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https://github.com/Almamu/linux-wallpaperengine.git
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~ Fixed loading of uncompressed textures Signed-off-by: Alexis Maiquez <almamu@almamu.com>
554 lines
24 KiB
C++
554 lines
24 KiB
C++
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#include "CImageLoaderTEX.h"
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#include <irrlicht/irrlicht.h>
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#include <lz4.h>
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#include <wallpaperengine/irrlicht.h>
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#include <string>
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namespace irr {
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namespace video {
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".tga")
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bool CImageLoaderTex::isALoadableFileExtension (const io::path &filename) const
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{
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return core::hasFileExtension (filename, "tex");
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}
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//! returns true if the file maybe is able to be loaded by this class
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bool CImageLoaderTex::isALoadableFileFormat (io::IReadFile *file) const
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{
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return false;
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}
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// load in the image data
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IImage *CImageLoaderTex::loadImage (io::IReadFile *input) const
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{
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if (!input)
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return nullptr;
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video::IImage *image = nullptr;
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char buffer [1024];
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if (input->read (buffer, 9) != 9)
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot read header\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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if (memcmp (buffer, "TEXV0005", 9) != 0)
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: not really a tex\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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if (input->read (buffer, 9) != 9)
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot read second header\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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if (memcmp (buffer, "TEXI0001", 9) != 0)
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: not really a tex\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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u32 width;
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u32 height;
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u32 texture_width;
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u32 texture_height;
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u32 format;
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u32 imageFormat = FREE_IMAGE_FORMAT::FIF_UNKNOWN;
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u8 containerVersion = 0;
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input->read (&format, 4);
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input->seek (4, true); // ignore bytes
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input->read (&texture_width, 4);
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input->read (&texture_height, 4);
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input->read (&width, 4);
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input->read (&height, 4);
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input->seek (4, true); // ignore bytes
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input->read (buffer, 9);
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if (memcmp (buffer, "TEXB0003", 9) == 0)
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{
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containerVersion = 3;
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input->seek (4, true);
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input->read (&imageFormat, 4);
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}
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else if (memcmp (buffer, "TEXB0002", 9) == 0)
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{
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containerVersion = 2;
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input->seek (4, true);
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}
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else if (memcmp (buffer, "TEXB0001", 9) == 0)
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{
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containerVersion = 1;
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input->seek (4, true);
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}
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else
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: Unknown container type\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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if (format == TextureFormat::A8)
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{
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wp::irrlicht::device->getLogger ()-> log ("LOAD TEX: A8 not supported\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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if (format == TextureFormat::RA88)
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{
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: RA88 not supported\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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u32 mipmap_count = 0;
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input->read (&mipmap_count, 4);
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u32 mipmap_width = 0;
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u32 mipmap_height = 0;
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u32 mipmap_compression = 0;
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u32 mipmap_uncompressed_size = 0;
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u32 mipmap_compressed_size = 0;
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input->read (&mipmap_width, 4);
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input->read (&mipmap_height, 4);
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if (containerVersion > 1)
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{
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input->read (&mipmap_compression, 4);
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input->read (&mipmap_uncompressed_size, 4);
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}
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input->read (&mipmap_compressed_size, 4);
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// TODO: BETTER POSITION FOR THIS
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if (mipmap_compression == 0)
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{
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// this might be better named as mipmap_bytes_size instead of compressed_size
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// as in uncompressed files this variable actually holds the file length
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mipmap_uncompressed_size = mipmap_compressed_size;
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}
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char *decompressedBuffer = new char [mipmap_uncompressed_size];
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if (mipmap_compression == 1)
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{
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char *compressedBuffer = new char [mipmap_compressed_size];
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input->read (compressedBuffer, mipmap_compressed_size);
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int result = LZ4_decompress_safe (compressedBuffer, decompressedBuffer, mipmap_compressed_size, mipmap_uncompressed_size);
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if (!result)
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{
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delete [] decompressedBuffer;
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delete [] compressedBuffer;
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot decompress texture data\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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delete [] compressedBuffer;
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}
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else
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{
