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Objects
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Better approach on rendering the bloom effect, uses one less draw call
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2022-11-03 23:32:49 +01:00 |
Shaders
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CCamera.cpp
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~ changed orthographic camera to use the center as 0, might get reverted,
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2021-10-01 04:06:27 +02:00 |
CCamera.h
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~ fixed a_TexCoord variable not having the correct values
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2021-08-31 02:29:28 +02:00 |
CContext.cpp
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CContext.h
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CFBO.cpp
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Added some object labels in opengl so they're reflected on RenderDoc while on debug
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2022-11-02 09:28:42 +01:00 |
CFBO.h
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Support for specifying FBOs texture flags
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2022-10-28 15:45:35 +02:00 |
CObject.cpp
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CObject.h
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CScene.cpp
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Added Missing braces that caused crashing on non-bloom backgrounds
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2022-11-03 23:34:21 +01:00 |
CScene.h
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Better approach on rendering the bloom effect, uses one less draw call
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2022-11-03 23:32:49 +01:00 |
CTextureCache.cpp
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CTextureCache.h
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CVideo.cpp
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CVideo.h
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CWallpaper.cpp
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |
CWallpaper.h
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Container access should happen through CContext
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2022-11-03 14:27:05 +01:00 |