mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00

* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
* fix: brought back proper include placement, should fix some shaders not working
* chore: dial down required version to 330
* fix: crash when taking screenshot
* fix: use glReadnPixels for X11 copying to be more memory safe
* chore: reverted part of last commit
* chore: delay initialization of browser until it's used once
* chore: do not initialize web browser unless explicitly needed
* chore: cleanup filesystem functions to use containers directly
* chore: memory cleanup fixes
* chore: fix glReadPixels for older opengl versions
* chore: remove shader patches as they shouldn't be needed anymore
* chore: initialise variables
* chore: update deps, actions and readme
* chore: make use of custon glslang and SPIRV-Cross
* Revert "chore: update deps, actions and readme"
This reverts commit c3fbc9340b
.
* chore: update actions to include submodules
* chore: do not depend on SPIRV-Tools
* fix: added log10 macro
* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)
* revert: delayed initialization of cef was causing issues, reverted
* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing
* chore: make use of external repos for all deps instead of copying things manually and more cleanup work
* chore: wrong include file used in CGLSLContext.cpp
* chore: fix wayland generation folder not being present
* feat: somewhat support TEXB0004
* chore: improve function call matching and fallback to more lax method if no function is found
* chore: changed shader compilation slightly so they're passed onto glsl just once
* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues
* chore: added missing dependency
* chore: added missing dep to PKGBUILD
* feat: add testing tools to run over all backgrounds and getting output data
* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory
* chore: process script now scales the previews so the html file is not too big
* chore: add showcase gallery to the README.md
* chore: update README
* chore: some readability improvements on code
* chore: fix segfault after code cleanup
* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects
* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers
* chore: cleanup of the core part of the project
* chore: bring back std::move and make some methods const where it makes sense
* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine
* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place
* chore: more debug info for the pretty printer
* fix: some textures applied were not the right ones
* chore: properly set combos based on textures
* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: hopefully fix github actions build
* refactor: simplified working with properties, constants and shader variables
* chore: remove a couple of todos that aren't needed anymore
* chore: simplify the texture detection a little bit, still work left to do
* fix: regression on texture setup not working properly
* fix: filenames with dots were not being handled properly
* chore: remove some uselesss messages
* chore: fixed std::string json values not casting anything to it as it was assumed
* fix: null user value for constants means it cannot be modified by the user
* chore: remove exception when a shader constant uses a non-existant property
* fix: angles can be an user setting too, also added detection for animation frames to show a warning
* fix: ensure variable information is not commented out by a line comment
* fix: shader includes weren't being processed properly
* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices
* chore: make use of auto where it made sense
* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
* chore: improve scripts for running the app
* chore: hide background structure dump behind a command-line switch
* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow
* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally
* chore: removed help prompt from the output unless actually required
* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix
* feat: added material command copy support
* feat: do not initialize some subsystems if they're disabled or not used by backgrounds
* chore: ignore type in combos as only seems to be used in the editor
* chore: update to latest glslang-WallpaperEngine changes
* chore: delete uniforms if they already exist before setting
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
* chore: change all is/as castings to use typeid so no string comparison takes place
* chore: more cleanup, default initialization of values wherever possible
* chore: moved more things to std::unique_ptr and std::shared_ptr
* chore: moved more things to std::unique_ptr and std::shared_ptr
* fix: browser context usage crashed the app
* chore: the setting controls fullscreen detection creation the same way audio works
* fix: ensure that at least one frame is rendered before detecting fullscreen windows
* chore: slight changes to output and documentation to properly reflect current build configuration
* chore: fix mipmap texture creation
* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
* chore: formating issues by codefactor
* chore: do not use new to allocate the pretty printer
* fix: strchr wasn't properly done for window geometry
* chore: add recording mode for status page generation
* chore: update .gitignore
* chore: update script to make use of video generation instead of the old python scripts
* chore: also copy project.json so it can be used on the site too
* fix: regression on invisible images not being rendered
* feat: add option to disable camera parallax
* chore: add the reversing tools I have locally
* chore: mention some of the common issues in the README.md
* chore: take submodules into account for archlinux
* chore: missed cd "$pkgname" in arch's prepare step
462 lines
17 KiB
C++
462 lines
17 KiB
C++
#include "CTexture.h"
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#include "WallpaperEngine/Logging/CLog.h"
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#include <cstring>
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#include <lz4.h>
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#include <string>
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image.h>
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using namespace WallpaperEngine::Assets;
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CTexture::CTexture (const std::shared_ptr<const uint8_t[]>& buffer) : m_resolution () {
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// ensure the header is parsed
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const void* fileData = buffer.get ();
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this->m_header = parseHeader (static_cast<const char*> (fileData));
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this->setupResolution ();
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GLint internalFormat = this->setupInternalFormat();
