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8 Commits

17 changed files with 246 additions and 118 deletions

@ -1 +1 @@
Subproject commit 077d4f3c89bbfbb7951a9011d4551b075f092334 Subproject commit 9fba00b655d79ef2fe6f05b459571bd3b1f119ea

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@ -284,7 +284,7 @@ std::unique_ptr<CTexture::TextureHeader> CTexture::parseHeader (const char* file
header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++); header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
header->isVideoMp4 = *pointer++ == 1; header->isVideoMp4 = *pointer++ == 1;
if (header->freeImageFormat == FIF_UNKNOWN) { if (header->freeImageFormat == FIF_UNKNOWN && header->isVideoMp4) {
header->freeImageFormat = FIF_MP4; header->freeImageFormat = FIF_MP4;
} }
@ -412,6 +412,8 @@ std::shared_ptr<CTexture::TextureMipmap> CTexture::parseMipmap (const TextureHea
fileData ++; fileData ++;
pointer = reinterpret_cast<const uint32_t*> (fileData); pointer = reinterpret_cast<const uint32_t*> (fileData);
// this is another param to ignore
pointer++;
} }
mipmap->width = *pointer++; mipmap->width = *pointer++;

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@ -19,6 +19,7 @@ void CDynamicValue::update(float newValue) {
this->m_float = newValue; this->m_float = newValue;
this->m_int = static_cast<int> (newValue); this->m_int = static_cast<int> (newValue);
this->m_bool = static_cast<int> (newValue) != 0; this->m_bool = static_cast<int> (newValue) != 0;
this->m_type = UnderlyingType::Float;
this->propagate (); this->propagate ();
} }
@ -33,6 +34,7 @@ void CDynamicValue::update(int newValue) {
this->m_float = static_cast<float> (newValue); this->m_float = static_cast<float> (newValue);
this->m_int = newValue; this->m_int = newValue;
this->m_bool = newValue != 0; this->m_bool = newValue != 0;
this->m_type = UnderlyingType::Int;
this->propagate (); this->propagate ();
} }
@ -47,6 +49,7 @@ void CDynamicValue::update(bool newValue) {
this->m_float = newValue; this->m_float = newValue;
this->m_int = newValue; this->m_int = newValue;
this->m_bool = newValue; this->m_bool = newValue;
this->m_type = UnderlyingType::Boolean;
this->propagate (); this->propagate ();
} }
@ -61,6 +64,7 @@ void CDynamicValue::update(const glm::vec2& newValue) {
this->m_float = newValue.x; this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f; this->m_bool = newValue.x != 0.0f;
this->m_type = UnderlyingType::Vec2;
this->propagate (); this->propagate ();
} }
@ -75,6 +79,7 @@ void CDynamicValue::update(const glm::vec3& newValue) {
this->m_float = newValue.x; this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f; this->m_bool = newValue.x != 0.0f;
this->m_type = UnderlyingType::Vec3;
this->propagate (); this->propagate ();
} }
@ -89,6 +94,7 @@ void CDynamicValue::update(const glm::vec4& newValue) {
this->m_float = newValue.x; this->m_float = newValue.x;
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0.0f; this->m_bool = newValue.x != 0.0f;
this->m_type = UnderlyingType::Vec4;
this->propagate (); this->propagate ();
} }
@ -103,6 +109,7 @@ void CDynamicValue::update(const glm::ivec2& newValue) {
this->m_float = static_cast<float> (newValue.x); this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0; this->m_bool = newValue.x != 0;
this->m_type = UnderlyingType::IVec2;
this->propagate (); this->propagate ();
} }
@ -117,6 +124,7 @@ void CDynamicValue::update(const glm::ivec3& newValue) {
this->m_float = static_cast<float> (newValue.x); this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0; this->m_bool = newValue.x != 0;
this->m_type = UnderlyingType::IVec3;
this->propagate (); this->propagate ();
} }
@ -131,6 +139,7 @@ void CDynamicValue::update(const glm::ivec4& newValue) {
this->m_float = static_cast<float> (newValue.x); this->m_float = static_cast<float> (newValue.x);
this->m_int = static_cast<int> (newValue.x); this->m_int = static_cast<int> (newValue.x);
this->m_bool = newValue.x != 0; this->m_bool = newValue.x != 0;
this->m_type = UnderlyingType::IVec4;
this->propagate (); this->propagate ();
} }
@ -202,4 +211,8 @@ const int& CDynamicValue::getInt () const {
const bool& CDynamicValue::getBool () const { const bool& CDynamicValue::getBool () const {
return this->m_bool; return this->m_bool;
}
CDynamicValue::UnderlyingType CDynamicValue::getType () const {
return this->m_type;
} }

