#include "common.h" #include #include #include "CDirectory.h" #include "CAssetLoadException.h" using namespace WallpaperEngine::Assets; CDirectory::CDirectory (std::filesystem::path basepath) : m_basepath (std::move(basepath)) { // ensure the specified path exists struct stat buffer {}; if (stat (this->m_basepath.c_str (), &buffer) != 0) sLog.exception ("Cannot find ", this->m_basepath, ". This folder is required for wallpaper engine to work"); if (!S_ISDIR(buffer.st_mode)) sLog.exception ("Cannot find ", this->m_basepath, ". There's an assets file in it's place"); } CDirectory::~CDirectory () = default; std::filesystem::path CDirectory::resolveRealFile (std::string filename) const { return std::filesystem::path (this->m_basepath) / filename; } const void* CDirectory::readFile (std::string filename, uint32_t* length) const { std::filesystem::path final = std::filesystem::path (this->m_basepath) / filename; // first check the cache, if the file is there already just return the data in there auto it = this->m_cache.find (final); if (it != this->m_cache.end ()) { if (length != nullptr) *length = (*it).second.length; return (*it).second.address; } FILE* fp = fopen (final.c_str (), "rb"); if (fp == nullptr) throw CAssetLoadException(filename, "Cannot find file"); // go to the end, get the position and return to the beginning fseek (fp, 0, SEEK_END); long size = ftell (fp); fseek (fp, 0, SEEK_SET); // now read the whole file char* contents = new char[size]; if (fread (contents, size, 1, fp) != 1) { delete[] contents; throw CAssetLoadException (filename, "Unexpected error when reading the file"); } if (length != nullptr) *length = size; return contents; }