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// allocate texture ids list
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this->m_textureID = new GLuint [this->m_header->imageCount];
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// ask opengl for the correct amount of textures
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glGenTextures (this->m_header->imageCount, this->m_textureID);
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auto imgCur = this->m_header->images.begin ();
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auto imgEnd = this->m_header->images.end ();
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for (int index = 0; imgCur != imgEnd; ++imgCur, index++) {
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this->setupOpenGLParameters (index);
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auto cur = imgCur->second.begin ();
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auto end = imgCur->second.end ();
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for (int32_t level = 0; cur != end; ++cur, level++) {
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stbi_uc* handle = nullptr;
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void* dataptr = (*cur)->uncompressedData.get ();
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int width = (*cur)->width;
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int height = (*cur)->height;
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uint32_t bufferSize = (*cur)->uncompressedSize;
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GLenum textureFormat = GL_RGBA;
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if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
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int fileChannels;
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dataptr = handle = stbi_load_from_memory (
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reinterpret_cast <unsigned char*> ((*cur)->uncompressedData.get ()),
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(*cur)->uncompressedSize,
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&width,
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&height,
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&fileChannels,
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4);
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} else {
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if (this->m_header->format == TextureFormat::R8) {
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// red textures are 1-byte-per-pixel, so it's alignment has to be set manually
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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textureFormat = GL_RED;
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} else if (this->m_header->format == TextureFormat::RG88) {
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textureFormat = GL_RG;
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}
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}
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switch (internalFormat) {
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case GL_RGBA8:
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case GL_RG8:
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case GL_R8:
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glTexImage2D (
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GL_TEXTURE_2D, level, internalFormat, width, height, 0, textureFormat,
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GL_UNSIGNED_BYTE, dataptr);
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break;
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
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glCompressedTexImage2D (
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GL_TEXTURE_2D, level, internalFormat, width, height, 0, bufferSize,
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dataptr);
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break;
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default: sLog.exception ("Cannot load texture, unknown format", this->m_header->format);
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}
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// stbi_image buffer won't be used anymore, so free memory
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if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
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stbi_image_free (handle);
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}
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}
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}
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}
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void CTexture::setupResolution () {
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if (this->isAnimated ()) {
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this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->gifWidth,
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this->m_header->gifHeight};
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} else {
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if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
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// wpengine-texture format always has one mipmap
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// get first image size
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auto element = this->m_header->images.find (0)->second.begin ();
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// set the texture resolution
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this->m_resolution = {(*element)->width, (*element)->height, this->m_header->width, this->m_header->height};
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} else {
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// set the texture resolution
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this->m_resolution = {this->m_header->textureWidth, this->m_header->textureHeight, this->m_header->width,
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this->m_header->height};
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}
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}
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}
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GLint CTexture::setupInternalFormat () {
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if (this->m_header->freeImageFormat != FreeImageFormat::FIF_UNKNOWN) {
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return GL_RGBA8;
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// set some extra information too as it's used for image sizing
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// this ensures that a_TexCoord uses the full image instead of just part of it
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// TODO: MAYBE IT'S BETTER TO CREATE A TEXTURE OF THE GIVEN SIZE AND COPY OVER WHAT WE READ FROM THE FILE?
