{ "patches": [ { "matches": [ "uniform float u_pointerSpeed;", "uniform vec2 g_PointerPosition;", "float pointer= g_PointerPosition.xy * u_pointerSpeed;" ], "replacements": { "float pointer= g_PointerPosition.xy * u_pointerSpeed;": "float pointer= (g_PointerPosition.xy * u_pointerSpeed).x;" } } ] }