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input->read (decompressedBuffer, mipmap_uncompressed_size);
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}
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if (imageFormat == FREE_IMAGE_FORMAT::FIF_UNKNOWN)
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{
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image = wp::irrlicht::driver->createImage (ECF_A8R8G8B8, irr::core::dimension2d<u32> (width, height));
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if (!image)
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{
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delete [] decompressedBuffer;
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delete image;
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot create destination image\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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switch (format)
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{
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case TextureFormat::ARGB8888:
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this->loadImageFromARGB8Data (image, decompressedBuffer, width, height, mipmap_width);
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break;
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case TextureFormat::DXT5:
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this->loadImageFromDXT5 (image, decompressedBuffer, width, height, mipmap_width, mipmap_height);
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break;
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case TextureFormat::DXT1:
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this->loadImageFromDXT1 (image, decompressedBuffer, width, height, mipmap_width, mipmap_height);
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break;
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case TextureFormat::DXT3:
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: DXT3 textures not supported yet\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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delete [] decompressedBuffer;
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delete image;
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return nullptr;
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}
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}
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else
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{
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// copy the buffer to a new address
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char* filebuffer = new char [mipmap_uncompressed_size];
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char tmpname [TMP_MAX];
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// copy file data to the final file buffer to be used
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memcpy (filebuffer, decompressedBuffer, mipmap_uncompressed_size);
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// generate temporal name
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std::tmpnam (tmpname);
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// store it in a std::string
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std::string filename = tmpname;
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irr::io::IReadFile* file;
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// free image format
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switch (imageFormat)
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{
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case FREE_IMAGE_FORMAT::FIF_BMP:
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// add extension to the file
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filename += ".bmp";
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file = wp::irrlicht::device->getFileSystem ()->createMemoryReadFile (filebuffer, mipmap_uncompressed_size, filename.c_str (), true);
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break;
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case FREE_IMAGE_FORMAT::FIF_PNG:
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// add extension to the file
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filename += ".png";
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file = wp::irrlicht::device->getFileSystem ()->createMemoryReadFile (filebuffer, mipmap_uncompressed_size, filename.c_str (), true);
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break;
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case FREE_IMAGE_FORMAT::FIF_JPEG:
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// add extension to the file
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filename += ".jpg";
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wp::irrlicht::device->getFileSystem ()->createAndWriteFile ("/tmp/test.jpg", false)->write (filebuffer, mipmap_uncompressed_size);
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file = wp::irrlicht::device->getFileSystem ()->createMemoryReadFile (filebuffer, mipmap_uncompressed_size, filename.c_str (), true);
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break;
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case FREE_IMAGE_FORMAT::FIF_GIF:
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filename += ".gif";
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file = wp::irrlicht::device->getFileSystem ()->createMemoryReadFile (filebuffer, mipmap_uncompressed_size, filename.c_str (), true);
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break;
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default:
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: detected unsupported free-image format\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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delete [] decompressedBuffer;
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delete [] filebuffer;
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return nullptr;
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}
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image = wp::irrlicht::driver->createImageFromFile (file);
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if (!image)
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{
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file->drop ();
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delete [] decompressedBuffer;
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delete image;
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wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot create destination image\n", input->getFileName ().c_str (), irr::ELL_ERROR);
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return nullptr;
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}
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}
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delete [] decompressedBuffer;
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return image;
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}
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void CImageLoaderTex::loadImageFromARGB8Data (IImage* output, const char* input, u32 width, u32 height, u32 mipmap_width) const
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{
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u32 bytesPerPixel = output->getBytesPerPixel ();
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char *imagedata = (char *) output->lock ();
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for (u32 y = 0; y < height; y ++)
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{
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u32 baseDestination = y * output->getPitch ();
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u32 baseOrigin = y * (mipmap_width * 4);
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for (u32 x = 0; x < width; x ++)
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{
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imagedata [baseDestination + (x * bytesPerPixel) + 2] = input [baseOrigin + ((width - x) * 4) + 0]; // r
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imagedata [baseDestination + (x * bytesPerPixel) + 1] = input [baseOrigin + ((width - x) * 4) + 1]; // g
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imagedata [baseDestination + (x * bytesPerPixel) + 0] = input [baseOrigin + ((width - x) * 4) + 2]; // b
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imagedata [baseDestination + (x * bytesPerPixel) + 3] = input [baseOrigin + ((width - x) * 4) + 3]; // alpha
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}
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}
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output->unlock ();
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}
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void CImageLoaderTex::loadImageFromDXT1 (IImage* output, const char* input, u32 destination_width, u32 destination_height, u32 origin_width, u32 origin_height) const
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{
