#include #include #include #include #include "WallpaperEngine/FileSystem/utils.h" #include "project.h" #include "WallpaperEngine/Irrlicht/Irrlicht.h" namespace WallpaperEngine { project::project (irr::io::path& jsonfile_path) { this->m_content = WallpaperEngine::FileSystem::loadFullFile (jsonfile_path); this->m_projectFile = json::parse (this->m_content); json::const_iterator file_it = this->m_projectFile.find ("file"); json::const_iterator name_it = this->m_projectFile.find ("title"); json::const_iterator type_it = this->m_projectFile.find ("type"); if (file_it != this->m_projectFile.end ()) { // load scene file this->m_file = (*file_it).get ().c_str (); this->m_scene = new scene (this->m_file); } if (type_it != this->m_projectFile.end ()) { this->m_type = type_it.value (); } if (name_it != this->m_projectFile.end ()) { this->m_title = name_it.value (); } if (this->m_type != "scene") { throw std::runtime_error ("Only scene wallpapers are supported"); } } scene* project::getScene () { return this->m_scene; } }