Commit Graph

93 Commits

Author SHA1 Message Date
Almamu
73f716da84 refactor: new project parser 2025-08-12 03:36:44 +02:00
Alexis Maiquez
7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems

* fix: brought back proper include placement, should fix some shaders not working

* chore: dial down required version to 330

* fix: crash when taking screenshot

* fix: use glReadnPixels for X11 copying to be more memory safe

* chore: reverted part of last commit

* chore: delay initialization of browser until it's used once

* chore: do not initialize web browser unless explicitly needed

* chore: cleanup filesystem functions to use containers directly

* chore: memory cleanup fixes

* chore: fix glReadPixels for older opengl versions

* chore: remove shader patches as they shouldn't be needed anymore

* chore: initialise variables

* chore: update deps, actions and readme

* chore: make use of custon glslang and SPIRV-Cross

* Revert "chore: update deps, actions and readme"

This reverts commit c3fbc9340b.

* chore: update actions to include submodules

* chore: do not depend on SPIRV-Tools

* fix: added log10 macro

* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)

* revert: delayed initialization of cef was causing issues, reverted

* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing

* chore: make use of external repos for all deps instead of copying things manually and more cleanup work

* chore: wrong include file used in CGLSLContext.cpp

* chore: fix wayland generation folder not being present

* feat: somewhat support TEXB0004

* chore: improve function call matching and fallback to more lax method if no function is found

* chore: changed shader compilation slightly so they're passed onto glsl just once

* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues

* chore: added missing dependency

* chore: added missing dep to PKGBUILD

* feat: add testing tools to run over all backgrounds and getting output data

* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory

* chore: process script now scales the previews so the html file is not too big

* chore: add showcase gallery to the README.md

* chore: update README

* chore: some readability improvements on code

* chore: fix segfault after code cleanup

* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects

* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers

* chore: cleanup of the core part of the project

* chore: bring back std::move and make some methods const where it makes sense

* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine

* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place

* chore: more debug info for the pretty printer

* fix: some textures applied were not the right ones

* chore: properly set combos based on textures

* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically

* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: hopefully fix github actions build

* refactor: simplified working with properties, constants and shader variables

* chore: remove a couple of todos that aren't needed anymore

* chore: simplify the texture detection a little bit, still work left to do

* fix: regression on texture setup not working properly

* fix: filenames with dots were not being handled properly

* chore: remove some uselesss messages

* chore: fixed std::string json values not casting anything to it as it was assumed

* fix: null user value for constants means it cannot be modified by the user

* chore: remove exception when a shader constant uses a non-existant property

* fix: angles can be an user setting too, also added detection for animation frames to show a warning

* fix: ensure variable information is not commented out by a line comment

* fix: shader includes weren't being processed properly

* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices

* chore: make use of auto where it made sense

* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation

* chore: improve scripts for running the app

* chore: hide background structure dump behind a command-line switch

* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow

* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally

* chore: removed help prompt from the output unless actually required

* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix

* feat: added material command copy support

* feat: do not initialize some subsystems if they're disabled or not used by backgrounds

* chore: ignore type in combos as only seems to be used in the editor

* chore: update to latest glslang-WallpaperEngine changes

* chore: delete uniforms if they already exist before setting

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)

* chore: change all is/as castings to use typeid so no string comparison takes place

* chore: more cleanup, default initialization of values wherever possible

* chore: moved more things to std::unique_ptr and std::shared_ptr

* chore: moved more things to std::unique_ptr and std::shared_ptr

* fix: browser context usage crashed the app

* chore: the setting controls fullscreen detection creation the same way audio works

* fix: ensure that at least one frame is rendered before detecting fullscreen windows

* chore: slight changes to output and documentation to properly reflect current build configuration

* chore: fix mipmap texture creation

* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc

* chore: formating issues by codefactor

* chore: do not use new to allocate the pretty printer

* fix: strchr wasn't properly done for window geometry

* chore: add recording mode for status page generation

* chore: update .gitignore

* chore: update script to make use of video generation instead of the old python scripts

