linux-wallpaperengine/src/WallpaperEngine/Assets/CTexture.h
Alexis Maiquez 7bffcded09
feat: make custom version of glslang to improve shader compatibility + random improvements (#291)
* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems

* fix: brought back proper include placement, should fix some shaders not working

* chore: dial down required version to 330

* fix: crash when taking screenshot

* fix: use glReadnPixels for X11 copying to be more memory safe

* chore: reverted part of last commit

* chore: delay initialization of browser until it's used once

* chore: do not initialize web browser unless explicitly needed

* chore: cleanup filesystem functions to use containers directly

* chore: memory cleanup fixes

* chore: fix glReadPixels for older opengl versions

* chore: remove shader patches as they shouldn't be needed anymore

* chore: initialise variables

* chore: update deps, actions and readme

* chore: make use of custon glslang and SPIRV-Cross

* Revert "chore: update deps, actions and readme"

This reverts commit c3fbc9340b.

* chore: update actions to include submodules

* chore: do not depend on SPIRV-Tools

* fix: added log10 macro

* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)

* revert: delayed initialization of cef was causing issues, reverted

* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing

* chore: make use of external repos for all deps instead of copying things manually and more cleanup work

* chore: wrong include file used in CGLSLContext.cpp

* chore: fix wayland generation folder not being present

* feat: somewhat support TEXB0004

* chore: improve function call matching and fallback to more lax method if no function is found

* chore: changed shader compilation slightly so they're passed onto glsl just once

* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues

* chore: added missing dependency

* chore: added missing dep to PKGBUILD

* feat: add testing tools to run over all backgrounds and getting output data

* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory

* chore: process script now scales the previews so the html file is not too big

* chore: add showcase gallery to the README.md

* chore: update README

* chore: some readability improvements on code

* chore: fix segfault after code cleanup

* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects

* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers

* chore: cleanup of the core part of the project

* chore: bring back std::move and make some methods const where it makes sense

* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine

* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place

* chore: more debug info for the pretty printer

* fix: some textures applied were not the right ones

* chore: properly set combos based on textures

* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically

* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired

* chore: hopefully fix github actions build

* refactor: simplified working with properties, constants and shader variables

* chore: remove a couple of todos that aren't needed anymore

* chore: simplify the texture detection a little bit, still work left to do

* fix: regression on texture setup not working properly

* fix: filenames with dots were not being handled properly

* chore: remove some uselesss messages

* chore: fixed std::string json values not casting anything to it as it was assumed

* fix: null user value for constants means it cannot be modified by the user

* chore: remove exception when a shader constant uses a non-existant property

* fix: angles can be an user setting too, also added detection for animation frames to show a warning

* fix: ensure variable information is not commented out by a line comment

* fix: shader includes weren't being processed properly

* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices

* chore: make use of auto where it made sense

* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation

* chore: improve scripts for running the app

* chore: hide background structure dump behind a command-line switch

* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow

* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally

* chore: removed help prompt from the output unless actually required

* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix

* feat: added material command copy support

* feat: do not initialize some subsystems if they're disabled or not used by backgrounds

* chore: ignore type in combos as only seems to be used in the editor

* chore: update to latest glslang-WallpaperEngine changes

* chore: delete uniforms if they already exist before setting

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: more cleanup and fixes

* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr

* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)

* chore: change all is/as castings to use typeid so no string comparison takes place

* chore: more cleanup, default initialization of values wherever possible

* chore: moved more things to std::unique_ptr and std::shared_ptr

* chore: moved more things to std::unique_ptr and std::shared_ptr

* fix: browser context usage crashed the app

* chore: the setting controls fullscreen detection creation the same way audio works

* fix: ensure that at least one frame is rendered before detecting fullscreen windows

* chore: slight changes to output and documentation to properly reflect current build configuration

* chore: fix mipmap texture creation

* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc

* chore: formating issues by codefactor

* chore: do not use new to allocate the pretty printer

* fix: strchr wasn't properly done for window geometry

* chore: add recording mode for status page generation

* chore: update .gitignore

* chore: update script to make use of video generation instead of the old python scripts