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char* decompressedBuffer = new char [origin_width * origin_height * 4];
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this->BlockDecompressImageDXT1 (origin_width, origin_height, (const unsigned char*) input, (unsigned long*) decompressedBuffer);
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this->loadImageFromARGB8Data (output, decompressedBuffer, destination_width, destination_height, origin_width);
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delete [] decompressedBuffer;
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}
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void CImageLoaderTex::loadImageFromDXT5 (IImage* output, const char* input, u32 destination_width, u32 destination_height, u32 origin_width, u32 origin_height) const
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{
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char* decompressedBuffer = new char [origin_width * origin_height * 4];
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this->BlockDecompressImageDXT5 (origin_width, origin_height, (const unsigned char*) input, (unsigned long*) decompressedBuffer);
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this->loadImageFromARGB8Data (output, decompressedBuffer, destination_width, destination_height, origin_width);
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delete [] decompressedBuffer;
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}
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// ------------------------------------------------------------------------------------
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// The following code is a slightly modified version of this repository
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// https://github.com/Benjamin-Dobell/s3tc-dxt-decompression
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// ------------------------------------------------------------------------------------
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// unsigned long PackRGBA(): Helper method that packs RGBA channels into a single 4 byte pixel.
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//
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// unsigned char r: red channel.
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// unsigned char g: green channel.
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// unsigned char b: blue channel.
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// unsigned char a: alpha channel.
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unsigned long CImageLoaderTex::PackRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const
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{
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return ((r << 24) | (g << 16) | (b << 8) | a);
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}
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// void DecompressBlockDXT1(): Decompresses one block of a DXT1 texture and stores the resulting pixels at the appropriate offset in 'image'.
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//
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// unsigned long x: x-coordinate of the first pixel in the block.
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// unsigned long y: y-coordinate of the first pixel in the block.
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// unsigned long width: width of the texture being decompressed.
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// unsigned long height: height of the texture being decompressed.
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// const unsigned char *blockStorage: pointer to the block to decompress.
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// unsigned long *image: pointer to image where the decompressed pixel data should be stored.
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void CImageLoaderTex::DecompressBlockDXT1(unsigned long x, unsigned long y, unsigned long width, const unsigned char *blockStorage, unsigned long *image) const
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{
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unsigned short color0 = *reinterpret_cast<const unsigned short *>(blockStorage);
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unsigned short color1 = *reinterpret_cast<const unsigned short *>(blockStorage + 2);
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unsigned long temp;
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temp = (color0 >> 11) * 255 + 16;
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unsigned char r0 = (unsigned char)((temp/32 + temp)/32);
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temp = ((color0 & 0x07E0) >> 5) * 255 + 32;
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unsigned char g0 = (unsigned char)((temp/64 + temp)/64);
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temp = (color0 & 0x001F) * 255 + 16;
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unsigned char b0 = (unsigned char)((temp/32 + temp)/32);
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temp = (color1 >> 11) * 255 + 16;
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unsigned char r1 = (unsigned char)((temp/32 + temp)/32);
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temp = ((color1 & 0x07E0) >> 5) * 255 + 32;
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unsigned char g1 = (unsigned char)((temp/64 + temp)/64);
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temp = (color1 & 0x001F) * 255 + 16;
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unsigned char b1 = (unsigned char)((temp/32 + temp)/32);
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unsigned long code = *reinterpret_cast<const unsigned long *>(blockStorage + 4);
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for (int j=0; j < 4; j++)
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{
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for (int i=0; i < 4; i++)
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{
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unsigned long finalColor = 0;
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unsigned char positionCode = (code >> 2*(4*j+i)) & 0x03;
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if (color0 > color1)
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{
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switch (positionCode)
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{
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case 0:
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finalColor = PackRGBA(r0, g0, b0, 255);
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break;
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case 1:
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finalColor = PackRGBA(r1, g1, b1, 255);
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break;
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case 2:
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finalColor = PackRGBA((2*r0+r1)/3, (2*g0+g1)/3, (2*b0+b1)/3, 255);
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break;
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case 3:
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finalColor = PackRGBA((r0+2*r1)/3, (g0+2*g1)/3, (b0+2*b1)/3, 255);
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break;
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}
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}
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else
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{
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switch (positionCode)
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{
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case 0:
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finalColor = PackRGBA(r0, g0, b0, 255);
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break;
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case 1:
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finalColor = PackRGBA(r1, g1, b1, 255);
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break;
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case 2:
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finalColor = PackRGBA((r0+r1)/2, (g0+g1)/2, (b0+b1)/2, 255);
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break;
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case 3:
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finalColor = PackRGBA(0, 0, 0, 255);
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break;
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}
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}
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if (x + i < width)
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image[(y + j)*width + (x + i)] = finalColor;
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}
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}
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}
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// void BlockDecompressImageDXT1(): Decompresses all the blocks of a DXT1 compressed texture and stores the resulting pixels in 'image'.