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/*this->m_header->width = this->m_header->mipmaps [0]->width;
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this->m_header->height = this->m_header->mipmaps [0]->height;
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this->m_header->textureWidth = this->m_header->mipmaps [0]->width;
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this->m_header->textureHeight = this->m_header->mipmaps [0]->height;*/
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} else {
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// detect the image format and hand it to openGL to be used
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switch (this->m_header->format) {
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case TextureFormat::DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case TextureFormat::DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case TextureFormat::DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case TextureFormat::ARGB8888: return GL_RGBA8; break;
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case TextureFormat::R8: return GL_R8; break;
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case TextureFormat::RG88: return GL_RG8; break;
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default: sLog.exception ("Cannot determine texture format");
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}
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}
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}
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void CTexture::setupOpenGLParameters (uint32_t textureID) {
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// bind the texture to assign information to it
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glBindTexture (GL_TEXTURE_2D, this->m_textureID [textureID]);
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// set mipmap levels
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, this->m_header->images [textureID].size () - 1);
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// setup texture wrapping and filtering
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if (this->m_header->flags & TextureFlags::ClampUVs) {
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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} else {
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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if (this->m_header->flags & TextureFlags::NoInterpolation) {
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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} else {
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY, 8.0f);
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}
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GLuint CTexture::getTextureID (uint32_t imageIndex) const {
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// ensure we do not go out of bounds
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if (imageIndex >= this->m_header->imageCount)
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return this->m_textureID [0];
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return this->m_textureID [imageIndex];
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}
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uint32_t CTexture::getTextureWidth (uint32_t imageIndex) const {
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if (imageIndex >= this->m_header->imageCount)
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return this->getHeader ()->textureWidth;
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return (*this->m_header->images [imageIndex].begin ())->width;
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}
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uint32_t CTexture::getTextureHeight (uint32_t imageIndex) const {
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if (imageIndex >= this->m_header->imageCount)
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return this->getHeader ()->textureHeight;
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return (*this->m_header->images [imageIndex].begin ())->height;
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}
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uint32_t CTexture::getRealWidth () const {
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return this->isAnimated () ? this->getHeader ()->gifWidth : this->getHeader ()->width;
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}
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uint32_t CTexture::getRealHeight () const {
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return this->isAnimated () ? this->getHeader ()->gifHeight : this->getHeader ()->height;
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}
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ITexture::TextureFormat CTexture::getFormat () const {
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return this->getHeader ()->format;
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}
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ITexture::TextureFlags CTexture::getFlags () const {
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return this->getHeader ()->flags;
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}
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const CTexture::TextureHeader* CTexture::getHeader () const {
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return this->m_header.get ();
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}
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const glm::vec4* CTexture::getResolution () const {
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return &this->m_resolution;
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}
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const std::vector<std::shared_ptr<ITexture::TextureFrame>>& CTexture::getFrames () const {
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return this->getHeader ()->frames;
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}
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bool CTexture::isAnimated () const {
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return this->getHeader ()->isAnimated ();
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}
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void CTexture::TextureMipmap::decompressData () {
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if (this->compression != 1) {
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return;
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}
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this->uncompressedData = std::unique_ptr <char[]> (new char [this->uncompressedSize]);
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const int result = LZ4_decompress_safe (