* chore: also copy project.json so it can be used on the site too

* fix: regression on invisible images not being rendered

* feat: add option to disable camera parallax

* chore: add the reversing tools I have locally

* chore: mention some of the common issues in the README.md

* chore: take submodules into account for archlinux

* chore: missed cd "$pkgname" in arch's prepare step
2025-05-10 19:34:59 +02:00

213 lines
6.3 KiB
C++

#pragma once
#include "ITexture.h"
#include <GL/glew.h>
#include <glm/vec4.hpp>
#include <map>
#include <memory>
#include <stdexcept>
#include <string>
#include <vector>
namespace WallpaperEngine::Assets {
/**
* A normal texture file in WallpaperEngine's format
*/
class CTexture final : public ITexture {
/**
* Different texture container versions supported
*/
enum ContainerVersion : int {
UNKNOWN = -1,
TEXB0004 = 4,
TEXB0003 = 3,
TEXB0002 = 2,
TEXB0001 = 1
};
/**
* Different texture animation versions supported
*/
enum AnimatedVersion : int {
TEXSUNKN = -1,
TEXS0002 = 0,
TEXS0003 = 1,
};
enum FreeImageFormat : int {
FIF_UNKNOWN = -1,
FIF_BMP = 0,
FIF_ICO = 1,
FIF_JPEG = 2,
FIF_JNG = 3,
FIF_KOALA = 4,
FIF_LBM = 5,
FIF_IFF = FIF_LBM,
FIF_MNG = 6,
FIF_PBM = 7,
FIF_PBMRAW = 8,
FIF_PCD = 9,
FIF_PCX = 10,
FIF_PGM = 11,
FIF_PGMRAW = 12,
FIF_PNG = 13,
FIF_PPM = 14,
FIF_PPMRAW = 15,
FIF_RAS = 16,
FIF_TARGA = 17,
FIF_TIFF = 18,
FIF_WBMP = 19,
FIF_PSD = 20,
FIF_CUT = 21,
FIF_XBM = 22,
FIF_XPM = 23,
FIF_DDS = 24,
FIF_GIF = 25,
FIF_HDR = 26,
FIF_FAXG3 = 27,
FIF_SGI = 28,
FIF_EXR = 29,
FIF_J2K = 30,
FIF_JP2 = 31,
FIF_PFM = 32,
FIF_PICT = 33,
FIF_RAW = 34,
FIF_WEBP = 35,
FIF_MP4 = FIF_WEBP,
FIF_JXR = 36
};
/**
* Texture mipmap data
*/
class TextureMipmap {
public:
/** Width of the mipmap */
uint32_t width = 0;
/** Height of the mipmap */
uint32_t height = 0;
/** If the mipmap data is compressed */
uint32_t compression = 0;
/** Uncompressed size of the mipmap */
uint32_t uncompressedSize = 0;
/** Compress size of the mipmap */
uint32_t compressedSize = 0;
/** Pointer to the compressed data */
std::unique_ptr<char[]> compressedData = nullptr;
/** Pointer to the uncompressed data */
std::unique_ptr<char[]> uncompressedData = nullptr;
/** JSON data */
std::string json {};
/**
* Performs actual decompression of the compressed data
*/
void decompressData ();
};
/**
* Texture header data
*/
class TextureHeader {
public:
TextureHeader ();
~TextureHeader () = default;
[[nodiscard]] bool isAnimated () const;
/** The version of the texture container */
ContainerVersion containerVersion = ContainerVersion::UNKNOWN;
/** The version of the animated data */
AnimatedVersion animatedVersion = AnimatedVersion::TEXSUNKN;
/** Flags with extra texture information */
TextureFlags flags = TextureFlags::NoFlags;
/** Real width of the texture */
uint32_t width = 0;
/** Real height of the texture */
uint32_t height = 0;
/** Texture width in memory (power of 2) */
uint32_t textureWidth = 0;
/** Texture height in memory (power of 2) */
uint32_t textureHeight = 0;
/** Gif width */
uint32_t gifWidth = 0;
/** Gif height */
uint32_t gifHeight = 0;
/** Texture data format */
TextureFormat format = TextureFormat::UNKNOWN;
/** Free Image format */
FreeImageFormat freeImageFormat = FreeImageFormat::FIF_UNKNOWN;
/** Indicates if we have an MP4 video */
bool isVideoMp4 = false;
/** The amount of images in the texture file */
uint32_t imageCount = 0;
/** List of mipmaps */
std::map<uint32_t, std::vector<std::shared_ptr<TextureMipmap>>> images {};
/** List of animation frames */
std::vector<std::shared_ptr<TextureFrame>> frames {};
};
public:
explicit CTexture (const std::shared_ptr<const uint8_t[]>& fileData);
[[nodiscard]] GLuint getTextureID (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getTextureWidth (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getTextureHeight (uint32_t imageIndex) const override;
[[nodiscard]] uint32_t getRealWidth () const override;
[[nodiscard]] uint32_t getRealHeight () const override;
[[nodiscard]] TextureFormat getFormat () const override;
[[nodiscard]] TextureFlags getFlags () const override;
[[nodiscard]] const glm::vec4* getResolution () const override;
[[nodiscard]] const std::vector<std::shared_ptr<TextureFrame>>& getFrames () const override;
[[nodiscard]] bool isAnimated () const override;
private:
/**
* @return The texture header
*/
[[nodiscard]] const TextureHeader* getHeader () const;
/**
* Tries to parse a header off the given data pointer
*
* @param fileData The point at which to start reading data off from
* @return
*/
static std::unique_ptr<TextureHeader> parseHeader (const char* fileData);
/**
* Tries to parse an animation frame off the given data pointer
*
* @param originalFileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureFrame> parseAnimation (const char** originalFileData);
/**
* Tries to parse mipmap information off the given data pointer
*
* @param header The file header
* @param fileData The point at which to start reading data off from
* @return
*/
static std::shared_ptr<TextureMipmap> parseMipmap (const TextureHeader* header, const char** fileData);
/**
* Calculate's texture's resolution vec4
*/
void setupResolution ();
/**
* Determines the texture's internal storage format
*/
GLint setupInternalFormat ();
/**
* Prepares openGL parameters for loading texture data
*/
void setupOpenGLParameters (uint32_t textureID);
/** The texture header */
std::unique_ptr<TextureHeader> m_header = nullptr;
/** OpenGL's texture ID */
GLuint* m_textureID = nullptr;
/** Resolution vector of the texture */
glm::vec4 m_resolution {};
};
} // namespace WallpaperEngine::Assets