linux-wallpaperengine/src/WallpaperEngine/Render/CFBO.h
Alexis Maiquez 09effd0303 CFBO frame dummy values added
Added combo properties support
Bumped up GLSL version to 130 and added some extra definitions

This work goes on to #115, although the background won't start up yet because of shader compilation issues

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-07-14 22:12:46 +02:00

43 lines
1.5 KiB
C++

#pragma once
#include "WallpaperEngine/Core/Objects/Effects/CFBO.h"
#include "WallpaperEngine/Core/Objects/CImage.h"
#include "WallpaperEngine/Assets/ITexture.h"
using namespace WallpaperEngine::Assets;
namespace WallpaperEngine::Render
{
class CFBO : public ITexture
{
public:
CFBO (std::string name, ITexture::TextureFormat format, float scale, uint32_t realWidth, uint32_t realHeight, uint32_t textureWidth, uint32_t textureHeight);
const std::string& getName () const;
const float& getScale () const;
const ITexture::TextureFormat getFormat () const override;
GLuint getFramebuffer () const;
GLuint getDepthbuffer () const;
const GLuint getTextureID (uint32_t imageIndex = 0) const override;
const uint32_t getTextureWidth (uint32_t imageIndex = 0) const override;
const uint32_t getTextureHeight (uint32_t imageIndex = 0) const override;
const uint32_t getRealWidth () const override;
const uint32_t getRealHeight () const override;
const std::vector<TextureFrame*>& getFrames () const override;
const glm::vec4* getResolution () const override;
const bool isAnimated () const override;
private:
GLuint m_framebuffer;
GLuint m_depthbuffer;
GLuint m_texture;
glm::vec4 m_resolution;
float m_scale;
std::string m_name;
ITexture::TextureFormat m_format;
/** Placeholder for frames, FBOs only have ONE */
std::vector<TextureFrame*> m_frames;
};
};