#include #include #include #include #include #include #include "common.h" #include "wallpaperengine/shaders/compiler.h" #include "wallpaperengine/project.h" #include "wallpaperengine/irrlicht.h" #include "nier_test.h" irr::f32 g_AnimationSpeed = 0.1f; irr::f32 g_Scale = 2.5f; irr::f32 g_ScrollSpeed = 0.0f; irr::f32 g_Direction = 0.0f; irr::f32 g_Strength = 0.07f; irr::f32 g_SpecularPower = 1.0f; irr::f32 g_SpecularStrength = 1.0f; irr::f32 g_SpecularColor [3] = {1.0f, 1.0f, 1.0f}; irr::f32 g_Texture1Resolution [4] = {1.0f, 1.0f, 1.0f, 1.0f}; irr::f32 g_Texture0 = 0; irr::f32 g_Texture1 = 1; irr::f32 g_Texture2 = 2; irr::f32 g_Time = 0; class MyShaderCallback : public irr::video::IShaderConstantSetCallBack { virtual void OnSetConstants (irr::video::IMaterialRendererServices* services, int32_t userData) { irr::video::IVideoDriver* driver = services->getVideoDriver (); irr::core::matrix4 worldViewProj; worldViewProj = driver->getTransform(irr::video::ETS_PROJECTION); worldViewProj *= driver->getTransform(irr::video::ETS_VIEW); worldViewProj *= driver->getTransform(irr::video::ETS_WORLD); services->setVertexShaderConstant ("g_AnimationSpeed", &g_AnimationSpeed, 1); services->setVertexShaderConstant ("g_Scale", &g_Scale, 1); services->setVertexShaderConstant ("g_ScrollSpeed", &g_ScrollSpeed, 1); services->setVertexShaderConstant ("g_Direction", &g_Direction, 1); services->setVertexShaderConstant ("g_Time", &g_Time, 1); services->setVertexShaderConstant ("g_ModelViewProjectionMatrix", worldViewProj.pointer(), 16); services->setVertexShaderConstant ("g_Texture0Resolution", g_Texture1Resolution, 4); services->setVertexShaderConstant ("g_Texture1Resolution", g_Texture1Resolution, 4); services->setVertexShaderConstant ("g_Texture2Resolution", g_Texture1Resolution, 4); // TODO: Support up to 7 materials (as wallpaper engine) services->setPixelShaderConstant ("g_Strength", &g_Strength, 1); services->setPixelShaderConstant ("g_SpecularPower", &g_SpecularPower, 1); services->setPixelShaderConstant ("g_SpecularStrength", &g_SpecularStrength, 1); services->setPixelShaderConstant ("g_SpecularColor", g_SpecularColor, 3); services->setPixelShaderConstant ("g_Texture0", &g_Texture0, 1); services->setPixelShaderConstant ("g_Texture1", &g_Texture1, 1); services->setPixelShaderConstant ("g_Texture2", &g_Texture2, 1); } }; int nier_test () { do_decompress (); irr::io::path _wp_engine_folder = "/home/almamu/Development/tmp/nier__automata_-_become_as_gods_edition/"; // set our working directory wp::fs::resolver.changeWorkingDirectory (_wp_engine_folder); wp::project* wp_project = new wp::project (); /*wp::fs::resolver.changeWorkingDirectory (wp::config::path::resources); irr::io::path _water_example = wp::fs::resolver.resolve ("materials/water-intact.png"); irr::io::path _mud_example = wp::fs::resolver.resolve ("materials/plant-on-water.png"); irr::io::path _background_example = wp::fs::resolver.resolve ("materials/top-part.png"); irr::io::path _waterripple_normal = wp::fs::resolver.resolve ("materials/effects/waterripplenormal.png"); irr::io::path _waterripple_frag_shader = wp::fs::resolver.resolve ("shaders/effects/waterripple_opengl.frag"); irr::io::path _waterripple_vert_shader = wp::fs::resolver.resolve ("shaders/effects/waterripple_opengl.vert"); irr::io::path _white = wp::fs::resolver.resolve ("materials/white.png"); // check for ps and vs support if (wp::irrlicht::driver->queryFeature (irr::video::EVDF_PIXEL_SHADER_1_1) == false && wp::irrlicht::driver->queryFeature (irr::video::EVDF_ARB_FRAGMENT_PROGRAM_1) == false) { wp::irrlicht::device->getLogger ()->log ("WARNING: Pixel shaders disabled because of missing driver/hardware support"); _waterripple_frag_shader = ""; } if (wp::irrlicht::driver->queryFeature (irr::video::EVDF_VERTEX_SHADER_1_1) == false && wp::irrlicht::driver->queryFeature (irr::video::EVDF_ARB_VERTEX_PROGRAM_1) == false) { wp::irrlicht::device->getLogger ()->log ("WARNING: Vertex shaders disabled because of missing driver/hardware support"); _waterripple_vert_shader = ""; } irr::video::IGPUProgrammingServices* gpuProgrammingServices = wp::irrlicht::driver->getGPUProgrammingServices (); int32_t materialType1 = 0; if (gpuProgrammingServices) { MyShaderCallback* shader = new MyShaderCallback (); wp::shaders::compiler _vert(_waterripple_vert_shader, wp::shaders::compiler::Type::Type_Vertex); wp::shaders::compiler _frag(_waterripple_frag_shader, wp::shaders::compiler::Type::Type_Pixel); materialType1 = gpuProgrammingServices->addHighLevelShaderMaterial( _vert.precompile ().c_str (), "vertexMain", irr::video::EVST_VS_2_0, _frag.precompile ().c_str (), "pixelMain", irr::video::EPST_PS_2_0, shader, irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL, 0, irr::video::EGSL_DEFAULT ); shader->drop (); } // load some basic textures irr::video::ITexture* waterTexture = wp::irrlicht::driver->getTexture (_water_example.c_str ()); irr::video::ITexture* mudTexture = wp::irrlicht::driver->getTexture (_mud_example.c_str ()); irr::video::ITexture* backgroundExample = wp::irrlicht::driver->getTexture (_background_example.c_str ()); irr::video::ITexture* waterRippleNormalTexture = wp::irrlicht::driver->getTexture (_waterripple_normal.c_str ()); irr::video::ITexture* whiteTexture = wp::irrlicht::driver->getTexture (_white.c_str ()); // get scene manager irr::scene::ISceneManager* sceneManager = wp::irrlicht::device->getSceneManager ();*/ if (wp_project->getScene ()->isOrthogonal() == true) { wp::video::renderer::setupOrthographicCamera ( wp_project->getScene ()->getProjectionWidth (), wp_project->getScene ()->getProjectionHeight (), wp_project->getScene ()->getCamera ()->getCenter (), wp_project->getScene ()->getCamera ()->getEye (), wp_project->getScene ()->getCamera ()->getUp ().X, wp_project->getScene ()->getCamera ()->getUp ().Y ); } else { wp::irrlicht::device->getLogger ()->log ("Non-orthogonal cameras not supported yet!!"); return 0; } /* wp::video::material* waterNode = new wp::video::material (irr::core::vector3df (960.0f, 540.0f, 0.0f), wp_project->getScene ()); wp::video::material* backgroundNode = new wp::video::material (irr::core::vector3df (960.0f, 540.0f, 0.0f), wp_project->getScene ()); wp::video::material* mudNode = new wp::video::material (irr::core::vector3df (960.0f, 540.0f, 0.0f), wp_project->getScene ()); backgroundNode->getMaterial ().setTexture (0, backgroundExample); backgroundNode->setType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL); mudNode->getMaterial ().setTexture (0, mudTexture); mudNode->setType (irr::video::EMT_TRANSPARENT_ALPHA_CHANNEL); waterNode->setFlag (irr::video::EMF_LIGHTING, false); waterNode->setFlag (irr::video::EMF_BLEND_OPERATION, true); waterNode->getMaterial ().setTexture (0, waterTexture); waterNode->getMaterial ().setTexture (1, waterRippleNormalTexture); waterNode->getMaterial ().setTexture (2, whiteTexture); waterNode->setType ( (irr::video::E_MATERIAL_TYPE) materialType1);*/ // register nodes wp::video::renderer::queueNode (wp_project->getScene ()); // wp::video::renderer::queueNode (backgroundNode); // wp::video::renderer::queueNode (mudNode); // wp::video::renderer::queueNode (waterNode); int32_t lastTime = 0; int32_t minimumTime = 1000 / 90; int32_t currentTime = 0; while (wp::irrlicht::device->run () && wp::irrlicht::driver) { // if (device->isWindowActive ()) { currentTime = wp::irrlicht::device->getTimer ()->getTime (); g_Time = currentTime / 1000.0f; if (currentTime - lastTime > minimumTime) { wp::video::renderer::render (); lastTime = currentTime; } else { wp::irrlicht::device->sleep (1, false); } } } return 0; }