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this->compressedData.get (), this->uncompressedData.get (), this->compressedSize,
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this->uncompressedSize);
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if (!result)
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sLog.exception ("Cannot decompress texture data, LZ4_decompress_safe returned an error");
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}
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CTexture::TextureFrame::TextureFrame () :
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frameNumber (0),
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frametime (0.0f),
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x (0),
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y (0),
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width1 (0),
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width2 (0),
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height1 (0),
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height2 (0) {}
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CTexture::TextureHeader::TextureHeader () :
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flags (NoFlags),
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width (0),
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height (0),
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textureWidth (0),
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textureHeight (0),
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gifWidth (0),
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gifHeight (0),
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format (TextureFormat::UNKNOWN),
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imageCount (0),
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isVideoMp4 (false) {}
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std::unique_ptr<CTexture::TextureHeader> CTexture::parseHeader (const char* fileData) {
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// check the magic value on the header first
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if (strncmp (fileData, "TEXV0005", 9) != 0)
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sLog.exception ("unexpected texture container type: ", std::string_view (fileData, 9));
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// jump to the next value
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fileData += 9;
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// check the sub-magic value on the header
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if (strncmp (fileData, "TEXI0001", 9) != 0)
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sLog.exception ("unexpected texture sub-container type: ", std::string_view (fileData, 9));
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// jump through the string again
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fileData += 9;
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auto header = std::make_unique <TextureHeader> ();
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const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
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header->format = static_cast<TextureFormat> (*pointer++);
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header->flags = static_cast<TextureFlags> (*pointer++);
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header->textureWidth = *pointer++;
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header->textureHeight = *pointer++;
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header->width = *pointer++;
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header->height = *pointer++;
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pointer++; // ignore some more bytes
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// now we're going to parse some more data that is string
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// so get the current position back as string
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fileData = reinterpret_cast<const char*> (pointer);
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// get the position of what comes after the texture data
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pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
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header->imageCount = *pointer++;
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if (strncmp (fileData, "TEXB0004", 9) == 0) {
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header->containerVersion = ContainerVersion::TEXB0004;
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header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
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header->isVideoMp4 = *pointer++ == 1;
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if (header->freeImageFormat == FIF_UNKNOWN) {
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header->freeImageFormat = FIF_MP4;
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}
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// default to TEXB0003 behavior if no mp4 video is there
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if (header->freeImageFormat != FIF_MP4) {
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header->containerVersion = ContainerVersion::TEXB0003;
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}
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} else if (strncmp (fileData, "TEXB0003", 9) == 0) {
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header->containerVersion = ContainerVersion::TEXB0003;
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header->freeImageFormat = static_cast<FreeImageFormat> (*pointer++);
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} else if (strncmp (fileData, "TEXB0002", 9) == 0) {
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header->containerVersion = ContainerVersion::TEXB0002;
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} else if (strncmp (fileData, "TEXB0001", 9) == 0) {
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header->containerVersion = ContainerVersion::TEXB0001;
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} else {
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sLog.exception ("unknown texture format type: ", std::string_view (fileData, 9));
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}
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for (uint32_t image = 0; image < header->imageCount; image++) {
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// read the number of mipmaps available for this image
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uint32_t mipmapCount = *pointer++;
