mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-09-14 05:46:48 +08:00

* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
* fix: brought back proper include placement, should fix some shaders not working
* chore: dial down required version to 330
* fix: crash when taking screenshot
* fix: use glReadnPixels for X11 copying to be more memory safe
* chore: reverted part of last commit
* chore: delay initialization of browser until it's used once
* chore: do not initialize web browser unless explicitly needed
* chore: cleanup filesystem functions to use containers directly
* chore: memory cleanup fixes
* chore: fix glReadPixels for older opengl versions
* chore: remove shader patches as they shouldn't be needed anymore
* chore: initialise variables
* chore: update deps, actions and readme
* chore: make use of custon glslang and SPIRV-Cross
* Revert "chore: update deps, actions and readme"
This reverts commit c3fbc9340b
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* chore: update actions to include submodules
* chore: do not depend on SPIRV-Tools
* fix: added log10 macro
* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)
* revert: delayed initialization of cef was causing issues, reverted
* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing
* chore: make use of external repos for all deps instead of copying things manually and more cleanup work
* chore: wrong include file used in CGLSLContext.cpp
* chore: fix wayland generation folder not being present
* feat: somewhat support TEXB0004
* chore: improve function call matching and fallback to more lax method if no function is found
* chore: changed shader compilation slightly so they're passed onto glsl just once
* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues
* chore: added missing dependency
* chore: added missing dep to PKGBUILD
* feat: add testing tools to run over all backgrounds and getting output data
* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory
* chore: process script now scales the previews so the html file is not too big
* chore: add showcase gallery to the README.md
* chore: update README
* chore: some readability improvements on code
* chore: fix segfault after code cleanup
* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects
* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers
* chore: cleanup of the core part of the project
* chore: bring back std::move and make some methods const where it makes sense
* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine
* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place
* chore: more debug info for the pretty printer
* fix: some textures applied were not the right ones
* chore: properly set combos based on textures
* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: hopefully fix github actions build
* refactor: simplified working with properties, constants and shader variables
* chore: remove a couple of todos that aren't needed anymore
* chore: simplify the texture detection a little bit, still work left to do
* fix: regression on texture setup not working properly
* fix: filenames with dots were not being handled properly
* chore: remove some uselesss messages
* chore: fixed std::string json values not casting anything to it as it was assumed
* fix: null user value for constants means it cannot be modified by the user
* chore: remove exception when a shader constant uses a non-existant property
* fix: angles can be an user setting too, also added detection for animation frames to show a warning
* fix: ensure variable information is not commented out by a line comment
* fix: shader includes weren't being processed properly
* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices
* chore: make use of auto where it made sense
* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
* chore: improve scripts for running the app
* chore: hide background structure dump behind a command-line switch
* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow
* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally
* chore: removed help prompt from the output unless actually required
* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix
* feat: added material command copy support
* feat: do not initialize some subsystems if they're disabled or not used by backgrounds
* chore: ignore type in combos as only seems to be used in the editor
* chore: update to latest glslang-WallpaperEngine changes
* chore: delete uniforms if they already exist before setting
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
* chore: change all is/as castings to use typeid so no string comparison takes place
* chore: more cleanup, default initialization of values wherever possible
* chore: moved more things to std::unique_ptr and std::shared_ptr
* chore: moved more things to std::unique_ptr and std::shared_ptr
* fix: browser context usage crashed the app
* chore: the setting controls fullscreen detection creation the same way audio works
* fix: ensure that at least one frame is rendered before detecting fullscreen windows
* chore: slight changes to output and documentation to properly reflect current build configuration
* chore: fix mipmap texture creation
* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
* chore: formating issues by codefactor
* chore: do not use new to allocate the pretty printer
* fix: strchr wasn't properly done for window geometry
* chore: add recording mode for status page generation
* chore: update .gitignore
* chore: update script to make use of video generation instead of the old python scripts
* chore: also copy project.json so it can be used on the site too
* fix: regression on invisible images not being rendered
* feat: add option to disable camera parallax
* chore: add the reversing tools I have locally
* chore: mention some of the common issues in the README.md
* chore: take submodules into account for archlinux
* chore: missed cd "$pkgname" in arch's prepare step
213 lines
6.3 KiB
C++
213 lines
6.3 KiB
C++
#pragma once
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#include "ITexture.h"
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#include <GL/glew.h>
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#include <glm/vec4.hpp>
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#include <map>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <vector>
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namespace WallpaperEngine::Assets {
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/**
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* A normal texture file in WallpaperEngine's format
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*/
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class CTexture final : public ITexture {
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/**
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* Different texture container versions supported
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*/
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enum ContainerVersion : int {
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UNKNOWN = -1,
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TEXB0004 = 4,
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TEXB0003 = 3,
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TEXB0002 = 2,
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TEXB0001 = 1
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};
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/**
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* Different texture animation versions supported
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*/
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enum AnimatedVersion : int {
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TEXSUNKN = -1,
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TEXS0002 = 0,
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TEXS0003 = 1,
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};
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enum FreeImageFormat : int {
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FIF_UNKNOWN = -1,
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FIF_BMP = 0,
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FIF_ICO = 1,
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FIF_JPEG = 2,
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FIF_JNG = 3,
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FIF_KOALA = 4,
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FIF_LBM = 5,
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FIF_IFF = FIF_LBM,
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FIF_MNG = 6,
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FIF_PBM = 7,
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FIF_PBMRAW = 8,
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FIF_PCD = 9,
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FIF_PCX = 10,
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FIF_PGM = 11,
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FIF_PGMRAW = 12,
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FIF_PNG = 13,
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FIF_PPM = 14,
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FIF_PPMRAW = 15,
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FIF_RAS = 16,
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FIF_TARGA = 17,
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FIF_TIFF = 18,
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FIF_WBMP = 19,
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FIF_PSD = 20,
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FIF_CUT = 21,
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FIF_XBM = 22,
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FIF_XPM = 23,
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FIF_DDS = 24,
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FIF_GIF = 25,
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FIF_HDR = 26,
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FIF_FAXG3 = 27,
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FIF_SGI = 28,
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FIF_EXR = 29,
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FIF_J2K = 30,
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FIF_JP2 = 31,
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FIF_PFM = 32,
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FIF_PICT = 33,
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FIF_RAW = 34,
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FIF_WEBP = 35,
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FIF_MP4 = FIF_WEBP,