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@ -19,6 +19,19 @@ class CDynamicValue {
friend class WallpaperEngine::Data::Parsers::UserSettingParser; friend class WallpaperEngine::Data::Parsers::UserSettingParser;
friend class WallpaperEngine::Data::Builders::UserSettingBuilder; friend class WallpaperEngine::Data::Builders::UserSettingBuilder;
public: public:
enum UnderlyingType {
Unknown = -1,
IVec4 = 0,
IVec3 = 1,
IVec2 = 2,
Vec4 = 3,
Vec3 = 4,
Vec2 = 5,
Float = 6,
Int = 7,
Boolean = 8
};
virtual ~CDynamicValue (); virtual ~CDynamicValue ();
[[nodiscard]] const glm::ivec4& getIVec4 () const; [[nodiscard]] const glm::ivec4& getIVec4 () const;
@ -30,6 +43,7 @@ class CDynamicValue {
[[nodiscard]] const float& getFloat () const; [[nodiscard]] const float& getFloat () const;
[[nodiscard]] const int& getInt () const; [[nodiscard]] const int& getInt () const;
[[nodiscard]] const bool& getBool () const; [[nodiscard]] const bool& getBool () const;
[[nodiscard]] UnderlyingType getType () const;
/** /**
* Connects the current instance to the given instance, updating it's values * Connects the current instance to the given instance, updating it's values
@ -38,8 +52,6 @@ class CDynamicValue {
* @param value * @param value
*/ */
void connectOutgoing (CDynamicValue* value) const; void connectOutgoing (CDynamicValue* value) const;
protected:
void update (float newValue); void update (float newValue);
void update (int newValue); void update (int newValue);
void update (bool newValue); void update (bool newValue);
@ -49,6 +61,8 @@ class CDynamicValue {
void update (const glm::ivec2& newValue); void update (const glm::ivec2& newValue);
void update (const glm::ivec3& newValue); void update (const glm::ivec3& newValue);
void update (const glm::ivec4& newValue); void update (const glm::ivec4& newValue);
protected:
/** /**
* Registers an incoming connection (another CDynamicValue affecting the current instance's value) * Registers an incoming connection (another CDynamicValue affecting the current instance's value)
* Useful mainly for destroying the connection on delete * Useful mainly for destroying the connection on delete
@ -65,6 +79,7 @@ class CDynamicValue {
private: private:
mutable std::vector<CDynamicValue*> m_outgoingConnections = {}; mutable std::vector<CDynamicValue*> m_outgoingConnections = {};
mutable std::vector<const CDynamicValue*> m_incomingConnections = {}; mutable std::vector<const CDynamicValue*> m_incomingConnections = {};
UnderlyingType m_type = UnderlyingType::Unknown;
// different values that we will be casted to automagically // different values that we will be casted to automagically
glm::ivec4 m_ivec4 = {}; glm::ivec4 m_ivec4 = {};
glm::ivec3 m_ivec3 = {}; glm::ivec3 m_ivec3 = {};

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@ -24,9 +24,11 @@ std::shared_ptr<CProperty> CProperty::fromJSON (const json& data, const std::str
if (*type == "text") if (*type == "text")
return CPropertyText::fromJSON (data, name); return CPropertyText::fromJSON (data, name);
// show the error and ignore this property if (*type != "group") {
sLog.error ("Unexpected type for property: ", *type); // show the error and ignore this property
sLog.error (data); sLog.error ("Unexpected type for property: ", *type);
sLog.error (data);
}
return nullptr; return nullptr;
} }

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@ -16,6 +16,7 @@ EffectUniquePtr EffectParser::load (Project& project, const std::string& filenam
EffectUniquePtr EffectParser::parse (const JSON& it, Project& project) { EffectUniquePtr EffectParser::parse (const JSON& it, Project& project) {
const auto dependencies = it.optional ("dependencies"); const auto dependencies = it.optional ("dependencies");
const auto fbos = it.optional ("fbos");
return std::make_unique <Effect> (Effect { return std::make_unique <Effect> (Effect {
.name = it.optional <std::string> ("name", ""), .name = it.optional <std::string> ("name", ""),
@ -24,6 +25,7 @@ EffectUniquePtr EffectParser::parse (const JSON& it, Project& project) {
.preview = it.optional <std::string> ("preview", ""), .preview = it.optional <std::string> ("preview", ""),
.dependencies = dependencies.has_value () ? parseDependencies (*dependencies) : std::vector <std::string> {}, .dependencies = dependencies.has_value () ? parseDependencies (*dependencies) : std::vector <std::string> {},
.passes = parseEffectPasses (it.require ("passes", "Effect file must have passes"), project), .passes = parseEffectPasses (it.require ("passes", "Effect file must have passes"), project),
.fbos = fbos.has_value () ? parseFBOs (*fbos) : std::vector <FBOUniquePtr> {},
}); });
} }
@ -49,7 +51,7 @@ std::vector <EffectPassUniquePtr> EffectParser::parseEffectPasses (const JSON& i
} }
for (const auto& cur : it) { for (const auto& cur : it) {
const auto binds = cur.optional ("binds"); const auto binds = cur.optional ("bind");
std::optional <PassCommand> command = std::nullopt; std::optional <PassCommand> command = std::nullopt;
if (cur.contains ("command")) { if (cur.contains ("command")) {
@ -91,5 +93,23 @@ std::map <int, std::string> EffectParser::parseBinds (const JSON& it) {
); );
} }
return result;
}
std::vector <FBOUniquePtr> EffectParser::parseFBOs (const JSON& it) {
std::vector <FBOUniquePtr> result = {};
if (!it.is_array ()) {
return result;
}
for (const auto& cur : it) {
result.push_back(std::make_unique<FBO>(FBO {
.name = cur.require <std::string> ("name", "FBO must have a name"),
.format = cur.optional <std::string> ("format", "rgba8888"),
.scale = cur.optional ("scale", 1.0f),
}));
}
return result; return result;
} }

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@ -16,5 +16,6 @@ class EffectParser {
static std::vector <std::string> parseDependencies (const JSON& it); static std::vector <std::string> parseDependencies (const JSON& it);
static std::vector <EffectPassUniquePtr> parseEffectPasses (const JSON& it, Project& project); static std::vector <EffectPassUniquePtr> parseEffectPasses (const JSON& it, Project& project);
static std::map <int, std::string> parseBinds (const JSON& it); static std::map <int, std::string> parseBinds (const JSON& it);
static std::vector <FBOUniquePtr> parseFBOs (const JSON& it);
}; };
} // namespace WallpaperEngine::Data::Parsers } // namespace WallpaperEngine::Data::Parsers

