mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 13:56:48 +08:00
350 lines
11 KiB
C++
350 lines
11 KiB
C++
#include "CVideo.h"
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using namespace WallpaperEngine;
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using namespace WallpaperEngine::Render;
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CVideo::CVideo (Core::CVideo* video, CContainer* container, CContext* context) :
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CWallpaper (video, Type, container, context)
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{
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if (avformat_open_input (&m_formatCtx, video->getFilename ().c_str (), NULL, NULL) < 0)
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throw std::runtime_error ("Failed to open video file");
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if (avformat_find_stream_info (m_formatCtx, NULL) < 0)
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throw std::runtime_error ("Failed to get stream info");
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// Find first video stream
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for (int i = 0; i < m_formatCtx->nb_streams; i++)
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{
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if (m_formatCtx->streams [i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)
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{
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m_videoStream = i;
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break;
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}
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}
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// Find first audio stream
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for (int i = 0; i < m_formatCtx->nb_streams; i++)
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{
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if (m_formatCtx->streams [i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
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{
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m_audioStream = i;
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break;
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}
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}
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// Only video stream is required
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if (m_videoStream == -1)
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throw std::runtime_error ("Failed to find video stream");
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const AVCodec* codec = avcodec_find_decoder (m_formatCtx->streams [m_videoStream]->codecpar->codec_id);
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if (codec == nullptr)
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throw std::runtime_error ("Failed to find codec");
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m_codecCtx = avcodec_alloc_context3 (codec);
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if (avcodec_parameters_to_context (m_codecCtx, m_formatCtx->streams [m_videoStream]->codecpar))
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throw std::runtime_error ("Failed to copy codec parameters");
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if (avcodec_open2 (m_codecCtx, codec, NULL) < 0)
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throw std::runtime_error ("Failed to open codec");
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m_videoFrame = av_frame_alloc ();
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m_videoFrameRGB = av_frame_alloc ();
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if (m_videoFrameRGB == nullptr)
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throw std::runtime_error ("Failed to allocate video frame");
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GLfloat texCoords [] = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 1.0f,
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1.0f, 0.0f,
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1.0f, 1.0f
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};
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// inverted positions so the final texture is rendered properly
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GLfloat position [] = {
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-1.0f, 1.0f, 0.0f,
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1.0, 1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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1.0f, 1.0f, 0.0f,
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1.0f, -1.0f, 0.0f
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};
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glGenBuffers (1, &this->m_texCoordBuffer);
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glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
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glBufferData (GL_ARRAY_BUFFER, sizeof (texCoords), texCoords, GL_STATIC_DRAW);
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glGenBuffers (1, &this->m_positionBuffer);
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glBindBuffer (GL_ARRAY_BUFFER, this->m_positionBuffer);
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glBufferData (GL_ARRAY_BUFFER, sizeof (position), position, GL_STATIC_DRAW);
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// setup gl things to render the background
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glGenTextures (1, &this->m_texture);
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// configure the texture
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glBindTexture (GL_TEXTURE_2D, this->m_texture);
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// set filtering parameters, otherwise the texture is not rendered
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// set texture basic data
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, m_codecCtx->width, m_codecCtx->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
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this->setupShaders ();
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this->setupFramebuffers ();
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}
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void CVideo::setSize (int width, int height)
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{
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if (m_buffer != nullptr)
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av_free (m_buffer);
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if (m_swsCtx != nullptr)
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sws_freeContext (m_swsCtx);
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int numBytes = av_image_get_buffer_size (AV_PIX_FMT_RGB24, width, height, 1);
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m_buffer = (uint8_t*) av_malloc (numBytes * sizeof (uint8_t));
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av_image_fill_arrays (m_videoFrameRGB->data, m_videoFrameRGB->linesize, m_buffer, AV_PIX_FMT_RGB24, width, height, 1);
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m_swsCtx = sws_getContext (m_codecCtx->width, m_codecCtx->height,
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m_codecCtx->pix_fmt,
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width, height,
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AV_PIX_FMT_RGB24,
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SWS_BILINEAR, NULL, NULL, NULL);
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}
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void CVideo::renderFrame (glm::vec4 viewport)
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{
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// do not render using the CWallpaper function, just use this one