* chore: also copy project.json so it can be used on the site too

* fix: regression on invisible images not being rendered

* feat: add option to disable camera parallax

* chore: add the reversing tools I have locally

* chore: mention some of the common issues in the README.md

* chore: take submodules into account for archlinux

* chore: missed cd "$pkgname" in arch's prepare step
2025-05-10 19:34:59 +02:00
Almamu
f71136fd46 fix: #256 non-string properties weren't supported 2024-11-08 03:44:44 +01:00
Alexis Maiquez
5f58178cdc fix: emitter distance can be a vector 2024-10-01 04:58:15 +02:00
Alexis Maiquez
7c6bebc524 fix: adjust visibility default values 2024-10-01 04:36:41 +02:00
Almamu
d652691088 chore: cleanup typing issues and various other warnings here and there 2024-05-11 18:39:16 +02:00
Almamu
8dbb4aa7e8 chore: linting 2024-05-07 04:24:46 +02:00
Almamu
235cda8c94 chore: move cef initialization to its own context 2024-05-07 03:59:40 +02:00
Almamu
006d4ee3d0 chore: move wallpaper types to their own folder 2024-05-07 02:55:10 +02:00
Almamu
02fd7effbb chore: linting 2024-05-05 23:48:31 +02:00
Pasalc
ca3c73740c
Basic support for web wallpapers (#196)
* Updated gitignore

* Basic Web support

* Basic Cmake(not working)

* Working CEF

* Clean up Render/CWeb

* Download CEF in CMAKE

* Fixed compile error(excesive comma)

* Fixed CWeb compile error(scaling mode)

* Commented flag in CEF flag(-fno-rtti) which disabled dynamic cast

* Commented CEF compiler flags for MacOS

* Added third_party to gitignore

* Fixed libvulkan.so.1 error (deleted file entirely)

* Removed cefsimple, CefShutdown in signal, cleaned up cmake a bit

* Updated .gitignore

* Get render function to previous version

* Fixed typo in coment

* Fixed tab

* Removed shaders too

* Fix codefactor issues
2024-05-05 23:44:26 +02:00
Alexis Maiquez
bd5e452d34 fix: support shaders without textures (like flat), improves #184
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 03:10:52 +01:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Alexis Maiquez
181dd1eef8 Fix for #161, texture priorities were not being properly taken into account
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-05-07 18:54:01 +02:00
Alexis Maiquez
9a5913921c Hopefully properly support Fullscreen and Passthrough images
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-30 02:01:07 +02:00
Alexis Maiquez
ee5c2b6106 Fixed visible value for effects not being correct
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-29 22:12:56 +02:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
b69ce8ba57 Added support for running multiple X11 backgrounds off the same instance
Window mode now has extra settings for setting the position and size
Fixed audio not muting when --silent was used

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:07:36 +01:00
Alexis Maiquez
64d9c2e4e6 Fix crash on effects parsing
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-09 00:22:48 +01:00
Alexis Maiquez
3d8452ee9a Revert "Properly clamp volume value"
This partially reverts commit 95713ae439.

# Conflicts:
#	src/WallpaperEngine/Application/CApplicationContext.cpp

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 23:59:39 +01:00
Alexis Maiquez
99a4935825 Add composelayer checks back until we figure out how they work
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:55:27 +01:00
Alexis Maiquez
732c60da46 More code cleanups
Update .clang-format

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
d2e82e72d8 Small code cleanups
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:27:41 +01:00
Alexis Maiquez
95713ae439 Properly clamp volume value
Removed all usages of std::make_pair

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:35:47 +01:00
Alexis Maiquez
ecd8ff3757 Applied the same context-driver treatment to the audio subsystem (still needs some extra work to ensure all audio plays fine and a good cleanup)
Fixed README.md to properly reflect all dependencies in the command examples
Added support for audio looping

