Commit Graph

57 Commits

Author SHA1 Message Date
Almamu
8012056342 chore: update to C++20 and take into account endianness 2025-09-05 03:28:25 +02:00
Almamu
f400b2abd9 chore: replace old properties with ones following the new model 2025-08-23 06:09:53 +02:00
Almamu
4dc9a61223 chore: cleanup of properties, dynamic values and shader variables 2025-08-19 19:51:19 +02:00
Almamu
2569960681 refactor: update render to use new data model 2025-08-14 00:47:27 +02:00
Almamu
73f716da84 refactor: new project parser 2025-08-12 03:36:44 +02:00
Alexis Maiquez
7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems

* fix: brought back proper include placement, should fix some shaders not working

* chore: dial down required version to 330

* fix: crash when taking screenshot

* fix: use glReadnPixels for X11 copying to be more memory safe

* chore: reverted part of last commit

* chore: delay initialization of browser until it's used once

* chore: do not initialize web browser unless explicitly needed

* chore: cleanup filesystem functions to use containers directly

* chore: memory cleanup fixes

* chore: fix glReadPixels for older opengl versions

* chore: remove shader patches as they shouldn't be needed anymore

* chore: initialise variables

* chore: update deps, actions and readme

* chore: make use of custon glslang and SPIRV-Cross

* Revert "chore: update deps, actions and readme"

This reverts commit c3fbc9340b.

* chore: update actions to include submodules

* chore: do not depend on SPIRV-Tools

* fix: added log10 macro

* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)

* revert: delayed initialization of cef was causing issues, reverted

* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing

* chore: make use of external repos for all deps instead of copying things manually and more cleanup work

* chore: wrong include file used in CGLSLContext.cpp

* chore: fix wayland generation folder not being present

* feat: somewhat support TEXB0004

* chore: improve function call matching and fallback to more lax method if no function is found

* chore: changed shader compilation slightly so they're passed onto glsl just once

* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues

* chore: added missing dependency

* chore: added missing dep to PKGBUILD

* feat: add testing tools to run over all backgrounds and getting output data

* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory

* chore: process script now scales the previews so the html file is not too big

* chore: add showcase gallery to the README.md

* chore: update README

* chore: some readability improvements on code

* chore: fix segfault after code cleanup

* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects

* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers

* chore: cleanup of the core part of the project

* chore: bring back std::move and make some methods const where it makes sense

* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine

* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place

* chore: more debug info for the pretty printer

* fix: some textures applied were not the right ones

* chore: properly set combos based on textures

* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically

* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: hopefully fix github actions build

* refactor: simplified working with properties, constants and shader variables

* chore: remove a couple of todos that aren't needed anymore

* chore: simplify the texture detection a little bit, still work left to do

* fix: regression on texture setup not working properly

* fix: filenames with dots were not being handled properly

* chore: remove some uselesss messages

* chore: fixed std::string json values not casting anything to it as it was assumed

* fix: null user value for constants means it cannot be modified by the user

* chore: remove exception when a shader constant uses a non-existant property

* fix: angles can be an user setting too, also added detection for animation frames to show a warning

* fix: ensure variable information is not commented out by a line comment

* fix: shader includes weren't being processed properly

* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices

* chore: make use of auto where it made sense

* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation

* chore: improve scripts for running the app

* chore: hide background structure dump behind a command-line switch

* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow

* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally

* chore: removed help prompt from the output unless actually required

* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix

* feat: added material command copy support

* feat: do not initialize some subsystems if they're disabled or not used by backgrounds

* chore: ignore type in combos as only seems to be used in the editor

* chore: update to latest glslang-WallpaperEngine changes

* chore: delete uniforms if they already exist before setting

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)

* chore: change all is/as castings to use typeid so no string comparison takes place

* chore: more cleanup, default initialization of values wherever possible

* chore: moved more things to std::unique_ptr and std::shared_ptr

* chore: moved more things to std::unique_ptr and std::shared_ptr

* fix: browser context usage crashed the app

* chore: the setting controls fullscreen detection creation the same way audio works

* fix: ensure that at least one frame is rendered before detecting fullscreen windows

* chore: slight changes to output and documentation to properly reflect current build configuration

* chore: fix mipmap texture creation

* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc

* chore: formating issues by codefactor

* chore: do not use new to allocate the pretty printer

* fix: strchr wasn't properly done for window geometry

* chore: add recording mode for status page generation

* chore: update .gitignore

* chore: update script to make use of video generation instead of the old python scripts

* chore: also copy project.json so it can be used on the site too

* fix: regression on invisible images not being rendered

* feat: add option to disable camera parallax

* chore: add the reversing tools I have locally

* chore: mention some of the common issues in the README.md

* chore: take submodules into account for archlinux

* chore: missed cd "$pkgname" in arch's prepare step
2025-05-10 19:34:59 +02:00
moetayuko
bdaf1ec6e4
implement wayland fullscreen detector (#261)
* feat: wayland fullscreen detector