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this->setSize (m_codecCtx->width, m_codecCtx->height);
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getNextFrame ();
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writeFrameToImage ();
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glViewport (0, 0, this->getWidth (), this->getHeight ());
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// do the actual rendering
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// write to default's framebuffer
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glBindFramebuffer (GL_FRAMEBUFFER, this->getWallpaperFramebuffer());
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable (GL_BLEND);
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glDisable (GL_DEPTH_TEST);
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// do not use any shader
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glUseProgram (this->m_shader);
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// activate scene texture
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, this->m_texture);
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// set uniforms and attribs
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glEnableVertexAttribArray (this->a_TexCoord);
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glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
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glVertexAttribPointer (this->a_TexCoord, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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glEnableVertexAttribArray (this->a_Position);
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glBindBuffer (GL_ARRAY_BUFFER, this->m_positionBuffer);
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glVertexAttribPointer (this->a_Position, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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glUniform1i (this->g_Texture0, 0);
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// write the framebuffer as is to the screen
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glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer);
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glDrawArrays (GL_TRIANGLES, 0, 6);
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}
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void CVideo::getNextFrame ()
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{
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bool eof = false;
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AVPacket packet;
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packet.data = nullptr;
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// Find video streams packet
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do
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{
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if (packet.data != nullptr)
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av_packet_unref (&packet);
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int readError = av_read_frame (m_formatCtx, &packet);
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if (readError == AVERROR_EOF)
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{
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eof = true;
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break;
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}
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else if (readError < 0)
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{
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char err[AV_ERROR_MAX_STRING_SIZE];
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throw std::runtime_error (av_make_error_string (err, AV_ERROR_MAX_STRING_SIZE, readError));
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}
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} while (packet.stream_index != m_videoStream);
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// Send video stream packet to codec
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if (avcodec_send_packet (m_codecCtx, &packet) < 0)
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return;
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// Receive frame from codec
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if (avcodec_receive_frame (m_codecCtx, m_videoFrame) < 0)
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return;
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sws_scale (m_swsCtx, (uint8_t const* const*) m_videoFrame->data, m_videoFrame->linesize,
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0, m_codecCtx->height, m_videoFrameRGB->data, m_videoFrameRGB->linesize);
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av_packet_unref (&packet);
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if (eof)
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restartStream ();
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}
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void CVideo::writeFrameToImage ()
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{
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uint8_t* frameData = m_videoFrameRGB->data [0];
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if (frameData == nullptr)
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return;
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// bind the texture
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glBindTexture (GL_TEXTURE_2D, this->m_texture);
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// give openGL the new image's data
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glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, m_codecCtx->width, m_codecCtx->height, GL_RGB, GL_UNSIGNED_BYTE, frameData);
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}
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void CVideo::restartStream ()
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{
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av_seek_frame (m_formatCtx, m_videoStream, 0, AVSEEK_FLAG_FRAME);
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avcodec_flush_buffers (m_codecCtx);
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}
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Core::CVideo* CVideo::getVideo ()
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{
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return this->getWallpaperData ()->as<Core::CVideo> ();
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}
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void CVideo::setupShaders ()
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{
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// reserve shaders in OpenGL
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GLuint vertexShaderID = glCreateShader (GL_VERTEX_SHADER);
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// give shader's source code to OpenGL to be compiled
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const char* sourcePointer = "#version 120\n"
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"attribute vec3 a_Position;\n"
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"attribute vec2 a_TexCoord;\n"
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"varying vec2 v_TexCoord;\n"
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"void main () {\n"
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"gl_Position = vec4 (a_Position, 1.0);\n"
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"v_TexCoord = a_TexCoord;\n"
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"}";
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glShaderSource (vertexShaderID, 1, &sourcePointer, nullptr);
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glCompileShader (vertexShaderID);
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GLint result = GL_FALSE;
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int infoLogLength = 0;