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@ -60,7 +60,7 @@ std::map <int, std::string> MaterialParser::parseTextures (const JSON& it) {
int index = 0; int index = 0;
for (const auto& cur : it) { for (const auto& cur : it) {
if (!it.is_null ()) { if (!cur.is_null ()) {
result.emplace (index, cur); result.emplace (index, cur);
} }

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@ -78,7 +78,7 @@ ImageUniquePtr ObjectParser::parseImage (
const auto& properties = project.properties; const auto& properties = project.properties;
const auto& effects = it.optional ("effects"); const auto& effects = it.optional ("effects");
return std::make_unique <Image> ( auto result = std::make_unique <Image> (
std::move (base), std::move (base),
ImageData { ImageData {
.origin = it.user ("origin", properties, glm::vec3 (0.0f)), .origin = it.user ("origin", properties, glm::vec3 (0.0f)),
@ -86,7 +86,7 @@ ImageUniquePtr ObjectParser::parseImage (
.angles = it.user ("angles", properties, glm::vec3 (0.0)), .angles = it.user ("angles", properties, glm::vec3 (0.0)),
.visible = it.user ("visible", properties, true), .visible = it.user ("visible", properties, true),
.alpha = it.user ("alpha", properties, 1.0f), .alpha = it.user ("alpha", properties, 1.0f),
.color = it.user ("color", properties, glm::vec3 (1.0f)), .color = it.user ("color", properties, glm::vec4 (1.0f)),
.alignment = it.optional ("alignment", std::string ("center")), .alignment = it.optional ("alignment", std::string ("center")),
.size = it.optional ("size", glm::vec2 (0.0f)), .size = it.optional ("size", glm::vec2 (0.0f)),
.parallaxDepth = it.optional ("parallaxDepth", glm::vec2 (0.0f)), .parallaxDepth = it.optional ("parallaxDepth", glm::vec2 (0.0f)),
@ -96,6 +96,15 @@ ImageUniquePtr ObjectParser::parseImage (
.effects = effects.has_value () ? parseEffects (*effects, project) : std::vector <ImageEffectUniquePtr> {}, .effects = effects.has_value () ? parseEffects (*effects, project) : std::vector <ImageEffectUniquePtr> {},
} }
); );
// color should be a vec4 for alpha, but it's read as vec3
if (result->color->value->getType () == DynamicValue::UnderlyingType::Vec3) {
result->color->value->update (glm::vec4 (result->color->value->getVec3 (), 1.0f));
} else if (result->color->value->getType () == DynamicValue::UnderlyingType::IVec3) {
result->color->value->update (glm::vec4 (result->color->value->getIVec3 (), 255));
}
return result;
} }
std::vector <ImageEffectUniquePtr> ObjectParser::parseEffects (const JSON& it, Project& project) { std::vector <ImageEffectUniquePtr> ObjectParser::parseEffects (const JSON& it, Project& project) {
@ -115,8 +124,8 @@ std::vector <ImageEffectUniquePtr> ObjectParser::parseEffects (const JSON& it, P
ImageEffectUniquePtr ObjectParser::parseEffect (const JSON& it, Project& project) { ImageEffectUniquePtr ObjectParser::parseEffect (const JSON& it, Project& project) {
const auto& passsOverrides = it.optional ("passes"); const auto& passsOverrides = it.optional ("passes");
return std::make_unique <ImageEffect> (ImageEffect { return std::make_unique <ImageEffect> (ImageEffect {
.id = it.require <int> ("id", "Image effect must have an id"), .id = it.optional <int> ("id", -1),
.name = it.require <std::string> ("name", "Image effect must have a name"), .name = it.optional <std::string> ("name", "Effect without name"),
.visible = it.user ("visible", project.properties, true), .visible = it.user ("visible", project.properties, true),
.passOverrides = passsOverrides.has_value () ? parseEffectPassOverrides (passsOverrides.value (), project) : std::vector <ImageEffectPassOverrideUniquePtr> {}, .passOverrides = passsOverrides.has_value () ? parseEffectPassOverrides (passsOverrides.value (), project) : std::vector <ImageEffectPassOverrideUniquePtr> {},
.effect = EffectParser::load (project, it.require ("file", "Image effect must have an effect")) .effect = EffectParser::load (project, it.require ("file", "Image effect must have an effect"))
@ -163,10 +172,10 @@ TextureMap ObjectParser::parseTextureMap (const JSON& it) {
textureIndex ++; textureIndex ++;
if (cur.is_null ()) { if (cur.is_null ()) {
continue; result.emplace (textureIndex, "");
} else {
result.emplace (textureIndex, cur);
} }
result.emplace (textureIndex, cur);
} }
return result; return result;

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@ -22,7 +22,7 @@ ProjectUniquePtr ProjectParser::parse (const JSON& data, ContainerUniquePtr cont
.title = data.require <std::string> ("title", "Project title missing"), .title = data.require <std::string> ("title", "Project title missing"),
.type = parseType (type), .type = parseType (type),
.workshopId = data.optional ("workshopid", std::to_string (--backgroundId)), .workshopId = data.optional ("workshopid", std::to_string (--backgroundId)),
.supportsAudioProcessing = general.has_value () && general.value ().optional ("supportsAudioProcessing", false), .supportsAudioProcessing = general.has_value () && general.value ().optional ("supportsaudioprocessing", false),
.properties = parseProperties (general), .properties = parseProperties (general),
.container = std::move(container), .container = std::move(container),
}); });
@ -63,6 +63,11 @@ Properties ProjectParser::parseProperties (const std::optional <JSON>& data) {
for (const auto& cur : properties.value ().items ()) { for (const auto& cur : properties.value ().items ()) {
const auto& property = Property::fromJSON (cur.value (), cur.key ()); const auto& property = Property::fromJSON (cur.value (), cur.key ());
// ignore properties that failed, these are generally groups
if (property == nullptr) {
continue;
}
result.emplace (property->getName (), property); result.emplace (property->getName (), property);
} }

