linux-wallpaperengine/src/WallpaperEngine/Render
Alexis Maiquez 672ea47d23 Bumped up to OpenGL 3.3
Added base VAO
Fixed scene image align issues and things being flipped vertically under specific situations

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 18:41:23 +01:00
..
Objects Bumped up to OpenGL 3.3 2022-11-04 18:41:23 +01:00
Shaders Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CCamera.cpp Bumped up to OpenGL 3.3 2022-11-04 18:41:23 +01:00
CCamera.h ~ fixed a_TexCoord variable not having the correct values 2021-08-31 02:29:28 +02:00
CContext.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CContext.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CFBO.cpp Added some object labels in opengl so they're reflected on RenderDoc while on debug 2022-11-02 09:28:42 +01:00
CFBO.h Support for specifying FBOs texture flags 2022-10-28 15:45:35 +02:00
CObject.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CObject.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CScene.cpp Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely 2022-11-04 11:28:10 +01:00
CScene.h Fix some backgrounds appearing flipped upside down, bloom effect now renders directly into the _rt_FrameBuffer as the flip happens after the scene is drawn completely 2022-11-04 11:28:10 +01:00
CTextureCache.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CTextureCache.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CVideo.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CVideo.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CWallpaper.cpp Bumped up to OpenGL 3.3 2022-11-04 18:41:23 +01:00
CWallpaper.h Bumped up to OpenGL 3.3 2022-11-04 18:41:23 +01:00