (copy.begin (), copy.end (), ',', ' ');
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std::ranges::replace (copy, ',', ' ');
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}
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// hex colors should be converted to int colors
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@ -110,9 +110,9 @@ class PropertyColor : public Property {
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}
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};
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class PropertyCombo : public Property, ComboData {
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class PropertyCombo final : public Property, ComboData {
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public:
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PropertyCombo (PropertyData data, ComboData comboData, std::string value) : Property (std::move(data)), ComboData (std::move(comboData)) {
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PropertyCombo (PropertyData data, ComboData comboData, const std::string& value) : Property (std::move(data)), ComboData (std::move(comboData)) {
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this->PropertyCombo::update (value);
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}
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@ -122,7 +122,7 @@ class PropertyCombo : public Property, ComboData {
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}
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};
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class PropertyText : public Property {
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class PropertyText final : public Property {
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public:
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explicit PropertyText (PropertyData data) : Property (std::move(data)) {}
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@ -136,9 +136,9 @@ class PropertyText : public Property {
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}
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};
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class PropertySceneTexture : public Property {
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class PropertySceneTexture final : public Property {
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public:
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explicit PropertySceneTexture (PropertyData data, std::string value) : Property (std::move(data)) {
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explicit PropertySceneTexture (PropertyData data, const std::string& value) : Property (std::move(data)) {
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this->PropertySceneTexture::update (value);
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}
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@ -5,10 +5,6 @@
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#include <string>
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#include <memory>
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namespace WallpaperEngine::FileSystem {
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class Container;
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}
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namespace WallpaperEngine::Data::Model {
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struct Project;
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class Wallpaper;
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@ -40,13 +36,11 @@ using PropertySharedPtr = std::shared_ptr <Property>;
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using Properties = std::map <std::string, PropertySharedPtr>;
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using DynamicValueUniquePtr = std::unique_ptr <DynamicValue>;
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using UserSettingUniquePtr = std::unique_ptr <UserSetting>;
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// TODO: UP TO THIS POINT
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using ShaderConstantMap = std::map <std::string, UserSettingUniquePtr>;
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using ProjectUniquePtr = std::unique_ptr <Project>;
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using WallpaperUniquePtr = std::unique_ptr <Wallpaper>;
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using ContainerUniquePtr = std::unique_ptr <FileSystem::Container>;
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using SceneUniquePtr = std::unique_ptr <Scene>;
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using WebUniquePtr = std::unique_ptr <Web>;
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using VideoUniquePtr = std::unique_ptr <Video>;
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@ -7,7 +7,7 @@ using namespace WallpaperEngine::Data::Parsers;
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using namespace WallpaperEngine::Data::Builders;
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UserSettingUniquePtr UserSettingParser::parse (const json& data, const Properties& properties) {
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DynamicValueUniquePtr value = std::make_unique <DynamicValue> ();
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auto value = std::make_unique <DynamicValue> ();
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PropertySharedPtr property;
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std::optional<ConditionInfo> condition;
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auto valueIt = data;
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@ -25,9 +25,8 @@ UserSettingUniquePtr UserSettingParser::parse (const json& data, const Propertie
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if (user.has_value () && !user->is_null ()) {
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std::string source;
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const auto& it = *user;
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if (it.is_string ()) {
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if (const auto& it = *user; it.is_string ()) {
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source = it;
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} else {
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condition = ConditionInfo {
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@ -38,9 +37,7 @@ UserSettingUniquePtr UserSettingParser::parse (const json& data, const Propertie
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source = condition.value ().name;
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}
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const auto propertyIt = properties.find (source);
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if (propertyIt != properties.end ()) {
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if (const auto propertyIt = properties.find (source); propertyIt != properties.end ()) {
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property = propertyIt->second;
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}
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}
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@ -67,4 +67,6 @@ class Container {
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/** Virtual file system adapter */
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std::shared_ptr<VirtualAdapter> m_vfs;
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};
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using ContainerUniquePtr = std::unique_ptr<Container>;
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}
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@ -13,8 +13,6 @@ class CFBO final : public TextureProvider {
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uint32_t realWidth, uint32_t realHeight, uint32_t textureWidth, uint32_t textureHeight);
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~CFBO () override;
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// TODO: ADD DESTRUCTOR TO FREE RESOURCES
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[[nodiscard]] const std::string& getName () const;
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[[nodiscard]] const float& getScale () const;
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[[nodiscard]] TextureFormat getFormat () const override;
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@ -110,24 +110,17 @@ void CTexture::setupResolution () {
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GLint CTexture::setupInternalFormat () {
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if (this->m_header->freeImageFormat != FIF_UNKNOWN) {
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return GL_RGBA8;
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// set some extra information too as it's used for image sizing
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// this ensures that a_TexCoord uses the full image instead of just part of it
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// TODO: MAYBE IT'S BETTER TO CREATE A TEXTURE OF THE GIVEN SIZE AND COPY OVER WHAT WE READ FROM THE FILE?
