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This includes changes to old code to be compatible, the externs won't be used once the renderer is rewritten and the old code removed Signed-off-by: Alexis Maiquez <almamu@almamu.com>
182 lines
6.2 KiB
C++
182 lines
6.2 KiB
C++
#pragma once
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#include <vector>
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#include <irrlicht/irrlicht.h>
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#include "CContext.h"
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namespace WallpaperEngine::Irrlicht
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{
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//! Surface Loader for PNG files
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class CImageLoaderTex : public irr::video::IImageLoader
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{
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public:
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CImageLoaderTex (CContext* context);
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".png")
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virtual bool isALoadableFileExtension(const irr::io::path& filename) const;
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//! returns true if the file maybe is able to be loaded by this class
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virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
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//! creates a surface from the file
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virtual irr::video::IImage* loadImage(irr::io::IReadFile* input) const;
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virtual void loadImageFromARGB8Data (irr::video::IImage* output, const char* input, irr::u32 width, irr::u32 height, irr::u32 mipmap_width) const;
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virtual void loadImageFromDXT1 (irr::video::IImage* output, const char* input, irr::u32 destination_width, irr::u32 destination_height, irr::u32 origin_width, irr::u32 origin_height) const;
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virtual void loadImageFromDXT5 (irr::video::IImage* output, const char* input, irr::u32 destination_width, irr::u32 destination_height, irr::u32 origin_width, irr::u32 origin_height) const;
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private:
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enum ContainerVersion
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{
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UNKNOWN = -1,
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TEXB0003 = 3,
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TEXB0002 = 2,
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TEXB0001 = 1
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};
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class TextureMipmap
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{
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public:
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TextureMipmap ();
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~TextureMipmap ();
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/** Width of the mipmap */
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irr::u32 width;
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/** Height of the mipmap */
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irr::u32 height;
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/** If the mipmap data is compressed */
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irr::u32 compression;
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/** Uncompressed size of the mipmap */
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irr::u32 uncompressedSize;
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/** Compress size of the mipmap */
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irr::u32 compressedSize;
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/** Pointer to the compressed data */
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char* compressedData = nullptr;
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/** Pointer to the uncompressed data */
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char* uncompressedData = nullptr;
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/**
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* Performs actual decompression of the compressed data
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*/
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void decompressData ();
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};
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class TextureContainer
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{
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public:
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TextureContainer ();
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~TextureContainer ();
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/** The version of the texture container */
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ContainerVersion containerVersion = ContainerVersion::UNKNOWN;
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/** Real width of the texture */
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irr::u32 width;
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/** Real height of the texture */
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irr::u32 height;
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/** Texture width in memory (power of 2) */
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irr::u32 textureWidth;
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/** Texture height in memory (power of 2) */
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irr::u32 textureHeight;
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/** Texture data format */
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irr::u32 format;
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/** Free Image format */
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irr::u32 freeimageFormat;
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/** Number of mipmap levels for the texture */
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irr::u32 mipmapCount;
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/** List of mipmaps */
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std::vector <TextureMipmap*> mipmaps;
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};
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/** Irrlicht context */
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CContext* m_context;
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/**
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* Parses the container file and returns a texture ready to be used
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*
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* @param input The file to parse the data from
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*
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* @return The texture ready to be used
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*/
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irr::video::IImage* parseFile (irr::io::IReadFile* input) const;
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/**
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* Parses the container header and returns it's information
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*
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* @param input The file to parse the data from
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*
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* @return The container header data
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*/
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TextureContainer* parseHeader (irr::io::IReadFile* input) const;
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/**
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* Parses a mipmap level and returns it's information
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*
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* @param header The container header where this mipmap is contained
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* @param input The file to parse the data from
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*
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* @return The mipmap info ready
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*/
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TextureMipmap* parseMipmap (TextureContainer* header, irr::io::IReadFile* input) const;
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void BlockDecompressImageDXT1(unsigned long width, unsigned long height, const unsigned char *blockStorage, unsigned long *image) const;
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void DecompressBlockDXT1(unsigned long x, unsigned long y, unsigned long width, const unsigned char *blockStorage, unsigned long *image) const;
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unsigned long PackRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) const;
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void BlockDecompressImageDXT5(unsigned long width, unsigned long height, const unsigned char *blockStorage, unsigned long *image) const;
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void DecompressBlockDXT5(unsigned long x, unsigned long y, unsigned long width, const unsigned char *blockStorage, unsigned long *image) const;
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enum TextureFormat
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{
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ARGB8888,
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RA88,
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A8,
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DXT5,
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DXT3,
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DXT1
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};
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// extracted from the free image library
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enum FREE_IMAGE_FORMAT
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{
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FIF_UNKNOWN = -1,
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FIF_BMP = 0,
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FIF_ICO = 1,
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FIF_JPEG = 2,
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FIF_JNG = 3,
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FIF_KOALA = 4,
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FIF_LBM = 5,
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FIF_IFF = FIF_LBM,
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FIF_MNG = 6,
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FIF_PBM = 7,
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FIF_PBMRAW = 8,
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FIF_PCD = 9,
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FIF_PCX = 10,
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FIF_PGM = 11,
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FIF_PGMRAW = 12,
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FIF_PNG = 13,
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FIF_PPM = 14,
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FIF_PPMRAW = 15,
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FIF_RAS = 16,
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FIF_TARGA = 17,
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FIF_TIFF = 18,
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FIF_WBMP = 19,
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FIF_PSD = 20,
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FIF_CUT = 21,
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FIF_XBM = 22,
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FIF_XPM = 23,
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FIF_DDS = 24,
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FIF_GIF = 25,
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FIF_HDR = 26,
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FIF_FAXG3 = 27,
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FIF_SGI = 28,
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FIF_EXR = 29,
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FIF_J2K = 30,
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FIF_JP2 = 31,
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FIF_PFM = 32,
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FIF_PICT = 33,
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FIF_RAW = 34,
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FIF_WEBP = 35,
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FIF_JXR = 36
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};
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};
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}
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