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//
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// unsigned long width: Texture width.
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// unsigned long height: Texture height.
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// const unsigned char *blockStorage: pointer to compressed DXT1 blocks.
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// unsigned long *image: pointer to the image where the decompressed pixels will be stored.
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void CImageLoaderTex::BlockDecompressImageDXT1(unsigned long width, unsigned long height, const unsigned char *blockStorage, unsigned long *image) const
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{
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unsigned long blockCountX = (width + 3) / 4;
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unsigned long blockCountY = (height + 3) / 4;
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unsigned long blockWidth = (width < 4) ? width : 4;
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unsigned long blockHeight = (height < 4) ? height : 4;
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for (unsigned long j = 0; j < blockCountY; j++)
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{
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for (unsigned long i = 0; i < blockCountX; i++) DecompressBlockDXT1(i*4, j*4, width, blockStorage + i * 8, image);
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blockStorage += blockCountX * 8;
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}
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}
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// void DecompressBlockDXT5(): Decompresses one block of a DXT5 texture and stores the resulting pixels at the appropriate offset in 'image'.
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//
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// unsigned long x: x-coordinate of the first pixel in the block.
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// unsigned long y: y-coordinate of the first pixel in the block.
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// unsigned long width: width of the texture being decompressed.
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// unsigned long height: height of the texture being decompressed.
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// const unsigned char *blockStorage: pointer to the block to decompress.
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// unsigned long *image: pointer to image where the decompressed pixel data should be stored.
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void CImageLoaderTex::DecompressBlockDXT5(unsigned long x, unsigned long y, unsigned long width, const unsigned char *blockStorage, unsigned long *image) const
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{
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unsigned char alpha0 = *reinterpret_cast<const unsigned char *>(blockStorage);
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unsigned char alpha1 = *reinterpret_cast<const unsigned char *>(blockStorage + 1);
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const unsigned char *bits = blockStorage + 2;
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unsigned long alphaCode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24);
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unsigned short alphaCode2 = bits[0] | (bits[1] << 8);
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unsigned short color0 = *reinterpret_cast<const unsigned short *>(blockStorage + 8);
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unsigned short color1 = *reinterpret_cast<const unsigned short *>(blockStorage + 10);
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unsigned long temp;
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temp = (color0 >> 11) * 255 + 16;
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unsigned char r0 = (unsigned char)((temp/32 + temp)/32);