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@ -59,7 +59,7 @@ CPass::CPass (
m_blendingmode (pass.blending), m_blendingmode (pass.blending),
m_binds (binds.has_value () ? binds.value ().get () : DEFAULT_BINDS), m_binds (binds.has_value () ? binds.value ().get () : DEFAULT_BINDS),
m_override (override.has_value () ? override.value ().get () : DEFAULT_OVERRIDE), m_override (override.has_value () ? override.value ().get () : DEFAULT_OVERRIDE),
m_fboProvider (fboProvider), m_fboProvider (std::move(fboProvider)),
m_target (target) { m_target (target) {
this->setupShaders (); this->setupShaders ();
this->setupShaderVariables (); this->setupShaderVariables ();
@ -425,8 +425,8 @@ void CPass::setupShaders () {
// TODO: USED TO BUILD THE TEXTURES LATER // TODO: USED TO BUILD THE TEXTURES LATER
// use the combos copied from the pass so it includes the texture format // use the combos copied from the pass so it includes the texture format
this->m_shader = new Render::Shaders::CShader ( this->m_shader = new Render::Shaders::CShader (
this->m_image.getContainer (), this->m_pass.shader, this->m_combos, this->m_image.getContainer (), this->m_pass.shader, this->m_combos, this->m_override.combos,
this->m_pass.textures, this->m_override.constants this->m_pass.textures, this->m_override.textures, this->m_override.constants
); );
const auto shaders = Shaders::CGLSLContext::get ().toGlsl ( const auto shaders = Shaders::CGLSLContext::get ().toGlsl (
@ -502,16 +502,11 @@ void CPass::setupTextureUniforms () {
// and then try with fragment's and override any existing // and then try with fragment's and override any existing
for (const auto& [index, textureName] : this->m_shader->getVertex ().getTextures ()) { for (const auto& [index, textureName] : this->m_shader->getVertex ().getTextures ()) {
try { try {
// resolve the texture first
std::shared_ptr<const ITexture> textureRef;
if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) { if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) {
textureRef = this->resolveFBO (textureName); this->m_textures [index] = this->resolveFBO (textureName);
} else { } else if(!textureName.empty ()) {
textureRef = this->getContext ().resolveTexture (textureName); this->m_textures [index] = this->getContext ().resolveTexture (textureName);
} }
this->m_textures [index] = textureRef;
} catch (std::runtime_error& ex) { } catch (std::runtime_error& ex) {
sLog.error ("Cannot resolve texture ", textureName, " for fragment shader ", ex.what ()); sLog.error ("Cannot resolve texture ", textureName, " for fragment shader ", ex.what ());
} }
@ -519,16 +514,11 @@ void CPass::setupTextureUniforms () {
for (const auto& [index, textureName] : this->m_shader->getFragment ().getTextures ()) { for (const auto& [index, textureName] : this->m_shader->getFragment ().getTextures ()) {
try { try {
// resolve the texture first
std::shared_ptr<const ITexture> textureRef;
if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) { if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) {
textureRef = this->resolveFBO (textureName); this->m_textures [index] = this->resolveFBO (textureName);
} else { } else if(!textureName.empty ()) {
textureRef = this->getContext ().resolveTexture (textureName); this->m_textures [index] = this->getContext ().resolveTexture (textureName);
} }
this->m_textures [index] = textureRef;
} catch (std::runtime_error& ex) { } catch (std::runtime_error& ex) {
sLog.error ("Cannot resolve texture ", textureName, " for fragment shader ", ex.what ()); sLog.error ("Cannot resolve texture ", textureName, " for fragment shader ", ex.what ());
} }
@ -540,10 +530,31 @@ void CPass::setupTextureUniforms () {
continue; continue;
} }
if (textureName.find ("_rt_") == 0) { try {
this->m_textures[index] = this->resolveFBO (textureName); if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) {
} else if (!textureName.empty ()) { this->m_textures [index] = this->resolveFBO (textureName);
this->m_textures[index] = this->m_image.getContext ().resolveTexture (textureName); } else if (!textureName.empty ()) {
this->m_textures [index] = this->getContext ().resolveTexture (textureName);
}
} catch (std::runtime_error& ex) {
sLog.error ("Cannot resolve texture ", textureName, " for pass ", ex.what ());
}
}
// override any texture
for (const auto& [index, textureName] : this->m_override.textures) {
if (index == 0) {
continue;
}
try {
if (textureName.find ("_rt_") == 0 || textureName.find ("_alias_") == 0) {
this->m_textures [index] = this->resolveFBO (textureName);
} else if (!textureName.empty ()) {
this->m_textures [index] = this->getContext ().resolveTexture (textureName);
}
} catch (std::runtime_error& ex) {
sLog.error ("Cannot resolve texture ", textureName, " for override ", ex.what ());
} }
} }
@ -552,7 +563,7 @@ void CPass::setupTextureUniforms () {
if (bind == "previous") { if (bind == "previous") {
// use nullptr as indication for "previous" texture // use nullptr as indication for "previous" texture
this->m_textures [index] = nullptr; this->m_textures [index] = nullptr;
} else { } else if(!bind.empty ()) {
// a normal bind, search for the corresponding FBO and set it // a normal bind, search for the corresponding FBO and set it
this->m_textures [index] = this->resolveFBO (bind); this->m_textures [index] = this->resolveFBO (bind);
} }
@ -597,7 +608,7 @@ void CPass::setupUniforms () {
this->addUniform ("g_UserAlpha", image.alpha->value->getFloat ()); this->addUniform ("g_UserAlpha", image.alpha->value->getFloat ());
this->addUniform ("g_Alpha", image.alpha->value->getFloat ()); this->addUniform ("g_Alpha", image.alpha->value->getFloat ());
this->addUniform ("g_Color", image.color->value->getVec3 ()); this->addUniform ("g_Color", image.color->value->getVec3 ());
this->addUniform ("g_Color4", image.color->value->getVec4()); this->addUniform ("g_Color4", image.color->value->getVec4 ());
// TODO: VALIDATE THAT G_COMPOSITECOLOR REALLY COMES FROM THIS ONE // TODO: VALIDATE THAT G_COMPOSITECOLOR REALLY COMES FROM THIS ONE
this->addUniform ("g_CompositeColor", image.color->value->getVec3 ()); this->addUniform ("g_CompositeColor", image.color->value->getVec3 ());
// add some external variables // add some external variables

