Commit Graph

19 Commits

Author SHA1 Message Date
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
9ff33ef61f Support for specifying FBOs texture flags
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
f4955f1531 - removed dependency on std::filesystem
~ moved some things into CContext so main is a bit cleaner
~ moved wallpaper object creation into CWallpaper so main is a bit cleaner

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 14:54:45 +01:00
Alexis Maiquez
5bc0525493 ~ reorganized context initialization so opengl is ready
~ moved pixmap, gc and image creation to the initialization
  TODO: SUPPORT SCREEN SIZE CHANGES (THIS MIGHT NEED REINITIALIZATION OF THINGS)
~ moved fbo creation to initialization as it won't change anymore
~ reverted render code to the original loop as now the framebuffer is exactly as big as the whole display
~ moved glReadPixels off the wallpaper as that's code is exclusively used for screen rendering and not general rendering
~ XChangeProperty forces the update of the background, otherwise the compositor stops refreshing the screen and the background gets stuck
~ updated viewport variables to be integers instead of floats
~ reverted frame rendering code to be simpler and added the option to specify a framebuffer as target instead of screen

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 02:03:47 +01:00
Hynak
caf79766dc Consolidated the renderImage function into render. 2022-02-26 17:40:16 -05:00
Hynak
a10a994da5 Fixed issue with screens not at 0, 0 not rendering. Also cleaned up. 2022-02-25 14:56:17 -05:00
Hynak
c11c6928ea Fixes issue #59's origial issue 2022-02-25 14:23:37 -05:00
Alexis Maiquez
fa2720f07c ~ Fixed multiple screens not getting a background drawn
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-04 23:49:28 +01:00
Alexis Maiquez
b55f2e8bf4 + Added PKGV0015 support
+ Added basic support for mouse position on shaders (still needs to be adjusted for backgrounds that are too big for the screen)
  (this makes XRAY effects work)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-03 02:02:46 +01:00
Alexis Maiquez
f5e943b0fc + added ansiotropic filtering
~ material's binds are now a map by index so it's easier to use
- removed depth buffer for FBOs as they're not really useful (at least for now)
~ separated image setup in two stages so FBO creation happens before actually requiring them
- removed ping-pong FBOs where they didn't make sense
~ image's should now render to scene buffer directly whenever possible
~ better support for FBO scaling
~ rendering should now take into account targets and binds in a much better way

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-28 21:41:24 +02:00
Alexis Maiquez
5828b2ee80 + added some extra documentation on rendering based on observations and trial and error
~ deprecated --dir --pkg options, the software will automatically detect the background we're loading
+ first draft of FBO support, there's still some extra work to do
~ texture header is now hidden behind getters so the textures can be any kind of source
~ proper setting of resolution and translation variables for textures
~ simplified call flow for any pass rendering, removing render functions on effect and material
~ framebuffer setup has to happen before object setup in the scene

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-27 01:39:23 +02:00
Alexis Maiquez
50c9aebab0 - removed references to irrlicht (thanks to @mihawk90)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-10 14:38:29 +02:00
Alexis Maiquez
93456940e3 ~ fix videos not being rendered properly
~ fix some combos not having the correct casing for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 21:57:57 +02:00
Alexis Maiquez
0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this
~ brought back proper background rendering and position detection

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 19:09:43 +02:00
Alexis Maiquez
154fe905bc ~ brought back video support
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-05 21:52:16 +02:00
Alexis Maiquez
2ffb5f1b24 + added an extra render pass to render the scene upside down (so it looks fine)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-03 03:24:55 +02:00
Alexis Maiquez
dd76439901 ~ fixed a_TexCoord variable not having the correct values
- removed irrlicht functions and types from the active codebase so it's no longer required at compile time (CContext still there as the code might be still be useful)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-08-31 02:29:28 +02:00
Alexis Maiquez
291b7e364a - removed/commented out most irrlicht-specific code
~ written close to equivalent versions in OpenGL code using GLM and GLFW
~ written replacements for texture and package loading to not use irrlicht anymore
~ updated shader compiler as we now don't need to replace attributes anymore
+ added support for texture flags in the texture header (as they're needed for opengl to get proper information)

TODO: REWRITE VIDEO PLAYER SUPPORT AS THIS UPDATE EFFECTIVELY BREAKS IT

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-08-31 01:14:08 +02:00
IceCryptonym
5d5ce361fe
Initial video support without audio (#14)
* Adds FFmpeg to CMake
* Refactors to allow support for other wallpaper types
* Updates README.md for compilation requirements
* Initial video support without audio
* Properly support different wallpapers
* Fixes videos not rendering
* Nitpicks
* Moves code related to rendering from Core::CVideo to Render::CVideo
2020-04-27 18:50:17 +02:00