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temp = ((color0 & 0x07E0) >> 5) * 255 + 32;
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unsigned char g0 = (unsigned char)((temp/64 + temp)/64);
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temp = (color0 & 0x001F) * 255 + 16;
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unsigned char b0 = (unsigned char)((temp/32 + temp)/32);
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temp = (color1 >> 11) * 255 + 16;
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unsigned char r1 = (unsigned char)((temp/32 + temp)/32);
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temp = ((color1 & 0x07E0) >> 5) * 255 + 32;
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unsigned char g1 = (unsigned char)((temp/64 + temp)/64);
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temp = (color1 & 0x001F) * 255 + 16;
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unsigned char b1 = (unsigned char)((temp/32 + temp)/32);
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unsigned long code = *reinterpret_cast<const unsigned long *>(blockStorage + 12);
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for (int j=0; j < 4; j++)
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{
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for (int i=0; i < 4; i++)
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{
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int alphaCodeIndex = 3*(4*j+i);
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int alphaCode;
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if (alphaCodeIndex <= 12)
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{
|
|
alphaCode = (alphaCode2 >> alphaCodeIndex) & 0x07;
|
|
}
|
|
else if (alphaCodeIndex == 15)
|
|
{
|
|
alphaCode = (alphaCode2 >> 15) | ((alphaCode1 << 1) & 0x06);
|
|
}
|
|
else // alphaCodeIndex >= 18 && alphaCodeIndex <= 45
|
|
{
|
|
alphaCode = (alphaCode1 >> (alphaCodeIndex - 16)) & 0x07;
|
|
}
|
|
|
|
unsigned char finalAlpha;
|
|
if (alphaCode == 0)
|
|
{
|
|
finalAlpha = alpha0;
|
|
}
|
|
else if (alphaCode == 1)
|
|
{
|
|
finalAlpha = alpha1;
|
|
}
|
|
else
|
|
{
|
|
if (alpha0 > alpha1)
|
|
{
|
|
finalAlpha = ((8-alphaCode)*alpha0 + (alphaCode-1)*alpha1)/7;
|
|
}
|
|
else
|
|
{
|
|
if (alphaCode == 6)
|
|
finalAlpha = 0;
|
|
else if (alphaCode == 7)
|
|
finalAlpha = 255;
|
|
else
|
|
finalAlpha = ((6-alphaCode)*alpha0 + (alphaCode-1)*alpha1)/5;
|
|
}
|
|
}
|
|
|
|
unsigned char colorCode = (code >> 2*(4*j+i)) & 0x03;
|
|
|
|
unsigned long finalColor;
|
|
switch (colorCode)
|
|
{
|
|
case 0:
|
|
finalColor = PackRGBA(r0, g0, b0, finalAlpha);
|
|
break;
|
|
case 1:
|
|
finalColor = PackRGBA(r1, g1, b1, finalAlpha);
|
|
break;
|
|
case 2:
|
|
finalColor = PackRGBA((2*r0+r1)/3, (2*g0+g1)/3, (2*b0+b1)/3, finalAlpha);
|
|
break;
|
|
case 3:
|
|
finalColor = PackRGBA((r0+2*r1)/3, (g0+2*g1)/3, (b0+2*b1)/3, finalAlpha);
|
|
break;
|
|
}
|
|
|
|
if (x + i < width)
|
|
image[(y + j)*width + (x + i)] = finalColor;
|
|
}
|
|
}
|
|
}
|
|
|
|
// void BlockDecompressImageDXT5(): Decompresses all the blocks of a DXT5 compressed texture and stores the resulting pixels in 'image'.
|
|
//
|
|
// unsigned long width: Texture width.
|
|
// unsigned long height: Texture height.
|
|
// const unsigned char *blockStorage: pointer to compressed DXT5 blocks.
|
|
// unsigned long *image: pointer to the image where the decompressed pixels will be stored.
|
|
|
|
void CImageLoaderTex::BlockDecompressImageDXT5(unsigned long width, unsigned long height, const unsigned char *blockStorage, unsigned long *image) const
|
|
{
|
|
unsigned long blockCountX = (width + 3) / 4;
|
|
unsigned long blockCountY = (height + 3) / 4;
|
|
unsigned long blockWidth = (width < 4) ? width : 4;
|
|
unsigned long blockHeight = (height < 4) ? height : 4;
|
|
|
|
for (unsigned long j = 0; j < blockCountY; j++)
|
|
{
|
|
for (unsigned long i = 0; i < blockCountX; i++) DecompressBlockDXT5(i*4, j*4, width, blockStorage + i * 16, image);
|
|
blockStorage += blockCountX * 16;
|
|
}
|
|
}
|
|
}// end namespace irr
|
|
}//end namespace video
|
|
|