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@ -19,18 +19,21 @@ using namespace WallpaperEngine::Assets;
namespace WallpaperEngine::Render::Shaders { namespace WallpaperEngine::Render::Shaders {
CShader::CShader ( CShader::CShader (
const CContainer& container, std::string filename, const CContainer& container, std::string filename,
const ComboMap& combos, const TextureMap& textures, const ComboMap& combos, const ComboMap& overrideCombos,
const TextureMap& textures, const TextureMap& overrideTextures,
const ShaderConstantMap& constants const ShaderConstantMap& constants
) : ) :
m_file (std::move (filename)), m_file (std::move (filename)),
m_combos (combos), m_combos (combos),
m_overrideCombos (overrideCombos),
m_passTextures (textures), m_passTextures (textures),
m_overrideTextures (overrideTextures),
m_vertex ( m_vertex (
CGLSLContext::UnitType_Vertex, filename, container.readVertexShader (filename), CGLSLContext::UnitType_Vertex, filename, container.readVertexShader (filename),
container, constants, textures, combos), container, constants, textures, overrideTextures, combos, overrideCombos),
m_fragment ( m_fragment (
CGLSLContext::UnitType_Fragment, filename, container.readFragmentShader (filename), CGLSLContext::UnitType_Fragment, filename, container.readFragmentShader (filename),
container, constants, textures, combos) { container, constants, textures, overrideTextures, combos, overrideCombos) {
// link shaders between them // link shaders between them
this->m_vertex.linkToUnit (&this->m_fragment); this->m_vertex.linkToUnit (&this->m_fragment);
this->m_fragment.linkToUnit (&this->m_vertex); this->m_fragment.linkToUnit (&this->m_vertex);

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@ -46,7 +46,8 @@ class CShader {
*/ */
CShader ( CShader (
const CContainer& container, std::string filename, const CContainer& container, std::string filename,
const ComboMap& combos, const TextureMap& textures, const ComboMap& combos, const ComboMap& overrideCombos,
const TextureMap& textures, const TextureMap& overrideTextures,
const ShaderConstantMap& constants); const ShaderConstantMap& constants);
/** /**
* @return The vertex's shader coude for OpenGL to use * @return The vertex's shader coude for OpenGL to use
@ -97,9 +98,17 @@ class CShader {
* The combos the shader should be generated with * The combos the shader should be generated with
*/ */
const ComboMap& m_combos; const ComboMap& m_combos;
/**
* The overriden combos
*/
const ComboMap& m_overrideCombos;
/** /**
* The list of textures the pass knows about * The list of textures the pass knows about
*/ */
const TextureMap m_passTextures; const TextureMap m_passTextures;
/**
* The list of the override textures
*/
const TextureMap& m_overrideTextures;
}; };
} // namespace WallpaperEngine::Render::Shaders } // namespace WallpaperEngine::Render::Shaders