* feat: pause mpv when fullscreen
2024-11-08 01:54:26 +01:00
Alexis Maiquez
1c12951a6a chore: update readme
chore: some X11 files were being included in wayland-only builds
2024-10-12 20:59:51 +02:00
Alexis Maiquez
c400f49275 fix: screenshot taken was black 2024-10-12 20:25:56 +02:00
Alexis Maiquez
7278f2f817 fix: replace FreeImage with stb_image and stb_image_write
fixes #204
2024-10-12 20:11:14 +02:00
Almamu
50d3bced8e fix: hopefully fix running from arch's package 2024-06-06 21:40:13 +02:00
Almamu
6c27d94115 fix: #219 window mode wasn't rendering because of an issue with default background detection 2024-05-21 14:20:08 +02:00
Almamu
9712f20140 fix: improve how default background is determinated, hopefully improves #219 2024-05-21 14:14:03 +02:00
Almamu
cdfa4ff7a1 chore: some more verbosity on error messages when loading assets 2024-05-16 15:22:26 +02:00
Almamu
4dbb3cc422 chore: renamed members not properly named 2024-05-11 19:01:46 +02:00
Almamu
8a8741dbff chore: clang-format 2024-05-11 17:38:25 +02:00
Almamu
c44a86d218 fix: missing unistd include 2024-05-11 17:28:53 +02:00
Almamu
953ef01749 feat: conditionally enable wayland and x11 support 2024-05-11 17:19:42 +02:00
Almamu
8dbb4aa7e8 chore: linting 2024-05-07 04:24:46 +02:00
Almamu
9e271a2b39 chore: remove notion of default background in render, each screen needs it's own independent render 2024-05-07 04:15:20 +02:00
Almamu
235cda8c94 chore: move cef initialization to its own context 2024-05-07 03:59:40 +02:00
Almamu
006d4ee3d0 chore: move wallpaper types to their own folder 2024-05-07 02:55:10 +02:00
Alexis Maiquez
c90cc4d915 feat: add option to disable audio processing
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 03:21:06 +01:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Alexis Maiquez
89a2178308 CDirectory should not use sLog for errors
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-12 02:13:06 +01:00
Pasalc
11666abf32 Added scaling and clamp support 2023-11-13 21:38:56 +03:00
Alexis Maiquez
bd6fd9a100 Output rendering is now responsibility of the drivers (as it should be) instead of being handled by the CRenderContext
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-23 00:12:23 +02:00
Alexis Maiquez
b9dbb652d3 Hopefully last missed ENABLE_WAYLAND check
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-22 13:13:00 +02:00
Alexis Maiquez
ddd448b1e3 Added wayland build to github actions
Ensure wayland included files are ignored unless ENABLE_WAYLAND is enabled

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-22 13:09:31 +02:00
Alexis Maiquez
f21a6e64a7 Wayland implementation cleanup
Removed wayland-display in favour of screen-root, it should automatically switch between X11 and Wayland implementations
Removed all the window-server-specific code from CWallpaperApplication
Moved COutput from CWallpaperApplication to each CVideoDriver as the output is tied to the driver
Moved CFullScreenDetector from CWallpaperApplication to each CVideoDriver as the detection is tied to the video driver
Applied the Driver treatment to the Input, this way CInputContext doesn't depend on the driver used
Updated CRenderContext to be aware of viewport-specific context updates
Viewport information is now held inside COutputViewport instead of being a simple map
Merged CLayerSurface and SWaylandOutput, inheriting from the new COutputViewport to standarize the minimum requirements of a viewport
  (makeCurrent and swapOutput are common requirements, X11 was the outlier not needing these per-viewport)
Moved all the viewport-specific code of Wayland from CWaylandOpenGLDriver to It's own class CWaylandOutputViewport
Fixed an issue under Wayland where sometimes the background surfaces wouldn't get anything drawn because the CWaylandOutput wasn't reset
Updated screenshot-taking code to be standard for all drivers again

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-22 11:31:50 +02:00
vaxerski
2b7367662f Fix multi-bg screenshots 2023-04-21 18:24:19 +01:00
vaxerski
031ed01c42 properly flip screenshots 2023-04-21 18:03:08 +01:00
vaxerski
87b765e618 properly adhere to fps limits 2023-04-21 15:23:10 +01:00
vaxerski
1f6cc8206f Merge remote-tracking branch 'upstream/main' 2023-04-20 22:11:54 +01:00
Alexis Maiquez
73ef4d6dbf Added support for g_Daytime in shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 22:48:08 +02:00
vaxerski
ffeec7f1dd make wayland impl optional 2023-04-20 13:52:25 +01:00
vaxerski
43409229a9 proper scaling + recalc on geom change 2023-04-20 13:28:36 +01:00
vaxerski
b505db103c allow specifying outputs with a flag 2023-04-19 21:02:44 +01:00
vaxerski
e5b447bdc9 initial impl 2023-04-19 20:18:20 +01:00
Alexis Maiquez
13e43bada7 Added parameter to configure fullscreen detection
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-18 06:56:25 +02:00
Alexis Maiquez
93380ae229 Added some window hints
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-27 01:36:01 +02:00
Alexis Maiquez
a89d8ebb22 Added basic support for audio processing so backgrounds can react to sound playing in the system
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-26 18:18:21 +02:00
Alexis Maiquez
ca471c04fc Placed audio detectors in the right folder
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:51:17 +01:00
Alexis Maiquez
45761fb858 Added sound muting when apps are fullscreen too
Finally closes #150 and #152

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:48:49 +01:00
Alexis Maiquez
978f56cdca Added sound playback detection to mute when something else plays audio
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-24 02:36:42 +01:00
Alexis Maiquez
cc7ec0561d Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 23:38:23 +01:00
Alexis Maiquez
84f6018e1a Added application state to keep track of enable/disable audio and volume changes when things go fullscreen
Removed .clang-format as it's not useful

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 09:10:51 +01:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
6d5c5b7825 Hopefully addressed #148 while detecting the patches folder
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:35:41 +01:00
Alexis Maiquez
a0d1a7202f Fixed build of release versions
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-21 07:15:38 +01:00