Commit Graph

57 Commits

Author SHA1 Message Date
Almamu
896cfe2c4c chore: moved texture assets parsing into the data model too 2025-09-05 01:56:22 +02:00
Almamu
2569960681 refactor: update render to use new data model 2025-08-14 00:47:27 +02:00
Alexis Maiquez
7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems

* fix: brought back proper include placement, should fix some shaders not working

* chore: dial down required version to 330

* fix: crash when taking screenshot

* fix: use glReadnPixels for X11 copying to be more memory safe

* chore: reverted part of last commit

* chore: delay initialization of browser until it's used once

* chore: do not initialize web browser unless explicitly needed

* chore: cleanup filesystem functions to use containers directly

* chore: memory cleanup fixes

* chore: fix glReadPixels for older opengl versions

* chore: remove shader patches as they shouldn't be needed anymore

* chore: initialise variables

* chore: update deps, actions and readme

* chore: make use of custon glslang and SPIRV-Cross

* Revert "chore: update deps, actions and readme"

This reverts commit c3fbc9340b.

* chore: update actions to include submodules

* chore: do not depend on SPIRV-Tools

* fix: added log10 macro

* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)

* revert: delayed initialization of cef was causing issues, reverted

* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing

* chore: make use of external repos for all deps instead of copying things manually and more cleanup work

* chore: wrong include file used in CGLSLContext.cpp

* chore: fix wayland generation folder not being present

* feat: somewhat support TEXB0004

* chore: improve function call matching and fallback to more lax method if no function is found

* chore: changed shader compilation slightly so they're passed onto glsl just once

* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues

* chore: added missing dependency

* chore: added missing dep to PKGBUILD

* feat: add testing tools to run over all backgrounds and getting output data

* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory

* chore: process script now scales the previews so the html file is not too big

* chore: add showcase gallery to the README.md

* chore: update README

* chore: some readability improvements on code

* chore: fix segfault after code cleanup

* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects

* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers

* chore: cleanup of the core part of the project

* chore: bring back std::move and make some methods const where it makes sense

* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine

* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place

* chore: more debug info for the pretty printer

* fix: some textures applied were not the right ones

* chore: properly set combos based on textures

* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically

* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: hopefully fix github actions build

* refactor: simplified working with properties, constants and shader variables

* chore: remove a couple of todos that aren't needed anymore

* chore: simplify the texture detection a little bit, still work left to do

* fix: regression on texture setup not working properly

* fix: filenames with dots were not being handled properly

* chore: remove some uselesss messages

* chore: fixed std::string json values not casting anything to it as it was assumed

* fix: null user value for constants means it cannot be modified by the user

* chore: remove exception when a shader constant uses a non-existant property

* fix: angles can be an user setting too, also added detection for animation frames to show a warning

* fix: ensure variable information is not commented out by a line comment

* fix: shader includes weren't being processed properly

* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices

* chore: make use of auto where it made sense

* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation

* chore: improve scripts for running the app

* chore: hide background structure dump behind a command-line switch

* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow

* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally

* chore: removed help prompt from the output unless actually required

* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix

* feat: added material command copy support

* feat: do not initialize some subsystems if they're disabled or not used by backgrounds

* chore: ignore type in combos as only seems to be used in the editor

* chore: update to latest glslang-WallpaperEngine changes

* chore: delete uniforms if they already exist before setting

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)

* chore: change all is/as castings to use typeid so no string comparison takes place

* chore: more cleanup, default initialization of values wherever possible

* chore: moved more things to std::unique_ptr and std::shared_ptr

* chore: moved more things to std::unique_ptr and std::shared_ptr

* fix: browser context usage crashed the app

* chore: the setting controls fullscreen detection creation the same way audio works

* fix: ensure that at least one frame is rendered before detecting fullscreen windows

* chore: slight changes to output and documentation to properly reflect current build configuration

* chore: fix mipmap texture creation

* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc

* chore: formating issues by codefactor

* chore: do not use new to allocate the pretty printer

* fix: strchr wasn't properly done for window geometry

* chore: add recording mode for status page generation

* chore: update .gitignore

* chore: update script to make use of video generation instead of the old python scripts

