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https://github.com/Almamu/linux-wallpaperengine.git
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60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
#include <WallpaperEngine/FileSystem/utils.h>
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#include "CProject.h"
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#include "../FileSystem/utils.h"
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using namespace WallpaperEngine::Core;
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CProject::CProject (std::string title, std::string type, CScene *scene) :
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m_title (std::move (title)),
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m_type (std::move (type)),
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m_scene (scene)
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{
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this->m_scene->setProject (this);
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}
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CProject* CProject::fromFile (const irr::io::path& filename)
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{
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json content = json::parse (WallpaperEngine::FileSystem::loadFullFile (filename));
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json::const_iterator title = content.find ("title");
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json::const_iterator type = content.find ("type");
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json::const_iterator file = content.find ("file");
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if (title == content.end ())
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{
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throw std::runtime_error ("Project title missing");
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}
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if (type == content.end ())
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{
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throw std::runtime_error ("Project type missing");
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}
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if (file == content.end ())
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{
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throw std::runtime_error ("Project's main file missing");
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}
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return new CProject (
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*title,
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*type,
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CScene::fromFile ((*file).get <std::string> ().c_str ())
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);
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}
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CScene* CProject::getScene ()
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{
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return this->m_scene;
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}
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std::string CProject::getTitle ()
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{
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return this->m_title;
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}
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std::string CProject::getType ()
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{
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return this->m_type;
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} |