linux-wallpaperengine/src/WallpaperEngine/Render/Wallpapers/CWeb.cpp

120 lines
4.9 KiB
C++

// This code is a modification of the original projects that can be found at
// https://github.com/if1live/cef-gl-example
// https://github.com/andmcgregor/cefgui
#include "CWeb.h"
#include "WallpaperEngine/WebBrowser/CEF/CWPSchemeHandlerFactory.h"
#include "WallpaperEngine/Data/Model/Wallpaper.h"
#include "WallpaperEngine/Data/Model/Project.h"
using namespace WallpaperEngine::Render;
using namespace WallpaperEngine::Render::Wallpapers;
using namespace WallpaperEngine::WebBrowser;
using namespace WallpaperEngine::WebBrowser::CEF;
CWeb::CWeb (
const Wallpaper& wallpaper, CRenderContext& context, CAudioContext& audioContext,
CWebBrowserContext& browserContext, const CWallpaperState::TextureUVsScaling& scalingMode,
const uint32_t& clampMode
) :
CWallpaper (wallpaper, context, audioContext, scalingMode, clampMode),
m_browserContext (browserContext) {
// setup framebuffers
this->setupFramebuffers ();
CefWindowInfo window_info;
window_info.SetAsWindowless (0);
this->m_renderHandler = new WebBrowser::CEF::CRenderHandler (this);
CefBrowserSettings browserSettings;
// Documentaion says that 60 fps is maximum value
browserSettings.windowless_frame_rate = std::max (60, context.getApp ().getContext ().settings.render.maximumFPS);
this->m_client = new WebBrowser::CEF::CBrowserClient (m_renderHandler);
// use the custom scheme for the wallpaper's files
const std::string htmlURL =
CWPSchemeHandlerFactory::generateSchemeName(this->getWeb ().project.workshopId) +
"://root/" +
this->getWeb().filename;
this->m_browser =
CefBrowserHost::CreateBrowserSync (window_info, this->m_client, htmlURL, browserSettings, nullptr, nullptr);
}
void CWeb::setSize (int width, int height) {
this->m_width = width > 0 ? width : this->m_width;
this->m_height = height > 0 ? height : this->m_height;
// do not refresh the texture if any of the sizes are invalid
if (this->m_width <= 0 || this->m_height <= 0)
return;
// reconfigure the texture
glBindTexture (GL_TEXTURE_2D, this->getWallpaperTexture ());
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, this->getWidth (), this->getHeight (), 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
// Notify cef that it was resized(maybe it's not even needed)
this->m_browser->GetHost ()->WasResized ();
}
void CWeb::renderFrame (glm::ivec4 viewport) {
// ensure the viewport matches the window size, and resize if needed
if (viewport.z != this->getWidth () || viewport.w != this->getHeight ()) {
this->setSize (viewport.z, viewport.w);
}
// ensure the virtual mouse position is up to date
this->updateMouse (viewport);
// use the scene's framebuffer by default
glBindFramebuffer (GL_FRAMEBUFFER, this->getWallpaperFramebuffer ());
// ensure we render over the whole framebuffer
glViewport (0, 0, this->getWidth (), this->getHeight ());
// Cef processes all messages, including OnPaint, which renders frame
// If there is no OnPaint in message loop, we will not update(render) frame
// This means some frames will not have OnPaint call in cef messageLoop
// Because of that glClear will result in flickering on higher fps
// Do not use glClear until some method to control rendering with cef is supported
// We might actually try to use cef to execute javascript, and not using off-screen rendering at all
// But for now let it be like this
// glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
CefDoMessageLoopWork ();
}
void CWeb::updateMouse (glm::ivec4 viewport) {
// update virtual mouse position first
auto& input = this->getContext ().getInputContext ().getMouseInput ();
glm::dvec2 position = input.position ();
WallpaperEngine::Input::MouseClickStatus leftClick = input.leftClick();
WallpaperEngine::Input::MouseClickStatus rightClick = input.rightClick();
CefMouseEvent evt;
// Set mouse current position. Maybe clamps are not needed
evt.x = std::clamp (int (position.x - viewport.x), 0, viewport.z);
evt.y = std::clamp (int (position.y - viewport.y), 0, viewport.w);
// Send mouse position to cef
this->m_browser->GetHost ()->SendMouseMoveEvent (evt, false);
// TODO: ANY OTHER MOUSE EVENTS TO SEND?
if (leftClick != this->m_leftClick) {
this->m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_LEFT, leftClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
}
if (rightClick != this->m_rightClick) {
this->m_browser->GetHost ()->SendMouseClickEvent (evt, CefBrowserHost::MouseButtonType::MBT_RIGHT, rightClick == WallpaperEngine::Input::MouseClickStatus::Released, 1);
}
this->m_leftClick = leftClick;
this->m_rightClick = rightClick;
}
CWeb::~CWeb () {
CefDoMessageLoopWork ();
this->m_browser->GetHost ()->CloseBrowser (true);
delete this->m_renderHandler;
}