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@ -57,7 +57,8 @@ using namespace WallpaperEngine::Render::Shaders;
CShaderUnit::CShaderUnit ( CShaderUnit::CShaderUnit (
CGLSLContext::UnitType type, std::string file, std::string content, const CContainer& container, CGLSLContext::UnitType type, std::string file, std::string content, const CContainer& container,
const ShaderConstantMap& constants, const TextureMap& passTextures, const ComboMap& combos const ShaderConstantMap& constants, const TextureMap& passTextures, const TextureMap& overrideTextures,
const ComboMap& combos, const ComboMap& overrideCombos
) : ) :
m_type (type), m_type (type),
m_link (nullptr), m_link (nullptr),
@ -66,7 +67,9 @@ CShaderUnit::CShaderUnit (
m_constants (constants), m_constants (constants),
m_content (std::move(content)), m_content (std::move(content)),
m_passTextures (passTextures), m_passTextures (passTextures),
m_overrideTextures (overrideTextures),
m_combos (combos), m_combos (combos),
m_overrideCombos (overrideCombos),
m_discoveredCombos (), m_discoveredCombos (),
m_usedCombos () { m_usedCombos () {
// pre-process the shader so the units are clear // pre-process the shader so the units are clear
@ -333,14 +336,14 @@ void CShaderUnit::parseComboConfiguration (const std::string& content, int defau
// check the combos // check the combos
const auto entry = this->m_combos.find (combo->get<std::string> ()); const auto entry = this->m_combos.find (combo->get<std::string> ());
const auto entryOverride = this->m_overrideCombos.find (combo->get<std::string> ());
// add the combo to the found list // add the combo to the found list
this->m_usedCombos.emplace (*combo, true); this->m_usedCombos.emplace (*combo, true);
// if the combo was not found in the predefined values this means that the default value in the JSON data can be // if the combo was not found in the predefined values this means that the default value in the JSON data can be
// used so only define the ones that are not already defined // used so only define the ones that are not already defined
if (entry == this->m_combos.end ()) { if (entry == this->m_combos.end () && entryOverride == this->m_overrideCombos.end ()) {
// if no combo is defined just load the default settings // if no combo is defined just load the default settings
if (defvalue == data.end ()) { if (defvalue == data.end ()) {
// TODO: PROPERLY SUPPORT EMPTY COMBOS // TODO: PROPERLY SUPPORT EMPTY COMBOS
@ -404,20 +407,28 @@ void CShaderUnit::parseParameterConfiguration (
// samplers can have special requirements, check what sampler we're working with and create definitions // samplers can have special requirements, check what sampler we're working with and create definitions
// if needed // if needed
const auto textureName = data.find ("default"); const auto textureName = data.find ("default");
// TODO: CREATE TEXTURE WITH THE GIVEN COLOR
const auto paintDefaultColor = data.find ("paintdefaultcolor");
// extract the texture number from the name // extract the texture number from the name
const char value = name.at (std::string ("g_Texture").length ()); const char value = name.at (std::string ("g_Texture").length ());
const auto requireany = data.find ("requireany"); const auto requireany = data.find ("requireany");
const auto require = data.find ("require"); const auto require = data.find ("require");
// now convert it to integer // now convert it to integer
// TODO: BETTER CONVERSION HERE
size_t index = value - '0'; size_t index = value - '0';
if (combo != data.end () && paintDefaultColor != data.end () && combo->get <std::string> () == "MASK" && this->m_file.find ("water")) {
sLog.debug("mask defaultcolor!");
}
if (combo != data.end ()) { if (combo != data.end ()) {
// TODO: CLEANUP HOW THIS IS DETERMINED FIRST
// if the texture exists (and is not null), add to the combo // if the texture exists (and is not null), add to the combo
auto texture = this->m_passTextures.find (index); auto textureSlotUsed = this->m_passTextures.find (index) != this->m_passTextures.end () || this->m_overrideTextures.find (index) != this->m_overrideTextures.end ();
bool isRequired = false; bool isRequired = false;
int comboValue = 1; int comboValue = 1;
if (texture != this->m_passTextures.end ()) { if (textureSlotUsed) {
// nothing extra to do, the texture exists, the combo must be set // nothing extra to do, the texture exists, the combo must be set
// these tend to not have default value // these tend to not have default value
isRequired = true; isRequired = true;
@ -428,9 +439,10 @@ void CShaderUnit::parseParameterConfiguration (
for (const auto& item : require->items ()) { for (const auto& item : require->items ()) {
const std::string& macro = item.key (); const std::string& macro = item.key ();
const auto it = this->m_combos.find (macro); const auto it = this->m_combos.find (macro);
const auto itOverride = this->m_overrideCombos.find (macro);
// if any of the values matched, this option is required // if any of the values matched, this option is required
if (it == this->m_combos.end () || it->second != item.value ()) { if (it == this->m_combos.end () || itOverride != this->m_overrideCombos.end () || it->second != item.value ()) {
isRequired = true; isRequired = true;
break; break;
} }
@ -442,9 +454,10 @@ void CShaderUnit::parseParameterConfiguration (
for (const auto& item : require->items ()) { for (const auto& item : require->items ()) {
const std::string& macro = item.key (); const std::string& macro = item.key ();
const auto it = this->m_combos.find (macro); const auto it = this->m_combos.find (macro);
const auto itOverride = this->m_overrideCombos.find (macro);
// these can not exist and that'd be fine, we just care about the values // these can not exist and that'd be fine, we just care about the values
if (it != this->m_combos.end () && it->second == item.value ()) { if ((it != this->m_combos.end () || itOverride != this->m_overrideCombos.end ()) && it->second == item.value ()) {
isRequired = false; isRequired = false;
break; break;
} }
@ -452,16 +465,17 @@ void CShaderUnit::parseParameterConfiguration (
} }
} }
if (isRequired && texture == this->m_passTextures.end ()) { if (isRequired && !textureSlotUsed) {
if (defvalue == data.end ()) { if (defvalue == data.end ()) {
isRequired = false; isRequired = false;
} else { } else {
// is the combo registered already? // is the combo registered already?
// if not, add it with the default value // if not, add it with the default value
const auto combo_it = this->m_combos.find (*combo); const auto combo_it = this->m_combos.find (*combo);
const auto overridencombo_it = this->m_overrideCombos.find (*combo);
// there's already a combo providing this value, so it doesn't need to be added // there's already a combo providing this value, so it doesn't need to be added
if (combo_it != this->m_combos.end ()) { if (combo_it != this->m_combos.end () || overridencombo_it != this->m_overrideCombos.end ()) {
isRequired = false; isRequired = false;
// otherwise a default value must be used // otherwise a default value must be used
} else if (defvalue->is_string ()) { } else if (defvalue->is_string ()) {
@ -531,27 +545,42 @@ const std::string& CShaderUnit::compile () {
std::map<std::string, bool> addedCombos; std::map<std::string, bool> addedCombos;
for (const auto& combo : this->m_overrideCombos) {
if (addedCombos.find (combo.first) == addedCombos.end ()) {
this->m_final += DEFINE_COMBO (combo.first, combo.second);
}
addedCombos.emplace (combo.first, true);
}
// now add all the combos to the source // now add all the combos to the source
for (const auto& combo : this->m_combos) { for (const auto& combo : this->m_combos) {
if (addedCombos.find (combo.first) == addedCombos.end ()) { if (addedCombos.find (combo.first) == addedCombos.end ()) {
this->m_final += DEFINE_COMBO (combo.first, combo.second); this->m_final += DEFINE_COMBO (combo.first, combo.second);
} }
addedCombos.emplace (combo.first, true);
} }
for (const auto& combo : this->m_discoveredCombos) { for (const auto& combo : this->m_discoveredCombos) {
if (addedCombos.find (combo.first) == addedCombos.end ()) { if (addedCombos.find (combo.first) == addedCombos.end ()) {
this->m_final += DEFINE_COMBO (combo.first, combo.second); this->m_final += DEFINE_COMBO (combo.first, combo.second);
} }
addedCombos.emplace (combo.first, true);
} }
if (this->m_link != nullptr) { if (this->m_link != nullptr) {
for (const auto& combo : this->m_link->getCombos ()) { for (const auto& combo : this->m_link->getCombos ()) {
if (addedCombos.find (combo.first) == addedCombos.end ()) { if (addedCombos.find (combo.first) == addedCombos.end ()) {
this->m_final += DEFINE_COMBO (combo.first, combo.second); this->m_final += DEFINE_COMBO (combo.first, combo.second);
} }
addedCombos.emplace (combo.first, true);
} }
for (const auto& combo : this->m_link->getDiscoveredCombos ()) { for (const auto& combo : this->m_link->getDiscoveredCombos ()) {
if (addedCombos.find (combo.first) == addedCombos.end ()) { if (addedCombos.find (combo.first) == addedCombos.end ()) {
this->m_final += DEFINE_COMBO (combo.first, combo.second); this->m_final += DEFINE_COMBO (combo.first, combo.second);
} }
addedCombos.emplace (combo.first, true);
} }
} }

