#include #include "CDirectory.h" #include "CAssetLoadException.h" using namespace WallpaperEngine::Assets; CDirectory::CDirectory (std::string basepath) : m_basepath (std::move (basepath)) { // ensure the specified path exists struct stat buffer; if (stat (this->m_basepath.c_str (), &buffer) != 0) throw std::runtime_error ("Cannot find " + this->m_basepath + ". This folder is required for wallpaper engine to work"); if (!S_ISDIR(buffer.st_mode)) throw std::runtime_error ("Cannot find " + this->m_basepath + ". There's an assets file in it's place"); } CDirectory::~CDirectory () { } const void* CDirectory::readFile (std::string filename, uint32_t* length) const { std::string final = this->m_basepath + filename; // first check the cache, if the file is there already just return the data in there auto it = this->m_cache.find (final); if (it != this->m_cache.end ()) { if (length != nullptr) *length = (*it).second.length; return (*it).second.address; } FILE* fp = fopen (final.c_str (), "rb"); if (fp == nullptr) throw CAssetLoadException(filename, "Cannot find file"); // go to the end, get the position and return to the beginning fseek (fp, 0, SEEK_END); long size = ftell (fp); fseek (fp, 0, SEEK_SET); // now read the whole file char* contents = new char[size]; if (fread (contents, size, 1, fp) != 1) { delete[] contents; throw CAssetLoadException (filename, "Unexpected error when reading the file"); } if (length != nullptr) *length = size; return contents; }