linux-wallpaperengine/src/WallpaperEngine/Audio/Drivers/CSDLAudioDriver.cpp
Alexis Maiquez 84f6018e1a Added application state to keep track of enable/disable audio and volume changes when things go fullscreen
Removed .clang-format as it's not useful

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 09:10:51 +01:00

154 lines
4.4 KiB
C++

#include "common.h"
#include "CSDLAudioDriver.h"
#define SDL_AUDIO_BUFFER_SIZE 4096
#define MAX_AUDIO_FRAME_SIZE 192000
using namespace WallpaperEngine::Audio;
using namespace WallpaperEngine::Audio::Drivers;
void audio_callback (void* userdata, uint8_t* streamData, int length)
{
auto* driver = reinterpret_cast <CSDLAudioDriver*> (userdata);
memset (streamData, 0, length);
for (const auto& buffer : driver->getStreams ())
{
uint8_t* streamDataPointer = streamData;
int streamLength = length;
int len1, audio_size;
// sound is not initialized or stopped and is not in loop mode
// ignore mixing it in
if (!buffer->stream->isInitialized ())
continue;
// check if queue is empty and signal the read thread
if (buffer->stream->isQueueEmpty ())
{
SDL_CondSignal (buffer->stream->getWaitCondition ());
continue;
}
while (streamLength > 0 && driver->getApplicationContext ().state.general.keepRunning)
{
if (buffer->audio_buf_index >= buffer->audio_buf_size)
{
// get more data to fill the buffer
audio_size = buffer->stream->decodeFrame (buffer->audio_buf, sizeof (buffer->audio_buf));
if (audio_size < 0)
{
// fallback for errors, silence
buffer->audio_buf_size = 1024;
memset(buffer->audio_buf, 0, buffer->audio_buf_size);
}
else
{
buffer->audio_buf_size = audio_size;
}
buffer->audio_buf_index = 0;
}
len1 = buffer->audio_buf_size - buffer->audio_buf_index;
if (len1 > streamLength)
len1 = streamLength;
// mix the audio
SDL_MixAudioFormat (
streamDataPointer, &buffer->audio_buf [buffer->audio_buf_index],
driver->getSpec ().format, len1, driver->getApplicationContext ().state.audio.volume
);
streamLength -= len1;
streamDataPointer += len1;
buffer->audio_buf_index += len1;
}
}
}
CSDLAudioDriver::CSDLAudioDriver (Application::CApplicationContext& applicationContext) :
CAudioDriver (applicationContext),
m_initialized (false),
m_audioSpec ()
{
if (SDL_InitSubSystem (SDL_INIT_AUDIO) < 0)
{
sLog.error ("Cannot initialize SDL audio system, SDL_GetError: ", SDL_GetError ());
sLog.error ("Continuing without audio support");
return;
}
SDL_AudioSpec requestedSpec;
memset (&requestedSpec, 0, sizeof (requestedSpec));
requestedSpec.freq = 48000;
requestedSpec.format = AUDIO_F32;
requestedSpec.channels = 2;
requestedSpec.samples = SDL_AUDIO_BUFFER_SIZE;
requestedSpec.callback = audio_callback;
requestedSpec.userdata = this;
this->m_deviceID = SDL_OpenAudioDevice (nullptr, false, &requestedSpec, &this->m_audioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (this->m_deviceID == 0)
{
sLog.error ("SDL_OpenAudioDevice: ", SDL_GetError ());
return;
}
SDL_PauseAudioDevice (this->m_deviceID, 0);
this->m_initialized = true;
}
CSDLAudioDriver::~CSDLAudioDriver ()
{
if (!this->m_initialized)
return;
SDL_CloseAudioDevice (this->m_deviceID);
SDL_QuitSubSystem (SDL_INIT_AUDIO);
}
void CSDLAudioDriver::addStream (CAudioStream* stream)
{
this->m_streams.push_back (new CSDLAudioBuffer { stream });
}
const std::vector <CSDLAudioBuffer*>& CSDLAudioDriver::getStreams ()
{
return this->m_streams;
}
AVSampleFormat CSDLAudioDriver::getFormat () const
{
switch (this->m_audioSpec.format)
{
case AUDIO_U8: case AUDIO_S8: return AV_SAMPLE_FMT_U8;
case AUDIO_U16MSB: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_S16MSB: return AV_SAMPLE_FMT_S16;
case AUDIO_S32LSB: case AUDIO_S32MSB: return AV_SAMPLE_FMT_S32;
case AUDIO_F32LSB: case AUDIO_F32MSB: return AV_SAMPLE_FMT_FLT;
}
sLog.exception ("Cannot convert from SDL format to ffmpeg format, aborting...");
}
int CSDLAudioDriver::getSampleRate () const
{
return this->m_audioSpec.freq;
}
int CSDLAudioDriver::getChannels () const
{
return this->m_audioSpec.channels;
}
const SDL_AudioSpec& CSDLAudioDriver::getSpec () const
{
return this->m_audioSpec;
}