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2 Commits

Author SHA1 Message Date
Almamu
bf44e7d7f0 chore: fix inconsistencies 2025-09-02 00:55:28 +02:00
Almamu
bf74a94420 chore: remove magic string values in favour of enums in Material info 2025-09-02 00:28:34 +02:00
15 changed files with 167 additions and 63 deletions

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@ -33,7 +33,7 @@ class DynamicValue {
explicit DynamicValue(float value);
explicit DynamicValue(int value);
explicit DynamicValue(bool value);
~DynamicValue ();
virtual ~DynamicValue ();
[[nodiscard]] const glm::ivec4& getIVec4 () const;
[[nodiscard]] const glm::ivec3& getIVec3 () const;

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@ -29,6 +29,7 @@ struct EffectPass {
/** The target this material renders to (if specified) */
std::optional <std::string> target;
};
struct Effect {
/** Effect's name for the UI */
std::string name;

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@ -8,16 +8,42 @@
#include "Types.h"
namespace WallpaperEngine::Data::Model {
enum BlendingMode {
BlendingMode_Unknown = 0,
BlendingMode_Normal = 1,
BlendingMode_Translucent = 2,
BlendingMode_Additive = 3,
};
enum CullingMode {
CullingMode_Unknown = 0,
CullingMode_Normal = 1,
CullingMode_Disable = 2
};
enum DepthtestMode {
DepthtestMode_Unknown = 0,
DepthtestMode_Disabled = 1,
DepthtestMode_Enabled = 2,
};
enum DepthwriteMode {
DepthwriteMode_Unknown = 0,
DepthwriteMode_Disabled = 1,
DepthwriteMode_Enabled = 2,
};
struct MaterialPass {
// TODO: WRITE ENUMS FOR THESE
/** Blending mode */
std::string blending;
BlendingMode blending;
/** Culling mode */
std::string cullmode;
CullingMode cullmode;
/** Depth test mode */
std::string depthtest;
DepthtestMode depthtest;
/** Depth write mode */
std::string depthwrite;
DepthwriteMode depthwrite;
/** Shader file to use for this pass */
std::string shader;
/** List of textures defined for this pass */

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@ -7,13 +7,14 @@
#include <glm/glm.hpp>
#include "Types.h"
#include "Effect.h"
#include "UserSetting.h"
#include "Material.h"
#include "Model.h"
#include "Effect.h"
#include "WallpaperEngine/Data/Utils/TypeCaster.h"
namespace WallpaperEngine::Data::Model {
using TypeCaster = WallpaperEngine::Data::Utils::TypeCaster;
using namespace WallpaperEngine::Data::Utils;
struct ObjectData {
int id;
@ -48,7 +49,7 @@ struct ImageEffectPassOverride {
int id;
ComboMap combos;
ShaderConstantMap constants;
std::map <int, std::string> textures;
TextureMap textures;
};
/**

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@ -10,7 +10,6 @@ namespace WallpaperEngine::Data::Model {
* Represents a wallpaper engine project
*/
struct Project {
public:
enum Type {
Type_Scene = 0,
Type_Web = 1,

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@ -60,7 +60,7 @@ class PropertyBoolean : public Property {
class PropertyColor : public Property {
public:
explicit PropertyColor (PropertyData data, std::string value) : Property (std::move(data)) {
this->update (value);
this->PropertyColor::update (value);
}
using Property::update;
@ -113,7 +113,7 @@ class PropertyColor : public Property {
class PropertyCombo : public Property, ComboData {
public:
PropertyCombo (PropertyData data, ComboData comboData, std::string value) : Property (std::move(data)), ComboData (std::move(comboData)) {
this->update (value);
this->PropertyCombo::update (value);
}
using Property::update;
@ -139,7 +139,7 @@ class PropertyText : public Property {
class PropertySceneTexture : public Property {
public:
explicit PropertySceneTexture (PropertyData data, std::string value) : Property (std::move(data)) {
this->update (value);
this->PropertySceneTexture::update (value);
}
void update(const std::string& value) override {

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@ -14,7 +14,7 @@ class Wallpaper;
class Scene;
class Web;
class Video;
class UserSetting;
struct UserSetting;
class Object;
class Sound;
class Image;

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@ -8,12 +8,11 @@
namespace WallpaperEngine::Data::Model {
struct ConditionInfo {
public:
std::string name;
std::string condition;
};
struct UserSetting {
public:
/**
* The value of this setting, can be a few different things:
* - a value connected to the property

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@ -8,11 +8,9 @@
#include "Types.h"
#include "Object.h"
#include "WallpaperEngine/Data/Utils/TypeCaster.h"
#include "WallpaperEngine/Data/JSON.h"
namespace WallpaperEngine::Data::Model {
using json = WallpaperEngine::Data::JSON::JSON;
using TypeCaster = WallpaperEngine::Data::Utils::TypeCaster;
using namespace WallpaperEngine::Data::Utils;
struct WallpaperData {
std::string filename;
@ -110,10 +108,8 @@ struct SceneData {
class Scene : public Wallpaper, public SceneData {
public:
explicit Scene (WallpaperData data, SceneData sceneData) noexcept : SceneData (std::move(sceneData)), Wallpaper (data) {}
explicit Scene (WallpaperData data, SceneData sceneData) noexcept : Wallpaper (std::move (data)), SceneData (std::move (sceneData)) {}
~Scene () override = default;
// TODO: ADD OBJECTS HERE
};
} // namespace WallpaperEngine::Data::Model