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// ensure the vertex shader was correctly compiled
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glGetShaderiv (vertexShaderID, GL_COMPILE_STATUS, &result);
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glGetShaderiv (vertexShaderID, GL_INFO_LOG_LENGTH, &infoLogLength);
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if (infoLogLength > 0)
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{
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char* logBuffer = new char [infoLogLength + 1];
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// ensure logBuffer ends with a \0
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memset (logBuffer, 0, infoLogLength + 1);
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// get information about the error
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glGetShaderInfoLog (vertexShaderID, infoLogLength, nullptr, logBuffer);
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// throw an exception about the issue
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std::string message = logBuffer;
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// free the buffer
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delete[] logBuffer;
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// throw an exception
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throw std::runtime_error (message);
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}
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// reserve shaders in OpenGL
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GLuint fragmentShaderID = glCreateShader (GL_FRAGMENT_SHADER);
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// give shader's source code to OpenGL to be compiled
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sourcePointer = "#version 120\n"
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"uniform sampler2D g_Texture0;\n"
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"varying vec2 v_TexCoord;\n"
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"void main () {\n"
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"gl_FragColor = texture2D (g_Texture0, v_TexCoord);\n"
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"}";
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glShaderSource (fragmentShaderID, 1, &sourcePointer, nullptr);
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glCompileShader (fragmentShaderID);
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result = GL_FALSE;
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infoLogLength = 0;
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// ensure the vertex shader was correctly compiled
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glGetShaderiv (fragmentShaderID, GL_COMPILE_STATUS, &result);
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glGetShaderiv (fragmentShaderID, GL_INFO_LOG_LENGTH, &infoLogLength);
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if (infoLogLength > 0)
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{
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char* logBuffer = new char [infoLogLength + 1];
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// ensure logBuffer ends with a \0
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memset (logBuffer, 0, infoLogLength + 1);
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// get information about the error
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glGetShaderInfoLog (fragmentShaderID, infoLogLength, nullptr, logBuffer);
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// throw an exception about the issue
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std::string message = logBuffer;
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// free the buffer
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delete[] logBuffer;
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// throw an exception
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throw std::runtime_error (message);
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}
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// create the final program
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this->m_shader = glCreateProgram ();
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// link the shaders together
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glAttachShader (this->m_shader, vertexShaderID);
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glAttachShader (this->m_shader, fragmentShaderID);
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glLinkProgram (this->m_shader);
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// check that the shader was properly linked
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result = GL_FALSE;
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infoLogLength = 0;
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glGetProgramiv (this->m_shader, GL_LINK_STATUS, &result);
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glGetProgramiv (this->m_shader, GL_INFO_LOG_LENGTH, &infoLogLength);
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if (infoLogLength > 0)
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{
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char* logBuffer = new char [infoLogLength + 1];
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// ensure logBuffer ends with a \0
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memset (logBuffer, 0, infoLogLength + 1);
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// get information about the error
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glGetProgramInfoLog (this->m_shader, infoLogLength, nullptr, logBuffer);
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// throw an exception about the issue
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std::string message = logBuffer;
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// free the buffer
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delete[] logBuffer;
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// throw an exception
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throw std::runtime_error (message);
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}
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// after being liked shaders can be dettached and deleted
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glDetachShader (this->m_shader, vertexShaderID);
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glDetachShader (this->m_shader, fragmentShaderID);
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glDeleteShader (vertexShaderID);
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glDeleteShader (fragmentShaderID);
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// get textures
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this->g_Texture0 = glGetUniformLocation (this->m_shader, "g_Texture0");
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this->a_Position = glGetAttribLocation (this->m_shader, "a_Position");
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this->a_TexCoord = glGetAttribLocation (this->m_shader, "a_TexCoord");
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}
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int CVideo::getWidth ()
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{
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return this->m_codecCtx->width;
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}
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int CVideo::getHeight ()
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{
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return this->m_codecCtx->height;
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}
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const std::string CVideo::Type = "video";
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