Commit Graph

85 Commits

Author SHA1 Message Date
Almamu
d6bcd62d1a fix: visibility wasn't entirely right, move dependant elements up the render chain 2025-08-31 14:51:32 +02:00
Almamu
cf3774c481 chore: more fixes for visibility + camerashake can be a user setting 2025-08-20 01:12:28 +02:00
Almamu
ce51cd23fa chore: fix default uniform values not being applied in the right order 2025-08-20 00:46:11 +02:00
Almamu
d6831ad40f chore: bring back support for pass commands 2025-08-19 21:44:25 +02:00
Almamu
806b65b490 chore: cleanup old Core stuff + update shader constant to use user settings as they should 2025-08-19 10:35:33 +02:00
Almamu
2569960681 refactor: update render to use new data model 2025-08-14 00:47:27 +02:00
Alexis Maiquez
7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems

* fix: brought back proper include placement, should fix some shaders not working

* chore: dial down required version to 330

* fix: crash when taking screenshot

* fix: use glReadnPixels for X11 copying to be more memory safe

* chore: reverted part of last commit

* chore: delay initialization of browser until it's used once

* chore: do not initialize web browser unless explicitly needed

* chore: cleanup filesystem functions to use containers directly

* chore: memory cleanup fixes

* chore: fix glReadPixels for older opengl versions

* chore: remove shader patches as they shouldn't be needed anymore

* chore: initialise variables

* chore: update deps, actions and readme

* chore: make use of custon glslang and SPIRV-Cross

* Revert "chore: update deps, actions and readme"

This reverts commit c3fbc9340b.

* chore: update actions to include submodules

* chore: do not depend on SPIRV-Tools

* fix: added log10 macro

* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)

* revert: delayed initialization of cef was causing issues, reverted

* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing

* chore: make use of external repos for all deps instead of copying things manually and more cleanup work

* chore: wrong include file used in CGLSLContext.cpp

* chore: fix wayland generation folder not being present

* feat: somewhat support TEXB0004

* chore: improve function call matching and fallback to more lax method if no function is found

* chore: changed shader compilation slightly so they're passed onto glsl just once

* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues

* chore: added missing dependency

* chore: added missing dep to PKGBUILD

* feat: add testing tools to run over all backgrounds and getting output data

* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory

* chore: process script now scales the previews so the html file is not too big

* chore: add showcase gallery to the README.md

* chore: update README

* chore: some readability improvements on code

* chore: fix segfault after code cleanup

* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects

* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers

* chore: cleanup of the core part of the project

* chore: bring back std::move and make some methods const where it makes sense

* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine

* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place

* chore: more debug info for the pretty printer

* fix: some textures applied were not the right ones

* chore: properly set combos based on textures

* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically

* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: hopefully fix github actions build

* refactor: simplified working with properties, constants and shader variables

* chore: remove a couple of todos that aren't needed anymore

* chore: simplify the texture detection a little bit, still work left to do

* fix: regression on texture setup not working properly

* fix: filenames with dots were not being handled properly

* chore: remove some uselesss messages

* chore: fixed std::string json values not casting anything to it as it was assumed

* fix: null user value for constants means it cannot be modified by the user

* chore: remove exception when a shader constant uses a non-existant property

* fix: angles can be an user setting too, also added detection for animation frames to show a warning

* fix: ensure variable information is not commented out by a line comment

* fix: shader includes weren't being processed properly

* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices

* chore: make use of auto where it made sense

* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation

* chore: improve scripts for running the app

* chore: hide background structure dump behind a command-line switch

* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow

* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally

* chore: removed help prompt from the output unless actually required

* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix

* feat: added material command copy support

* feat: do not initialize some subsystems if they're disabled or not used by backgrounds

* chore: ignore type in combos as only seems to be used in the editor

* chore: update to latest glslang-WallpaperEngine changes

* chore: delete uniforms if they already exist before setting

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)

* chore: change all is/as castings to use typeid so no string comparison takes place

* chore: more cleanup, default initialization of values wherever possible

* chore: moved more things to std::unique_ptr and std::shared_ptr

* chore: moved more things to std::unique_ptr and std::shared_ptr

* fix: browser context usage crashed the app

* chore: the setting controls fullscreen detection creation the same way audio works

* fix: ensure that at least one frame is rendered before detecting fullscreen windows

* chore: slight changes to output and documentation to properly reflect current build configuration

* chore: fix mipmap texture creation

* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc

* chore: formating issues by codefactor

* chore: do not use new to allocate the pretty printer

* fix: strchr wasn't properly done for window geometry

* chore: add recording mode for status page generation

* chore: update .gitignore

* chore: update script to make use of video generation instead of the old python scripts

* chore: also copy project.json so it can be used on the site too

* fix: regression on invisible images not being rendered

* feat: add option to disable camera parallax

* chore: add the reversing tools I have locally

* chore: mention some of the common issues in the README.md

* chore: take submodules into account for archlinux

* chore: missed cd "$pkgname" in arch's prepare step
2025-05-10 19:34:59 +02:00
Alexis Maiquez
7c6bebc524 fix: adjust visibility default values 2024-10-01 04:36:41 +02:00
Almamu
d652691088 chore: cleanup typing issues and various other warnings here and there 2024-05-11 18:39:16 +02:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Alexis Maiquez
a713ad001a Fixes #160, xray effects on full image layers weren't working properly. Should fix anything using the inverse matrix of modelViewProjection
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 23:40:16 +02:00
Alexis Maiquez
96b931d931 Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders
Added support for specifying array variables for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 21:54:45 +02:00
Alexis Maiquez
9a5913921c Hopefully properly support Fullscreen and Passthrough images
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-30 02:01:07 +02:00
Alexis Maiquez
cc7ec0561d Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 23:38:23 +01:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
37631e9c40 Upgraded to shader version 330
Added support for shader patches
Removed useless DEBUG define in favour of NDEBUG