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FIF_JXR = 36
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};
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/**
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* Texture mipmap data
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*/
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class TextureMipmap {
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public:
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/** Width of the mipmap */
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uint32_t width = 0;
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/** Height of the mipmap */
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uint32_t height = 0;
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/** If the mipmap data is compressed */
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uint32_t compression = 0;
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/** Uncompressed size of the mipmap */
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uint32_t uncompressedSize = 0;
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/** Compress size of the mipmap */
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uint32_t compressedSize = 0;
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/** Pointer to the compressed data */
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std::unique_ptr<char[]> compressedData = nullptr;
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/** Pointer to the uncompressed data */
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std::unique_ptr<char[]> uncompressedData = nullptr;
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/** JSON data */
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std::string json {};
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/**
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* Performs actual decompression of the compressed data
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*/
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void decompressData ();
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};
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/**
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* Texture header data
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*/
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class TextureHeader {
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public:
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TextureHeader ();
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~TextureHeader () = default;
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[[nodiscard]] bool isAnimated () const;
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/** The version of the texture container */
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ContainerVersion containerVersion = ContainerVersion::UNKNOWN;
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/** The version of the animated data */
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AnimatedVersion animatedVersion = AnimatedVersion::TEXSUNKN;
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/** Flags with extra texture information */
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TextureFlags flags = TextureFlags::NoFlags;
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/** Real width of the texture */
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uint32_t width = 0;
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/** Real height of the texture */
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uint32_t height = 0;
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/** Texture width in memory (power of 2) */
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uint32_t textureWidth = 0;
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/** Texture height in memory (power of 2) */
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uint32_t textureHeight = 0;
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/** Gif width */
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uint32_t gifWidth = 0;
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/** Gif height */
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uint32_t gifHeight = 0;
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/** Texture data format */
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TextureFormat format = TextureFormat::UNKNOWN;
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/** Free Image format */
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FreeImageFormat freeImageFormat = FreeImageFormat::FIF_UNKNOWN;
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/** Indicates if we have an MP4 video */
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bool isVideoMp4 = false;
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/** The amount of images in the texture file */
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uint32_t imageCount = 0;
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/** List of mipmaps */
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std::map<uint32_t, std::vector<std::shared_ptr<TextureMipmap>>> images {};
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/** List of animation frames */
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std::vector<std::shared_ptr<TextureFrame>> frames {};
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};
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public:
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explicit CTexture (const std::shared_ptr<const uint8_t[]>& fileData);
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[[nodiscard]] GLuint getTextureID (uint32_t imageIndex) const override;
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[[nodiscard]] uint32_t getTextureWidth (uint32_t imageIndex) const override;
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[[nodiscard]] uint32_t getTextureHeight (uint32_t imageIndex) const override;
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[[nodiscard]] uint32_t getRealWidth () const override;
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[[nodiscard]] uint32_t getRealHeight () const override;
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[[nodiscard]] TextureFormat getFormat () const override;
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[[nodiscard]] TextureFlags getFlags () const override;
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[[nodiscard]] const glm::vec4* getResolution () const override;
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[[nodiscard]] const std::vector<std::shared_ptr<TextureFrame>>& getFrames () const override;
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[[nodiscard]] bool isAnimated () const override;
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private:
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/**
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* @return The texture header
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*/
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[[nodiscard]] const TextureHeader* getHeader () const;
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/**
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* Tries to parse a header off the given data pointer
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*
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* @param fileData The point at which to start reading data off from
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* @return
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*/
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static std::unique_ptr<TextureHeader> parseHeader (const char* fileData);
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/**
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* Tries to parse an animation frame off the given data pointer
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*
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* @param originalFileData The point at which to start reading data off from
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* @return
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*/
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static std::shared_ptr<TextureFrame> parseAnimation (const char** originalFileData);
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/**
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* Tries to parse mipmap information off the given data pointer
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*
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* @param header The file header
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* @param fileData The point at which to start reading data off from
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* @return
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*/
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static std::shared_ptr<TextureMipmap> parseMipmap (const TextureHeader* header, const char** fileData);
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/**
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* Calculate's texture's resolution vec4
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*/
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void setupResolution ();
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/**
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* Determines the texture's internal storage format
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*/
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GLint setupInternalFormat ();
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/**
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* Prepares openGL parameters for loading texture data
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*/
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void setupOpenGLParameters (uint32_t textureID);
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/** The texture header */
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std::unique_ptr<TextureHeader> m_header = nullptr;
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/** OpenGL's texture ID */
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GLuint* m_textureID = nullptr;
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/** Resolution vector of the texture */
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glm::vec4 m_resolution {};
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};
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} // namespace WallpaperEngine::Assets
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