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std::vector<std::shared_ptr<TextureMipmap>> mipmaps;
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fileData = reinterpret_cast<const char*> (pointer);
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for (uint32_t i = 0; i < mipmapCount; i++)
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mipmaps.emplace_back (parseMipmap (header.get (), &fileData));
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// add the pixmaps back
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header->images.emplace (image, mipmaps);
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pointer = reinterpret_cast<const uint32_t*> (fileData);
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}
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// gifs have extra information after the mipmaps
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if (header->isAnimated ()) {
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if (strncmp (fileData, "TEXS0002", 9) == 0) {
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header->animatedVersion = AnimatedVersion::TEXS0002;
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} else if (strncmp (fileData, "TEXS0003", 9) == 0) {
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header->animatedVersion = AnimatedVersion::TEXS0003;
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} else {
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sLog.exception ("found animation information of unknown type: ", std::string_view (fileData, 9));
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}
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// get an integer pointer back to read the frame count
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pointer = reinterpret_cast<const uint32_t*> (fileData + 9);
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uint32_t framecount = *pointer++;
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if (header->animatedVersion == AnimatedVersion::TEXS0003) {
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// ignore two extra integers as those are width and height of the git
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header->gifWidth = *pointer++;
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header->gifHeight = *pointer++;
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}
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// get back the pointer into filedata
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fileData = reinterpret_cast<const char*> (pointer);
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while (framecount > 0) {
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// add the frame to the list
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header->frames.push_back (parseAnimation (&fileData));
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framecount--;
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}
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// ensure gif width and height is right for TEXS0002
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if (header->animatedVersion == AnimatedVersion::TEXS0002) {
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auto first = *header->frames.begin ();
|
|
|
|
header->gifWidth = first->width1;
|
|
header->gifHeight = first->height1;
|
|
}
|
|
}
|
|
|
|
return header;
|
|
}
|
|
|
|
std::shared_ptr<CTexture::TextureFrame> CTexture::parseAnimation (const char** originalFileData) {
|
|
const char* fileData = *originalFileData;
|
|
// get back the pointer into integer
|
|
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
|
|
|
|
// start reading frame information
|
|
auto frame = std::make_shared <TextureFrame> ();
|
|
|
|
frame->frameNumber = *pointer++;
|
|
|
|
// reinterpret the pointer into float
|
|
const auto* fPointer = reinterpret_cast<const float*> (pointer);
|
|
|
|
frame->frametime = *fPointer++;
|
|
frame->x = *fPointer++;
|
|
frame->y = *fPointer++;
|
|
frame->width1 = *fPointer++;
|
|
frame->width2 = *fPointer++;
|
|
frame->height2 = *fPointer++;
|
|
frame->height1 = *fPointer++;
|
|
|
|
// get back the pointer into fileData so it can be reused later
|
|
*originalFileData = reinterpret_cast<const char*> (fPointer);
|
|
|
|
return frame;
|
|
}
|
|
|
|
std::shared_ptr<CTexture::TextureMipmap> CTexture::parseMipmap (const TextureHeader* header, const char** originalFileData) {
|
|
auto mipmap = std::make_shared <TextureMipmap> ();
|
|
// get the current position
|
|
const char* fileData = *originalFileData;
|
|
|
|
// get an integer pointer
|
|
const auto* pointer = reinterpret_cast<const uint32_t*> (fileData);
|
|
|
|
// TEXB004 have some extra data (and even json) that we have to take into account
|
|
if (header->containerVersion == ContainerVersion::TEXB0004) {
|
|
// ignore various params, RePKG doesn't really use them
|
|
// and could be related to the editor really, so just ignore them
|
|
pointer++;
|
|
pointer++;
|
|
|
|
fileData = reinterpret_cast<const char*> (pointer);
|
|
while (*fileData != 0) {
|
|
mipmap->json += *fileData++;
|
|
}
|
|
|
|
// skip the null terminator
|
|
fileData ++;
|
|
|
|
pointer = reinterpret_cast<const uint32_t*> (fileData);
|
|
}
|
|
|
|
mipmap->width = *pointer++;
|
|
mipmap->height = *pointer++;
|
|
|
|
if (header->containerVersion == ContainerVersion::TEXB0002 ||
|
|
header->containerVersion == ContainerVersion::TEXB0003 ||
|
|
header->containerVersion == ContainerVersion::TEXB0004) {
|
|
mipmap->compression = *pointer++;
|
|
mipmap->uncompressedSize = *pointer++;
|
|
}
|
|
|
|
mipmap->compressedSize = *pointer++;
|
|
|
|
// get back a normal char pointer
|
|
fileData = reinterpret_cast<const char*> (pointer);
|
|
|
|
if (mipmap->compression == 0) {
|
|
// this might be better named as mipmap_bytes_size instead of compressedSize
|
|
// as in uncompressed files this variable actually holds the file length
|
|
mipmap->uncompressedSize = mipmap->compressedSize;
|
|
}
|
|
|
|
mipmap->uncompressedData = std::unique_ptr<char[]>(new char [mipmap->uncompressedSize]);
|
|
|
|
if (mipmap->compression == 1) {
|
|
mipmap->compressedData = std::unique_ptr<char[]>(new char [mipmap->compressedSize]);
|
|
|
|
memcpy (mipmap->compressedData.get (), fileData, mipmap->compressedSize);
|
|
|
|
mipmap->decompressData ();
|
|
// advance to the end of the mipmap
|
|
fileData += mipmap->compressedSize;
|
|
} else {
|
|
memcpy (mipmap->uncompressedData.get (), fileData, mipmap->uncompressedSize);
|
|
// advance to the end of the mipmap
|
|
fileData += mipmap->uncompressedSize;
|
|
}
|
|
|
|
// ensure the pointer is updated with the latest position when reading the data
|
|
*originalFileData = fileData;
|
|
|
|
return mipmap;
|
|
}
|
|
|
|
bool CTexture::TextureHeader::isAnimated () const {
|
|
return this->flags & TextureFlags::IsGif;
|
|
} |