* chore: also copy project.json so it can be used on the site too

* fix: regression on invisible images not being rendered

* feat: add option to disable camera parallax

* chore: add the reversing tools I have locally

* chore: mention some of the common issues in the README.md

* chore: take submodules into account for archlinux

* chore: missed cd "$pkgname" in arch's prepare step
2025-05-10 19:34:59 +02:00
moetayuko
bdaf1ec6e4
implement wayland fullscreen detector (#261)
* feat: wayland fullscreen detector

* feat: pause mpv when fullscreen
2024-11-08 01:54:26 +01:00
Almamu
8dbb4aa7e8 chore: linting 2024-05-07 04:24:46 +02:00
Almamu
235cda8c94 chore: move cef initialization to its own context 2024-05-07 03:59:40 +02:00
Almamu
006d4ee3d0 chore: move wallpaper types to their own folder 2024-05-07 02:55:10 +02:00
Almamu
02fd7effbb chore: linting 2024-05-05 23:48:31 +02:00
Pasalc
ca3c73740c
Basic support for web wallpapers (#196)
* Updated gitignore

* Basic Web support

* Basic Cmake(not working)

* Working CEF

* Clean up Render/CWeb

* Download CEF in CMAKE

* Fixed compile error(excesive comma)

* Fixed CWeb compile error(scaling mode)

* Commented flag in CEF flag(-fno-rtti) which disabled dynamic cast

* Commented CEF compiler flags for MacOS

* Added third_party to gitignore

* Fixed libvulkan.so.1 error (deleted file entirely)

* Removed cefsimple, CefShutdown in signal, cleaned up cmake a bit

* Updated .gitignore

* Get render function to previous version

* Fixed typo in coment

* Fixed tab

* Removed shaders too

* Fix codefactor issues
2024-05-05 23:44:26 +02:00
Alexis Maiquez
bd5e452d34 fix: support shaders without textures (like flat), improves #184
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 03:10:52 +01:00
Alexis Maiquez
170af5ff7c fix: black backgrounds on latest wallpaperengine version (g_Color4 was added)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:59:00 +01:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Pasalc
11666abf32 Added scaling and clamp support 2023-11-13 21:38:56 +03:00
Pasalc
4212095335 Added zoom fill 2023-11-08 20:14:22 +03:00
Pasalc
f6bff679ca Added --clamp-strategy option 2023-11-06 17:30:48 +03:00
Pasalc
3dee616cf6 Fixed not full texture rendering on viewport resulting in clamping 2023-11-04 17:08:59 +03:00
Alexis Maiquez
bd6fd9a100 Output rendering is now responsibility of the drivers (as it should be) instead of being handled by the CRenderContext
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-23 00:12:23 +02:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
b69ce8ba57 Added support for running multiple X11 backgrounds off the same instance
Window mode now has extra settings for setting the position and size
Fixed audio not muting when --silent was used

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:07:36 +01:00
Alexis Maiquez
37631e9c40 Upgraded to shader version 330
Added support for shader patches
Removed useless DEBUG define in favour of NDEBUG

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 03:21:45 +01:00
Alexis Maiquez
3d8452ee9a Revert "Properly clamp volume value"
This partially reverts commit 95713ae439.

# Conflicts:
#	src/WallpaperEngine/Application/CApplicationContext.cpp

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 23:59:39 +01:00
Alexis Maiquez
732c60da46 More code cleanups
Update .clang-format

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
d2e82e72d8 Small code cleanups
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:27:41 +01:00
Alexis Maiquez
95713ae439 Properly clamp volume value
Removed all usages of std::make_pair

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:35:47 +01:00
Alexis Maiquez
ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup)
Fixed README.md to properly reflect all dependencies in the command examples
Added support for audio looping

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-06 22:35:46 +01:00
Alexis Maiquez
97ddc91ff5 Hopefully solved #81, should be improved at least
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:52:44 +01:00
Alexis Maiquez
7079d12e2a Switched video backgrounds to mpv (should fix all the videos that weren't playing sound or had random issues)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:11:04 +01:00
Alexis Maiquez
d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
Improved logging and error reporting to be a bit more flexible

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 00:00:17 +01:00
Alexis Maiquez
f4ccf40e14 Fixed background scaling (should improve #81)
Added some more debug information for renderdoc

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-06 12:48:55 +01:00
Alexis Maiquez
672ea47d23 Bumped up to OpenGL 3.3
Added base VAO
Fixed scene image align issues and things being flipped vertically under specific situations