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@ -27,7 +27,7 @@ class CShaderUnit {
CShaderUnit ( CShaderUnit (
CGLSLContext::UnitType type, std::string file, std::string content, const CContainer& container, CGLSLContext::UnitType type, std::string file, std::string content, const CContainer& container,
const ShaderConstantMap& constants, const TextureMap& passTextures, const ShaderConstantMap& constants, const TextureMap& passTextures,
const ComboMap& combos); const TextureMap& overrideTextures, const ComboMap& combos, const ComboMap& overrideCombos);
~CShaderUnit () = default; ~CShaderUnit () = default;
/** /**
@ -132,6 +132,10 @@ class CShaderUnit {
* Pre-defined values for the combos * Pre-defined values for the combos
*/ */
const ComboMap& m_combos; const ComboMap& m_combos;
/**
* Pre-defined overriden values for the combos
*/
const ComboMap& m_overrideCombos;
/** /**
* The combos discovered in the pre-processing step that were not in the combos list * The combos discovered in the pre-processing step that were not in the combos list
*/ */
@ -145,7 +149,9 @@ class CShaderUnit {
*/ */
const ShaderConstantMap& m_constants; const ShaderConstantMap& m_constants;
/** The textures that are already applied to this shader */ /** The textures that are already applied to this shader */
const TextureMap m_passTextures = {}; const TextureMap& m_passTextures;
/** The textures that are being overridden */
const TextureMap& m_overrideTextures;
/** The default textures to use when a texture is not applied in a given slot */ /** The default textures to use when a texture is not applied in a given slot */
TextureMap m_defaultTextures = {}; TextureMap m_defaultTextures = {};
/** /**