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 03:21:45 +01:00
Alexis Maiquez
732c60da46 More code cleanups
Update .clang-format

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
d2e82e72d8 Small code cleanups
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:27:41 +01:00
Alexis Maiquez
a24b1923f6 Cleanup of code:
- use of auto in some places (more of this to come)
 - use for loops instead of iterators for most of the loops
 - extracted glfw/glew code into it's own class
 - make usage of std::filesystem instead of checking things with old C libraries

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 18:41:51 +01:00
Alexis Maiquez
d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
Improved logging and error reporting to be a bit more flexible

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 00:00:17 +01:00
Alexis Maiquez
e1fe215398 Undid some assumptions on how visible works as they were not entirely right
Effect's visible behaves a little weirdly :/ need to properly understand it

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 03:31:40 +01:00
Alexis Maiquez
fc150576eb Object and effect visibility can now be compared to project's properties
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-30 13:34:02 +01:00
Alexis Maiquez
62af627ffa Added some missing texture formats to the definition
Added some extra settings for debugging

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-01-29 21:15:26 +01:00
Alexis Maiquez
6f570be911 g_ModelViewProjectionMatrix should now have the right values for passes (fixes sun not displaying properly in 2882477794)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-11 17:09:47 +01:00
Alexis Maiquez
f4ccf40e14 Fixed background scaling (should improve #81)
Added some more debug information for renderdoc

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-06 12:48:55 +01:00
Alexis Maiquez
672ea47d23 Bumped up to OpenGL 3.3
Added base VAO
Fixed scene image align issues and things being flipped vertically under specific situations

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 18:41:23 +01:00
Alexis Maiquez
0843f69edf Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 11:28:10 +01:00
Alexis Maiquez
ed1efdcd66 Added parsing for text properties
Simplified how passes rendering works and separated it into a two stages process
  Setup (prepares shaders, uniforms, attributes, etc)
  Render (only performs the actual rendering)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:16:15 +01:00
Alexis Maiquez
d8d05363a9 Implemented proper alignment for images
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:13:01 +01:00
Alexis Maiquez
b5b7824233 Better approach on rendering the bloom effect, uses one less draw call
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:32:49 +01:00
Alexis Maiquez
cdaebbe893 Added support for camera bloom
Added support for virtual files

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:07:13 +01:00
Alexis Maiquez
625397ea0c Added a basic (and somewhat convincing) parallax effect for the camera
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 18:43:05 +01:00
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
5521e90155 Ignore composelayers for now
Added support for color blend mode
Main pass' blendmode should be normal
Last pass' blendmode should be the first's
Fixed order of glClear's so _rt_FullFrameBuffer is the right color at the right time
Simplified effect and pass creation code a bit more
Non-visible images should render the full chain into the pingpong framebuffers instead of to screen
Fixed an integer division not producing float numbers

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 13:14:52 +01:00
Alexis Maiquez
69657a0014 Ignore effects if there's none in the list
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 21:38:12 +01:00
Alexis Maiquez
4641420bb3 Fix image's GBO's not being the right size
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 21:12:30 +01:00
Alexis Maiquez
082af30c63 Cleanup of rendering code for images, there's functions not needed anymore
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 05:43:18 +01:00
Alexis Maiquez
7e6cb9a458 Simplified image rendering code further
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 04:00:34 +01:00
Alexis Maiquez
cb6f05ff27 Simplified image rendering code a bit so it's easier to follow
Improved detection of macros for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-31 12:09:14 +01:00
Alexis Maiquez
157966a528 Move glClear to the common point before the actual render of an image
Added work in progress reverse engineering of MDL files

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-31 07:05:22 +01:00
Alexis Maiquez
da6dca0473 Added missing glClear for simple images
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-29 14:03:05 +02:00
Alexis Maiquez
c9f8624b8b Reduced amount of glClears used in the rendering process
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-29 14:02:10 +02:00
Alexis Maiquez
7b7d699371 Implemented proper dependency detection for images
Simplified texture decision graph and preload it so render is quicker
Improved material detecion on shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 18:21:29 +02:00
Alexis Maiquez
9ff33ef61f Support for specifying FBOs texture flags
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
4e3254e843 Improved detection of "previous" textures (fixes 2370927443)
Added support for PKGV0018
Try to prevent crashing when shaders do not compile and go with whatever can be displayed

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-26 09:09:13 +02:00
Alexis Maiquez
cad78c58f9 + Support animated images in the background
~ ITextures can now also return sub-textures width and height
+ added proper code to handle animated images to properly play at normal speed

  this should actually fix #79 for good

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-03-06 01:28:31 +01:00
Alexis Maiquez
816e0a6ddf ~ Hopefully take into account object scale properly
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-04 03:54:46 +01:00
Alexis Maiquez
342522cd1d + Added handling for floating point precision qualifiers on type detection
+ Fixed textures not being detected properly on images that do not have any source

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-12-02 21:33:50 +01:00
Alexis Maiquez
13bcd52e8c ~ Fixed regression in composite layer handling
~ Properly fixed usage of "previous" as texture

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-11-30 23:49:08 +01:00
Alexis Maiquez
b920e94870 ~ Fixed some backgrounds being black because of wrong composite layer ordering
~ Videos should no longer appear vertically mirrored

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-11-30 21:32:19 +01:00