#include "FullScreenDetector.h" using namespace WallpaperEngine; using namespace WallpaperEngine::Render::Drivers::Detectors; FullScreenDetector::FullScreenDetector (Application::ApplicationContext& appContext) : m_applicationContext (appContext) {} Application::ApplicationContext& FullScreenDetector::getApplicationContext () const { return this->m_applicationContext; } bool FullScreenDetector::anythingFullscreen () const { return false; } void FullScreenDetector::reset () {}