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-06 22:35:46 +01:00
Alexis Maiquez
9bb0a40bc5 Simplified usage of jsonFindUserConfig
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:29:01 +01:00
Alexis Maiquez
a24b1923f6 Cleanup of code:
- use of auto in some places (more of this to come)
 - use for loops instead of iterators for most of the loops
 - extracted glfw/glew code into it's own class
 - make usage of std::filesystem instead of checking things with old C libraries

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 18:41:51 +01:00
Alexis Maiquez
d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
Improved logging and error reporting to be a bit more flexible

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 00:00:17 +01:00
Alexis Maiquez
e1fe215398 Undid some assumptions on how visible works as they were not entirely right
Effect's visible behaves a little weirdly :/ need to properly understand it

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 03:31:40 +01:00
Alexis Maiquez
92bdde2bd1 Renamed CUserSettingColor to CUserSettingVector3 as it makes more sense
CUserSettingVector3 are initializable with just one float value
Objects' origin and scale are now UserSettings too

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 03:10:38 +01:00
Alexis Maiquez
885221d602 Removed a missed line in previous commit
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:38:45 +01:00
Alexis Maiquez
fdd5bcb0b5 Removed old jsonFindUserConfig and updated to a new version using the CUserSetting classes
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:36:29 +01:00
Alexis Maiquez
176470dad9 Image color and alpha can now be user-settings
Removed old Color structures not useful anymore

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 02:08:05 +01:00
Alexis Maiquez
9cddb56f60 Added support for setting values to properties from command-line to modify how backgrounds look
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-31 22:07:59 +01:00
Alexis Maiquez
cf37fe388c Added support for usersettings in the bloom
Added casting for integer to double in json loading
Added support for dumping all available properties

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-31 21:37:38 +01:00
Alexis Maiquez
fc150576eb Object and effect visibility can now be compared to project's properties
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-30 13:34:02 +01:00
Alexis Maiquez
fa67fa5b00 Fixed bloom effect not being properly applied
Added support for userparameter on the clearcolor of the scene
Scenes should draw into the full framebuffer

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-05 10:50:55 +01:00
Alexis Maiquez
ed1efdcd66 Added parsing for text properties
Simplified how passes rendering works and separated it into a two stages process
  Setup (prepares shaders, uniforms, attributes, etc)
  Render (only performs the actual rendering)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:16:15 +01:00
Alexis Maiquez
aa755bb221 Fixed scale for FBOs should default to 1
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 00:21:04 +01:00
Alexis Maiquez
691ac42e85 Added small helper to get user-customizable settings with defaults
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 00:04:05 +01:00
Alexis Maiquez
cdaebbe893 Added support for camera bloom
Added support for virtual files

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:07:13 +01:00
Alexis Maiquez
625397ea0c Added a basic (and somewhat convincing) parallax effect for the camera
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 18:43:05 +01:00
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
5521e90155 Ignore composelayers for now
Added support for color blend mode
Main pass' blendmode should be normal
Last pass' blendmode should be the first's
Fixed order of glClear's so _rt_FullFrameBuffer is the right color at the right time
Simplified effect and pass creation code a bit more
Non-visible images should render the full chain into the pingpong framebuffers instead of to screen
Fixed an integer division not producing float numbers

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 13:14:52 +01:00
Alexis Maiquez
7b7d699371 Implemented proper dependency detection for images
Simplified texture decision graph and preload it so render is quicker
Improved material detecion on shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 18:21:29 +02:00
Alexis Maiquez
9ff33ef61f Support for specifying FBOs texture flags
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
4d5cdf57b2 First attempt at automatically detect orthographic projection's size
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 09:29:56 +02:00
Alexis Maiquez
1b1bec879d Added missing code for previous video FPS settings
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 07:38:57 +02:00
Alexis Maiquez
94777fc34b Added support for packages PKGV0017
Changed how some properties are loaded to provide default values

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 06:21:21 +02:00
Alexis Maiquez
4e3254e843 Improved detection of "previous" textures (fixes 2370927443)
Added support for PKGV0018
Try to prevent crashing when shaders do not compile and go with whatever can be displayed

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-26 09:09:13 +02:00