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@ -41,10 +41,10 @@ MaterialPassUniquePtr MaterialParser::parsePass (const JSON& it, Project& projec
return std::make_unique <MaterialPass>(MaterialPass {
//TODO: REMOVE THIS UGLY STD::STRING CREATION
.blending = it.optional ("blending", std::string ("normal")),
.cullmode = it.optional ("cullmode", std::string ("disabled")),
.depthtest = it.optional ("depthtest", std::string ("disabled")),
.depthwrite = it.optional ("depthwrite", std::string ("disabled")),
.blending = parseBlendMode (it.optional ("blending", std::string ("normal"))),
.cullmode = parseCullMode (it.optional ("cullmode", std::string ("nocull"))),
.depthtest = parseDepthtestMode (it.optional ("depthtest", std::string ("disabled"))),
.depthwrite = parseDepthwriteMode (it.optional ("depthwrite", std::string ("disabled"))),
.shader = it.require <std::string> ("shader", "Material pass must have a shader"),
.textures = textures.has_value () ? parseTextures (*textures) : TextureMap {},
.usertextures = usertextures.has_value () ? parseTextures (*usertextures) : TextureMap {},
@ -89,4 +89,60 @@ std::map <std::string, int> MaterialParser::parseCombos (const JSON& it) {
}
return result;
}
}
BlendingMode MaterialParser::parseBlendMode (const std::string& mode) {
if (mode == "normal") {
return BlendingMode_Normal;
}
if (mode == "additive") {
return BlendingMode_Additive;
}
if (mode == "translucent") {
return BlendingMode_Translucent;
}
sLog.error ("Unknown blending mode: ", mode, " defaulting to normal");
return BlendingMode_Normal;
}
CullingMode MaterialParser::parseCullMode (const std::string& mode) {
if (mode == "nocull") {
return CullingMode_Disable;
}
if (mode == "normal") {
return CullingMode_Normal;
}
sLog.error ("Unknown culling mode: ", mode, " defaulting to nocull");
return CullingMode_Disable;
}
DepthtestMode MaterialParser::parseDepthtestMode (const std::string& mode) {
if (mode == "disabled") {
return DepthtestMode_Disabled;
}
if (mode == "enabled") {
return DepthtestMode_Enabled;
}
sLog.error ("Unknown depthtest mode: ", mode, " defaulting to disabled");
return DepthtestMode_Disabled;
}
DepthwriteMode MaterialParser::parseDepthwriteMode (const std::string& mode) {
if (mode == "disabled") {
return DepthwriteMode_Disabled;
}
if (mode == "enabled") {
return DepthwriteMode_Enabled;
}
sLog.error ("Unknown depthwrite mode: ", mode, " defaulting to disabled");
return DepthwriteMode_Disabled;
}

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@ -1,6 +1,7 @@
#pragma once
#include "WallpaperEngine/Data/JSON.h"
#include "WallpaperEngine/Data/Model/Material.h"
#include "WallpaperEngine/Data/Model/Types.h"
namespace WallpaperEngine::Data::Parsers {
@ -15,5 +16,9 @@ class MaterialParser {
static MaterialPassUniquePtr parsePass (const JSON& it, Project& project);
static std::map <int, std::string> parseTextures (const JSON& it);
static std::map <std::string, int> parseCombos (const JSON& it);
static BlendingMode parseBlendMode (const std::string& mode);
static CullingMode parseCullMode (const std::string& mode);
static DepthtestMode parseDepthtestMode (const std::string& mode);
static DepthwriteMode parseDepthwriteMode (const std::string& mode);
};
} // namespace WallpaperEngine::Data::Parsers

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@ -294,10 +294,10 @@ void CImage::setup () {
}
const auto virtualPass = MaterialPass {
.blending = "normal",
.cullmode = "nocull",
.depthtest = "disabled",
.depthwrite = "disabled",
.blending = BlendingMode_Normal,
.cullmode = CullingMode_Disable,
.depthtest = DepthtestMode_Disabled,
.depthwrite = DepthwriteMode_Disabled,
.shader = "commands/copy",
.textures = {
{0, *(*curEffect)->source}
@ -363,7 +363,7 @@ void CImage::setup () {
const auto last = this->m_passes.rbegin ();
(*last)->setBlendingMode ((*first)->getBlendingMode ());
(*first)->setBlendingMode ("normal");
(*first)->setBlendingMode (BlendingMode_Normal);
}
// calculate full animation time (if any)