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@ -46,6 +46,14 @@ CScene::CScene (
// setup framebuffers here as they're required for the scene setup // setup framebuffers here as they're required for the scene setup
this->setupFramebuffers (); this->setupFramebuffers ();
const uint32_t sceneWidth = this->m_camera->getWidth ();
const uint32_t sceneHeight = this->m_camera->getHeight ();
this->_rt_shadowAtlas =
this->create ("_rt_shadowAtlas", ITexture::TextureFormat::ARGB8888, ITexture::TextureFlags::ClampUVs, 1.0,
{sceneWidth, sceneHeight}, {sceneWidth, sceneHeight});
this->alias ("_alias_lightCookie", "_rt_shadowAtlas");
// set clear color // set clear color
// TODO: MAKE USE OF THE REFERENCE POSSIBILITIES?! // TODO: MAKE USE OF THE REFERENCE POSSIBILITIES?!
const glm::vec3 clearColor = scene->colors.clear->value->getVec3 (); const glm::vec3 clearColor = scene->colors.clear->value->getVec3 ();
@ -67,9 +75,6 @@ CScene::CScene (
this->m_objectsByRenderOrder.emplace_back (obj->second); this->m_objectsByRenderOrder.emplace_back (obj->second);
} }
const uint32_t sceneWidth = this->m_camera->getWidth ();
const uint32_t sceneHeight = this->m_camera->getHeight ();
// create extra framebuffers for the bloom effect // create extra framebuffers for the bloom effect
this->_rt_4FrameBuffer = this->_rt_4FrameBuffer =
this->create ("_rt_4FrameBuffer", ITexture::TextureFormat::ARGB8888, ITexture::TextureFlags::ClampUVs, 1.0, this->create ("_rt_4FrameBuffer", ITexture::TextureFormat::ARGB8888, ITexture::TextureFlags::ClampUVs, 1.0,
@ -88,67 +93,64 @@ CScene::CScene (
// //
// TODO: TAKE THIS OUT OF HERE AND INTO THE GENERAL WALLPAPER APPLICATION?! // TODO: TAKE THIS OUT OF HERE AND INTO THE GENERAL WALLPAPER APPLICATION?!
const std::string imagejson = "{" const auto bloomOrigin = glm::vec3 { sceneWidth / 2, sceneHeight / 2, 0.0f };
"\t\"image\": \"models/wpenginelinux.json\"," const auto bloomSize = glm::vec2 { sceneWidth, sceneHeight };
"\t\"name\": \"bloomimagewpenginelinux\","
"\t\"visible\": true," const nlohmann::json bloom = {
"\t\"scale\": \"1.0 1.0 1.0\"," {"image", "models/wpenginelinux.json"},
"\t\"angles\": \"0.0 0.0 0.0\"," {"name", "bloomimagewpenginelinux"},
"\t\"origin\": \"" + {"visible", true},
std::to_string (sceneWidth / 2) + " " + std::to_string (sceneHeight / 2) + {"scale", "1.0 1.0 1.0"},
" 0.0\"," {"angles", "0.0 0.0 0.0"},
"\t\"id\": -1" + {"origin", std::to_string (bloomOrigin.x) + " " + std::to_string (bloomOrigin.y) + " " + std::to_string(bloomOrigin.z)},
"," {"size", std::to_string (bloomSize.x) + " " + std::to_string (bloomSize.y)},
"\t\"effects\":" {"id", -1},
"\t[" {"effects",
"\t\t{" json::array (
"\t\t\t\"file\": \"effects/wpenginelinux/bloomeffect.json\"," {
"\t\t\t\"id\": 15242000," {
"\t\t\t\"name\": \"\"," {"file", "effects/wpenginelinux/bloomeffect.json"},
"\t\t\t\"passes\":" {"id", 15242000},
"\t\t\t[" {"name", ""},
"\t\t\t\t{" {"passes",
"\t\t\t\t\t\"constantshadervalues\":" json::array (
"\t\t\t\t\t{" {
"\t\t\t\t\t\t\"bloomstrength\": " + {
std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) + {"constantshadervalues",
"," {
"\t\t\t\t\t\t\"bloomthreshold\": " + {"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
std::to_string (this->getScene ().camera.bloom.threshold->value->getFloat ()) + {"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
"\t\t\t\t\t}" }
"\t\t\t\t}," }
"\t\t\t\t{" },
"\t\t\t\t\t\"constantshadervalues\":" {
"\t\t\t\t\t{" {"constantshadervalues",
"\t\t\t\t\t\t\"bloomstrength\": " + {
std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) + {"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
"," {"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
"\t\t\t\t\t\t\"bloomthreshold\": " + }
std::to_string (this->getScene ().camera.bloom.threshold->value->getFloat ()) + }
"\t\t\t\t\t}" },
"\t\t\t\t}," {
"\t\t\t\t{" {"constantshadervalues",
"\t\t\t\t\t\"constantshadervalues\":" {
"\t\t\t\t\t{" {"bloomstrength", this->getScene ().camera.bloom.strength->value->getFloat ()},
"\t\t\t\t\t\t\"bloomstrength\": " + {"bloomthreshold", this->getScene ().camera.bloom.threshold->value->getFloat ()}
std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) + }
"," }
"\t\t\t\t\t\t\"bloomthreshold\": " + }
std::to_string (this->getScene ().camera.bloom.strength->value->getFloat ()) + }
"\t\t\t\t\t}" )
"\t\t\t\t}" }
"\t\t\t]" }
"\t\t}" }
"\t]," )
"\t\"size\": \"" + }
std::to_string (sceneWidth) + " " + std::to_string (sceneHeight) + };
"\""
"}";
const auto json = nlohmann::json::parse (imagejson);
// create image for bloom passes // create image for bloom passes
if (scene->camera.bloom.enabled->value->getBool ()) { if (scene->camera.bloom.enabled->value->getBool ()) {
this->m_bloomObjectData = ObjectParser::parse (json, scene->project); this->m_bloomObjectData = ObjectParser::parse (bloom, scene->project);
this->m_bloomObject = this->createObject (*this->m_bloomObjectData); this->m_bloomObject = this->createObject (*this->m_bloomObjectData);
this->m_objectsByRenderOrder.push_back (this->m_bloomObject); this->m_objectsByRenderOrder.push_back (this->m_bloomObject);

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@ -52,5 +52,6 @@ class CScene final : public CWallpaper {
std::shared_ptr<const CFBO> _rt_4FrameBuffer = nullptr; std::shared_ptr<const CFBO> _rt_4FrameBuffer = nullptr;
std::shared_ptr<const CFBO> _rt_8FrameBuffer = nullptr; std::shared_ptr<const CFBO> _rt_8FrameBuffer = nullptr;
std::shared_ptr<const CFBO> _rt_Bloom = nullptr; std::shared_ptr<const CFBO> _rt_Bloom = nullptr;
std::shared_ptr<const CFBO> _rt_shadowAtlas = nullptr;
}; };
} // namespace WallpaperEngine::Render::Wallpaper } // namespace WallpaperEngine::Render::Wallpaper