#include "CWaylandFullScreenDetector.h" using namespace WallpaperEngine::Render::Drivers::Detectors; CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver) : CFullScreenDetector (appContext) { } CWaylandFullScreenDetector::~CWaylandFullScreenDetector () { ; } bool CWaylandFullScreenDetector::anythingFullscreen () const { return false; // todo } void CWaylandFullScreenDetector::reset () { ; }