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@ -89,36 +89,55 @@ void CPass::setupRenderFramebuffer () {
glViewport (0, 0, this->m_drawTo->getRealWidth (), this->m_drawTo->getRealHeight ());
// set texture blending
if (this->getBlendingMode () == "translucent") {
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else if (this->getBlendingMode () == "additive") {
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
} else if (this->getBlendingMode () == "normal") {
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
} else {
switch (this->getBlendingMode ()) {
case BlendingMode_Translucent:
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case BlendingMode_Additive:
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_SRC_ALPHA, GL_ONE, GL_SRC_ALPHA, GL_ONE);
break;
case BlendingMode_Normal:
glEnable (GL_BLEND);
glBlendFuncSeparate (GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
break;
default:
glDisable (GL_BLEND);
break;
}
// set depth testing
if (this->m_pass.depthtest == "disabled") {
glDisable (GL_DEPTH_TEST);
} else {
glEnable (GL_DEPTH_TEST);
switch (this->m_pass.depthtest) {
case DepthtestMode_Enabled:
glEnable (GL_DEPTH_TEST);
break;
case DepthtestMode_Disabled:
default:
glDisable (GL_DEPTH_TEST);
break;
}
if (this->m_pass.cullmode == "nocull") {
glDisable (GL_CULL_FACE);
} else {
glEnable (GL_CULL_FACE);
switch (this->m_pass.cullmode) {
case CullingMode_Normal:
glEnable (GL_CULL_FACE);
break;
case CullingMode_Disable:
default:
glDisable (GL_CULL_FACE);
break;
}
if (this->m_pass.depthwrite == "disabled") {
glDepthMask (false);
} else {
glDepthMask (true);
switch (this->m_pass.depthwrite) {
case DepthwriteMode_Enabled:
glDepthMask (true);
break;
case DepthwriteMode_Disabled:
default:
glDepthMask (false);
break;
}
}
@ -322,11 +341,11 @@ void CPass::setViewProjectionMatrix (const glm::mat4* viewProjection) {
this->m_viewProjectionMatrix = viewProjection;
}
void CPass::setBlendingMode (std::string blendingmode) {
this->m_blendingmode = std::move(blendingmode);
void CPass::setBlendingMode (BlendingMode blendingmode) {
this->m_blendingmode = blendingmode;
}
const std::string& CPass::getBlendingMode () const {
BlendingMode CPass::getBlendingMode () const {
return this->m_blendingmode;
}

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@ -3,6 +3,7 @@
#include <glm/gtc/type_ptr.hpp>
#include <utility>
#include "WallpaperEngine/Data/Model/Material.h"
#include "WallpaperEngine/Assets/ITexture.h"
#include "WallpaperEngine/Render/CFBO.h"
#include "WallpaperEngine/Render/CFBOProvider.h"
@ -37,8 +38,8 @@ class CPass final : public Helpers::CContextAware {
void setModelViewProjectionMatrixInverse (const glm::mat4* projection);
void setModelMatrix (const glm::mat4* model);
void setViewProjectionMatrix (const glm::mat4* viewProjection);
void setBlendingMode (std::string blendingmode);
[[nodiscard]] const std::string& getBlendingMode () const;
void setBlendingMode (BlendingMode blendingmode);
[[nodiscard]] BlendingMode getBlendingMode () const;
[[nodiscard]] std::shared_ptr<const CFBO> resolveFBO (const std::string& name) const;
[[nodiscard]] std::shared_ptr<const CFBOProvider> getFBOProvider () const;
@ -163,7 +164,7 @@ class CPass final : public Helpers::CContextAware {
std::vector<AttribEntry*> m_attribs = {};
std::map<std::string, UniformEntry*> m_uniforms = {};
std::map<std::string, ReferenceUniformEntry*> m_referenceUniforms = {};
std::string m_blendingmode = "";
BlendingMode m_blendingmode = BlendingMode_Normal;
const glm::mat4* m_modelViewProjectionMatrix;
const glm::mat4* m_modelViewProjectionMatrixInverse;
const glm::mat4* m_modelMatrix;

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@ -17,6 +17,7 @@ using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Data::Model;
using namespace WallpaperEngine::Data::Parsers;
using namespace WallpaperEngine::Render::Wallpapers;
using JSON = WallpaperEngine::Data::JSON::JSON;
CScene::CScene (
const Wallpaper& wallpaper, CRenderContext& context, CAudioContext& audioContext,
@ -88,7 +89,7 @@ CScene::CScene (
const auto bloomOrigin = glm::vec3 { sceneWidth / 2, sceneHeight / 2, 0.0f };
const auto bloomSize = glm::vec2 { sceneWidth, sceneHeight };
const nlohmann::json bloom = {
const JSON bloom = {
{"image", "models/wpenginelinux.json"},
{"name", "bloomimagewpenginelinux"},
{"visible", true},
@ -98,14 +99,14 @@ CScene::CScene (
{"size", std::to_string (bloomSize.x) + " " + std::to_string (bloomSize.y)},
{"id", -1},
{"effects",
json::array (
JSON::array (
{
{
{"file", "effects/wpenginelinux/bloomeffect.json"},
{"id", 15242000},
{"name", ""},
{"passes",
json::array (
JSON::array (
{
{
{"constantshadervalues",