linux-wallpaperengine/src/WallpaperEngine/Render
Alexis Maiquez e24c19ff81 Added Missing braces that caused crashing on non-bloom backgrounds
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:34:21 +01:00
..
Objects Better approach on rendering the bloom effect, uses one less draw call 2022-11-03 23:32:49 +01:00
Shaders Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CCamera.cpp ~ changed orthographic camera to use the center as 0, might get reverted, 2021-10-01 04:06:27 +02:00
CCamera.h ~ fixed a_TexCoord variable not having the correct values 2021-08-31 02:29:28 +02:00
CContext.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CContext.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CFBO.cpp Added some object labels in opengl so they're reflected on RenderDoc while on debug 2022-11-02 09:28:42 +01:00
CFBO.h Support for specifying FBOs texture flags 2022-10-28 15:45:35 +02:00
CObject.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CObject.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CScene.cpp Added Missing braces that caused crashing on non-bloom backgrounds 2022-11-03 23:34:21 +01:00
CScene.h Better approach on rendering the bloom effect, uses one less draw call 2022-11-03 23:32:49 +01:00
CTextureCache.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CTextureCache.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CVideo.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CVideo.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CWallpaper.cpp Container access should happen through CContext 2022-11-03 14:27:05 +01:00
CWallpaper.h Container access should happen through CContext 2022-11-03 14:27:05 +01:00