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/*this->m_header->width = this->m_header->mipmaps [0]->width;
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this->m_header->height = this->m_header->mipmaps [0]->height;
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this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
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this->m_header->textureHeight = this->m_header->mipmaps [0]->height;*/
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} else {
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// detect the image format and hand it to openGL to be used
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switch (this->m_header->format) {
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case TextureFormat_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case TextureFormat_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case TextureFormat_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case TextureFormat_ARGB8888: return GL_RGBA8; break;
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case TextureFormat_R8: return GL_R8; break;
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case TextureFormat_RG88: return GL_RG8; break;
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default: sLog.exception ("Cannot determine texture format");
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}
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}
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// detect the image format and hand it to openGL to be used
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switch (this->m_header->format) {
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case TextureFormat_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case TextureFormat_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case TextureFormat_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case TextureFormat_ARGB8888: return GL_RGBA8; break;
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case TextureFormat_R8: return GL_R8; break;
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case TextureFormat_RG88: return GL_RG8; break;
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default: sLog.exception ("Cannot determine texture format");
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}
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}
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#include "FBOProvider.h"
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#include "WallpaperState.h"
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namespace WallpaperEngine::Application {
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class WallpaperApplication;
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}
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namespace WallpaperEngine::WebBrowser {
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class WebBrowserContext;
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}
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@ -29,6 +33,7 @@ using namespace WallpaperEngine::Data::Model;
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using namespace WallpaperEngine::FileSystem;
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class CWallpaper : public Helpers::ContextAware, public FBOProvider {
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friend class WallpaperEngine::Application::WallpaperApplication;
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public:
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template <class T> [[nodiscard]] const T* as () const {
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if (is <T> ()) {
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@ -9,7 +9,7 @@ FBOProvider::FBOProvider (const FBOProvider* parent) :
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m_parent (parent) {}
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std::shared_ptr<CFBO> FBOProvider::create(const FBO& base, uint32_t flags, glm::vec2 size) {
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std::shared_ptr<CFBO> FBOProvider::create(const FBO& base, uint32_t flags, const glm::vec2 size) {
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return this->m_fbos[base.name] = std::make_shared <CFBO> (
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base.name,
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// TODO: PROPERLY DETERMINE FBO FORMAT BASED ON THE STRING
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@ -485,7 +485,6 @@ void CImage::render () {
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const auto end = this->m_passes.end ();
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for (; cur != end; ++cur) {
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// TODO: PROPERLY CHECK EFFECT'S VISIBILITY AND TAKE IT INTO ACCOUNT
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if (std::next (cur) == end)
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glColorMask (true, true, true, false);
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@ -23,10 +23,9 @@ void RenderContext::render (Drivers::Output::OutputViewport* viewport) {
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#endif /* DEBUG */
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// search the background in the viewport selection
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const auto ref = this->m_wallpapers.find (viewport->name);
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// render the background
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if (ref != this->m_wallpapers.end ())
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if (const auto ref = this->m_wallpapers.find (viewport->name); ref != this->m_wallpapers.end ())
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ref->second->render (viewport->viewport, this->getOutput ().renderVFlip ());
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#if !NDEBUG
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@ -152,8 +152,7 @@ void ShaderUnit::preprocessIncludes () {
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content += "// begin of include from file ";
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content += filename;
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content += "\n";
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// TODO: MOVE SHADER PATH FROM HERE TO SOMEWHERE LIKE AN ASSET RESOLVER OR SOMETHING LIKE THAT
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content += this->m_assetLocator.readString (std::filesystem::path("shaders") / filename);
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content += this->m_assetLocator.includeShader (filename);
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content += "\n// end of included from file ";
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content += filename;
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content += "\n";
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@ -192,8 +191,7 @@ void ShaderUnit::preprocessIncludes () {
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content = "// begin of include from file ";
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content += filename;
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content += "\n";
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// TODO: MOVE SHADER PATH FROM HERE TO SOMEWHERE LIKE AN ASSET RESOLVER OR SOMETHING LIKE THAT
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content += this->m_assetLocator.readString (std::filesystem::path("shaders") / filename);
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content += this->m_assetLocator.includeShader (filename);
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content += "\n// end of included from file ";
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content += filename;
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content += "\n";
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@ -313,7 +311,7 @@ void ShaderUnit::preprocessRequires () {
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// comment out requires
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while((start = this->m_preprocessed.find("#require", end)) != std::string::npos) {
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// TODO: CHECK FOR ERRORS HERE
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size_t lineEnd = this->m_preprocessed.find_first_of('\n', start);
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const size_t lineEnd = this->m_preprocessed.find_first_of('\n', start);
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sLog.out("Shader has a require block ", this->m_preprocessed.substr (start, lineEnd - start));
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// replace the first two letters with a comment so the filelength doesn't change
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this->m_preprocessed = this->m_preprocessed.replace(start, 2, "//");
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