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 18:41:23 +01:00
Alexis Maiquez
0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 11:28:10 +01:00
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
9ff33ef61f Support for specifying FBOs texture flags
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
e3aa82c2ed Fix ratio calculation not being exactly right
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-05-08 03:49:30 +02:00
Alexis Maiquez
64d2f77d41 + added support for reading multiple images from a texture
first steps to fix #79

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 23:48:43 +01:00
Alexis Maiquez
f4955f1531 - removed dependency on std::filesystem
~ moved some things into CContext so main is a bit cleaner
~ moved wallpaper object creation into CWallpaper so main is a bit cleaner

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 14:54:45 +01:00
Alexis Maiquez
5bc0525493 ~ reorganized context initialization so opengl is ready
~ moved pixmap, gc and image creation to the initialization
  TODO: SUPPORT SCREEN SIZE CHANGES (THIS MIGHT NEED REINITIALIZATION OF THINGS)
~ moved fbo creation to initialization as it won't change anymore
~ reverted render code to the original loop as now the framebuffer is exactly as big as the whole display
~ moved glReadPixels off the wallpaper as that's code is exclusively used for screen rendering and not general rendering
~ XChangeProperty forces the update of the background, otherwise the compositor stops refreshing the screen and the background gets stuck
~ updated viewport variables to be integers instead of floats
~ reverted frame rendering code to be simpler and added the option to specify a framebuffer as target instead of screen

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 02:03:47 +01:00
Hynak
caf79766dc Consolidated the renderImage function into render. 2022-02-26 17:40:16 -05:00
Hynak
a10a994da5 Fixed issue with screens not at 0, 0 not rendering. Also cleaned up. 2022-02-25 14:56:17 -05:00
Hynak
c11c6928ea Fixes issue #59's origial issue 2022-02-25 14:23:37 -05:00
Alexis Maiquez
fa2720f07c ~ Fixed multiple screens not getting a background drawn
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-04 23:49:28 +01:00
Alexis Maiquez
b55f2e8bf4 + Added PKGV0015 support
+ Added basic support for mouse position on shaders (still needs to be adjusted for backgrounds that are too big for the screen)
  (this makes XRAY effects work)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-03 02:02:46 +01:00
Alexis Maiquez
4744304a3d ~ fixed multiple-screen rendering of backgrounds
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-10-01 04:16:13 +02:00
Alexis Maiquez
13ef4a96c2 ~ changed orthographic camera to use the center as 0, might get reverted,
~ shader passes now won't try to detect projection, texcoord or position, as this'll be specified as parameters
~ removed useless variables being stored
~ model view projection matrix is now stored by image, not by pass
~ proper calculation of centered images

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-10-01 04:06:27 +02:00
Alexis Maiquez
f5e943b0fc + added ansiotropic filtering
~ material's binds are now a map by index so it's easier to use
- removed depth buffer for FBOs as they're not really useful (at least for now)
~ separated image setup in two stages so FBO creation happens before actually requiring them
- removed ping-pong FBOs where they didn't make sense
~ image's should now render to scene buffer directly whenever possible
~ better support for FBO scaling
~ rendering should now take into account targets and binds in a much better way

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-28 21:41:24 +02:00
Alexis Maiquez
5828b2ee80 + added some extra documentation on rendering based on observations and trial and error
~ deprecated --dir --pkg options, the software will automatically detect the background we're loading
+ first draft of FBO support, there's still some extra work to do
~ texture header is now hidden behind getters so the textures can be any kind of source
~ proper setting of resolution and translation variables for textures
~ simplified call flow for any pass rendering, removing render functions on effect and material
~ framebuffer setup has to happen before object setup in the scene

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-27 01:39:23 +02:00
Alexis Maiquez
93456940e3 ~ fix videos not being rendered properly
~ fix some combos not having the correct casing for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 21:57:57 +02:00
Alexis Maiquez
73c40c3d4e ~ fix resolutions higher than your current window
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 21:03:50 +02:00
Alexis Maiquez
0a95b27272 + added somewhat proper scaling of (small) backgrounds
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 19:47:49 +02:00
Alexis Maiquez
48da16f7e5 ~ listen for screen size changes and setup proper viewport so everything is rendered from the center of the screen
~ fixed a typo on one of the vertex positions for the CWallpaper::render function

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 19:42:27 +02:00